Editing Fox (SSBB)

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**{{buff|Fox has a new up tilt: a fast scorpion kick via him bending all the way down with both hands on the ground. It has more reach in front of Fox, and less startup with a longer duration (frames 5-11 → 3-10).}}
**{{buff|Fox has a new up tilt: a fast scorpion kick via him bending all the way down with both hands on the ground. It has more reach in front of Fox, and less startup with a longer duration (frames 5-11 → 3-10).}}
**{{nerf|Up tilt deals less damage (12%/9% → 10%/8%) with less knockback (18 (base)/140 (scaling) → 22/18 (base)/110 (scaling)), no longer being among the strongest up tilts in the game (it was the third strongest up tilt in ''Melee''). It also has more ending lag (frame 23 → 28), making it less effective for juggling overall despite having faster startup. Furthermore, the introduction of [[hitstun canceling]] removes its combo potential beyond low percents.}}
**{{nerf|Up tilt deals less damage (12%/9% → 10%/8%) with less knockback (18 (base)/140 (scaling) → 22/18 (base)/110 (scaling)), no longer being among the strongest up tilts in the game (it was the third strongest up tilt in ''Melee''). It also has more ending lag (frame 23 → 28), making it less effective for juggling overall despite having faster startup. Furthermore, the introduction of [[hitstun canceling]] removes its combo potential beyond low percents.}}
*[[Down tilt]]:
*{{nerf|[[Down tilt]] deals less damage (10% → 9%/8%/7%), has lower knockback scaling (125 → 100), and its inner hitboxes send opponents at lower angles (70° → 45°/65°), significantly hindering its combo and KO potential.}}
**{{nerf|Down tilt deals less damage (10% → 9%/8%/7%), has lower knockback scaling (125 → 100), and its inner hitboxes send opponents at lower angles (70° → 45°/65°), significantly hindering its combo and KO potential.}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{nerf|Dash attack's late hit has a shorter duration (frames 8-17 → 8-15).}}
**{{nerf|Dash attack's late hit has a shorter duration (frames 8-17 → 8-15).}}

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