Editing Fox (SSBM)

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|fsmashdmg={{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|12}} (late)
|fsmashdmg={{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|12}} (late)
|fsmashdesc=Performs a flying hook kick. Has rather low knockback (extremely low base knockback - 10) for a smash attack, though it is fast, and is actually quite reliable at higher percentages (very high knockback scaling - 105), KOing usually at around 120%.
|fsmashdesc=Performs a flying hook kick. Has rather low knockback (extremely low base knockback - 10) for a smash attack, though it is fast, and is actually quite reliable at higher percentages (very high knockback scaling - 105), KOing usually at around 120%.
|usmashname=Flip Kick ({{ja|サマーソルトキック|Samāsoruto Kikku}}, ''Somersault Kick'')
|usmashname=Flip Kick
|usmashdmg={{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|17}} (clean NTSC/PAL), {{ChargedSmashDmgSSBM|13}} (late)
|usmashdmg={{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|17}} (clean NTSC/PAL), {{ChargedSmashDmgSSBM|13}} (late)
|usmashdesc=Performs a bicycle kick. This move is very fast, and when used on the ground while facing the foe, it has very high vertical knockback. It is very reliable at mid-high damages. Shine into up smash is very useful for KOs. Considered one of the best up smashes in the game due to its extreme speed, extreme power, decent range, and ability to be easily set up into it. It is the second most powerful up smash in the game, behind {{SSBM|Pikachu}}'s. Fox's head is intangible during the early part of the animation.
|usmashdesc=Performs a bicycle kick. This move is very fast, and when used on the ground while facing the foe, it has very high vertical knockback. It is very reliable at mid-high damages. Shine into up smash is very useful for KOs. Considered one of the best up smashes in the game due to its extreme speed, extreme power, decent range, and ability to be easily set up into it. It is the second most powerful up smash in the game, behind {{SSBM|Pikachu}}'s. Fox's head is intangible during the early part of the animation.
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|dairdmg=2-3% (hits 1-7)
|dairdmg=2-3% (hits 1-7)
|dairdesc=Spins around, drilling downwards with his extended foot. Useful as a [[SHFFL]]'d approach option, with combo potential into moves like up tilt, up smash, and shine. It is the weakest [[spike]] in the game, with weak set knockback.
|dairdesc=Spins around, drilling downwards with his extended foot. Useful as a [[SHFFL]]'d approach option, with combo potential into moves like up tilt, up smash, and shine. It is the weakest [[spike]] in the game, with weak set knockback.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab
|grabdesc=
|grabdesc=
|pummelname=Knee ({{ja|膝|Hiza}})
|pummelname=Knee ({{ja|膝|Hiza}})

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