Latest revision |
Your text |
Line 1: |
Line 1: |
| {{ArticleIcons|ssbm=y}} | | {{ArticleIcons|ssbm=y}} |
| {{disambig2|the hitbox visualization in ''[[Super Smash Bros. Melee]]''|the move itself|Blaster (Fox)}}
| |
|
| |
|
| ==Overview== | | ==Overview== |
| [[File:Fox Neutral Special Hitbox Melee.gif|thumb|The hitbox of Fox's Blaster, used on the ground.]] | | [[File:Fox Neutral Special Hitbox Melee.gif|thumb|The hitbox of Fox's Blaster, used on the ground.]] |
| [[File:Fox Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Fox's Blaster, used in the air.]] | | [[File:Fox Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Fox's Blaster, used in the air.]] |
| Fox's '''[[Blaster (Fox)|blaster]]''' fires red lasers at his opponents. The effects of the shots have changed from its [[Fox (SSB)/Neutral special|Smash 64 incarnation]], having a faster fire rate and an increased projectile speed, but no [[hitstun]] or ability to [[flinch]] opponents, making it unable to stop [[approach]]es or combo into other moves such as jab or up-smash. However, players can still make use of its long range to [[projectile camp]], potentially racking up damage from a distance. Fox can also perform the [[short hop laser]] technique so he can draw his blaster quicker and reduce the [[ending lag]]; he can also move around slightly while doing so. Fox can perform other similar techniques, including [[short hop double laser]], [[ledgehopped double laser]], and [[wavelanded laser]], albeit requiring consistently landing tight inputs due to Fox's very quick [[short hop]]. | | Fox's '''[[Blaster]]''' can fire red lasers at opponents that damages them for 1%-3% per shot. The effects of the shots have changed from the original ''[[Super Smash Bros.]]'', having a faster firing rate and an increased traveling speed of the lasers, but the blaster has no [[hitstun]] or ability to [[flinch]] opponents, making it unable to stop [[approach]]es. However, players can still make use of its long range to [[camp]], potentially racking up damage from a distance. Fox can also perform the [[short hop laser]] technique so he can draw his blaster quicker and reduce the [[ending lag]]; he can also move around slightly while doing so. Other similar techniques include [[short hop double laser]], [[ledgehopped double laser]], and [[wavelanded laser]]. |
|
| |
|
| The lack of flinching means that should the opponent be incapacitated somehow, such as a [[shield break]] or [[Rest]], Fox can rack up several Blaster shots worth of damage before preparing his [[punish]] of choice. The move can also assist in getting that shield break, considering that it deals 7 frames of shield stun unstaled, which is +3 frame advantage if the move is done frame perfectly.
| | {{technical data}} |
|
| |
|
| ==Hitboxes== | | ===Attack data=== |
| {{MeleeHitboxTableHeader|special=y}}
| | *Total number of frames: 36 |
| {{MeleeSpecialHitboxTableRow
| | *Laser comes out: frame 10 |
| |id=0
| | *Repeated shots available: every 10 frames |
| |damage=3%
| | *Total number of frames laser lasts for: 34 |
| |angle=361
| | *Autocancel: upon landing |
| |bk=0
| |
| |ks=0
| |
| |fkv=0
| |
| |r=300
| |
| |bn=0
| |
| |zpos=-200
| |
| |clang=0
| |
| |rebound=0
| |
| |effect=Normal
| |
| |slvl=M
| |
| |sfx=Punch
| |
| |blockable=1
| |
| |reflectable=1
| |
| |absorbable=1
| |
| |specialraw=10fdd000
| |
| }}
| |
| {{MeleeSpecialHitboxTableRow
| |
| |id=1
| |
| |damage=3%
| |
| |angle=361
| |
| |bk=0
| |
| |ks=0
| |
| |fkv=0
| |
| |r=300
| |
| |bn=0
| |
| |zpos=-933
| |
| |clang=0
| |
| |rebound=0
| |
| |effect=Normal
| |
| |slvl=M
| |
| |sfx=Punch
| |
| |blockable=1
| |
| |reflectable=1
| |
| |absorbable=1
| |
| |specialraw=10fdd000
| |
| }}
| |
| {{MeleeSpecialHitboxTableRow
| |
| |id=2
| |
| |damage=3%
| |
| |angle=361
| |
| |bk=0
| |
| |ks=0
| |
| |fkv=0
| |
| |r=300
| |
| |bn=0
| |
| |zpos=-1666
| |
| |clang=0
| |
| |rebound=0
| |
| |effect=Normal
| |
| |slvl=M
| |
| |sfx=Punch
| |
| |blockable=1
| |
| |reflectable=1
| |
| |absorbable=1
| |
| |specialraw=10fdd000
| |
| }}
| |
| {{MeleeSpecialHitboxTableRow
| |
| |id=3
| |
| |damage=3%
| |
| |angle=361
| |
| |bk=0
| |
| |ks=0
| |
| |fkv=0
| |
| |r=400
| |
| |bn=0
| |
| |zpos=-3600
| |
| |clang=0
| |
| |rebound=0
| |
| |effect=Normal
| |
| |slvl=M
| |
| |sfx=Punch
| |
| |blockable=1
| |
| |reflectable=1
| |
| |absorbable=1
| |
| |specialraw=10fdd000
| |
| }}
| |
| |}
| |
| | |
| ==Timing==
| |
| ===Ground===
| |
| {|class="wikitable"
| |
| !First loop frame
| |
| |7
| |
| |-
| |
| !Repeat window
| |
| |4-16
| |
| |-
| |
| !Shot
| |
| |12-45
| |
| |-
| |
| !Last loop frame
| |
| |16
| |
| |-
| |
| !Animation length
| |
| |40
| |
| |}
| |
| | |
| {{FrameStripStart}}
| |
| {{FrameStrip|t=Blank|c=11}}{{FrameStrip|t=Hitbox|c=34}}
| |
| |-
| |
| {{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagLoopS}}{{FrameStrip|t=Lag|c=24|s=LagLoopE}}{{FrameStrip|t=Blank|c=5}}
| |
| |-
| |
| {{FrameStrip|t=Blank|c=3}}{{FrameStrip|t=Continuable|c=3|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=15|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Blank|c=24|s=BlankLoopE}}
| |
| {{FrameStripEnd}}
| |
| | |
| ===Air===
| |
| {|class="wikitable"
| |
| !First loop frame
| |
| |4
| |
| |-
| |
| !Repeat window
| |
| |4-14
| |
| |-
| |
| !Shot
| |
| |10-43
| |
| |-
| |
| !Last loop frame
| |
| |14
| |
| |-
| |
| !Animation length
| |
| |36
| |
| |}
| |
| | |
| {{FrameStripStart}}
| |
| {{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Hitbox|c=34}}
| |
| |-
| |
| {{FrameStrip|t=Lag|c=4|e=LagLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagLoopS}}{{FrameStrip|t=Lag|c=22|s=LagLoopE}}{{FrameStrip|t=Blank|c=7}}
| |
| |-
| |
| {{FrameStrip|t=Blank|c=4|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=10|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Blank|c=29|s=BlankLoopE}}
| |
| {{FrameStripEnd}}
| |
| | |
| {{FrameIconLegend|lag=y|loop=y|continuable=y|prop=y|hitbox=y}}
| |
|
| |
|
| ==Similar moves== | | ==Similar moves== |
Line 154: |
Line 21: |
|
| |
|
| [[Category:Fox (SSBM)]] | | [[Category:Fox (SSBM)]] |
| [[Category:Neutral special moves (SSBM)]] | | [[Category:Neutral special moves]] |
| | [[Category:Projectiles]] |