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Fox ranks 4th on the [[tier list]], mainly due to his very quick movement speed and versatile [[combo]] ability. He has the second fastest [[dashing]] and [[falling speed]]s in the game, along with the fastest [[walking]] speed, and the third fastest [[air speed]], allowing him to get around very quickly, which not only helps with evading opponents, but also to get around during combos. His combo moves typically include his {{mvsub|Fox|SSB|up tilt}}, {{mvsub|Fox|SSB|down tilt}}, {{mvsub|Fox|SSB|down aerial}}, the first hit of his [[neutral attack]], etc. He is able to rack up damage in a variety of ways such as up tilt chains and repeated down aerial to down tilt chains. Fox is known for his [[Blaster Shot]], among the best [[projectile]]s in the game for numerous reasons - its [[hitstun]] allows Fox to effortlessly counter opponent [[approach]]es, while it also helps him approach. The lag of the move can also be avoided using the techniques [[short hop laser]] and [[ledgehopped double laser]]. While the majority of Fox's moves are low power, combo-orientated moves, he does have high power attacks such as his {{mvsub|Fox|SSB|up smash}} and {{mvsub|Fox|SSB|up aerial}}. Fox additionally has multiple quick, low power aerials which can easily combo offstage and reliably [[edgeguard]] opponents, along with an effective [[semi-spike]] in his {{mvsub|Fox|SSB|down smash}} and a [[set knockback]] semi-spike in his {{mvsub|Fox|SSB|down special|alt=shine}}, notable for the [[shine spike]] technique. | Fox ranks 4th on the [[tier list]], mainly due to his very quick movement speed and versatile [[combo]] ability. He has the second fastest [[dashing]] and [[falling speed]]s in the game, along with the fastest [[walking]] speed, and the third fastest [[air speed]], allowing him to get around very quickly, which not only helps with evading opponents, but also to get around during combos. His combo moves typically include his {{mvsub|Fox|SSB|up tilt}}, {{mvsub|Fox|SSB|down tilt}}, {{mvsub|Fox|SSB|down aerial}}, the first hit of his [[neutral attack]], etc. He is able to rack up damage in a variety of ways such as up tilt chains and repeated down aerial to down tilt chains. Fox is known for his [[Blaster Shot]], among the best [[projectile]]s in the game for numerous reasons - its [[hitstun]] allows Fox to effortlessly counter opponent [[approach]]es, while it also helps him approach. The lag of the move can also be avoided using the techniques [[short hop laser]] and [[ledgehopped double laser]]. While the majority of Fox's moves are low power, combo-orientated moves, he does have high power attacks such as his {{mvsub|Fox|SSB|up smash}} and {{mvsub|Fox|SSB|up aerial}}. Fox additionally has multiple quick, low power aerials which can easily combo offstage and reliably [[edgeguard]] opponents, along with an effective [[semi-spike]] in his {{mvsub|Fox|SSB|down smash}} and a [[set knockback]] semi-spike in his {{mvsub|Fox|SSB|down special|alt=shine}}, notable for the [[shine spike]] technique. | ||
However, Fox does have some weaknesses. He has an over-reliance on his up smash and up aerial for onstage KOs, and his only reliable way to finish off the opponent outside those moves is edgeguarding. His other onstage moves are either generally lacking in power, predictable, inferior to up smash and up aerial, or all of the above. Fox is additionally a vulnerable character to combos - despite his moderate [[weight]] and size, his fast falling speed makes him vulnerable to characters such as {{SSB|Pikachu}} and {{SSB|Kirby}}, who can easily get Fox offstage, where his predictable and linear [[recovery]], along with his fast falling speed, puts him in a bad position offstage. With the banning of [[Hyrule Castle]], Fox has slightly dropped in the most recent tier list, since it is more difficult to camp on {{SSB|Dream Land}}, the only legal stage, due to its smaller size. | However, Fox does have some weaknesses. He has an over-reliance on his up smash and up aerial for onstage KOs, and his only reliable way to finish off the opponent outside those moves is edgeguarding. His other onstage moves are either generally lacking in power, predictable, inferior to up smash and up aerial, or all of the above. Fox is additionally a vulnerable character to combos - despite his moderate [[weight]] and size, his fast falling speed makes him vulnerable to characters such as {{SSB|Pikachu}} and {{SSB|Kirby}}, who can easily get Fox offstage, where his predictable and linear [[recovery]], along with his fast falling speed, puts him in a bad position offstage. With the banning of [[Hyrule Castle]], Fox has slightly dropped in the most recent tier list, since it is more difficult to camp on {{SSB|Dream Land}}, the only legal stage, due to its smaller size. Nevertheless, Fox remains a high tiered character in competitive play with great matchups, as well as strong tournament representation and results. He also ranks slightly higher in the Japanese tier list at 3rd. | ||
==Attributes== | ==Attributes== | ||
[[File:SSB64 Congratulations Fox.png|thumb|250px|Fox's ending picture in ''Super Smash Bros.'']] | [[File:SSB64 Congratulations Fox.png|thumb|250px|Fox's ending picture in ''Super Smash Bros.'']] | ||
[[File:Ssb64fox.jpg|thumb|Fox using Fire Fox in the ''SSB'' instruction booklet.]] | [[File:Ssb64fox.jpg|thumb|right|Fox using Fire Fox in the ''SSB'' instruction booklet.]] | ||
Fox is a character who is all about speed. He has the second fastest dashing speed (second only to {{SSB|Captain Falcon}}), third fastest air speed (behind {{SSB|Yoshi}} and {{SSB|Pikachu}}), the third fastest falling speed, a fast [[roll]], and generally very fast attacks in terms of both [[startup]] and [[ending lag]]. Fox also has a good and useful [[short hop]], which he can easily perform [[Z-cancel]]led aerials out of quickly. Fox can sometimes have trouble KOing because the majority of his attacks have low knockback, excluding his up smash and up aerial, which he sometimes relies on for KO'ing onstage. This problem is bigger against characters with strong vertical endurance, such as {{SSB|Captain Falcon}}, {{SSB|Link}} and other Foxes. The up smash can easily KO most characters under around 90% (KOs at 76% on {{SSB|Dream Land}}), and can be combo'd into in a variety of ways, such as the using a Z-cancelled down aerial (which can be used during aerial approaches), or the first hit of his jab, then using the move while the opponent is in [[hitstun]]. The up aerial is mainly used as an aerial combo finisher, but can be used on its own as an effective aerial finisher. However, the generally low knockback of Fox's attacks means that he has amazing combo potential, having the ability to [[zero-death]] many other characters. Both Fox's forward and back throws can additionally [[chaingrab]] at very low percentages and combo into moves such as {{mvsub|Fox|SSB|dash attack}}, [[short hop laser]], or [[short hop double laser]]. Additionally, though Fox can have trouble KOing onstage, he does have a strong edgeguarding ability. His forward and back aerials can easily be used in offstage aerial combos or combo'd into from a move such as an up tilt at certain percentages, and his neutral aerial is a pretty powerful aerial when it first comes out. He also has two effective [[semi-spike]]s - down smash (best used near the edge), and his shine (which allows the shine spike technique, and can also be used just after an [[edge]] drop to cover the area around Fox). | Fox is a character who is all about speed. He has the second fastest dashing speed (second only to {{SSB|Captain Falcon}}), third fastest air speed (behind {{SSB|Yoshi}} and {{SSB|Pikachu}}), the third fastest falling speed, a fast [[roll]], and generally very fast attacks in terms of both [[startup]] and [[ending lag]]. Fox also has a good and useful [[short hop]], which he can easily perform [[Z-cancel]]led aerials out of quickly. Fox can sometimes have trouble KOing because the majority of his attacks have low knockback, excluding his up smash and up aerial, which he sometimes relies on for KO'ing onstage. This problem is bigger against characters with strong vertical endurance, such as {{SSB|Captain Falcon}}, {{SSB|Link}} and other Foxes. The up smash can easily KO most characters under around 90% (KOs at 76% on {{SSB|Dream Land}}), and can be combo'd into in a variety of ways, such as the using a Z-cancelled down aerial (which can be used during aerial approaches), or the first hit of his jab, then using the move while the opponent is in [[hitstun]]. The up aerial is mainly used as an aerial combo finisher, but can be used on its own as an effective aerial finisher. However, the generally low knockback of Fox's attacks means that he has amazing combo potential, having the ability to [[zero-death]] many other characters. Both Fox's forward and back throws can additionally [[chaingrab]] at very low percentages and combo into moves such as {{mvsub|Fox|SSB|dash attack}}, [[short hop laser]], or [[short hop double laser]]. Additionally, though Fox can have trouble KOing onstage, he does have a strong edgeguarding ability. His forward and back aerials can easily be used in offstage aerial combos or combo'd into from a move such as an up tilt at certain percentages, and his neutral aerial is a pretty powerful aerial when it first comes out. He also has two effective [[semi-spike]]s - down smash (best used near the edge), and his shine (which allows the shine spike technique, and can also be used just after an [[edge]] drop to cover the area around Fox). | ||
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===NTSC-U to PAL=== | ===NTSC-U to PAL=== | ||
Fox was slightly nerfed in his transition to PAL, as while his | Fox was slightly nerfed in his transition to PAL, as while his [[Teleport (SSB)|teleport]] glitch covers more distance, which in turn gives him a better approach option, his forward tilt has reduced range, making it a worse spacing tool. | ||
====Attributes==== | ====Attributes==== | ||
*{{buff| | *{{buff|[[Teleport (SSB)|Teleport]] goes farther, making it a better approach option.}} | ||
====Ground attacks==== | ====Ground attacks==== | ||
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==Moveset== | ==Moveset== | ||
[[File:SSB64 Fox.gif|right]] | [[File:SSB64 Fox.gif|right]] | ||
[[File:Fox SSB Air attacks.PNG|thumb|200px|Fox's aerial attacks]] | [[File:Fox SSB Air attacks.PNG|right|thumb|200px|Fox's aerial attacks]] | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB | |game=SSB | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
|neutral2dmg=4% | |neutral2dmg=4% | ||
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|neutralinfdmg=1% per kick | |neutralinfdmg=1% per kick | ||
|ftiltangles=5 | |ftiltangles=5 | ||
|ftiltname= | |ftiltname= | ||
|ftiltupdmg=11% | |ftiltupdmg=11% | ||
|ftiltmidupdmg=10% | |ftiltmidupdmg=10% | ||
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|ftiltdowndmg=8% | |ftiltdowndmg=8% | ||
|ftiltdesc=A fast but somewhat short-ranged move, and is good for spacing or leading into a wall combo. | |ftiltdesc=A fast but somewhat short-ranged move, and is good for spacing or leading into a wall combo. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=9% | |utiltdmg=9% | ||
|utiltdesc=Kicks directly upwards, making his extended foot the only hitbox. This makes it a close up move, however, it is extremely useful. It can chain into itself, it is very fast, knocks the foe into the air leading into many air combos, and is the center of most of Fox's combos. | |utiltdesc=Kicks directly upwards, making his extended foot the only hitbox. This makes it a close up move, however, it is extremely useful. It can chain into itself, it is very fast, knocks the foe into the air leading into many air combos, and is the center of most of Fox's combos. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=12%, 10% (NTSC-J) | |dtiltdmg=12%, 10% (NTSC-J) | ||
|dtiltdesc=Tail sweep. Can combo into a forward smash or jab at low percentages, a down aerial at low to mid percentages, and in certain situations at low percentages, a shine followed with a [[shine spike]]. | |dtiltdesc=Tail sweep. Can combo into a forward smash or jab at low percentages, a down aerial at low to mid percentages, and in certain situations at low percentages, a shine followed with a [[shine spike]]. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (clean), 7% (late) | |dashdmg=10% (clean), 7% (late) | ||
|dashdesc=Leaps and kicks. Can combo into an up tilt, leading into another combo, or a forward smash, which is effective near the edge. | |dashdesc=Leaps and kicks. Can combo into an up tilt, leading into another combo, or a forward smash, which is effective near the edge. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=17% (clean), 13% (late) | |fsmashdmg=17% (clean), 13% (late) | ||
|fsmashdesc=Puts his feet together and jumps forward, feet first. Decent KO power. | |fsmashdesc=Puts his feet together and jumps forward, feet first. Decent KO power. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=16% (clean), 8% (late) | |usmashdmg=16% (clean), 8% (late) | ||
|usmashdesc=Does a bicycle kick. Has a lot of vertical KO power. | |usmashdesc=Does a bicycle kick. Has a lot of vertical KO power. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=14% | |dsmashdmg=14% | ||
|dsmashdesc=Does a fast split, which hits on both sides on the same time. Sends opponents on a [[semi-spike]] trajectory, an effective [[edgeguarding]] move. However, it is the weakest down smash in the game (knockback wise). | |dsmashdesc=Does a fast split, which hits on both sides on the same time. Sends opponents on a [[semi-spike]] trajectory, an effective [[edgeguarding]] move. However, it is the weakest down smash in the game (knockback wise). | ||
|nairname= | |nairname= | ||
|nairdmg=14% (clean), 9% (late) | |nairdmg=14% (clean), 9% (late) | ||
|nairdesc=A normal [[sex kick]]. Great for KOing and edgeguards, comes out quickly and has good range, though it has limited combo ability compared to his other aerials. | |nairdesc=A normal [[sex kick]]. Great for KOing and edgeguards, comes out quickly and has good range, though it has limited combo ability compared to his other aerials. | ||
|fairname= | |fairname= | ||
|fairdmg=12% (clean), 8% (late) | |fairdmg=12% (clean), 8% (late) | ||
|fairdesc=Does a feet-first kick forward with a similar animation to his f-smash. Good combo move, can also be used to edgeguard. | |fairdesc=Does a feet-first kick forward with a similar animation to his f-smash. Good combo move, can also be used to edgeguard. | ||
|bairname= | |bairname= | ||
|bairdmg=12% (clean rear), 8% (front/late) | |bairdmg=12% (clean rear), 8% (front/late) | ||
|bairdesc=A sex kick behind himself with low knockback, can combo into itself and lead into other aerials and other moves such as up tilt. | |bairdesc=A sex kick behind himself with low knockback, can combo into itself and lead into other aerials and other moves such as up tilt. | ||
|uairname= | |uairname= | ||
|uairdmg=2% (hit 1), 13% (hit 2), 15% (total) | |uairdmg=2% (hit 1), 13% (hit 2), 15% (total) | ||
|uairdesc=Upward aerial flip, great vertical KOer and juggler. Does 2% first hit, 13% second hit. Landing the first hit does [[set knockback]] and can combo, but is difficult to land intentionally. | |uairdesc=Upward aerial flip, great vertical KOer and juggler. Does 2% first hit, 13% second hit. Landing the first hit does [[set knockback]] and can combo, but is difficult to land intentionally. | ||
|dairname= | |dairname= | ||
|dairdmg=2% (hits 1-7), 14% (total) | |dairdmg=2% (hits 1-7), 14% (total) | ||
|dairdesc=Does a drill kick with weak knockback. Not a good meteor smash, but if used on a grounded foe, easily combos into an up tilt or up smash when Z-cancelled. | |dairdesc=Does a drill kick with weak knockback. Not a good meteor smash, but if used on a grounded foe, easily combos into an up tilt or up smash when Z-cancelled. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=12% | |fthrowdmg=12% | ||
|fthrowdesc=Throws opponent forward with good KO power. | |fthrowdesc=Throws opponent forward with good KO power. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=15% (throw), 10% (collateral) | |bthrowdmg=15% (throw), 10% (collateral) | ||
|bthrowdesc=Rolls backward and kicks the opponent off him. | |bthrowdesc=Rolls backward and kicks the opponent off him. | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
Fox has been a character who always been ranked high and players seeing great potential in him. In the first tier list, he was ranked 4th of high tier, right above Falcon. When the second tier list was released, Fox was able to take 2nd in S tier, being the only character to be ahead of Kirby, other then Pikachu, ever in the game's history. By the third tier list was dropped, Fox dropped below Kirby again, but both were placed in A tier where he was still seen as a top tier character. | Fox has been a character who always been ranked high and players seeing great potential in him. In the first tier list, he was ranked 4th of high tier, right above Falcon. When the second tier list was released, Fox was able to take 2nd in S tier, being the only other character to be ahead of Kirby, other then Pikachu, ever in the game's history. By the third tier list was dropped, Fox dropped below Kirby again, but both were placed in A tier where he was still seen as a top tier character. | ||
In the time between the third and fourth tier list, Fox was still achieving notable success in tournaments. His matchups against the characters higher than him improved, to where it wasn't seen as dominating and his matchup with Falcon appeared to become even at this point. However, the abundance of Yoshi and Jigglypuff players during this time ended up hurting Fox, with Yoshi no longer considered to be a winning matchup for him and Jigglypuff's matchup against Fox no longer appearing as one sided as originally thought. Another problem was in recent years, Fox players weren't placing as high as they once were, with the two aforementioned characters taking much higher spots in tournaments. In addition to this, Hyrule Castle was being phased out of tournaments, which was a very strong stage for Fox. Fox could easily abuse his speed and laser pressure on Hyrule Castle due to its large size, the walls gave him strong combo potential and his recovery overall was less exploitable. With Hyrule Castle becoming less and less prevalent as time went on however, Fox was restricted to Dream Land, which is a stage he does not perform as well on, due to its smaller size restricting his ability to run away and camp. This would lead to Fox dropping back to 4th of A tier on the fourth tier list. However, it appears Fox might drop even further due to the general consensus that Yoshi has surpassed him since last tier list. Notable player Kerokeroppi thinks that Jigglypuff will also surpass Fox in the next tier list due to the performance of the character in the metagame. At the moment, its uncertain how Fox will do in the future with the constant advancing metagame of the characters around him. | In the time between the third and fourth tier list, Fox was still achieving notable success in tournaments. His matchups against the characters higher than him improved, to where it wasn't seen as dominating and his matchup with Falcon appeared to become even at this point. However, the abundance of Yoshi and Jigglypuff players during this time ended up hurting Fox, with Yoshi no longer considered to be a winning matchup for him and Jigglypuff's matchup against Fox no longer appearing as one sided as originally thought. Another problem was in recent years, Fox players weren't placing as high as they once were, with the two aforementioned characters taking much higher spots in tournaments. In addition to this, Hyrule Castle was being phased out of tournaments, which was a very strong stage for Fox. Fox could easily abuse his speed and laser pressure on Hyrule Castle due to its large size, the walls gave him strong combo potential and his recovery overall was less exploitable. With Hyrule Castle becoming less and less prevalent as time went on however, Fox was restricted to Dream Land, which is a stage he does not perform as well on, due to its smaller size restricting his ability to run away and camp. This would lead to Fox dropping back to 4th of A tier on the fourth tier list. However, it appears Fox might drop even further due to the general consensus that Yoshi has surpassed him since last tier list. Notable player Kerokeroppi thinks that Jigglypuff will also surpass Fox in the next tier list due to the performance of the character in the metagame. At the moment, its uncertain how Fox will do in the future with the constant advancing metagame of the characters around him. | ||
===Most historically significant players=== | |||
<!--This character has a 10 player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | |||
:''See also: [[:Category:Fox professionals (SSB)]]'' | |||
''Numbers in brackets indicate position on the [[2019-2020 Smash 64 Power Rankings]].'' | |||
*{{sm|Alvin|Peru}} (#5) - 1st at {{Trn|Tacna 2014}} with Fox, switched to Pikachu and Captain Falcon after Hyrule got banned in 2015. | |||
*{{Sm|Fays|Netherlands}} - Used to be the #1 in Europe before becoming less active in 2015. | |||
*{{Sm|Isai|USA}} (#12) - One of the all-time greatest, 4th at {{Trn|Inka Fest 2019}} and {{Trn|GENESIS 3}} playing primarily Fox. | |||
*{{Sm|LD|USA}} (#11) - Strongest solo Fox main in North America. | |||
*{{sm|Masaru|Japan}} - 3rd at {{Trn|Kansai 2017}}, multiple decent placings at offline tournaments. | |||
*{{sm|Riefu|Japan}} - Currently the best Fox main in Japan, mainly online, highest placing Fox at {{Trn|Kansai 2018}} (5th) & {{Trn|Kansai 2020}} (13th). | |||
*{{Sm|Sensei|USA}} - 2nd best player in North America the early era of smash after Isai as Pikachu-Fox dual main. | |||
*{{Sm|SuPeRbOoMfAn|Canada}} (#2) - 2nd in SSB64 League Ranking 2016, now mains Captain Falcon, Pikachu & Kirby. | |||
*{{sm|Taimai|Japan}} - 9th at [[GENESIS 4]] defeating Isai, later mained Captain Falcon & Ness. | |||
*{{Sm|The Z|Canada}} - One of the best Canadian players, founder of [[TR3G]]. | |||
==In Single-player== | ==In Single-player== | ||
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==Trivia== | ==Trivia== | ||
*Fox is the only character to have two of his aerials both being [[sex kick]]s (his neutral and back aerials). All other characters have only one sex kick. | *Fox is the only character to have two of his aerials both being [[sex kick]]s (his neutral and back aerials). All other characters have only one sex kick. | ||
*A slightly different sound effect is heard when Fox obtains an item than when other characters do, most likely to distinguish from the similar sound his Reflector makes. He also makes a noise when he rolls, also unlike other characters. These two aesthetic attributes are present only in ''Smash 64''. | *A slightly different sound effect is heard when Fox obtains an item than when other characters do, most likely to distinguish from the similar sound his Reflector makes. He also makes a noise when he rolls, also unlike other characters. These two aesthetic attributes are present only in ''Smash 64''. |