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| ==Overview== | | ==Overview== |
| [[File:Fox Down Aerial Hitbox Melee.gif|thumb|Hitboxes of Fox's down aerial.]] | | [[File:Fox Dair Hitbox Melee.gif|thumb|Hitboxes of Fox's down aerial.]] |
| Fox does a drill downwards while airborne, doing a maximum of 19.38% damage if all hits connect (due to how [[stale]]ness works) and very low [[set knockback]]. It's a very weak [[spike]], and can only produce knockback on low handicapped opponents and [[Wire Frames]], which combined with its long duration makes it mostly unreasonable to use offstage. However, it is a good move for racking up damage and a useful [[combo]]ing move - upon landing it can be followed up with other moves, such as an {{mvsub|Fox|SSBM|up tilt}} to combo into another aerial, or a [[waveshine]] to continue the combo with other moves. | | Fox does a [[drill]] downwards while airborne, doing 19% damage if all hits connect and very low [[set knockback]]. It's a very weak [[spike]], and can only produce knockback on low handicapped opponents and [[Wire Frames]]. However, it is a good move for racking up damage and a useful [[combo]]ing move - it can be followed up with other moves, such as an [[Fox (SSBM)/Up smash|up smash]] as a deadly finisher, an [[Fox (SSBM)/Up tilt|up tilt]] to combo into another aerial, or a [[waveshine]] to continue the combo with other moves. |
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| Dair is one of Fox's best moves in neutral due to its effectiveness against CC and its large hitbox and long active duration. It's the go-to option to cover an opponent dashing towards Fox and can be used to go over some grounded pokes, like Marth/Roy Dtilt. It's also very fast and works very well as a whiff punish tool, particularly because it can be timed to cover a potential spotdodge. One [[matchup]] where Dair plays an important role is against [[Yoshi (SSBM)|Yoshi]]: due to Dair being a multi-hit move, it's extremely effective against [[Parry (Yoshi)#In Melee|parry]], often turning what would be an advantage for Yoshi into an advantage for Fox.
| | {{competitive expertise}} |
| | | {{technical data}} |
| A notable aspect of this move is that is commonly has different uses in combos depending on if it is [[Stale-move negation#Specifics in Melee|staled]] or not. When unstaled, it is possible to true combo it into Fox's {{mvsub|Fox|SSBM|up smash}}, {{mvsub|Fox|SSBM|grab}}, and {{mvsub|Fox|SSBM|down tilt}}, leading to it being a very threatening move. Once staled, it will frequently have a small gap in hitstun between landing and the hitboxes of those moves, which can lead to Fox getting punished out of a spotdodge or shine. Additionally, the frame disadvantage this move has on shield can vary with staling, as it is often impossible to shieldgrab unstaled and shieldgrabble staled.
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| Due to its multiple hitboxes, it can be quite vulnerable to [[Smash DI]]. Its miniscule knockback and spike-angle also makes it very dangerous to use against an aerial opponent, who can often land from being hit by it before Fox can and get a punish.
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| ==Hitboxes==
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| {{MeleeHitboxTableHeader}}
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| {{HitboxTableTitle|All hits (7)|19}}
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| {{MeleeHitboxTableRow
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| |id=0
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| |damage=3%
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| |angle=290
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| |anglesuffix=spk
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| |bk=0
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| |ks=100
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| |fkv=30
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| |r=1320
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| |bn=7
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| |xpos=-340
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| |ypos=383
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| |effect=Normal
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| |slvl=M
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| |sfx=Punch
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| }}
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| {{MeleeHitboxTableRow | |
| |id=1
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| |damage=2%
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| |angle=290
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| |anglesuffix=spk
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| |bk=0
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| |ks=100
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| |fkv=30
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| |r=1533
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| |bn=7
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| |xpos=255
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| |ypos=255
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| |effect=Normal
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| |slvl=M
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| |sfx=Punch
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| }} | |
| |}
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| ==Timing==
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| ===Attack===
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| {|class="wikitable"
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| |-
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| !Initial autocancel
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| |1-4
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| |-
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| !Hitboxes
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| |5-6, 8-9, 11-12, 14-15, 17-18, 20-21, 23-24
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| |-
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| !Ending autocancel
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| |31-
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| |-
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| !Animation length
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| |49
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| |-
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| !Interruptible
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| |60
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| |}
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| {{FrameStripStart}}
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| {{FrameStrip|t=Lag|c=4}}{{Repeat|7|{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}}}{{FrameStrip|t=Lag|c=24}}
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| |-
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| {{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Autocancel|c=19}}
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| {{FrameStripEnd}}
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| ===Landing lag===
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| {|class="wikitable"
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| |-
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| !Animation length
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| |18
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| |-
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| !L-cancelled animation length
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| |9
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| |}
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| {{FrameStripStart}}
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| |Normal {{FrameStrip|t=Lag|c=18}}
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| |-
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| |L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=9}}
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| {{FrameStripEnd}}
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| {{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}
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| {{MvSubNavFox|g=SSBM}} | |
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| [[Category:Fox (SSBM)]] | | [[Category:Fox (SSBM)]] |
| [[Category:Down aerials (SSBM)]] | | [[Category:Down aerials]] |
| | [[Category:Normal attacks]] |
| | [[Category:Spikes]] |