Editing Fox (SSBM)

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**{{buff|Fox has a new forward smash: a tumbling-spinning back kick from a turning leap that moves him forward. It has less ending lag (FAF 52 → 40) than his previous forward smash.}}
**{{buff|Fox has a new forward smash: a tumbling-spinning back kick from a turning leap that moves him forward. It has less ending lag (FAF 52 → 40) than his previous forward smash.}}
**{{buff|Forward smash now consists of three hitboxes rather than one, improving its range overall despite its smaller hitboxes (4.66u → 3.52u/3.12u/2.34u).}}
**{{buff|Forward smash now consists of three hitboxes rather than one, improving its range overall despite its smaller hitboxes (4.66u → 3.52u/3.12u/2.34u).}}
**{{nerf|Forward smash deals less damage (17% (clean), 13% (late) → 15%/12%) and knockback (0 (base), 120 (scaling) → 10/105 (clean), 2/100 (late)), hindering its KO potential.}}
**{{nerf|Forward smash deals less damage (17% (clean), 13% (late) → 15%/12%) and knockback (0 (base), 120 (scaling) → 10/105), hindering its KO potential.}}
**{{nerf|Forward smash has a shorter duration (frames 12-24 → 12-22).}}
**{{nerf|Forward smash has a shorter duration (frames 12-24 → 12-22).}}
*[[Up smash]]:
*[[Up smash]]:
Line 127: Line 127:
**{{buff|Up smash has much less ending lag (FAF 60 → 42).}}
**{{buff|Up smash has much less ending lag (FAF 60 → 42).}}
**{{nerf|Up smash has more startup lag with a shorter duration (frames 6-9 (clean)/10-21 (late) → 7-9/10-17).}}
**{{nerf|Up smash has more startup lag with a shorter duration (frames 6-9 (clean)/10-21 (late) → 7-9/10-17).}}
**{{nerf|The clean hit deals less knockback (25 (base), 140 (scaling) → 30/112), hindering its KO potential despite its increased damage (although it is still one of the strongest up smashes in the game).}}
**{{nerf|The clean hit deaals less knockback (25 (base), 140 (scaling) → 30/112), hindering its KO potential despite its increased damage (although it is still one of the strongest up smashes in the game).}}
**{{nerf|Due to his snout gaining a hurtbox, Fox's snout is now exposed while his head is intangible, making up smash's head intangibility less effective.}}
**{{nerf|Due to his snout gaining a hurtbox, Fox's snout is now exposed while his head is intangible, making up smash's head intangibility less effective.}}
*[[Down smash]]:
*[[Down smash]]:
Line 135: Line 135:
**{{nerf|Down smash deals less knockback (35 (base), 80 (scaling) → 20/65), hindering its edgeguarding and KO potential despite its higher damage.}}
**{{nerf|Down smash deals less knockback (35 (base), 80 (scaling) → 20/65), hindering its edgeguarding and KO potential despite its higher damage.}}
**{{nerf|Down smash now has sourspots on the top of Fox's legs which deal less damage (14% → 12%), knockback (35 (base), 80 (scaling) → 20/65) and do not semi-spike (25° → 361°).}}
**{{nerf|Down smash now has sourspots on the top of Fox's legs which deal less damage (14% → 12%), knockback (35 (base), 80 (scaling) → 20/65) and do not semi-spike (25° → 361°).}}
**{{nerf|Down smash now only grants intangibility to Fox's legs during its first active frame rather than throughout its entire startup (frames 1-6 → 6). This removes down smash's ability to be used to avoid low hitting attacks.}}
**{{nerf|Down smash now grants intangibility to Fox's legs during down smash's first active frame rather than throughout its entire startup (frames 1-6 → 6). This removes down smash's ability to be used to avoid low hitting attacks.}}


===Aerial Attacks===
===Aerial Attacks===

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