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{{ArticleIcons|brawl= | {{ArticleIcons|brawl=yes}} | ||
:''This article is about Fox's appearance in [[Super Smash Bros. Brawl]]. For the character in general, see [[Fox McCloud]].'' | |||
{{Infobox Character | {{Infobox Character | ||
|name = Fox | |name = Fox | ||
|image = [[File:Fox SSBB.jpg|250px]] | |image = [[File:Fox SSBB.jpg|250px|Fox]] | ||
|game = | |game = Brawl | ||
|ssbgame1 = SSB | |ssbgame1 = SSB | ||
|ssbgame2 = | |ssbgame2 = Melee | ||
|ssbgame3 = SSB4 | |ssbgame3 = SSB4 | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = C | |tier = C | ||
|ranking = 15 | |ranking = 15 | ||
}} | }} | ||
'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') | {{Cquote|''The famous Arwing pilot boasts first-class speed and agility in combat.''|cite=''Brawl'' manual description}} | ||
'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') was confirmed for ''[[Super Smash Bros. Brawl]]'' at Nintendo World 2006. Fox was the first fighter to appear on the DOJO!! that did not appear on the E3 2006 video. Instead of being voiced by Shinobu Satouchi in all regions of the game like he was in ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', he his now voiced by Jim Walker and Kenji Nojima in the English and Japanese versions of the game respectively. | |||
Fox is currently ranked at 15th place on the [[tier list]], placing him in the middle of the C tier, a noticeable nerf from his position at the top of the ''Melee'' tier list. Fox maintains his incredible movement, fast attack speed, high damage output, effective setup moves (especially his [[down aerial]]), and a very fast (8-frame) [[up smash]] with enough strength and [[reach]] to KO the majority of characters reliably under 100%. Additionally, Fox possesses the fastest [[projectile]] in ''Brawl'' in his [[Blaster (Fox)|Blaster]] (which is also [[transcendent]]), a long reaching [[recovery]] with good mixup, and an effective semi-spike and defensive stalling tactic in his [[Reflector (Fox)|Reflector]]. Fox is notoriously frail, however, sustaining the fourth most [[knockback]] in ''Brawl'', with rather poor vertical endurance (despite strong vertical [[momentum cancelling]] abilities), and among the worst horizontal endurance. His endurance problems are exacerbated by his extreme [[falling speed]] and acceleration, which leave him heavily vulnerable to [[combo]]s and [[juggle]]s, [[lock]]s, and [[chain throw]]s, some of which (including {{SSBB|Pikachu}}'s and {{SSBB|Sheik}}'s) can bring Fox to KO percentage from zero [[damage]], if not [[zero death]]ing him outright. Additionally, Fox's attacks are very poor on [[shield]], with high [[ending lag]], low [[shield stun]], and insufficient reach to hit opposing shields safely. Fox also has poor horizontal aerial movement and mobility, a tendency to over-rely on his [[up smash]] to KO, and a projectile without any [[flinch]]. Nonetheless, Fox's offensive prowess tends to outweigh his significant flaws, with his [[matchup]]s being above average overall (despite a few [[Counter (matchup)#Hard counter|hard counters]]), along with above average [[tournament]] results (which are significantly better in Japan, where he ranks 7th on the [[Japanese tier list|tier list]]). | |||
Fox is currently ranked at 15th place on the [[tier list]], placing him in the middle of the C tier, a noticeable | |||
==Attributes== | ==Attributes== | ||
Fox is a | Fox is a very light character who moves at very high speeds, clocking in as the third fastest runner and 2nd fastest walker in the game (with {{SSBB|Marth}} being the fastest). Almost all of his attacks come off quickly and combine with each other. Fox's excellent speed is counter-balanced by the small and short reaching hitboxes in most of his attacks. This can complicate approaches, and his Blaster doesn't make up for that because it doesn't make opponents flinch. However, it is able to force approaches, unless the opponent has a lasting reflector, an absorbing move such as [[PSI Magnet]], or their [[crouch]] is low enough to avoid it. | ||
His up smash is a powerful vertical killer, and is also his only move that can KO reliably under 100%. It's a good move due to its high knockback scaling, speed, and reach. It can also be [[combo]]'d into, most notably from a down aerial. His forward aerial can add extra height to Fox's jump, due to producing a hovering effect if used shortly after jumping (known as Foxcoptering) - this can extend his recovery and allow him to quickly recover vertically, which isn't possible with his primary vertical recovery move ([[Fire Fox]]). His back air has high horizontal knockback. As far as specials go, Fox's laster can easily build damage from a distance, it refreshes stale moves if it hits, and it is also able to steal KOs. Fox's Reflector not only reflects projectiles, but can [[semi-spike]] opponents when used in the air, making it a useful tool for [[gimp]]ing poor and/or slow recoveries, and also slows Fox's aerial movement. The jump cancel has been replaced with a dash cancel, allowing a continuous shine volley across the stage (it works best at 70% and above depending on the character). As far as recovery goes, [[Fox Illusion]] can be used to gain a horizontal boost, and can also be canceled before completion to trick opponents, as opposed to Fire Fox, which comes off much slower but can move vertically. However, Fire Fox is easily edgeguarded, due to leaving Fox vulnerable during the charge required to use the move (though it can damage opponents if they get too close). Fox is also able to [[wall jump]], [[boost grab]], and [[DACUS]] (though his [[Slide smash|sliding up smash]] doesn't gain much less distance than his DACUS). | |||
Fox's most notable attribute, as well as the most notorious, is his short jump in relation to the rest of the Brawl cast (much like {{SSBB|Jigglypuff}} having the slowest falling speed in the game). His falling speed acceleration is the fastest, and his falling speed is the third fastest in the game (which is unusual for a character as light as he is). It has advantages and some hindrances, all of which must be known to make the best use of Fox. Some advantages of such speed are that it makes him difficult to [[juggle]] and KO vertically. However, his extreme falling speed acceleration is what makes him very susceptible to certain [[chaingrab]]s (particularly {{SSBB|Pikachu}}'s buffered d-throw chaingrab that has a [[0-death]] on Fox) and locks (like {{SSBB|Sheik}}'s f-tilt lock). His fast falling speed also shortens his recovery. | |||
The end result is that Fox is a glass cannon. He has difficulty approaching characters with strong defensive games or the ability to space effectively, forcing him to rely on his Blaster to approach if needed, which some characters can avoid rather effortlessly. His combination of a very low weight (seventh lightest character), very high knockback sustained (fourth highest), very fast overall falling speed (third fastest normal falling speed and fastest accelerated falling speed), mediocre air speed, and mediocre recovery for his weight create a tendency to KO at low percentages. However, he has many quick moves, a very strong offensive game, and once the opponent is knocked back he has flexible follow up options, but his speed can make him tough to control. | |||
==Changes from ''Melee'' to ''Brawl''== | |||
While Fox technically received more [[buff]]s than [[nerf]]s, the nerfs he did receive were enough to significantly nerf him overall in comparison to ''Melee''. All the traits that made Fox excel in the previous game are still intact: his impressive mobility, fast attacks, the ability to force his opponents to approach thanks to his Blaster, and his impressive and effective KO and damage racking ability (though the damage output on some of his attacks were toned down slightly). | |||
The most severe nerf was to his [[Reflector]] | However, he is much more frail than in ''Melee'' thanks to the changes in the knockback formula, despite being heavier. The reduced range on [[Blaster]] has weakened his ability to zone and force approaches. The most severe nerf was to his [[Reflector]]: it has slower start-up and can no longer be jump-cancelled, greatly weakening Fox's close-range pressure ability and combo game. His general combo game is far worse: down throw can no longer [[tech-chase]], up throw is ineffective for combos and chain-grabs due to the slower fall speeds, and the aforementioned changes to his reflector have removed all previously possible follow-ups, and such changes are exacerbated by the addition of [[hitstun]] cancelling. His KO'ing ability is weaker: up smash and up air, his two best finishers in ''Melee,'' have had their damage and knockback reduced, and they are also more difficult to combo into in the new physics and with the loss of Fox's Shine combos. | ||
Overall, while Fox's | Overall, while Fox's nerfs outweigh his buffs, he maintains a fairly viable position with only a few match-ups that are considered major disadvantages, which is more than what can be said for other fellow ''Melee'' veterans like {{SSBB|Ganondorf}}, {{SSBB|Sheik}}, and {{SSBB|Jigglypuff}}. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Fox's design is now a mix between his design in ''Star Fox | *{{change|Fox's design is now a mix between his design in ''Star Fox Command'' and ''Star Fox Assault''. Fox also looks more detailed due to the boost in graphics.}} | ||
*{{change|Fox has a new idle stance | *{{change|Fox has a new idle stance, which is believed to belong to the fighting style of Tae-Kwon-Do.}} | ||
*{{change|Some of Fox's attacks received a slight tweak in animation; Fox's feet enlarge during the rapid hitting of his jab and during the kicks of his forward aerial as two examples.}} | *{{change|Some of Fox's attacks received a slight tweak in animation; Fox's feet enlarge during the rapid hitting of his jab and during the kicks of his forward aerial as two examples.}} | ||
===Attributes=== | ===Attributes=== | ||
*{{ | *{{change|Fox is [[Weight|heavier]] (75 → 80).}} | ||
*{{nerf|Fox [[walk]]s slightly slower (1.6 → 1.45), (going from being tied with {{SSBM|Marth}} for the fastest, to behind {{SSBB|Marth}} for the second fastest).}} | |||
*{{nerf|Fox [[walk]]s slower (1.6 → 1.45), going from being tied with {{SSBM|Marth}} for the fastest to behind {{SSBB|Marth}} for the second fastest.}} | *{{nerf|Fox [[dash]]es slightly slower (2.2 → 2.08).}} | ||
*{{nerf|Fox [[dash]]es slower (2.2 → 2.08) | *{{nerf|Fox's traction is slightly lower (0.08 → 0.06), especially when comparing with the returning veterans, now going from the 7th highest in Melee to the 11th highest. This makes it harder for him to punish out of shield. Given the lack of wavedashing in the game, it does not provide any benefits whatsoever, .}} | ||
*{{change|As with the returning veterans, Fox's [[falling speed]] was reduced (2.8 → 1.831). Compared to the returning veterans, however, Fox falls slower. While worsening his endurance, it improves his recovery and makes him harder to combo on.}} | |||
*{{buff|Fox's midair jump height has been increased, now having the fourth highest midair jump in the game.}} | |||
*{{nerf|Fox's jumpsquat is one frame slower (3 frames → 4).}} | |||
*{{nerf|''Brawl'''s change to the knockback formula (where it now adjust knockback based on [[gravity]]) causes Fox to sustain more knockback despite being heavier (he now sustains the fourth most knockback out of 39 characters). ''Brawl'' physics have also made Fox's vertical endurance drastically worse, where without momentum cancelling he has the fifth worst vertical endurance, and with momentum cancelling, Fox has the 11th worst (when in ''Melee'', Fox had the 6th best vertical endurance out of 26 characters).}} | |||
*{{nerf|Fox's | |||
*{{change|As with the returning veterans, Fox's [[falling speed]] was reduced (2.8 → 1.831). Compared to the returning veterans, however, Fox falls slower | |||
*{{buff|Fox's midair jump height has been increased, now having the fourth highest midair jump in the game | |||
*{{nerf| | |||
*{{ | |||
===Ground attacks=== | ===Ground attacks=== | ||
*{{nerf|Both hits of [[neutral attack]] deal less damage (4% → 2%). They also deal much less knockback (0 (base)/100 (growth) → 10/20 (first hit) and 25/30 (second hit)) and have altered angles (70° (both hits) → 35°/80°/20° (first hit) and 80°/80°/20° (second hit)), no longer being able to combo into many other attacks, and, as a result, is no longer the best jab.}} | |||
*{{buff|Fox's neutral infinite is faster.}} | |||
*{{nerf|[[Dash attack]] has a slightly shorter duration (14 frames → 12 frames).}} | |||
*{{nerf|[[Forward tilt]] deals less damage (9% → 6%-8%), though its knockback was compensated (0 (base)/100 (growth) → 10/110). It also has slightly more start-up with a slightly shorter duration (5-8 → 6-8).}} | |||
*[[ | *{{buff|Forward tilt has less ending lag (IASA 27 → 24).}} | ||
*{{buff|Fox has a new [[up tilt]] animation: a fast scorpion kick via him bending all the way down with both hands on the ground without looking back compared to the prior animation. It has slightly better reach, comes out 2 frames faster (frame 5 → 3), lasts slightly longer (5-11 → 3-10), and reaches farther in front of Fox.}} | |||
*{{nerf|Up tilt deals less damage (12% → 10%) and has much weaker knockback overall (18 (base)/140 (growth) → 22/110), no longer being among the stronger up tilts in the game (it was the third strongest up tilt in ''Melee''). It also has more ending lag (IASA 23 → 28), making it less effective for juggling overall, despite having faster start-up.}} | |||
* | *{{nerf|Down tilt has decreased damage potential (10% → 9%/8%/7%) and reduced knockback growth (125 → 100), and the inner hitboxes send opponents at a lower angle (70°→ 65°/45°), making the move less consistent and more unreliable for follow-ups and KO'ing.}} | ||
*{{buff|Forward smash has a new animation, where Fox tumble-vaults over via swinging his leg(s) more vertically in an overhead arc upon turning, turns his upper body more forward sooner and kicks more with the side of his foot instead of with his heel (making it more akin to a pseudo-butterfly kick). This gives it both a somewhat more-vertical hitbox and less ending lag in comparison (IASA 48 → 42).}} | |||
*{{nerf|Forward smash has more start-up (12 → 14), its clean hit has less knockback growth (105 → 96), and its overall hitbox duration is shorter (12-22 → 14-19).}} | |||
*{{buff|Fox can now [[DACUS]].}} | |||
*{{nerf|Sweetspotted [[up smash]] has lower damage (18% → 17%) and knockback growth (112 → 96). It also has more start-up (7 → 9).}} | |||
*{{buff|Up smash has slightly improved reach.}} | |||
*{{change|Sweetspotted [[up smash]] has a [[slash]] effect, and has a new charging animation where Fox kneels down with his right hand planted on the ground.}} | |||
*{{buff|Down smash's charging animation has changed, where Fox kneels down a bit more akin to his aforementioned up smash charging animation; this somewhat shrinks his hurtbox while charging. It also has increased base knockback (20 → 50), restoring some of its power from ''Smash 64'' and making it much better at semi-spiking, despite dealing 1% less damage.}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{ | *{{nerf|[[Neutral aerial]] is weaker and deals less damage (12%/9% → 9%/6%), no longer being a viable KO move at very high percentages.}} | ||
*{{buff|[[Forward aerial]] has been drastically improved; all of its kicks link properly now, they come out much faster, and the move can complete and autocancel upon landing when short hopped. Additionally, the move produces a "hover" effect, which can be used with jumping to increase the height of Fox's jumps (especially his midair jump), improving his recovery. Its damage output has also been significantly increased, with it dealing 6% more damage for a total of 23% when all hits connect.}} | |||
*{{buff|Fox has a new [[back aerial]] animation: instead of upright-kicking behind him, he performs a face-away-backwards-hooking-kick slanted upward at the same angle as the prior back aerial (which recovers into the back turning motion much quicker). It has increased base knockback (0 → 20), a lower launch angle that improves its edge-guarding utility (361°→ 30°), and [[auto-cancel]]s earlier (frame 23 → 15)}}. | |||
*{{nerf|Back aerial has increased start-up (frame 4 → 9), a much shorter hitbox duration (16 frames → 3 frames, no longer having sex kick properties), increased ending lag (interruptible frame 38 → 49), and less reach with a much smaller hitbox. Its knockback scaling has also been lowered (100 → 85), making it slightly weaker overall, despite now being able to semi-spike.}} | |||
*{{nerf|[[Up aerial]]'s [[sweetspot]] has significantly weaker knockback (40 (base)/116 (growth) → 30/100) and damage (13% → 11%), now requiring opponents to be around 140% or near the upper blast line to KO, instead of reliably KOing under 100% regardless of the opponent's proximity to the upper blast line, though it is still one of his most effective KO moves.}} | |||
*{{buff|[[Down aerial]] has slightly higher damage output, with it dealing 2% more damage for a total of 21% when all hits connect. It additionally no longer has set knockback (33 (base)/40 (growth)), slightly improving the move's offstage gimping abilities (which Fox can use offstage now without self-destructing with his much slower falling speed).}} | |||
*{{nerf|Down aerial can now be meteor cancelled.}} | |||
*[[Up aerial]] | |||
*[[Down aerial]] | |||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{buff| | *{{buff|Up, down, and back throws deal more damage (7% → 8%(up), 5% → 9%(down), 7% → 8%(back)).}} | ||
*{{nerf|The slower fall speeds and changes to hitstun have greatly harmed up throw's utility, as it can no longer true combo into aerials or lead into chain-grabs.}} | |||
*{{nerf|[[Down throw]] has a different launch angle (270° → 60°), removing its ability to tech chase and thus making it much harder to set-up follow-ups with the move, especially with the changes to hitstun. It no longer has edgeguarding ability.}} | |||
*{{nerf| | |||
*[[Down throw]] | |||
===Special moves=== | ===Special moves=== | ||
*{{ | *{{nerf|[[Blaster (Fox)|Blaster]] shots travel roughly half the distance they previously did in ''Melee''.}} | ||
*{{buff|Fox can now shoot three lasers in a short hop.}} | |||
*{{buff|[[Fox Illusion]] travels much more distance.}} | |||
*{{nerf|Fox Illusion has less knockback and deals less damage (7% → 4%).}} | |||
*{{nerf|[[Fire Fox]] now has to be sweetspotted (4 frames), with the charge dealing 4% less damage, and the late hit (8%) being capable of KOing under 200%. It also goes a shorter distance.}} | |||
*{{buff|[[Reflector (Fox)|Reflector]] can be dropped faster (effectively reducing ending lag), which leaves him less vulnerable after reflecting a projectile and makes it much easier for Fox to halt his aerial momentum and stall in the air while losing very little height. It also reflects projectiles slightly earlier (on the 2nd frame, improved from the 4th frame in ''Melee'', preventing him from being hit by projectiles during invincibility on frame 1), and has been given slight knockback scaling, making [[shine spike]]s gradually harder to recover from on higher percents. Reflector can also now be canceled with a [[roll]] or [[sidestep]] when successfully reflecting a projectile.}} | |||
*{{nerf|Reflector can no longer be jump cancelled, completely removing Fox's shine combos. Its hitbox also has slower startup, starting on frame 6 as opposed to frame 1.}} | |||
*[[Fire Fox]] | |||
==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutralinfdmg=1-2% | |neutralinfdmg=1-2% | ||
|neutraldesc=Punches twice, followed by a flurry of kicks. | |neutraldesc=Punches twice, followed by a flurry of kicks. | ||
|ftiltname= | |ftiltname= | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltupdmg=8% | |ftiltupdmg=8% | ||
Line 172: | Line 104: | ||
|ftiltdowndmg=7% | |ftiltdowndmg=7% | ||
|ftiltdesc=Kicks his leg out. Can be angled. | |ftiltdesc=Kicks his leg out. Can be angled. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10% (foot), 8% (leg) | |utiltdmg=10% (foot), 8% (leg) | ||
|utiltdesc= | |utiltdesc=Fox does a fast scorpion kick that covers his back. Can juggle at low percentages. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=9% (close), 8% (mid), 7% (far) | |dtiltdmg=9% (close), 8% (mid), 7% (far) | ||
|dtiltdesc= | |dtiltdesc=Fox performs a quick tail whip. | ||
|dashname= | |dashname= | ||
|dashdmg=7% (clean), 5% (late) | |dashdmg=7% (clean), 5% (late) | ||
|dashdesc= | |dashdesc=Fox jumps slightly off the ground and performs a running kick. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|12}} (late) | |fsmashdmg={{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|12}} (late) | ||
|fsmashdesc= | |fsmashdesc=Fox performs a powerful spinning jump kick. | ||
|usmashname=Flip Kick | |usmashname=Flip Kick | ||
|usmashdmg={{ChargedSmashDmgSSBB|17}} (clean sweetspot), {{ChargedSmashDmgSSBB|15}} (clean sourspot), {{ChargedSmashDmgSSBB|13}} (late) | |usmashdmg={{ChargedSmashDmgSSBB|17}} (clean sweetspot), {{ChargedSmashDmgSSBB|15}} (clean sourspot), {{ChargedSmashDmgSSBB|13}} (late) | ||
|usmashdesc= | |usmashdesc=Fox does a flip kick. The attack is weaker when it hits opponents behind Fox. Considered the strongest up smash out of the 3 Star Fox characters. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBB|14}} (feet), {{ChargedSmashDmgSSBB|12}} (legs) | |dsmashdmg={{ChargedSmashDmgSSBB|14}} (feet), {{ChargedSmashDmgSSBB|12}} (legs) | ||
|dsmashdesc= | |dsmashdesc=Fox does a split kick that hits both sides of him. His legs are intangible for the duration of the attack. | ||
|nairname= | |nairname= | ||
|nairdmg=9% (clean), 6% (late) | |nairdmg=9% (clean), 6% (late) | ||
|nairdesc= | |nairdesc=Fox does a [[sex kick]] that loses power the longer it's out. The move can [[jab lock]] fallen opponents. | ||
|fairname= | |fairname= | ||
|fairdmg=6% (hit 1), 5% (hits 2-3), 4% (hit 4), 3% (hit 5) | |fairdmg=6% (hit 1), 5% (hits 2-3), 4% (hit 4), 3% (hit 5) | ||
|fairdesc= | |fairdesc=Fox performs five kicks in succession. Fox "hovers" whenever he performs all five kicks, useful for gaining distance when recovering. | ||
|bairname= | |bairname= | ||
|bairdmg=15% (sweetspot), 9% (sourspot) | |bairdmg=15% (sweetspot), 9% (sourspot) | ||
|bairdesc= | |bairdesc=Fox performs a slow back kick, sending opponents at a [[semi-spike]] trajectory. It's sweetspot is on his right extended leg with the sourspot being on his left. | ||
|uairname= | |uairname= | ||
|uairdmg=5% (hit 1), 11% (hit 2) | |uairdmg=5% (hit 1), 11% (hit 2) | ||
|uairdesc= | |uairdesc=Fox flips himself upward for a tail whip and follow-up kick. Considered one of Fox's best air finishers if both hits connect. | ||
|dairname= | |dairname= | ||
|dairdmg=3% (hits | |dairdmg=3% (7 hits) | ||
|dairdesc=A spinning drill kick that hits multiple times in succession. It can [[meteor smash]], but it's hardly noticeable at lower percentages due to its very weak power. It does a good amount of damage, and if the whole move connects right before landing on the stage (possible with a short hop down aerial), it can immediately lead into an up tilt, grab, or down or up smash. Down aerial to up tilt combos are very useful and common in Fox's [[metagame]]. Overall, considered one of Fox's most useful moves. | |dairdesc=A spinning drill kick that hits multiple times in succession. It can [[meteor smash]], but it's hardly noticeable at lower percentages due to its very weak power. It does a good amount of damage, and if the whole move connects right before landing on the stage (possible with a short hop down aerial), it can immediately lead into an up tilt, grab, or down or up smash. Down aerial to up tilt combos are very useful and common in Fox's [[metagame]]. Overall, considered one of Fox's most useful moves. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc=Knees | |pummeldesc=Knees opponent. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=4% (hit 1), 3% (throw) | |fthrowdmg=4% (hit 1), 3% (throw) | ||
|fthrowdesc= | |fthrowdesc=Fox punches the opponent forward. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=2% (throw), 2% (shots) | |bthrowdmg=2% (throw), 2% (shots) | ||
|bthrowdesc= | |bthrowdesc=Fox throws the foe backwards and then fires three shots with his Blaster. Shots can be avoided using [[DI]]. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=2% (throw), 2% (shots) | |uthrowdmg=2% (throw), 2% (shots) | ||
|uthrowdesc= | |uthrowdesc=Fox throws the foe upwards and fires three shots with his Blaster. Shots can be avoided using [[SDI]]. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=2% (shots), 1% (throw) | |dthrowdmg=2% (shots), 1% (throw) | ||
|dthrowdesc=Tosses | |dthrowdesc=Tosses opponent downward, then jumps up fires four very quick Blaster shots downward onto them. Can be followed up with either a forward aerial at low percentages on certain characters or an up aerial on all characters. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=6% | |floorfdmg=6% | ||
|floorfdesc= | |floorfdesc=Fox does a kick in front and in back. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=6% | |floorbdmg=6% | ||
|floorbdesc= | |floorbdesc=Fox punches forwards, and kicks backwards. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc= | |floortdesc=Fox spins around, kicking foes with who are close. | ||
|edgefname= | |edgefname= | ||
|edgefdmg=6% (legs), 8% (body) | |edgefdmg=6% (legs), 8% (body) | ||
|edgefdesc= | |edgefdesc=Fox lunges at the opponent with a kick. | ||
|edgesname= | |edgesname= | ||
|edgesdmg=10% | |edgesdmg=10% | ||
|edgesdesc= | |edgesdesc=Fox slowly gets up and hammers the ground with a kick. | ||
|nsname=Blaster | |nsname=Blaster | ||
|nspage=Blaster (Fox) | |nspage=Blaster (Fox) | ||
|nsdmg=3% (close), 2% (far) | |nsdmg=3% (close), 2% (far) | ||
|nsdesc= | |nsdesc=Fox fires his Blaster. The lasers lose power the farther they travel. | ||
|ssname=Fox Illusion | |ssname=Fox Illusion | ||
|ssdmg=4% | |ssdmg=4% | ||
|ssdesc= | |ssdesc=Fox dashes forward, leaving an afterimage behind him. Enemies hit by the move will be launched at an upward angle. | ||
|usname=Fire Fox | |usname=Fire Fox | ||
|usdmg=2% (charge | |usdmg=2% (charge loop), 14% (clean dash), 8% (late dash) | ||
|usdesc= | |usdesc=Fox charges up and suddenly fires himself in one of many directions, depending on what direction is held. | ||
|dsname=Reflector | |dsname=Reflector | ||
|dspage=Reflector (Fox) | |dspage=Reflector (Fox) | ||
|dsdmg=5% (ground) 4% (air) (activation), 1.5x damage for reflected projectiles | |dsdmg=5% (ground) 4% (air) (activation), 1.5x damage for reflected projectiles | ||
|dsdesc= | |dsdesc=Fox activates a Reflector around him. All projectiles are deflected and do more damage than they normally would. The Reflector damages nearby foes upon activation. Can be used to stall in the air if used repeatedly. | ||
|fsname=Landmaster | |fsname=Landmaster | ||
|fsdmg=6-22% (movement), 15-16% (turn), 17% (shot), 11% (roll), 15% (fall) | |fsdmg=6-22% (movement), 15-16% (turn), 17% (shot), 11% (roll), 15% (fall) | ||
|fsdesc= | |fsdesc=Fox summons his Landmaster. It's overall the most balanced out of all the three, it's only drawback being it's air mobility. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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{{Taunt/SSBB | {{Taunt/SSBB | ||
|char=Fox | |char=Fox | ||
|desc-up=Fox charges fire and says "Here I come!" ({{ja|いくぞ!|Ikuzo!|}}, ''Let's go!''). | |desc-up=Fox charges fire and says "Here I come!" ({{ja|いくぞ!|Ikuzo!|}}, ''Let's go!''). This taunt can be used for faking Fox's Up Special. | ||
|desc-side=Fox throws his Blaster into the air, then allows it to land back into its holster. | |desc-side=Fox throws his Blaster into the air, then allows it to land back into its holster. | ||
|desc-down=Like in | |desc-down=Like in Melee, Fox backs up, bends down a bit, and says "Come on!" ({{ja|かかってこい!|Kakatte koi!}}, ''Come at me!''), although it seems faster. | ||
|desc-smash=On [[Lylat Cruise]] or [[Corneria]], Fox can summon various [[Star Fox's Conversations|Star Fox Conversations]] by quickly tapping down on the Control Pad (for one [[frame]]). This taunt can only be used once per match.}} | |desc-smash=On [[Lylat Cruise]] or [[Corneria]], Fox can summon various [[Star Fox's Conversations|Star Fox Conversations]] by quickly tapping down on the Control Pad (for one [[frame]]). This taunt can only be used once per match.}} | ||
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|pitch-us=Group chant | |pitch-us=Group chant | ||
|pitch-jp=Group chant}} | |pitch-jp=Group chant}} | ||
===[[Wii Remote selection sound]]=== | |||
{{SelectSound|char=Fox|desc=Fox says "Come on!" like one of his taunts, but in a different tone.}} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
{{ | {{Victory/SSBB | ||
|victory-theme=StarFoxUniverseTheme.ogg | |victory-theme=StarFoxUniverseTheme.ogg | ||
|victory-desc=This victory theme comes from the main theme of ''Star Fox 64''. | |victory-desc=This victory theme comes from the main theme of ''Star Fox 64''. | ||
|desc-up=Goes into shooting position with his Blaster at 2 different angles, then points it at the screen saying "Mission Complete". In Japanese, he says "{{ja|作戦完了!|Sakusen kanryō!}}" (''Operation complete!'') | |desc-1=Flips his tail up and looks to the side with a smug (prideful) expression on his face with his arms crossed, akin to his character selection animation in ''Smash 64''. | ||
|desc- | |desc-2=Goes into shooting position with his Blaster at 2 different angles, then points it at the screen saying "Mission Complete". In Japanese, he says "{{ja|作戦完了!|Sakusen kanryō!}}" (''Operation complete!'') | ||
:*If Falco is present after a match, he will instead say "Better luck next time, Falco". | |desc-3=Flips his Blaster in the holster and says "This is Fox. Returning to base" and puts his hand on his hip. In Japanese, he will say {{ja|こちらフォックス、これより帰還する。|Kochira Fokkusu, kore yori kikan suru.}} (''This is Fox, returning feedback here.'') | ||
:*If Falco is present after a match, he will instead say "Better luck next time, Falco". In Japanese, he will instead say {{ja|まだまだだな、ファルコ。|Mada mada da na, Faruko.}} (''Not just yet, Falco.'') | |||
|char=Fox}} | |char=Fox}} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Matchups=== | |||
{{SSBBMatchupTable|fox=yes}} | |||
According to [[character matchup (SSBB)|the current SmashBoards matchup chart for ''Brawl'']], Fox's matchup spread has the seventeenth highest unweighted rank and has a weighted total of -58, seventeenth highest overall. Fox has mostly positive matchups, despite being [[hard counter]]ed by three characters. He is also soft countered by seven characters and even with eight characters. He [[soft counter]]s ten characters, [[counter (matchup)|counter]]s seven characters, and hard counters only {{SSBB|Ganondorf}}. Fox is notably hard countered by {{SSBB|Pikachu}} and {{SSBB|Sheik}} as they can take advantage of his extremely fast [[falling speed]] acceleration attribute. Pikachu can perform a "[[0-death]]" [[chain grab]] on him by using its down throw to rack up damage in excess of 100%, then using a [[Thunderspike]] to KO, while Sheik can rack up 50%+ damage with her forward tilt. The {{SSBB|Ice Climbers}} also hard counter Fox, as he lacks safe options to [[approach]] without getting [[grab]]bed. On the positive side, Fox has a winning matchup against King Dedede, a character known to counter almost every character below him on the tier list. Fox's amazing speed and effective KOing options allows him to counter many characters that are below him on the tier list. | |||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Fox professionals (SSBB)]]'' | |||
:''See also: [[:Category:Fox | |||
*{{Sm|Karamity|Japan}} | *{{Sm|Karamity|Japan}} | ||
*{{Sm|MegaFox|USA}} | *{{Sm|MegaFox|USA}} | ||
*{{Sm|Nakat|USA}} | *{{Sm|Nakat|USA}} | ||
*{{Sm|Sodrek|Germany}} | |||
*{{Sm|TKD|Mexico}} - Best American Fox. | *{{Sm|TKD|Mexico}} - Best American Fox. | ||
*{{Sm|Trevonte|USA}} | *{{Sm|Trevonte|USA}} | ||
*{{Sm|Trump|USA}} - Considered to be one of the best | *{{Sm|Trump|USA}} - Considered to be one of the best fox mains in the USA, with wins over {{Sm|MVD}}, {{Sm|Seibrik}}, {{Sm|Hungrybox}}, {{Sm|Purple Guy}}, {{Sm|ESAM}}, and {{Sm|RedHalberd}}. | ||
*{{Sm|Yui|Japan}} - Best Fox in Japan | *{{Sm|Yui|Japan}} - Best Fox in Japan. | ||
*{{Sm|Zeton|USA}} | *{{Sm|Zeton|USA}} | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
Fox has both risen and fallen on the tier list over time. He started out at position 19 on the first tier list before falling to being below the top 20 (the lowest placing being at spot 24 on the second tier list) until the fifth tier list came out in which he rose to position 16, and stayed in the 15th-16th place since then. | |||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:Subspace fox.PNG|thumb|250px|Fox in ''[[SSE]]'' | [[File:Subspace fox.PNG|thumb|250px|Fox in ''[[SSE]]'']] | ||
An [[Arwing]] is seen engaging the battleship [[Halberd]], but is soon struck and begins to fall toward it. This causes {{SSBB|Kirby}} and {{SSBB| | An [[Arwing]] is seen engaging the battleship [[Halberd]], but is soon struck and begins to fall toward it. This causes {{SSBB|Kirby}} and {{SSBB|Zelda}}/{{SSBB|Peach}} to be blown overboard in its wake. | ||
It is later shown that the Arwing crash-landed at the edge of a jungle, near a lake. {{SSBB|Diddy Kong}} discovers the Arwing, but [[Rayquaza]] rises from the lake and territorially attacks the Arwing with an Energy Ball, setting it aflame. As Diddy is snatched up by the provoked Pokémon, Fox is ejected from the cockpit of the burning Arwing and proceeds to effortlessly rescue Diddy from the clutches of the serpentine Pokémon using his [[Fox Illusion]] and | It is later shown that the Arwing crash-landed at the edge of a jungle, near a lake. {{SSBB|Diddy Kong}} discovers the Arwing, but [[Rayquaza]] rises from the lake and territorially attacks the Arwing with an Energy Ball, setting it aflame. As Diddy is snatched up by the provoked Pokémon, Fox is ejected from the cockpit of the burning Arwing and proceeds to effortlessly rescue Diddy from the clutches of the serpentine Pokémon using his [[Fox Illusion]] and [[Reflector (Fox)|Reflector]]. After the two defeat the giant Pokémon, Fox attempts to leave, but is dragged back by Diddy and follows him deeper into the jungle. Soon, they fight a [[Shadow Bug]] clone of Bowser and defeat it. Suddenly, the real {{SSBB|Bowser}} fires his [[Dark Cannon]] at them, and Fox barely dodges the shot. Although Diddy is eager to fight Bowser, Fox knows that they can't survive against his Dark Cannon, so he grabs Diddy and jumps off a cliff. | ||
After recovering from the fall and quickly making their way through [[The Swamp]], they are ambushed by Bowser again, who succeeds in turning Diddy into a trophy. Bowser then attempts to turn Fox into a trophy, but he manages to dodge the shot, so Bowser sends some Shadow Bugs to clone Diddy's trophy, outnumbering Fox. {{SSBB|Falco}} suddenly appears out of nowhere in his Arwing and saves Fox from Bowser by destroying his Dark Cannon, forcing Bowser to escape. The Diddy clone begins to absorb more Shadow Bugs, becoming gigantic as a result. Fox uses the opportunity to revive the real Diddy, and the three fight the clone. After Falco unwillingly joined the group, they find a ship carrying {{SSBB|Donkey Kong}}'s trophy to a floating island. The [[Great Fox]] suddenly appears, and as Falco and Diddy attempt to free DK, Fox plans to take down the [[Halberd]] with the Great Fox. | After recovering from the fall and quickly making their way through [[The Swamp]], they are ambushed by Bowser again, who succeeds in turning Diddy into a trophy. Bowser then attempts to turn Fox into a trophy, but he manages to dodge the shot, so Bowser sends some Shadow Bugs to clone Diddy's trophy, outnumbering Fox. {{SSBB|Falco}} suddenly appears out of nowhere in his Arwing and saves Fox from Bowser by destroying his Dark Cannon, forcing Bowser to escape. The Diddy clone begins to absorb more Shadow Bugs, becoming gigantic as a result. Fox uses the opportunity to revive the real Diddy, and the three fight the clone. After Falco unwillingly joined the group, they find a ship carrying {{SSBB|Donkey Kong}}'s trophy to a floating island. The [[Great Fox]] suddenly appears, and as Falco and Diddy attempt to free DK, Fox plans to take down the [[Halberd]] with the Great Fox. | ||
The Great Fox duels with the Halberd, but it ends up getting carried away by it, gets crashed into a mountain, and flies away in smoke. Later on, as Peach and Zelda (disguised as {{SSBB|Sheik}}) are making their escape after {{SSBB|Snake}} frees them, Fox is seen attacking the Halberd again in his Arwing. During the fire-fight, some of the Arwing's Blasters hit dangerously close to Peach. Sheik does a very high range teleport on top of the Arwing and breaks open the cockpit. Both Sheik and Fox fall out of the Arwing and on the Halberd deck. They start running towards each other at high speeds and just before they break into a fight, Peach randomly offers them a cup of tea. Although Fox is shocked by this, when Sheik accepts hers, he accepts his as well. Just as they do, a group of Shadow Bug Mr. Game & Watches fall from the Halberd's cockpit and form into [[Duon]]. The three are joined by {{SSBB|Lucario}} and {{SSBB|Snake}} (who knocked them down there in the first place), as well as Falco who arrives on another Arwing, and defeat the monster. Duon leaves behind the real {{SSBB|Mr. Game & Watch}} trophy as it disappears. Fox prepares to blast the trophy, but Peach approaches it and revives Mr. Game & Watch. With {{SSBB|Meta Knight}} taking back control of the Halberd, he flies his ship into the daylight and eventually landing on [[The Canyon]], coincidentally the same time The [[Falcon Flyer]] lands, after previously escaping the doomed Subspace Factory. Fox, {{SSBB|Falco}}, Peach, Zelda, | The Great Fox duels with the Halberd, but it ends up getting carried away by it, gets crashed into a mountain, and flies away in smoke. Later on, as {{SSBB|Peach}} and {{SSBB|Zelda}} (disguised as {{SSBB|Sheik}}) are making their escape after {{SSBB|Snake}} frees them, Fox is seen attacking the Halberd again in his Arwing. During the fire-fight, some of the Arwing's Blasters hit dangerously close to Peach. Sheik does a very high range teleport on top of the Arwing and breaks open the cockpit. Both Sheik and Fox fall out of the Arwing and on the Halberd deck. They start running towards each other at high speeds and just before they break into a fight, Peach randomly offers them a cup of tea. Although Fox is shocked by this, when Sheik accepts hers, he accepts his as well. Just as they do, a group of Shadow Bug Mr. Game & Watches fall from the Halberd's cockpit and form into [[Duon]]. The three are joined by {{SSBB|Lucario}} and {{SSBB|Snake}} (who knocked them down there in the first place), as well as Falco who arrives on another Arwing, and defeat the monster. Duon leaves behind the real {{SSBB|Mr. Game & Watch}} trophy as it disappears. Fox prepares to blast the trophy, but Peach approaches it and revives Mr. Game & Watch. With {{SSBB|Meta Knight}} taking back control of the Halberd, he flies his ship into the daylight and eventually landing on [[The Canyon]], coincidentally the same time The [[Falcon Flyer]] lands, after previously escaping the doomed Subspace Factory. Fox, {{SSBB|Falco}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Lucario}}, {{SSBB|Snake}}, and {{SSBB|Mr. Game & Watch}} are now greeted with {{SSBB|Mario}}, the rest of the Canyon heroes, and the [[Falcon Flyer]] heroes, they all unite and become one big team, now plotting against Subspace. Fox joins the rest of the heroes in the assault on the [[Subspace Gunship]] and the attack on [[Tabuu]], although he would be one of the many heroes to be transformed into trophies by [[Tabuu]]. However, like the other heroes, his trophy could be found and be revived by {{SSBB|King Dedede}}, {{SSBB|Luigi}}, and {{SSBB|Ness}} in [[Subspace (Part I)|Subspace]]. After being rescued, he join the rest of the heroes to go to [[The Great Maze]] and defeat Tabuu. | ||
===Playable appearances=== | ===Playable appearances=== | ||
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*Wolfen (Star Fox: Assault): [Tail] Attack +30 | *Wolfen (Star Fox: Assault): [Tail] Attack +30 | ||
==In | ==In [[Event Matches]]== | ||
===Solo Events=== | |||
*'''[[Event 2: Landmaster Ignition]]''': The player controls Fox with a [[Smash Ball]] ready and must survive against {{SSBB|Meta Knight}} and {{SSBB|Sheik}}. Fox must rely on his [[Landmaster]] as his opponents will take less knockback from all his regular attacks. | *'''[[Event 2: Landmaster Ignition]]''': The player controls Fox with a [[Smash Ball]] ready and must survive against {{SSBB|Meta Knight}} and {{SSBB|Sheik}}. Fox must rely on his [[Landmaster]] as his opponents will take less knockback from all his regular attacks. | ||
*'''[[Event 10: All-Star Battle Regulars]]''': Fox is one of the opponents fought in this event. All opponents are starters from the original ''[[Super Smash Bros.]]'' game. | *'''[[Event 10: All-Star Battle Regulars]]''': Fox is one of the opponents fought in this event. All opponents are starters from the original ''[[Super Smash Bros.]]'' game. | ||
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*'''[[Event 38: The Wolf Hunts the Fox]]''': The player controls {{SSBB|Wolf}} and must defeat Fox and {{SSBB|Falco}} on [[Lylat Cruise]]. | *'''[[Event 38: The Wolf Hunts the Fox]]''': The player controls {{SSBB|Wolf}} and must defeat Fox and {{SSBB|Falco}} on [[Lylat Cruise]]. | ||
===Co-op Events=== | |||
*'''[[Co-Op Event 19: Shadow of Andross]]''' Both players control Fox and Falco and must defeat Wolf on Lylat Cruise while an [[Andross]] [[ | *'''[[Co-Op Event 19: Shadow of Andross]]''' Both players control Fox and {{SSBB|Falco}} and must defeat {{SSBB|Wolf}} on Lylat Cruise while an [[Andross]] [[assist trophy]] is used against them. | ||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | ||
===[[ | ==Trophies== | ||
Fox's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Fox. | |||
===Trophy descriptions=== | |||
:'''Fox''' | |||
::''The leader of the commando unit for hire known as Star Fox. He uses both the team's mother ship, the Great Fox, and his personal Arwing fighter to challenge the evil scientist Andross. He made his name as an ace pilot but has lately shown himself also to be an adventurer with a knack for hand-to-hand combat.'' | |||
{{Trophy games|console1=SNES|game1_pal=Starwing|game1_ntsc=[[lylatwiki:Star Fox|Star Fox]]|console2=DS|game2=[[lylatwiki:Star Fox Command|Star Fox Command]]}} | |||
:'''Landmaster (Fox)''' | |||
::''Fox's Final Smash. Climb aboard the Landmaster tank, the ultrahigh-performance, antiair, rolling combat vehicle of Team Star Fox. Just like in the Star Fox series, the cannon can be used to blast foes, and the tank can roll over enemies. The jets beneath the main body can be used to hover. Between its firepower and mobility, this tank knows no equal.'' | |||
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
Fox | Fox - Brawl Trophy.png|Classic Mode trophy | ||
Fox | Landmaster (Fox) - Brawl Trophy.png|[[Landmaster]] trophy | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
==[[Alternate costume (SSBB)#Fox|Alternate costumes]]== | ==[[Alternate costume (SSBB)#Fox|Alternate costumes]]== | ||
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|{{Head|Fox|g=SSBB|s=25px|cl=White}} | |{{Head|Fox|g=SSBB|s=25px|cl=White}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
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*If Fox uses a forward aerial during a Mini Light Brawl, the momentum created by the attack actually causes him to float upwards. | *If Fox uses a forward aerial during a Mini Light Brawl, the momentum created by the attack actually causes him to float upwards. | ||
*Fox, {{SSBB|Diddy Kong}}, {{SSBB|Samus}}, {{SSBB|Pikachu}}, and {{SSBB|Lucas}} are the only characters in the Subspace Emissary to fight more than 2 bosses (excluding boss re-creations in the Great Maze). Fox can be chosen to fight [[Rayquaza]] at [[The Lake]] and [[Duon]] at the [[Battleship Halberd Bridge]], as well as [[Tabuu]] in the final battle at Tabuu's Residence. | *Fox, {{SSBB|Diddy Kong}}, {{SSBB|Samus}}, {{SSBB|Pikachu}}, and {{SSBB|Lucas}} are the only characters in the Subspace Emissary to fight more than 2 bosses (excluding boss re-creations in the Great Maze). Fox can be chosen to fight [[Rayquaza]] at [[The Lake]] and [[Duon]] at the [[Battleship Halberd Bridge]], as well as [[Tabuu]] in the final battle at Tabuu's Residence. | ||
*Fox's trophy is the only one for a | *Fox's trophy is the only one for a {{uv|Star Fox}} playable character that doesn't give the character's full name. | ||
*Brawl is the only Smash game where Fox is not top-tier. | |||
==External links== | ==External links== | ||
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==References== | ==References== | ||
<references /> | |||
{{SSBBCharacters}} | {{SSBBCharacters}} | ||
{{Star Fox}} | {{Star Fox}} | ||
[[Category:Fox | |||
[[ | [[Category:Star Fox universe]] | ||
[[Category:Fox (SSBB)]] |