Editing Fox (SSB)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons| | {{ArticleIcons|ssb64=y}} | ||
{{ | {{CharBar|Fox|altname=Fox McCloud|ssb=y|ssbm=y|ssbb=y|ssb4=y}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Fox | |name = Fox | ||
|image = [[File:Fox SSB.png]] | |image = [[File:Fox SSB.png|Fox McCloud]] | ||
|game = SSB | |||
|game = SSB | |ssbgame1 = Melee | ||
|ssbgame1 = | |ssbgame2 = Brawl | ||
|ssbgame2 = | |ssbgame3 = SSB4 | ||
|ssbgame3 = SSB4 | |||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = A | |tier = A | ||
|ranking = 4 | |||
|ranking = 4 | |symbol = preBrawl | ||
| | |||
}} | }} | ||
'''Fox''' ({{ja| | {{cquote|''Following in his father's footsteps, Fox McCloud is the young leader of the Star Fox Team. With his trusty blaster, he plunges head-first into battle.'' | ||
|cite=Super Smash Bros<nowiki>'</nowiki>s instruction manual}} | |||
'''Fox McCloud''' ({{ja|フォックス・マクラウド|Fokkusu Makuraudo}}, ''Fox McCloud'') is the main character from the {{uv|Star Fox}} series and a starting character in all four ''{{b|Super Smash Bros.|series}}'' games. | |||
He ranks 4th on the [[tier list]], mainly due to his very quick movement speed and versatile [[combo]] ability. He has the second fastest [[dashing]] and [[falling speed]]s in the game, along with the fastest [[walking]] speed, and the third fastest [[air speed]], allowing him to get around very quickly, which not only helps with evading opponents, but also to get around during combos. His combo moves typically include his {{mvsub|Fox|SSB|up tilt}}, {{mvsub|Fox|SSB|down tilt}}, {{mvsub|Fox|SSB|down aerial}}, the first hit of his [[jab]], etc. He is able to rack up damage in a variety of ways such as up tilt chains and dair→d-tilt→repeat chains. Fox is known for his [[Blaster (Fox)|Blaster]], among the best [[projectile]]s in the game for numerous reasons - its [[hitstun]] allows Fox to effortlessly counter opponent [[approach]]es, while it also helps him approach. The [[lag]] of the move can also be avoided using the techniques [[short hop laser]] and [[ledgehopped double laser]]. While the majority of Fox's moves are low power, combo-orientated moves, he does have high power attacks such as his {{mvsub|Fox|SSB|up smash}} (effective ground finisher that can be setup easily) and {{mvsub|Fox|SSB|up aerial}} (an effective aerial finisher). Fox additionally has multiple quick, low power aerials which can easily combo offstage and reliably [[edgeguard]] opponents, along with an effective [[semi-spike]] in his {{mvsub|Fox|SSB|down smash}} and a [[set knockback]] semi-spike in his {{mvsub|Fox|SSB|down special|alt=shine}}, notable for the [[shine spike]] technique. | |||
Fox has an over-reliance on his up smash and up aerial for onstage KOs however, and his only reliable way to finish off the opponent outside those moves is edgeguarding. His other onstage moves are either generally lacking in power, predictable, inferior to up smash and up aerial, or all of the above. Fox is additionally a vulnerable character to combos - despite his moderate [[weight]] and size, his fast falling speed makes him vulnerable to characters such as Pikachu and {{SSB|Kirby}}, who can easily get Fox offstage, where his predictable and linear [[recovery]], along with his fast falling speed, puts him in a bad position offstage. To prevent [[0-death]] combos, Fox relies on his great [[projectile camping]] ability to prevent opponents from getting near, using his very quick movement speed to get around the stage, while he can start a combo on the opponent when they are left vulnerable. With the banning of [[Hyrule Castle]], Fox has slightly dropped in the most recent tier list, since it is more difficult to camp on {{SSB|Dream Land}}, the only legal stage, due to it's smaller size. Nevertheless, Fox remains a high tiered character. | |||
==Attributes== | ==Attributes== | ||
[[File: | [[File:Foxending.jpg|thumb|250px|Fox McCloud's ending picture in ''Super Smash Bros.'']] | ||
Fox is a character who is all about speed. He has the second fastest dashing speed (second only to {{SSB|Captain Falcon}}), third fastest air speed (behind {{SSB|Yoshi}} and {{SSB|Pikachu}}), the third fastest falling speed, a fast [[roll]], and generally very fast attacks in terms of both [[startup]] and [[ending lag]]. Fox also has a good and useful [[short hop]], which he can easily perform [[Z-cancel]]led aerials out of quickly. Fox can sometimes have trouble KOing because the majority of his attacks have low knockback, excluding his up smash and up aerial, which he sometimes relies on for KO'ing onstage. This problem is bigger against characters with strong vertical endurance, such as {{SSB|Captain Falcon}} and other Foxes. The up smash can easily KO most characters under around 90% (KOs at 76% on {{SSB|Dream Land}}), and can be combo'd into in a variety of ways, such as the using a Z-cancelled down aerial (which can be used during aerial approaches), or the first hit of his jab, then using the move while the opponent is in [[hitstun]]. The up aerial is mainly used as an aerial combo finisher, but can be used on its own as an effective aerial finisher. However, the generally low knockback of Fox's attacks means that he has amazing combo potential, having the ability to [[zero-death]] many other characters. Both Fox's forward and back throws can additionally [[chaingrab]] at very low percentages and combo into moves such as {{mvsub|Fox|SSB|dash attack}}, [[short hop laser]], or [[short hop double laser]]. Additionally, though Fox can have trouble KOing onstage, he does have a strong edgeguarding ability. His forward and back aerials can easily be used in offstage aerial combos or combo'd into from a move such as an up tilt at certain percentages, and his neutral aerial is a pretty powerful aerial when it first comes out. He also has two effective [[semi-spike]]s - down smash (best used near the edge), and his shine (which allows the shine spike technique, and can also be used just after an [[edge]] drop to cover the area around Fox). | |||
Fox is a character who is all about speed. He has the second fastest dashing speed (second only to {{SSB|Captain Falcon}}), third fastest air speed (behind {{SSB|Yoshi}} and {{SSB|Pikachu}}), the third fastest falling speed, a fast [[roll]], and generally very fast attacks in terms of both [[startup]] and [[ending lag]]. Fox also has a good and useful [[short hop]], which he can easily perform [[Z-cancel]]led aerials out of quickly. Fox can sometimes have trouble KOing because the majority of his attacks have low knockback, excluding his up smash and up aerial, which he sometimes relies on for KO'ing onstage. This problem is bigger against characters with strong vertical endurance, such as {{SSB|Captain Falcon | |||
Fox's [[Blaster | Fox's [[Blaster (Fox)|Blaster]] is an extremely useful [[projectile]] that covers a very large distance and causes opponents to [[flinch]]. This allows him to combo from a considerable distance (as it will stun the opponent, and Fox's very fast dashing speed allows him to get to them quickly). Due to its [[hitstun]], it can prevent enemy approaches, and it can also be used while approaching to give the opponent a hard time. Fox can use the Blaster to easily and effectively camp. His [[Reflector (Fox)|Reflector]] is also a reliable way to deal with projectiles and [[projectile camping]] from opponents. | ||
On the downside, Fox has problems with his [[recovery]] like many characters in the game. His fast [[falling speed]] and predictable and linear recovery make him easy to edgeguard and combo offstage into a [[meteor smash]] or powerful aerial finisher. His primary recovery move, [[Fire Fox]], additionally requires charge-up time, and cannot damage opponents during that time, leaving Fox vulnerable; it is also possible to hit him out of the move using a projectile such as [[Thunder Jolt]] to [[gimp]] him repeatedly. With the correct timing, hitting him out of Fire Fox while moving is also possible. Fox's aforementioned problems with recovering also put him in a bad position when too far offstage, so he must be careful when combo'ing offstage against characters who are able to fight back easily such as Pikachu and {{SSB|Mario}}. Fox is also vulnerable to combos that work on [[fastfaller]]s, but due to | On the downside, Fox has problems with his [[recovery]] like many characters in the game. His fast [[falling speed]] and predictable and linear recovery make him easy to edgeguard and combo offstage into a [[meteor smash]] or powerful aerial finisher. His primary recovery move, [[Fire Fox]], additionally requires charge-up time, and cannot damage opponents during that time, leaving Fox vulnerable; it is also possible to hit him out of the move using a projectile such as [[Thunder Jolt]] to [[gimp]] him repeatedly. With the correct timing, hitting him out of Fire Fox while moving is also possible. Fox's aforementioned problems with recovering also put him in a bad position when too far offstage, so he must be careful when combo'ing offstage against characters who are able to fight back easily such as Pikachu and {{SSB|Mario}}. Fox is also vulnerable to combos that work on [[fastfaller]]s, but due to his average weight, he is conversely resistant to combos effective on lightweights. | ||
===In | ===In Doubles=== | ||
Fox is considered to be slightly worse in doubles than singles as it is more difficult to laser camp and put opponents in poor positions to start combos, one of his main strengths in singles. Fox's recovery is an issue and the fact that he has problem [[gimp]]ing unless close to the edge is also a weakness. If he gets the chance, however, Fox is one of the better characters at starting combos. He is considered a good combo with {{SSB|Ness}}, as Fox can laser Ness's [[PSI Magnet]] to help him recover damage. Fox is an overwhelm based character in teams, helping his partner combo, and using an up smash or up aerial to KO. Fox is also a great team partner for {{SSB|Pikachu}} and {{SSB|Captain Falcon}} due to his aerials and up smash being able to mix very well with Pikachu's recovery and Falcon's air game and combo ability. | Fox is considered to be slightly worse in doubles than singles as it is more difficult to laser camp and put opponents in poor positions to start combos, one of his main strengths in singles. Fox's recovery is an issue and the fact that he has problem [[gimp]]ing unless close to the edge is also a weakness. If he gets the chance, however, Fox is one of the better characters at starting combos. He is considered a good combo with {{SSB|Ness}}, as Fox can laser Ness's [[PSI Magnet]] to help him recover damage. Fox is an overwhelm based character in teams, helping his partner combo, and using an up smash or up aerial to KO. Fox is also a great team partner for {{SSB|Pikachu}} and {{SSB|Captain Falcon}} due to his aerials and up smash being able to mix very well with Pikachu's recovery and Falcon's air game and combo ability. | ||
==Moveset== | ==Moveset== | ||
[[File:SSB64 Fox.gif|right]] | [[File:SSB64 Fox.gif|right]] | ||
[[File:Fox SSB Air attacks.PNG|thumb|200px|Fox's aerial attacks]] | [[File:Fox SSB Air attacks.PNG|right|thumb|200px|Fox's aerial attacks]] | ||
[[File:Ssb64fox.jpg|thumb|right|Fire Fox in the ''SSB'' instruction booklet.]] | |||
{{MovesetTable | {{MovesetTable | ||
|game=SSB | |game=SSB | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
|neutral2dmg=4% | |neutral2dmg=4% | ||
|neutraldesc=Two paw jabs, then a series of rapid kicks. Due to the hitstun of the first jab, it can lead into an up smash for a KO. The second jab is very fast and easily combos into his other moves. Can be used for a [[jab grab]]. | |neutraldesc=Two paw jabs, then a series of rapid kicks. Due to the hitstun of the first jab, it can lead into an up smash for a KO. The second jab is very fast and easily combos into his other moves. Can be used for a [[jab grab]]. | ||
|neutralinfdmg=1% per kick | |neutralinfdmg=1% per kick | ||
|ftiltangles= | |ftiltangles=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltupdmg=11% | |ftiltupdmg=11% | ||
|ftiltsidedmg=9% | |ftiltsidedmg=9% | ||
|ftiltdowndmg=8% | |ftiltdowndmg=8% | ||
|ftiltdesc=A fast but somewhat short-ranged move, and is good for spacing or leading into a wall combo. | |ftiltdesc=A fast but somewhat short-ranged move, and is good for spacing or leading into a wall combo. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=9% | |utiltdmg=9% | ||
|utiltdesc=Kicks directly upwards, making his extended foot the only hitbox. This makes it a close up move, however, it is extremely useful. It can chain into itself, it is very fast, knocks the foe into the air leading into many air combos, and is the center of most of Fox's combos. | |utiltdesc=Kicks directly upwards, making his extended foot the only hitbox. This makes it a close up move, however, it is extremely useful. It can chain into itself, it is very fast, knocks the foe into the air leading into many air combos, and is the center of most of Fox's combos. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=12% | |dtiltdmg=12% | ||
|dtiltdesc=Tail sweep. Can combo into a forward smash or jab at low percentages, a down aerial at low to mid percentages, and in certain situations at low percentages, a shine followed with a [[shine spike]]. | |dtiltdesc=Tail sweep. Can combo into a forward smash or jab at low percentages, a down aerial at low to mid percentages, and in certain situations at low percentages, a shine followed with a [[shine spike]]. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (clean), 7% (late) | |dashdmg=10% (clean), 7% (late) | ||
|dashdesc=Leaps and kicks. Can combo into an up tilt, leading into another combo, or a forward smash, which is effective near the edge. | |dashdesc=Leaps and kicks. Can combo into an up tilt, leading into another combo, or a forward smash, which is effective near the edge. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=17% (clean), 13% (late) | |fsmashdmg=17% (clean), 13% (late) | ||
|fsmashdesc=Puts his feet together and jumps forward, feet first. Decent KO power. | |fsmashdesc=Puts his feet together and jumps forward, feet first. Decent KO power. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=16% (clean), 8% (late) | |usmashdmg=16% (clean), 8% (late) | ||
|usmashdesc=Does a | |usmashdesc=Does a fast quick flip, with much vertical KO power. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=14% | |dsmashdmg=14% | ||
|dsmashdesc=Does a fast split, which hits on both sides on the same time. Sends opponents on a [[semi-spike]] trajectory, an effective [[edgeguarding]] move | |dsmashdesc=Does a fast split, which hits on both sides on the same time. Sends opponents on a [[semi-spike]] trajectory, an effective [[edgeguarding]] move. | ||
|nairname= | |nairname= | ||
|nairdmg=14% (clean), 9% (late) | |nairdmg=14% (clean), 9% (late) | ||
|nairdesc=A normal [[sex kick]]. Great for KOing and edgeguards, comes out quickly and has good range, though it has limited combo ability compared to his other aerials. | |nairdesc=A normal [[sex kick]]. Great for KOing and edgeguards, comes out quickly and has good range, though it has limited combo ability compared to his other aerials. | ||
|fairname= | |fairname= | ||
|fairdmg=12% (clean), 8% (late) | |fairdmg=12% (clean), 8% (late) | ||
|fairdesc=Does a feet-first kick forward with | |fairdesc=Does a feet-first kick forward with an identical animation to his f-smash. Good combo move, can also be used to edgeguard. | ||
|bairname= | |bairname= | ||
|bairdmg=12% (clean rear), 8% (front | |bairdmg=12% (clean rear), 8% (late rear), 8% (front) | ||
|bairdesc=A sex kick behind himself with low knockback, can combo into itself and lead into other aerials and other moves such as up tilt. | |bairdesc=A sex kick behind himself with low knockback, can combo into itself and lead into other aerials and other moves such as up tilt. | ||
|uairname= | |uairname= | ||
|uairdmg= | |uairdmg=15% if both hits connect | ||
|uairdesc=Upward aerial flip, great vertical KOer and juggler. Does 2% first hit, 13% second hit. Landing the first hit does [[set knockback]] and can combo, but is difficult to land intentionally. | |uairdesc=Upward aerial flip, great vertical KOer and juggler. Does 2% first hit, 13% second hit. Landing the first hit does [[set knockback]] and can combo, but is difficult to land intentionally. | ||
|dairname= | |dairname= | ||
|dairdmg= | |dairdmg=Up to 14% | ||
|dairdesc=Does a drill kick with weak knockback. Not a good meteor smash, but if used on a grounded foe, easily combos into an up tilt or up smash when Z-cancelled. | |dairdesc=Does a {{b|drill|archetype}} kick with weak knockback. Not a good meteor smash, but if used on a grounded foe, easily combos into an up tilt or up smash when Z-cancelled. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=12% | |fthrowdmg=12% | ||
|fthrowdesc=Throws opponent forward with good KO power. | |fthrowdesc=Throws opponent forward with good KO power. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=15% (throw), 10% (collateral) | |bthrowdmg=15% (throw), 10% (collateral) | ||
|bthrowdesc=Rolls backward and kicks the opponent off him. | |bthrowdesc=Rolls backward and kicks the opponent off him. | ||
Line 140: | Line 104: | ||
|edgesdmg=4% | |edgesdmg=4% | ||
|edgesdesc=Slowly rises and flip kicks. | |edgesdesc=Slowly rises and flip kicks. | ||
|nsname=Blaster | |nsname=Blaster | ||
|nsdmg=6% | |nsname=Blaster (Fox) | ||
|nsdmg=6% per laser | |||
|nsdesc=The Blaster shoots a pink laser beam as a [[projectile]] that does some [[hitstun]] on opponents, allowing some followups, and making the move excellent for stopping opponent approaches, especially when coupled with the [[short hop laser]] and [[ledgehopped double laser]] techniques. Has increased fire rate while Fox is airborne allowing Fox to short hop double laser. | |nsdesc=The Blaster shoots a pink laser beam as a [[projectile]] that does some [[hitstun]] on opponents, allowing some followups, and making the move excellent for stopping opponent approaches, especially when coupled with the [[short hop laser]] and [[ledgehopped double laser]] techniques. Has increased fire rate while Fox is airborne allowing Fox to short hop double laser. | ||
|usname=Fire Fox | |usname=Fire Fox | ||
|usdmg=16% | |usdmg=16% | ||
|usdesc=Fox charges up (and is pulled down by gravity at a reduced rate), and then propels himself in a direction with a fiery blast, that is controllable with the Control Stick. Used for [[recovery]], does decent vertical knockback, but not a reliable KO move. | |usdesc=Fox charges up (and is pulled down by gravity at a reduced rate), and then propels himself in a direction with a fiery blast, that is controllable with the Control Stick. Used for [[recovery]], does decent vertical knockback, but not a reliable KO move. | ||
|dsname=Reflector | |dsname=Reflector | ||
|dspage=Reflector (Fox) | |dspage=Reflector (Fox) | ||
|dsdmg=5% | |dsdmg=5% | ||
|dsdesc=Informally known as a shine, it reflects any projectiles that hit it back. As an attack, it sends opponents on a [[semi-spike]] trajectory, has [[set knockback]], and is fast, making it useful for [[edgeguarding]], via the [[shine spike]] technique. | |dsdesc=Informally known as a shine, it reflects any projectiles that hit it back. As an attack, it sends opponents on a [[semi-spike]] trajectory, has [[set knockback]], and is fast, making it useful for [[edgeguarding]], via the [[shine spike]] technique. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
Line 187: | Line 144: | ||
|char=Fox}} | |char=Fox}} | ||
==In [[ | ==In [[Competitive play]]== | ||
=== | ===Matchups=== | ||
====International versions==== | |||
{{SSB64MatchupTable|fox=y}} | |||
Fox has an above average matchup spread on {{SSB|Dream Land}}, despite being solidly [[counter (matchup)|counter]]ed by {{SSB|Pikachu}} and having some trouble against {{SSB|Kirby}} and {{SSB|Captain Falcon}}. Fox does very well against [[floaty]] characters, who he can KO early with his powerful vertical finishers in his up smash and up aerial. His fast [[falling speed]] and subpar recovery makes him a target for combos leading to [[edgeguard]]s, which are easily performable by characters such as Pikachu and Falcon. Dream Land, being a somewhat small stage, means he doesn't have much room to evade characters with [[disjointed]] moves and great [[spacing]] ability. The reason why Fox's matchups are so much better on [[Hyrule Castle]] (on par with Pikachu's for being the best matchup spread on that stage) is because he can simply projectile camp to prevent opponent approaches, giving him difficulty getting up to Fox and starting combos on him. Fox's very fast [[dashing]] and [[air speed]] also allow him to get around fairly quickly, meaning he can outrun characters with subpar movement speed such as {{SSB|Mario}} and go up close to combo then when they're left vulnerable. Fox has a close to even matchup against Pikachu on Hyrule, with this and Falcon on Dream Land being the only close to even matchups against Pikachu in the game. | |||
=== | ====Japanese version==== | ||
{{SSB64MatchupTable-JPN|fox=y}} | |||
===Notable players=== | |||
:''See also: [[:Category:Fox professionals (SSB)]]'' | |||
====Active==== | |||
*{{sm|Alvin|Peru}} | |||
*{{Sm|Firo|USA}} | |||
*{{sm|Fox|USA}} | |||
*{{Sm|Han Solo|USA}} | |||
*{{Sm|Hero Pie|USA}} | |||
*{{Sm|Hipstur|USA}} | |||
*{{Sm|Isai|USA}} | |||
*{{Sm|JaimeHR|Mexico}} | |||
*{{Sm|LD|USA}} | |||
*{{Sm|Near|USA}} | |||
*{{Sm|Sex|Canada}} | |||
*{{Sm|SheerMadness|USA}} | |||
*{{Sm|Star King|USA}} | |||
*{{Sm|SuPeRbOoMfAn|Canada}} | |||
*{{sm|Tatsuman|Japan}} | |||
*{{Sm|The Z|Canada}} | |||
*{{Sm|Unreal|Canada}} | |||
====Inactive==== | |||
*{{Sm|Bane|USA}} | |||
*{{Sm|Fays|Netherlands}} | |||
*{{Sm|Sensei|USA}} | |||
==In Single-player== | ==In Single-player== | ||
Line 238: | Line 208: | ||
Works: | Works: | ||
*''[[Star Fox]]'' (SNES) ( | *''[[Star Fox]]'' (SNES) (Starwing in the PAL version) | ||
*''[[Star Fox 64]]'' ([[Nintendo 64|N64]]) ( | *''[[Star Fox 64]]'' ([[Nintendo 64|N64]]) (Lylatwars <!--sic--> in the PAL version) | ||
==[[Alternate costume (SSB)#Fox|Alternate costumes]]== | ==[[Alternate costume (SSB)#Fox|Alternate costumes]]== | ||
[[Image:Fox Palette (SSB).png|frame|center|Fox's changeable clothing in ''SSB'']] | |||
| | |||
| | |||
==Trivia== | ==Trivia== | ||
*Fox is the only character to have two of his aerials both being [[sex kick]]s (his neutral and back aerials). All other characters have only one sex kick. | *Fox is the only character to have two of his aerials both being [[sex kick]]s (his neutral and back aerials). All other characters have only one sex kick. | ||
*A slightly different sound effect is heard when Fox obtains an item | *A slightly different sound effect is heard when Fox obtains an item unlike other characters. He also makes a noise when he shield rolls, also unlike other characters. These two unique aesthetic attributes are shown only in ''Smash 64''. | ||
*On the [[Character selection screen]], Fox's portrait greatly resembles his artwork from '' | *On the [[Character selection screen]], Fox's portrait greatly resembles his artwork from ''[[lylatwiki:Star Fox 64|Star Fox 64]]''. | ||
{{SSBCharacters}} | {{SSBCharacters}} | ||
{{Star Fox}} | {{Star Fox}} | ||
[[Category: | [[Category:Characters (SSB)]] | ||
[[ | [[Category:Star Fox universe]] | ||
[[Category:Fox (SSB)]] |