Editing Fox (SSBM)/Up smash

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==Overview==
==Overview==
[[File:Fox Up Smash Hitbox Melee.gif|thumb|300px|The hitbox of Fox's up smash.]]
[[File:Fox Up Smash Hitbox Melee.gif|thumb|The hitbox of Fox's up smash.]]
Fox does a bicycle kick. It can also hit behind him with his foot, though this does far weaker knockback. As Fox's most reliable finisher, it has very quick speed, very high vertical knockback, and decent [[range]]. It can reliably KO below 100% damage (KOing most characters in the 75% to 90% range), and it's the third most powerful up smash in the game behind {{mvsub|Pikachu|SSBM|up smash|alt=Pikachu's}} and {{mvsub|Sheik|SSBM|up smash|alt=Sheik's}} and tied with {{mvsub|Peach|SSBM|up smash|alt=Peach's}}. What makes Fox's up smash truly frightening, is Fox's multitude of options to [[combo]] into it. [[Waveshining]] can combo directly into an up smash and Fox's fast [[dashing]] speed allows him to do a running, jump-canceled up smash to followup [[L-cancel]]led {{mvsub|Fox|SSBM|neutral aerial}}s and {{mvsub|Fox|SSBM|back aerial}}s. Against [[fastfaller]]s, an uncharged up smash is often used as a followup to an {{mvsub|Fox|SSBM|up throw}} at low percentages, and at higher percentages, Fox can similarly combo into a charged up smash with an up throw. Overall, a very good move, and considered to be, by far, the best [[up smash]] in the game.
Fox's up smash is far and away considered the best up smash in the game. As Fox's most reliable finisher, it has very quick speed, very high vertical knockback, and decent range. It can reliably KO below 100% damage (KOing most characters in the 75 to 90 range), and it's the second most powerful uncharged up smash in the game behind {{SSBM|Pikachu}}'s. What makes Fox's up smash truly frightening, is Fox's multitude of options to set it up. Waveshining combos directly into an up smash and Fox's high dashing speed allows Fox to do a running, jump-canceled up smash to follow up L-canceled nairs and bairs. Against fast fallers, an uncharged up smash is often done out of an up throw at low percentages and at higher percentages, Fox can similarly combo into a charged up smash with an up throw.  
 
During the first few frames, Fox's head (but not his snout) will be [[intangible]].


==Hitboxes==
==Hitboxes==
===NTSC===
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Clean|19}}
{{HitboxTableTitle|Clean|19}}
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBM|18}}
|damage={{DamageWhenCharged|19}}
|angle=80
|angle=80
|bk=30
|bk=30
|ks=112
|ks=112
|fkv=0
|fkv=0
|r=852
|r=3.408
|bn=13
|bn=13
|clang=1
|clang=1
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{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=1
|id=1
|damage={{ChargedSmashDmgSSBM|18}}
|damage={{DamageWhenCharged|19}}
|angle=80
|angle=80
|bk=30
|bk=30
|ks=112
|ks=112
|fkv=0
|fkv=0
|r=1192
|r=4.768
|xpos=596
|xpos=2.384
|bn=13
|clang=1
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Late|19}}
{{MeleeHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBM|13}}
|angle=361
|bk=10
|ks=100
|fkv=0
|r=852
|bn=13
|clang=1
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBM|13}}
|angle=361
|bk=10
|ks=100
|fkv=0
|r=980
|xpos=596
|bn=13
|clang=1
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}
===PAL===
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Clean|19}}
{{MeleeHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBM|17}}
|damagebg=nerf
|angle=80
|bk=26
|bkbg=nerf
|ks=108
|ksbg=nerf
|fkv=0
|r=852
|bn=13
|clang=1
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSBM|17}}
|damagebg=nerf
|angle=80
|bk=26
|bkbg=nerf
|ks=108
|ksbg=nerf
|fkv=0
|r=1192
|xpos=596
|bn=13
|bn=13
|clang=1
|clang=1
Line 112: Line 40:
{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBM|13}}
|damage={{DamageWhenCharged|13}}
|angle=361
|angle=361
|bk=10
|bk=10
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=852
|r=3.408
|bn=13
|bn=13
|clang=1
|clang=1
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{{MeleeHitboxTableRow
{{MeleeHitboxTableRow
|id=1
|id=1
|damage={{ChargedSmashDmgSSBM|13}}
|damage={{DamageWhenCharged|13}}
|angle=361
|angle=361
|bk=10
|bk=10
|ks=100
|ks=100
|fkv=0
|fkv=0
|r=980
|r=3.92
|xpos=596
|xpos=2.384
|bn=13
|bn=13
|clang=1
|clang=1
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}}
}}
|}
|}
====Summary====
*{{nerf|Clean hit deals -1% damage.}}
*{{nerf|Clean hit has less base knockback and knockback scaling (-4 for each).}}


==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
|-
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{{FrameStripStart}}
{{FrameStripStart}}
|Hitboxes {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}}
|Hitboxes {{FrameStrip|t=Lag|c=2|e=LagChargeS|z=13}}{{FrameStrip|t=Lag|c=4|s=LagChargeE|z=13}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS|z=13}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE|z=13}}{{FrameStrip|t=Lag|c=24|z=13}}
|-
|-
|Head (not snout) {{FrameStrip|t=Intangible|c=9}}{{FrameStrip|t=Vulnerable|c=32}}
|Head (not snout) {{FrameStrip|t=Intangible|c=9|z=13}}{{FrameStrip|t=Vulnerable|c=32|z=13}}
{{FrameStripEnd}}
|}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|vulnerable=y|intangible=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|vulnerable=y|intangible=y|interruptible=y}}
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*[[Falco (SSBM)/Up smash]]
*[[Falco (SSBM)/Up smash]]


{{MvSubNavFox|g=SSBM}}
[[Category:Fox]]
 
[[Category:Up smashes]]
[[Category:Fox (SSBM)]]
[[Category:Up smashes (SSBM)]]

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