Editing Fox (SSBM)/Neutral special

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Melee]]''|the move itself|Blaster (Fox)}}


==Overview==
==Overview==
[[File:Fox Neutral Special Hitbox Melee.gif|thumb|The hitbox of Fox's Blaster, used on the ground.]]
[[File:Fox Neutral Special Hitbox Melee.gif|thumb|The hitbox of Fox's Blaster, used on the ground.]]
[[File:Fox Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Fox's Blaster, used in the air.]]
[[File:Fox Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Fox's Blaster, used in the air.]]
Fox's '''[[Blaster (Fox)|blaster]]''' fires red lasers at his opponents. The effects of the shots have changed from its [[Fox (SSB)/Neutral special|Smash 64 incarnation]], having a faster fire rate and an increased projectile speed, but no [[hitstun]] or ability to [[flinch]] opponents, making it unable to stop [[approach]]es or combo into other moves such as jab or up-smash. However, players can still make use of its long range to [[projectile camp]], potentially racking up damage from a distance. Fox can also perform the [[short hop laser]] technique so he can draw his blaster quicker and reduce the [[ending lag]]; he can also move around slightly while doing so. Fox can perform other similar techniques, including [[short hop double laser]], [[ledgehopped double laser]], and [[wavelanded laser]], albeit requiring consistently landing tight inputs due to Fox's very quick [[short hop]].
Fox's '''[[Blaster]]''' can fire red lasers at opponents that damages them for 1%-3% per shot. The effects of the shots have changed from the original ''[[Super Smash Bros.]]'', having a faster firing rate and an increased traveling speed of the lasers, but the blaster has no [[hitstun]] or ability to [[flinch]] opponents, making it unable to stop [[approach]]es. However, players can still make use of its long range to [[camp]], potentially racking up damage from a distance. Fox can also perform the [[short hop laser]] technique so he can draw his blaster quicker and reduce the [[ending lag]]; he can also move around slightly while doing so. Other similar techniques include [[short hop double laser]], [[ledgehopped double laser]], and [[wavelanded laser]].


The lack of flinching means that should the opponent be incapacitated somehow, such as a [[shield break]] or [[Rest]], Fox can rack up several Blaster shots worth of damage before preparing his [[punish]] of choice. The move can also assist in getting that shield break, considering that it deals 7 frames of shield stun unstaled, which is +3 frame advantage if the move is done frame perfectly.
{{technical data}}


==Hitboxes==
===Attack data===
{{MeleeHitboxTableHeader|special=y}}
*Total number of frames: 36
{{MeleeSpecialHitboxTableRow
*Laser comes out: frame 10
|id=0
*Repeated shots available: every 10 frames
|damage=3%
*Total number of frames laser lasts for: 34
|angle=361
*Autocancel: upon landing
|bk=0
|ks=0
|fkv=0
|r=300
|bn=0
|zpos=-200
|clang=0
|rebound=0
|effect=Normal
|slvl=M
|sfx=Punch
|blockable=1
|reflectable=1
|absorbable=1
|specialraw=10fdd000
}}
{{MeleeSpecialHitboxTableRow
|id=1
|damage=3%
|angle=361
|bk=0
|ks=0
|fkv=0
|r=300
|bn=0
|zpos=-933
|clang=0
|rebound=0
|effect=Normal
|slvl=M
|sfx=Punch
|blockable=1
|reflectable=1
|absorbable=1
|specialraw=10fdd000
}}
{{MeleeSpecialHitboxTableRow
|id=2
|damage=3%
|angle=361
|bk=0
|ks=0
|fkv=0
|r=300
|bn=0
|zpos=-1666
|clang=0
|rebound=0
|effect=Normal
|slvl=M
|sfx=Punch
|blockable=1
|reflectable=1
|absorbable=1
|specialraw=10fdd000
}}
{{MeleeSpecialHitboxTableRow
|id=3
|damage=3%
|angle=361
|bk=0
|ks=0
|fkv=0
|r=400
|bn=0
|zpos=-3600
|clang=0
|rebound=0
|effect=Normal
|slvl=M
|sfx=Punch
|blockable=1
|reflectable=1
|absorbable=1
|specialraw=10fdd000
}}
|}
 
==Timing==
===Ground===
{|class="wikitable"
!First loop frame
|7
|-
!Repeat window
|4-16
|-
!Shot
|12-45
|-
!Last loop frame
|16
|-
!Animation length
|40
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Blank|c=11}}{{FrameStrip|t=Hitbox|c=34}}
|-
{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagLoopS}}{{FrameStrip|t=Lag|c=24|s=LagLoopE}}{{FrameStrip|t=Blank|c=5}}
|-
{{FrameStrip|t=Blank|c=3}}{{FrameStrip|t=Continuable|c=3|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=15|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Blank|c=24|s=BlankLoopE}}
{{FrameStripEnd}}
 
===Air===
{|class="wikitable"
!First loop frame
|4
|-
!Repeat window
|4-14
|-
!Shot
|10-43
|-
!Last loop frame
|14
|-
!Animation length
|36
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Hitbox|c=34}}
|-
{{FrameStrip|t=Lag|c=4|e=LagLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagLoopS}}{{FrameStrip|t=Lag|c=22|s=LagLoopE}}{{FrameStrip|t=Blank|c=7}}
|-
{{FrameStrip|t=Blank|c=4|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=10|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Blank|c=29|s=BlankLoopE}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|loop=y|continuable=y|prop=y|hitbox=y}}


==Similar moves==
==Similar moves==
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[[Category:Fox (SSBM)]]
[[Category:Fox (SSBM)]]
[[Category:Neutral special moves (SSBM)]]
[[Category:Neutral special moves]]
[[Category:Projectiles]]
[[Category:Reflectable attacks]]
[[Category:Absorable attacks]]

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