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| ==Overview== | | ==Overview== |
| [[File:Fox Up Tilt Hitbox Melee.gif|thumb|The hitbox of Fox's up tilt.]]
| | Fox does a quick upwards back kick. An good move for spacing due to its high power, speed, and disjointed range. It can combo into many attacks at low percentages since it has low base knockback. Its very high scaling can allow for low percentage KOs on floaty characters by around 120%. It is the third most powerful up tilt in the game, only after [[Ganondorf (SSBM)|Ganondorf]]`s and [[Bowser (SSBM)|Bowser]]`s. |
| Fox does a quick upwards back kick. A good move for [[spacing]] due to its high power, speed, and [[disjointed]] [[range]]. It can [[combo]] into many attacks at low percentages since it has low base knockback. Its very high knockback scaling can allow for low percentage KOs on [[floaty]] characters by around 120%, especially if the ground-only sweetspot hits. In terms of KO percentage, it is the third most powerful [[up tilt]] in the game, only behind {{mvsub|Ganondorf|SSBM|up tilt|alt=Ganondorf's}} and {{mvsub|Bowser|SSBM|up tilt|alt=Bowser's}}. It is also one of Fox's easiest moves to combo into, due to its 5 frame startup, that makes it ideal as a followup after his down air, in [[Waveshine]]s, and as a quick conversion off stray aerials vs floaties. | |
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| ==Hitboxes==
| | {{technical data}} |
| {{MeleeHitboxTableHeader}} | |
| {{MeleeHitboxTableRow
| |
| |id=0
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| |damage=12%
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| |angle=110
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| |bk=18
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| |ks=140
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| |fkv=0
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| |r=1300
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| |bn=15
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| |g=1
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| |a=0
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| |effect=Normal
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| |slvl=M
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| |sfx=Kick
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| }}
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| {{MeleeHitboxTableRow
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| |id=1
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| |damage=9%
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| |angle=84
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| |bk=18
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| |ks=140
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| |fkv=0
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| |r=1300
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| |bn=15
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| |g=0
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| |a=1
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| |effect=Normal
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| |slvl=M
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| |sfx=Kick
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| }}
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| {{MeleeHitboxTableRow
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| |id=2
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| |damage=9%
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| |angle=80
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| |bk=18
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| |ks=140
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| |fkv=0
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| |r=900
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| |bn=13
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| |xpos=680
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| |effect=Normal
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| |slvl=M
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| |sfx=Kick
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| }}
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| {{MeleeHitboxTableRow
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| |id=3
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| |damage=9%
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| |angle=80
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| |bk=18
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| |ks=140
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| |fkv=0
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| |r=800
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| |bn=12
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| |xpos=170
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| |effect=Normal
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| |slvl=M
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| |sfx=Kick
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| }}
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| |}
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| ==Timing== | | ==Attack data== |
| {|class="wikitable"
| | Hits on frames: 5-12 |
| !Hitboxes
| | *IASA: Frame 23 |
| |5-11
| | *BKG: 18 |
| |-
| | *KBG: 140 (Along with Bowser, if sweetspotted, this attack has the highest scaling in the game for a tilt.) |
| !Interruptible
| | *Damage (clean): 12% |
| |23
| | *Damage (late): 9% |
| |-
| | *Angle (grounded; Bone 15): 110 |
| !Animation length
| | *Angle (aerial; Bone 15): 84 |
| |23
| | *Angle (Bone 13 and 12): 80 |
| |}
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| {{FrameStripStart}}
| | ==Related Moves== |
| {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=1}}
| | *[[Falco (SSBM)/Up tilt]] - a weaker version of Fox`s, but it can lead to many more combos. |
| {{FrameStripEnd}}
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| {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
| | [[Category:Fox]] |
| | | [[Category:Up tilts]] |
| ==Similar moves==
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| *[[Falco (SSBM)/Up tilt]] - a weaker version of Fox's, but it can lead to many more combos.
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| {{MvSubNavFox|g=SSBM}}
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| [[Category:Fox (SSBM)]] | |
| [[Category:Up tilts (SSBM)]] | |