Editing Fox (SSBM)/Up throw

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===Chaingrab on fastfallers===
===Chaingrab on fastfallers===
Against Fox, up throw can chain into itself regardless of DI from 0-66% damage if the thrown character has a lower port number and from 0-54% damage if the thrown character has a higher port number than his opponent (both before unstale throw). If Fox has more damage and holds left or right, chaingrabbing is possible until 86%.
Against Fox, up throw can chain into itself regardless of DI from 0-66% damage (before unstale throw). If Fox has more damage and holds left or right, chaingrabbing is possible until 86%.


Against Falco, up throw can chain into itself regardless of DI from 0-81% damage if the thrown character has a lower port number and from 0-66% damage if the thrown character has a higher port number than his opponent (both before unstale throw). If Falco has more damage and holds left or right, chaingrabbing is possible until 103%.
Against Falco, up throw can chain into itself regardless of DI from 0-81% damage (before unstale throw). If Falco has more damage and holds left or right, chaingrabbing is possible until 103%.


For both of these, pivot or DD-JC (dash dance jump cancel) grabs are required during quite many percent ranges. The timing is somewhat lenient, though; most of the time, there are one or two frames of leniency.
For both of these, pivot or DD-JC (dash dance jump cancel) grabs are required during quite many percent ranges. The timing is somewhat lenient, though; most of the time, there are one or two frames of leniency.

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