Editing Fox (SSBB)
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===Ground attacks=== | ===Ground attacks=== | ||
*[[Neutral attack]]: | *[[Neutral attack]]: | ||
**{{buff|Holding the attack button will now make Fox repeat the first hit of the attack until it connects with an | **{{buff|Holding the attack button will now make Fox repeat the first hit of the attack until it connects with an enemy.}} | ||
**{{buff|Neutral attack's second hit has less startup lag (frame 3 → 2) and ending lag (frame 19 → 18). The neutral infinite's hits also have shorter gaps between them (7 → 4 frames), a different angle (78° → [[Sakurai angle|361°]]) and less knockback (10 (base)/80 (scaling) → 5/3 (base)/20 (scaling)), allowing them to connect more reliably, in addition to a new sweetspot at close range that deals more damage (1% → 2%).}} | **{{buff|Neutral attack's second hit has less startup lag (frame 3 → 2) and ending lag (frame 19 → 18). The neutral infinite's hits also have shorter gaps between them (7 → 4 frames), a different angle (78° → [[Sakurai angle|361°]]) and less knockback (10 (base)/80 (scaling) → 5/3 (base)/20 (scaling)), allowing them to connect more reliably, in addition to a new sweetspot at close range that deals more damage (1% → 2%).}} | ||
**{{nerf|Neutral attack's first two hits deal less damage (4% → 2%) and knockback (0 (base)/100 (scaling) → 10/20 (hit 1), 25/30 (hit 2)), and have altered angles (70° → 35°/80°/20° (hit 1), 80°/80°/20° (hit 2)). While this allows them to connect into the neutral infinite more effectively, it also drastically reduces their [[jab cancel]]ing potential, hindering the move's utility at high percents.}} | **{{nerf|Neutral attack's first two hits deal less damage (4% → 2%) and knockback (0 (base)/100 (scaling) → 10/20 (hit 1), 25/30 (hit 2)), and have altered angles (70° → 35°/80°/20° (hit 1), 80°/80°/20° (hit 2)). While this allows them to connect into the neutral infinite more effectively, it also drastically reduces their [[jab cancel]]ing potential, hindering the move's utility at high percents.}} | ||
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==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutralinfdmg=1-2% | |neutralinfdmg=1-2% | ||
|neutraldesc=Punches twice, followed by a flurry of kicks. | |neutraldesc=Punches twice, followed by a flurry of kicks. | ||
|ftiltname= | |ftiltname= | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltupdmg=8% | |ftiltupdmg=8% | ||
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|ftiltdowndmg=7% | |ftiltdowndmg=7% | ||
|ftiltdesc=Kicks his leg out. Can be angled. | |ftiltdesc=Kicks his leg out. Can be angled. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10% (foot), 8% (leg) | |utiltdmg=10% (foot), 8% (leg) | ||
|utiltdesc=A fast scorpion kick that covers Fox's back. Can juggle at low percentages. | |utiltdesc=A fast scorpion kick that covers Fox's back. Can juggle at low percentages. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=9% (close), 8% (mid), 7% (far) | |dtiltdmg=9% (close), 8% (mid), 7% (far) | ||
|dtiltdesc=A quick tail whip. | |dtiltdesc=A quick tail whip. | ||
|dashname= | |dashname= | ||
|dashdmg=7% (clean), 5% (late) | |dashdmg=7% (clean), 5% (late) | ||
|dashdesc=Jumps slightly off the ground and performs a running kick. | |dashdesc=Jumps slightly off the ground and performs a running kick. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|12}} (late) | |fsmashdmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|12}} (late) | ||
|fsmashdesc=A powerful spinning jump kick. | |fsmashdesc=A powerful spinning jump kick. | ||
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|usmashdmg={{ChargedSmashDmgSSBB|17}} (clean sweetspot), {{ChargedSmashDmgSSBB|15}} (clean sourspot), {{ChargedSmashDmgSSBB|13}} (late) | |usmashdmg={{ChargedSmashDmgSSBB|17}} (clean sweetspot), {{ChargedSmashDmgSSBB|15}} (clean sourspot), {{ChargedSmashDmgSSBB|13}} (late) | ||
|usmashdesc=A flip kick. The attack is weaker when it hits opponents behind Fox. Considered the strongest up smash out of the three ''Star Fox'' characters. | |usmashdesc=A flip kick. The attack is weaker when it hits opponents behind Fox. Considered the strongest up smash out of the three ''Star Fox'' characters. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBB|14}} (feet), {{ChargedSmashDmgSSBB|12}} (legs) | |dsmashdmg={{ChargedSmashDmgSSBB|14}} (feet), {{ChargedSmashDmgSSBB|12}} (legs) | ||
|dsmashdesc=A split kick that hits both sides of him. His legs are intangible for the duration of the attack. | |dsmashdesc=A split kick that hits both sides of him. His legs are intangible for the duration of the attack. | ||
|nairname= | |nairname= | ||
|nairdmg=9% (clean), 6% (late) | |nairdmg=9% (clean), 6% (late) | ||
|nairdesc=A [[sex kick]] that loses power the longer it's out. The move can [[lock]] opponents. | |nairdesc=A [[sex kick]] that loses power the longer it's out. The move can [[lock]] opponents. | ||
|fairname= | |fairname= | ||
|fairdmg=6% (hit 1), 5% (hits 2-3), 4% (hit 4), 3% (hit 5) | |fairdmg=6% (hit 1), 5% (hits 2-3), 4% (hit 4), 3% (hit 5) | ||
|fairdesc=Performs five kicks in succession. Fox "hovers" whenever he performs all five kicks, useful for gaining distance when recovering. | |fairdesc=Performs five kicks in succession. Fox "hovers" whenever he performs all five kicks, useful for gaining distance when recovering. | ||
|bairname= | |bairname= | ||
|bairdmg=15% (sweetspot), 9% (sourspot) | |bairdmg=15% (sweetspot), 9% (sourspot) | ||
|bairdesc=A slow back kick, sending opponents at a [[semi-spike]] trajectory. Its sweetspot is on his right extended leg with the sourspot being on his left. | |bairdesc=A slow back kick, sending opponents at a [[semi-spike]] trajectory. Its sweetspot is on his right extended leg with the sourspot being on his left. | ||
|uairname= | |uairname= | ||
|uairdmg=5% (hit 1), 11% (hit 2) | |uairdmg=5% (hit 1), 11% (hit 2) | ||
|uairdesc=Flips himself upward for a tail whip and follow-up kick. Considered one of Fox's best air finishers if both hits connect. | |uairdesc=Flips himself upward for a tail whip and follow-up kick. Considered one of Fox's best air finishers if both hits connect. | ||
|dairname= | |dairname= | ||
|dairdmg=3% (hits 1-7) | |dairdmg=3% (hits 1-7) | ||
|dairdesc=A spinning drill kick that hits multiple times in succession. It can [[meteor smash]], but it's hardly noticeable at lower percentages due to its very weak power. It does a good amount of damage, and if the whole move connects right before landing on the stage (possible with a short hop down aerial), it can immediately lead into an up tilt, grab, or down or up smash. Down aerial to up tilt combos are very useful and common in Fox's [[metagame]]. Overall, considered one of Fox's most useful moves. | |dairdesc=A spinning drill kick that hits multiple times in succession. It can [[meteor smash]], but it's hardly noticeable at lower percentages due to its very weak power. It does a good amount of damage, and if the whole move connects right before landing on the stage (possible with a short hop down aerial), it can immediately lead into an up tilt, grab, or down or up smash. Down aerial to up tilt combos are very useful and common in Fox's [[metagame]]. Overall, considered one of Fox's most useful moves. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc=Knees the opponent. | |pummeldesc=Knees the opponent. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=4% (hit 1), 3% (throw) | |fthrowdmg=4% (hit 1), 3% (throw) | ||
|fthrowdesc=Punches the opponent forward. | |fthrowdesc=Punches the opponent forward. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=2% (throw), 2% (shots) | |bthrowdmg=2% (throw), 2% (shots) | ||
|bthrowdesc=Throws the foe backwards and then fires three shots with his Blaster. Shots can be avoided using [[DI]]. | |bthrowdesc=Throws the foe backwards and then fires three shots with his Blaster. Shots can be avoided using [[DI]]. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=2% (throw), 2% (shots) | |uthrowdmg=2% (throw), 2% (shots) | ||
|uthrowdesc=Throws the foe upwards and fires three shots with his Blaster. Shots can be avoided using [[SDI]]. | |uthrowdesc=Throws the foe upwards and fires three shots with his Blaster. Shots can be avoided using [[SDI]]. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=2% (shots), 1% (throw) | |dthrowdmg=2% (shots), 1% (throw) | ||
|dthrowdesc=Tosses the opponent downward, then jumps up fires four very quick Blaster shots downward onto them. | |dthrowdesc=Tosses the opponent downward, then jumps up fires four very quick Blaster shots downward onto them. | ||
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*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | ||
===[[Congratulations_screen#Super_Smash_Bros._Brawl| | ===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]=== | ||
<center> | <center> | ||
<gallery> | <gallery> |