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| {{ArticleIcons|ssbm=y}} | | {{ArticleIcons|ssbm=y}} |
| {{disambig2|the hitbox visualization in ''[[Super Smash Bros. Melee]]''|the move itself|Blaster (Fox)}}
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| ==Overview== | | ==Overview== |
| [[File:Fox Neutral Special Hitbox Melee.gif|thumb|The hitbox of Fox's Blaster, used on the ground.]] | | [[File:Fox Neutral Special Hitbox Melee.gif|thumb|The hitbox of Fox's Blaster, used on the ground.]] |
| [[File:Fox Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Fox's Blaster, used in the air.]] | | [[File:Fox Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Fox's Blaster, used in the air.]] |
| Fox's '''[[Blaster (Fox)|blaster]]''' fires red lasers at his opponents. The effects of the shots have changed from its [[Fox (SSB)/Neutral special|Smash 64 incarnation]], having a faster fire rate and an increased projectile speed, but no [[hitstun]] or ability to [[flinch]] opponents, making it unable to stop [[approach]]es or combo into other moves such as jab or up-smash. However, players can still make use of its long range to [[projectile camp]], potentially racking up damage from a distance. Fox can also perform the [[short hop laser]] technique so he can draw his blaster quicker and reduce the [[ending lag]]; he can also move around slightly while doing so. Fox can perform other similar techniques, including [[short hop double laser]], [[ledgehopped double laser]], and [[wavelanded laser]], albeit requiring consistently landing tight inputs due to Fox's very quick [[short hop]]. | | Fox's '''[[Blaster]]''' can fire red lasers at opponents that damages them for 1%-3% per shot. The effects of the shots have changed from the original ''[[Super Smash Bros.]]'', having a faster firing rate and an increased traveling speed of the lasers, but the blaster has no [[hitstun]] or ability to [[flinch]] opponents, making it unable to stop [[approach]]es. However, players can still make use of its long range to [[camp]], potentially racking up damage from a distance. Fox can also perform the [[short hop laser]] technique so he can draw his blaster quicker and reduce the [[ending lag]]; he can also move around slightly while doing so. Other similar techniques include [[short hop double laser]], [[ledgehopped double laser]], and [[wavelanded laser]]. |
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| The lack of flinching means that should the opponent be incapacitated somehow, such as a [[shield break]] or [[Rest]], Fox can rack up several Blaster shots worth of damage before preparing his [[punish]] of choice. The move can also assist in getting that shield break, considering that it deals 7 frames of shield stun unstaled, which is +3 frame advantage if the move is done frame perfectly.
| | {{technical data}} |
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| ==Hitboxes== | | ===Attack data=== |
| {{MeleeHitboxTableHeader|special=y}}
| | *Total number of frames: 36 |
| {{MeleeSpecialHitboxTableRow
| | *Laser comes out: frame 10 |
| |id=0
| | *Repeated shots available: every 10 frames |
| |damage=3%
| | *Total number of frames laser lasts for: 34 |
| |angle=361
| | *Autocancel: upon landing |
| |bk=0
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| |ks=0
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| |fkv=0
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| |r=300
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| |bn=0
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| |zpos=-200
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| |clang=0
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| |rebound=0
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| |effect=Normal
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| |slvl=M
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| |sfx=Punch
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| |blockable=1
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| |reflectable=1
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| |absorbable=1
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| |specialraw=10fdd000
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| }}
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| {{MeleeSpecialHitboxTableRow
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| |id=1
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| |damage=3%
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| |angle=361
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| |bk=0
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| |ks=0
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| |fkv=0
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| |r=300
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| |bn=0
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| |zpos=-933
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| |clang=0
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| |rebound=0
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| |effect=Normal
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| |slvl=M
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| |sfx=Punch
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| |blockable=1
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| |reflectable=1
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| |absorbable=1
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| |specialraw=10fdd000
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| }}
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| {{MeleeSpecialHitboxTableRow
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| |id=2
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| |damage=3%
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| |angle=361
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| |bk=0
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| |ks=0
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| |fkv=0
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| |r=300
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| |bn=0
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| |zpos=-1666
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| |clang=0
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| |rebound=0
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| |effect=Normal
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| |slvl=M
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| |sfx=Punch
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| |blockable=1
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| |reflectable=1
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| |absorbable=1
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| |specialraw=10fdd000
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| }}
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| {{MeleeSpecialHitboxTableRow
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| |id=3
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| |damage=3%
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| |angle=361
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| |bk=0
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| |ks=0
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| |fkv=0
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| |r=400
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| |bn=0
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| |zpos=-3600
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| |clang=0
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| |rebound=0
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| |effect=Normal
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| |slvl=M
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| |sfx=Punch
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| |blockable=1
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| |reflectable=1
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| |absorbable=1
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| |specialraw=10fdd000
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| }}
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| |}
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| ==Timing==
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| ===Ground===
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| {|class="wikitable"
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| !First loop frame
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| |7
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| |-
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| !Repeat window
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| |4-16
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| |-
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| !Shot
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| |12-45
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| |-
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| !Last loop frame
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| |16
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| |-
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| !Animation length
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| |40
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| |}
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| {{FrameStripStart}}
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| {{FrameStrip|t=Blank|c=11}}{{FrameStrip|t=Hitbox|c=34}}
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| |-
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| {{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagLoopS}}{{FrameStrip|t=Lag|c=24|s=LagLoopE}}{{FrameStrip|t=Blank|c=5}}
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| |-
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| {{FrameStrip|t=Blank|c=3}}{{FrameStrip|t=Continuable|c=3|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=15|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Blank|c=24|s=BlankLoopE}}
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| {{FrameStripEnd}}
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| ===Air===
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| {|class="wikitable"
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| !First loop frame
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| |4
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| |-
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| !Repeat window
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| |4-14
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| |-
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| !Shot
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| |10-43
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| |-
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| !Last loop frame
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| |14
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| |-
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| !Animation length
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| |36
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| |}
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| {{FrameStripStart}}
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| {{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Hitbox|c=34}}
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| |-
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| {{FrameStrip|t=Lag|c=4|e=LagLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagLoopS}}{{FrameStrip|t=Lag|c=22|s=LagLoopE}}{{FrameStrip|t=Blank|c=7}}
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| |-
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| {{FrameStrip|t=Blank|c=4|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=10|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Blank|c=29|s=BlankLoopE}}
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| {{FrameStripEnd}}
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| {{FrameIconLegend|lag=y|loop=y|continuable=y|prop=y|hitbox=y}}
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| ==Similar moves== | | ==Similar moves== |
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| [[Category:Fox (SSBM)]] | | [[Category:Fox (SSBM)]] |
| [[Category:Neutral special moves (SSBM)]] | | [[Category:Neutral special moves]] |
| | [[Category:Projectiles]] |
| | [[Category:Reflectable attacks]] |
| | [[Category:Absorbable attacks]] |