Editing Fox (SSBM)/Up aerial

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==Overview==
==Overview==
[[File:Fox Up Aerial Hitbox Melee.gif|thumb|The hitbox of Fox's uair.]]
[[File:Fox Up Aerial Hitbox Melee.gif|thumb|The hitbox of Fox's uair.]]
Sometimes called the '''McCloud Flip''', Fox whips his tail up then kicks immediately after. Fox's up aerial is among the most feared attacks in all the game, being a multi-hit move, with the ''kick'' [[hitbox]] having very high knockback, making it a great vertical finisher at mid-to-high [[percent]]s, a combo-starter at low percents, and a great juggle move. It can also be comboed into from moves such as an {{mvsub|Fox|SSBM|up throw}} against the majority of the cast. This, along with {{mvsub|Fox|SSBM|up smash}}, gives Fox an advantage against light, [[floaty]] characters such as {{SSBM|Jigglypuff}}. Additionally, the move's narrow hitboxes make it especially effective at [[shield poke]]s from a [[short hop]], which, as mentioned previously, can start high-damage juggles or kill outright.
Sometimes called the '''McCloud Flip''', Fox whips his tail up and kicks immediately after. Fox's upair is among the most feared attacks in all the game; it has very high knockback and is a great vertical finisher, plus it can be comboed into from moves such as an {{mvsub|Fox|SSBM|up throw}}. This, along with {{mvsub|Fox|SSBM|up smash}}, gives Fox an advantage against light, floaty characters such as {{SSBM|Jigglypuff}}. Adding to this, peforming [[SDI]] on the initial tail strike is difficult, making the attack extremely effective when the initial strike is landed.
 
The move's main weakness comes in the form of its multi-hit nature. The ''tail'' hitbox is significantly weaker than the ''kick'' hitbox and also has [[fixed knockback]], dealing somewhere between 18 and 22 [[frame]]s of [[hitstun]], depending upon the opponent's [[weight]]. Its main function is to be comboed directly into the ''kick'' hitbox whilst tacking on some percent, similarly to the first hit of Falcon's {{mvsub|Captain Falcon|SSBM|neutral aerial}}. However, the move can be manipulated by both the attacker and victim, such that only the tail hits the opponent. As the Fox player, hitting with only the tail via timing lets it function as a combo-extension tool, especially against fastfallers, for when landing the second hit would launch the victim too far away yet not kill, where it can be then be linked into [[Fox (SSBM)/Up tilt|up-tilt]] or one of his smash attacks. This is only useful if the Fox lands immediately and [[L-cancel]]s it, though, as hitting with just the tail in the air can provide as many as 9 frames of advantage for the opponent, thanks to the move's [[end lag]]. The opponent can intentionally cause themselves to be struck with only the tail by utilizing [[SDI]], thereby becoming frame positive and performing a reversal on the hapless Fox. The window to perform this is extremely tight, however, since the [[hitlag]] from the tail strike lasts for a measly 4 frames. Counterplay also exists for the Fox player: spacing the move to land only the kick nullifies SDI as an option. The Fox can also perform the move with horizontal aerial momentum, thereby following the victim's SDI inputs and nearly guaranteeing the 2nd hit.


==Hitboxes==
==Hitboxes==
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