Editing Fox (SSBM)
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 59: | Line 59: | ||
*{{buff|Fox's [[traction]] is higher (0.0667 (2) → 0.08), making it easier for him to punish [[out of shield]].}} | *{{buff|Fox's [[traction]] is higher (0.0667 (2) → 0.08), making it easier for him to punish [[out of shield]].}} | ||
*{{nerf|Fox's [[air speed]] is much slower (1.2 (36) → 0.83), going from 3rd fastest out of 12 characters to the 7th slowest out of 26.}} | *{{nerf|Fox's [[air speed]] is much slower (1.2 (36) → 0.83), going from 3rd fastest out of 12 characters to the 7th slowest out of 26.}} | ||
**{{buff|However, his aerial approach is much greater due to the fact that dashing now transfers momentum to air | **{{buff|However, his aerial approach is much greater due to the fact that dashing now transfers momentum to his air speed, combined with Fox's lower short hop, as well as with him gaining the ability to fast fall while performing an aerial.}} | ||
*{{buff|Fox's [[air acceleration]] has been unchanged (0.08 (2.4) → 0.08). Compared with the returning veterans, however, his air acceleration is significantly higher, going from the 4th lowest out of 12 characters to the 2nd highest out of 26.}} | *{{buff|Fox's [[air acceleration]] has been unchanged (0.08 (2.4) → 0.08). Compared with the returning veterans, however, his air acceleration is significantly higher, going from the 4th lowest out of 12 characters to the 2nd highest out of 26.}} | ||
*{{nerf|Fox [[jump]]s drastically lower (42.5 (1275) → 31.28), hindering his vertical recovery and ability to chase opponents above him.}} | *{{nerf|Fox [[jump]]s drastically lower (42.5 (1275) → 31.28), hindering his vertical recovery and ability to chase opponents above him.}} |