Editing Fox (SSBM)/Down aerial
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Dair is one of Fox's best moves in neutral due to its effectiveness against CC and its large hitbox and long active duration. It's the go-to option to cover an opponent dashing towards Fox and can be used to go over some grounded pokes, like Marth/Roy Dtilt. It's also very fast and works very well as a whiff punish tool, particularly because it can be timed to cover a potential spotdodge. One [[matchup]] where Dair plays an important role is against [[Yoshi (SSBM)|Yoshi]]: due to Dair being a multi-hit move, it's extremely effective against [[Parry (Yoshi)#In Melee|parry]], often turning what would be an advantage for Yoshi into an advantage for Fox. | Dair is one of Fox's best moves in neutral due to its effectiveness against CC and its large hitbox and long active duration. It's the go-to option to cover an opponent dashing towards Fox and can be used to go over some grounded pokes, like Marth/Roy Dtilt. It's also very fast and works very well as a whiff punish tool, particularly because it can be timed to cover a potential spotdodge. One [[matchup]] where Dair plays an important role is against [[Yoshi (SSBM)|Yoshi]]: due to Dair being a multi-hit move, it's extremely effective against [[Parry (Yoshi)#In Melee|parry]], often turning what would be an advantage for Yoshi into an advantage for Fox. | ||
A notable aspect of this move is that is commonly has different uses in combos depending on if it is [[ | A notable aspect of this move is that is commonly has different uses in combos depending on if it is [[staled]] or not. When unstaled, it is possible to true combo it into Fox's {{mvsub|Fox|SSBM|up smash}}, {{mvsub|Fox|SSBM|grab}}, and {{mvsub|Fox|SSBM|down tilt}}, leading to it being a very threatening move. Once staled, it will frequently have a small gap in hitstun between landing and the hitboxes of those moves, which can lead to Fox getting punished out of a spotdodge or shine. Additionally, the frame disadvantage this move has on shield can vary with staling, as it is often impossible to shieldgrab unstaled and shieldgrabble staled. | ||
Due to its multiple hitboxes, it can be quite vulnerable to [[Smash DI]]. Its miniscule knockback and spike-angle also makes it very dangerous to use against an aerial opponent, who can often land from being hit by it before Fox can and get a punish. | Due to its multiple hitboxes, it can be quite vulnerable to [[Smash DI]]. Its miniscule knockback and spike-angle also makes it very dangerous to use against an aerial opponent, who can often land from being hit by it before Fox can and get a punish. |