Editing Fox (SSBB)

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===Ground attacks===
===Ground attacks===
*[[Neutral attack]]:
*[[Neutral attack]]:
**{{buff|Holding the attack button will now make Fox repeat the first hit of the attack until it connects with an opponent.}}
**{{buff|Holding the attack button will now make Fox repeat the first hit of the attack until it connects with an enemy.}}
**{{buff|Neutral attack's second hit has less startup lag (frame 3 → 2) and ending lag (frame 19 → 18). The neutral infinite's hits also have shorter gaps between them (7 → 4 frames), a different angle (78° → [[Sakurai angle|361°]]) and less knockback (10 (base)/80 (scaling) → 5/3 (base)/20 (scaling)), allowing them to connect more reliably, in addition to a new sweetspot at close range that deals more damage (1% → 2%).}}
**{{buff|Neutral attack's second hit has less startup lag (frame 3 → 2) and ending lag (frame 19 → 18). The neutral infinite's hits also have shorter gaps between them (7 → 4 frames), a different angle (78° → [[Sakurai angle|361°]]) and less knockback (10 (base)/80 (scaling) → 5/3 (base)/20 (scaling)), allowing them to connect more reliably, in addition to a new sweetspot at close range that deals more damage (1% → 2%).}}
**{{nerf|Neutral attack's first two hits deal less damage (4% → 2%) and knockback (0 (base)/100 (scaling) → 10/20 (hit 1), 25/30 (hit 2)), and have altered angles (70° → 35°/80°/20° (hit 1), 80°/80°/20° (hit 2)). While this allows them to connect into the neutral infinite more effectively, it also drastically reduces their [[jab cancel]]ing potential, hindering the move's utility at high percents.}}
**{{nerf|Neutral attack's first two hits deal less damage (4% → 2%) and knockback (0 (base)/100 (scaling) → 10/20 (hit 1), 25/30 (hit 2)), and have altered angles (70° → 35°/80°/20° (hit 1), 80°/80°/20° (hit 2)). While this allows them to connect into the neutral infinite more effectively, it also drastically reduces their [[jab cancel]]ing potential, hindering the move's utility at high percents.}}
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==Moveset==
==Moveset==
''For a gallery of Fox's hitboxes, see [[Fox (SSBB)/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
|neutralcount=2
|neutralcount=2
|neutralinf=y
|neutralinf=y
|neutralname=Jab ({{ja|ジャブ|Jabu}}) / Straight ({{ja|ストレート|Sutorēto}}) / Rapid Kick ({{ja|ラピッドキック|Rapiddo Kikku}})
|neutralname= 
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
|neutralinfdmg=1-2%
|neutralinfdmg=1-2%
|neutraldesc=Punches twice, followed by a flurry of kicks.
|neutraldesc=Punches twice, followed by a flurry of kicks.
|ftiltname=Fox Whip ({{ja|フォックスウィップ|Fokkusu Uippu}})
|ftiltname= 
|ftiltangles=3
|ftiltangles=3
|ftiltupdmg=8%
|ftiltupdmg=8%
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|ftiltdowndmg=7%
|ftiltdowndmg=7%
|ftiltdesc=Kicks his leg out. Can be angled.
|ftiltdesc=Kicks his leg out. Can be angled.
|utiltname=Back Kick ({{ja|フリップキック|Furippu Kikku}}, ''Flip Kick'')
|utiltname= 
|utiltdmg=10% (foot), 8% (leg)
|utiltdmg=10% (foot), 8% (leg)
|utiltdesc=A fast scorpion kick that covers Fox's back. Can juggle at low percentages.
|utiltdesc=A fast scorpion kick that covers Fox's back. Can juggle at low percentages.
|dtiltname=Fox Tail ({{ja|フォックステイル|Fokkusu Teiru}})
|dtiltname= 
|dtiltdmg=9% (close), 8% (mid), 7% (far)
|dtiltdmg=9% (close), 8% (mid), 7% (far)
|dtiltdesc=A quick tail whip.
|dtiltdesc=A quick tail whip.
|dashname=Jump Side Kick ({{ja|ジャンプサイドキック|Janpu Saido Kikku}})
|dashname= 
|dashdmg=7% (clean), 5% (late)
|dashdmg=7% (clean), 5% (late)
|dashdesc=Jumps slightly off the ground and performs a running kick.
|dashdesc=Jumps slightly off the ground and performs a running kick.
|fsmashname=Leg Shot ({{ja|レッグショット|Reggu Shotto}})
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|12}} (late)
|fsmashdmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|12}} (late)
|fsmashdesc=A powerful spinning jump kick.
|fsmashdesc=A powerful spinning jump kick.
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|usmashdmg={{ChargedSmashDmgSSBB|17}} (clean sweetspot), {{ChargedSmashDmgSSBB|15}} (clean sourspot), {{ChargedSmashDmgSSBB|13}} (late)
|usmashdmg={{ChargedSmashDmgSSBB|17}} (clean sweetspot), {{ChargedSmashDmgSSBB|15}} (clean sourspot), {{ChargedSmashDmgSSBB|13}} (late)
|usmashdesc=A flip kick. The attack is weaker when it hits opponents behind Fox. Considered the strongest up smash out of the three ''Star Fox'' characters.
|usmashdesc=A flip kick. The attack is weaker when it hits opponents behind Fox. Considered the strongest up smash out of the three ''Star Fox'' characters.
|dsmashname=Ground Kick ({{ja|グラウンドキック|Guraundo Kikku}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|14}} (feet), {{ChargedSmashDmgSSBB|12}} (legs)
|dsmashdmg={{ChargedSmashDmgSSBB|14}} (feet), {{ChargedSmashDmgSSBB|12}} (legs)
|dsmashdesc=A split kick that hits both sides of him. His legs are intangible for the duration of the attack.
|dsmashdesc=A split kick that hits both sides of him. His legs are intangible for the duration of the attack.
|nairname=Fox Kick ({{ja|フォックスキック|Fokkusu Kikku}})
|nairname= 
|nairdmg=9% (clean), 6% (late)
|nairdmg=9% (clean), 6% (late)
|nairdesc=A [[sex kick]] that loses power the longer it's out. The move can [[lock]] opponents.
|nairdesc=A [[sex kick]] that loses power the longer it's out. The move can [[lock]] opponents.
|fairname=Tornado Kick ({{ja|トルネードシャフト|Torunēdo Shafuto}}, ''Tornado Shaft'')
|fairname= 
|fairdmg=6% (hit 1), 5% (hits 2-3), 4% (hit 4), 3% (hit 5)
|fairdmg=6% (hit 1), 5% (hits 2-3), 4% (hit 4), 3% (hit 5)
|fairdesc=Performs five kicks in succession. Fox "hovers" whenever he performs all five kicks, useful for gaining distance when recovering.
|fairdesc=Performs five kicks in succession. Fox "hovers" whenever he performs all five kicks, useful for gaining distance when recovering.
|bairname=Reverse Spin Kick ({{ja|リバーススピンキック|Ribāsu Supin Kikku}})
|bairname= 
|bairdmg=15% (sweetspot), 9% (sourspot)
|bairdmg=15% (sweetspot), 9% (sourspot)
|bairdesc=A slow back kick, sending opponents at a [[semi-spike]] trajectory. Its sweetspot is on his right extended leg with the sourspot being on his left.
|bairdesc=A slow back kick, sending opponents at a [[semi-spike]] trajectory. Its sweetspot is on his right extended leg with the sourspot being on his left.
|uairname=McCloud Flip ({{ja|テイル&レッグ|Teiru ando Reggu}}, ''Tail & Leg'')
|uairname= 
|uairdmg=5% (hit 1), 11% (hit 2)
|uairdmg=5% (hit 1), 11% (hit 2)
|uairdesc=Flips himself upward for a tail whip and follow-up kick. Considered one of Fox's best air finishers if both hits connect.
|uairdesc=Flips himself upward for a tail whip and follow-up kick. Considered one of Fox's best air finishers if both hits connect.
|dairname=Air Drill ({{ja|エアドリル|Ea Doriru}})
|dairname= 
|dairdmg=3% (hits 1-7)
|dairdmg=3% (hits 1-7)
|dairdesc=A spinning drill kick that hits multiple times in succession. It can [[meteor smash]], but it's hardly noticeable at lower percentages due to its very weak power. It does a good amount of damage, and if the whole move connects right before landing on the stage (possible with a short hop down aerial), it can immediately lead into an up tilt, grab, or down or up smash. Down aerial to up tilt combos are very useful and common in Fox's [[metagame]]. Overall, considered one of Fox's most useful moves.
|dairdesc=A spinning drill kick that hits multiple times in succession. It can [[meteor smash]], but it's hardly noticeable at lower percentages due to its very weak power. It does a good amount of damage, and if the whole move connects right before landing on the stage (possible with a short hop down aerial), it can immediately lead into an up tilt, grab, or down or up smash. Down aerial to up tilt combos are very useful and common in Fox's [[metagame]]. Overall, considered one of Fox's most useful moves.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc= 
|grabdesc= 
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname= 
|pummeldmg=1%
|pummeldmg=1%
|pummeldesc=Knees the opponent.
|pummeldesc=Knees the opponent.
|fthrowname=Smash Elbow ({{ja|スマッシュエルボー|Sumasshu Erubō}})
|fthrowname= 
|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdmg=4% (hit 1), 3% (throw)
|fthrowdesc=Punches the opponent forward.
|fthrowdesc=Punches the opponent forward.
|bthrowname=Close Range Blaster H ({{ja|クローズレンジブラスターH|Kurōzu Renji Burasutā Ecchi}})
|bthrowname= 
|bthrowdmg=2% (throw), 2% (shots)
|bthrowdmg=2% (throw), 2% (shots)
|bthrowdesc=Throws the foe backwards and then fires three shots with his Blaster. Shots can be avoided using [[DI]].
|bthrowdesc=Throws the foe backwards and then fires three shots with his Blaster. Shots can be avoided using [[DI]].
|uthrowname=Close Range Blaster V ({{ja|クローズレンジブラスターV|Kurōzu Renji Burasutā Vī}})
|uthrowname= 
|uthrowdmg=2% (throw), 2% (shots)
|uthrowdmg=2% (throw), 2% (shots)
|uthrowdesc=Throws the foe upwards and fires three shots with his Blaster. Shots can be avoided using [[SDI]].
|uthrowdesc=Throws the foe upwards and fires three shots with his Blaster. Shots can be avoided using [[SDI]].
|dthrowname=Close Range Blaster Down ({{ja|クローズレンジブラスターダウン|Kurōzu Renji Burasutā Daun}})
|dthrowname= 
|dthrowdmg=2% (shots), 1% (throw)
|dthrowdmg=2% (shots), 1% (throw)
|dthrowdesc=Tosses the opponent downward, then jumps up fires four very quick Blaster shots downward onto them.
|dthrowdesc=Tosses the opponent downward, then jumps up fires four very quick Blaster shots downward onto them.
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*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.


===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
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