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{{ArticleIcons|ssb=y}} | {{ArticleIcons|ssb=y}} | ||
{{disambig2|Fox's appearance in ''Super Smash Bros''|the character in other contexts|Fox McCloud}} | {{disambig2|Fox's appearance in ''Super Smash Bros.''|the character in other contexts|Fox McCloud}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Fox | |name = Fox | ||
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|rankingJP = 3 | |rankingJP = 3 | ||
}} | }} | ||
'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is the main character from the {{uv|Star Fox}} series and appears as a starter character in ''[[Super Smash Bros.]]'' He is known for his amazing movement speed, running and falling fast, as well as being equipped with a small Blaster and a reflector for defensive purposes. He is voiced by Shinobu Satouchi, who also voiced him | {{cquote|''Following in his father's footsteps, Fox McCloud is the young leader of the Star Fox Team. With his trusty blaster, he plunges head-first into battle.'' | ||
|cite=Super Smash Bros<nowiki>'</nowiki>s instruction manual}} | |||
'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is the main character from the {{uv|Star Fox}} series and appears as a starter character in ''[[Super Smash Bros.]]''. He is known for his amazing movement speed, running and falling fast, as well as being equipped with a small Blaster and a reflector for defensive purposes. He is voiced by Shinobu Satouchi, who also voiced him in ''Star Fox 64''. | |||
Fox ranks 4th on the [[tier list]], mainly due to his very quick movement speed and versatile [[combo]] ability. He has the second fastest [[dashing]] and [[falling speed]]s in the game, along with the fastest [[walking]] speed, and the third fastest [[air speed]], allowing him to get around very quickly, which not only helps with evading opponents, but also to get around during combos. His combo moves typically include his {{mvsub|Fox|SSB|up tilt}}, {{mvsub|Fox|SSB|down tilt}}, {{mvsub|Fox|SSB|down aerial}}, the first hit of his [[neutral attack]], etc. He is able to rack up damage in a variety of ways such as up tilt chains and repeated down aerial to down tilt chains. Fox is known for his | Fox ranks 4th on the [[tier list]], mainly due to his very quick movement speed and versatile [[combo]] ability. He has the second fastest [[dashing]] and [[falling speed]]s in the game, along with the fastest [[walking]] speed, and the third fastest [[air speed]], allowing him to get around very quickly, which not only helps with evading opponents, but also to get around during combos. His combo moves typically include his {{mvsub|Fox|SSB|up tilt}}, {{mvsub|Fox|SSB|down tilt}}, {{mvsub|Fox|SSB|down aerial}}, the first hit of his [[neutral attack]], etc. He is able to rack up damage in a variety of ways such as up tilt chains and repeated down aerial to down tilt chains. Fox is known for his {{b|Blaster|Fox}}, among the best [[projectile]]s in the game for numerous reasons - its [[hitstun]] allows Fox to effortlessly counter opponent [[approach]]es, while it also helps him approach. The lag of the move can also be avoided using the techniques [[short hop laser]] and [[ledgehopped double laser]]. While the majority of Fox's moves are low power, combo-orientated moves, he does have high power attacks such as his {{mvsub|Fox|SSB|up smash}} and {{mvsub|Fox|SSB|up aerial}}. Fox additionally has multiple quick, low power aerials which can easily combo offstage and reliably [[edgeguard]] opponents, along with an effective [[semi-spike]] in his {{mvsub|Fox|SSB|down smash}} and a [[set knockback]] semi-spike in his {{mvsub|Fox|SSB|down special|alt=shine}}, notable for the [[shine spike]] technique. | ||
However, Fox does have some weaknesses. He has an over-reliance on his up smash and up aerial for onstage KOs, and his only reliable way to finish off the opponent outside those moves is edgeguarding. His other onstage moves are either generally lacking in power, predictable, inferior to up smash and up aerial, or all of the above. Fox is additionally a vulnerable character to combos - despite his moderate [[weight]] and size, his fast falling speed makes him vulnerable to characters such as {{SSB|Pikachu}} and {{SSB|Kirby}}, who can easily get Fox offstage, where his predictable and linear [[recovery]], along with his fast falling speed, puts him in a bad position offstage. With the banning of [[Hyrule Castle]], Fox has slightly dropped in the most recent tier list, since it is more difficult to camp on {{SSB|Dream Land}}, the only legal stage, due to its smaller size. | However, Fox does have some weaknesses. He has an over-reliance on his up smash and up aerial for onstage KOs, and his only reliable way to finish off the opponent outside those moves is edgeguarding. His other onstage moves are either generally lacking in power, predictable, inferior to up smash and up aerial, or all of the above. Fox is additionally a vulnerable character to combos - despite his moderate [[weight]] and size, his fast falling speed makes him vulnerable to characters such as {{SSB|Pikachu}} and {{SSB|Kirby}}, who can easily get Fox offstage, where his predictable and linear [[recovery]], along with his fast falling speed, puts him in a bad position offstage. With the banning of [[Hyrule Castle]], Fox has slightly dropped in the most recent tier list, since it is more difficult to camp on {{SSB|Dream Land}}, the only legal stage, due to its smaller size. Nevertheless, Fox remains a high tiered character in competitive play with great matchups, as well as strong tournament representation and results. He also ranks slightly higher in the Japanese tier list at 3rd. | ||
==Attributes== | ==Attributes== | ||
[[File:SSB64 Congratulations Fox.png|thumb|250px|Fox's ending picture in ''Super Smash Bros.'']] | [[File:SSB64 Congratulations Fox.png|thumb|250px|Fox's ending picture in ''Super Smash Bros.'']] | ||
Fox is a character who is all about speed. He has the second fastest dashing speed (second only to {{SSB|Captain Falcon}}), third fastest air speed (behind {{SSB|Yoshi}} and {{SSB|Pikachu}}), the third fastest falling speed, a fast [[roll]], and generally very fast attacks in terms of both [[startup]] and [[ending lag]]. Fox also has a good and useful [[short hop]], which he can easily perform [[Z-cancel]]led aerials out of quickly. Fox can sometimes have trouble KOing because the majority of his attacks have low knockback, excluding his up smash and up aerial, which he sometimes relies on for KO'ing onstage. This problem is bigger against characters with strong vertical endurance, such as {{SSB|Captain Falcon}}, {{SSB|Link}} and other Foxes. The up smash can easily KO most characters under around 90% (KOs at 76% on {{SSB|Dream Land}}), and can be combo'd into in a variety of ways, such as the using a Z-cancelled down aerial (which can be used during aerial approaches), or the first hit of his jab, then using the move while the opponent is in [[hitstun]]. The up aerial is mainly used as an aerial combo finisher, but can be used on its own as an effective aerial finisher. However, the generally low knockback of Fox's attacks means that he has amazing combo potential, having the ability to [[zero-death]] many other characters. Both Fox's forward and back throws can additionally [[chaingrab]] at very low percentages and combo into moves such as {{mvsub|Fox|SSB|dash attack}}, [[short hop laser]], or [[short hop double laser]]. Additionally, though Fox can have trouble KOing onstage, he does have a strong edgeguarding ability. His forward and back aerials can easily be used in offstage aerial combos or combo'd into from a move such as an up tilt at certain percentages, and his neutral aerial is a pretty powerful aerial when it first comes out. He also has two effective [[semi-spike]]s - down smash (best used near the edge), and his shine (which allows the shine spike technique, and can also be used just after an [[edge]] drop to cover the area around Fox). | Fox is a character who is all about speed. He has the second fastest dashing speed (second only to {{SSB|Captain Falcon}}), third fastest air speed (behind {{SSB|Yoshi}} and {{SSB|Pikachu}}), the third fastest falling speed, a fast [[roll]], and generally very fast attacks in terms of both [[startup]] and [[ending lag]]. Fox also has a good and useful [[short hop]], which he can easily perform [[Z-cancel]]led aerials out of quickly. Fox can sometimes have trouble KOing because the majority of his attacks have low knockback, excluding his up smash and up aerial, which he sometimes relies on for KO'ing onstage. This problem is bigger against characters with strong vertical endurance, such as {{SSB|Captain Falcon}}, {{SSB|Link}} and other Foxes. The up smash can easily KO most characters under around 90% (KOs at 76% on {{SSB|Dream Land}}), and can be combo'd into in a variety of ways, such as the using a Z-cancelled down aerial (which can be used during aerial approaches), or the first hit of his jab, then using the move while the opponent is in [[hitstun]]. The up aerial is mainly used as an aerial combo finisher, but can be used on its own as an effective aerial finisher. However, the generally low knockback of Fox's attacks means that he has amazing combo potential, having the ability to [[zero-death]] many other characters. Both Fox's forward and back throws can additionally [[chaingrab]] at very low percentages and combo into moves such as {{mvsub|Fox|SSB|dash attack}}, [[short hop laser]], or [[short hop double laser]]. Additionally, though Fox can have trouble KOing onstage, he does have a strong edgeguarding ability. His forward and back aerials can easily be used in offstage aerial combos or combo'd into from a move such as an up tilt at certain percentages, and his neutral aerial is a pretty powerful aerial when it first comes out. He also has two effective [[semi-spike]]s - down smash (best used near the edge), and his shine (which allows the shine spike technique, and can also be used just after an [[edge]] drop to cover the area around Fox). | ||
Fox's | Fox's {{b|Blaster|Fox}} is an extremely useful [[projectile]] that covers a very large distance and causes opponents to [[flinch]]. This allows him to combo from a considerable distance (as it will stun the opponent, and Fox's very fast dashing speed allows him to get to them quickly). Due to its [[hitstun]], it can prevent enemy approaches, and it can also be used while approaching to give the opponent a hard time. Fox can use the Blaster to easily and effectively camp, which is also one of the core tools to use if the player wants to prevent [[0-death]] combos: Fox relies on [[camping]] with his Blaster to prevent opponents from getting near, using his very quick movement speed to get around the stage, while he can start a combo on the opponent when they are left vulnerable. His {{b|Reflector|Fox}}, informally known as the Shine, is also a reliable way to deal with projectiles and projectile camping from opponents. | ||
On the downside, Fox has problems with his [[recovery]] like many characters in the game. His fast [[falling speed]] and predictable and linear recovery make him easy to edgeguard and combo offstage into a [[meteor smash]] or powerful aerial finisher. His primary recovery move, [[Fire Fox]], additionally requires charge-up time, and cannot damage opponents during that time, leaving Fox vulnerable; it is also possible to hit him out of the move using a projectile such as [[Thunder Jolt]] to [[gimp]] him repeatedly. With the correct timing, hitting him out of Fire Fox while moving is also possible. Fox's aforementioned problems with recovering also put him in a bad position when too far offstage, so he must be careful when combo'ing offstage against characters who are able to fight back easily such as Pikachu and {{SSB|Mario}}. Fox is also vulnerable to combos that work on [[fastfaller]]s, but due to him being a middleweight, he is conversely resistant to combos effective on lightweights. | On the downside, Fox has problems with his [[recovery]] like many characters in the game. His fast [[falling speed]] and predictable and linear recovery make him easy to edgeguard and combo offstage into a [[meteor smash]] or powerful aerial finisher. His primary recovery move, [[Fire Fox]], additionally requires charge-up time, and cannot damage opponents during that time, leaving Fox vulnerable; it is also possible to hit him out of the move using a projectile such as [[Thunder Jolt]] to [[gimp]] him repeatedly. With the correct timing, hitting him out of Fire Fox while moving is also possible. Fox's aforementioned problems with recovering also put him in a bad position when too far offstage, so he must be careful when combo'ing offstage against characters who are able to fight back easily such as Pikachu and {{SSB|Mario}}. Fox is also vulnerable to combos that work on [[fastfaller]]s, but due to him being a middleweight, he is conversely resistant to combos effective on lightweights. | ||
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====Special attacks==== | ====Special attacks==== | ||
*{{buff|[[Blaster | *{{buff|[[Blaster]] deals 1% more damage (5% → 6%), with its knockback compensated.}} | ||
*{{buff|[[Fire Fox]] deals 3% more damage (13% → 16%) and has increased knockback (65 (base), 50 (scaling) → 60/60).}} | *{{buff|[[Fire Fox]] deals 3% more damage (13% → 16%) and has increased knockback (65 (base), 50 (scaling) → 60/60).}} | ||
*{{change|Fire Fox now launches opponents vertically (361° → 80°).}} | *{{change|Fire Fox now launches opponents vertically (361° → 80°).}} | ||
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===NTSC-U to PAL=== | ===NTSC-U to PAL=== | ||
Fox was | Fox was indirectly buffed in his transition to PAL, due to the [[Teleport (SSB)|teleport]] glitch covering more distance, which in turn gives him a better approach option, though still inferior compared to {{SSB|Jigglypuff}}.. | ||
====Attributes==== | ====Attributes==== | ||
*{{buff| | *{{buff|[[Teleport (SSB)|Teleport]] goes farther, making it a better approach option.}} | ||
==Moveset== | ==Moveset== | ||
[[File:SSB64 Fox.gif|right]] | [[File:SSB64 Fox.gif|right]] | ||
[[File:Fox SSB Air attacks.PNG|thumb|200px|Fox's aerial attacks]] | [[File:Fox SSB Air attacks.PNG|right|thumb|200px|Fox's aerial attacks]] | ||
[[File:Ssb64fox.jpg|thumb|right|Fire Fox in the ''SSB'' instruction booklet.]] | |||
{{MovesetTable | {{MovesetTable | ||
|game=SSB | |game=SSB | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
|neutral2dmg=4% | |neutral2dmg=4% | ||
|neutraldesc=Two paw jabs, then a series of rapid kicks. Due to the hitstun of the first jab, it can lead into an up smash for a KO. The second jab is very fast and easily combos into his other moves. Can be used for a [[jab grab]]. | |neutraldesc=Two paw jabs, then a series of rapid kicks. Due to the hitstun of the first jab, it can lead into an up smash for a KO. The second jab is very fast and easily combos into his other moves. Can be used for a [[jab grab]]. | ||
|neutralinfdmg=1% per kick | |neutralinfdmg=1% per kick | ||
|ftiltangles= | |ftiltangles=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltupdmg=11% | |ftiltupdmg=11% | ||
|ftiltsidedmg=9% | |ftiltsidedmg=9% | ||
|ftiltdowndmg=8% | |ftiltdowndmg=8% | ||
|ftiltdesc=A fast but somewhat short-ranged move, and is good for spacing or leading into a wall combo. | |ftiltdesc=A fast but somewhat short-ranged move, and is good for spacing or leading into a wall combo. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=9% | |utiltdmg=9% | ||
|utiltdesc=Kicks directly upwards, making his extended foot the only hitbox. This makes it a close up move, however, it is extremely useful. It can chain into itself, it is very fast, knocks the foe into the air leading into many air combos, and is the center of most of Fox's combos. | |utiltdesc=Kicks directly upwards, making his extended foot the only hitbox. This makes it a close up move, however, it is extremely useful. It can chain into itself, it is very fast, knocks the foe into the air leading into many air combos, and is the center of most of Fox's combos. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=12%, 10% (NTSC-J) | |dtiltdmg=12%, 10% (NTSC-J) | ||
|dtiltdesc=Tail sweep. Can combo into a forward smash or jab at low percentages, a down aerial at low to mid percentages, and in certain situations at low percentages, a shine followed with a [[shine spike]]. | |dtiltdesc=Tail sweep. Can combo into a forward smash or jab at low percentages, a down aerial at low to mid percentages, and in certain situations at low percentages, a shine followed with a [[shine spike]]. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (clean), 7% (late) | |dashdmg=10% (clean), 7% (late) | ||
|dashdesc=Leaps and kicks. Can combo into an up tilt, leading into another combo, or a forward smash, which is effective near the edge. | |dashdesc=Leaps and kicks. Can combo into an up tilt, leading into another combo, or a forward smash, which is effective near the edge. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=17% (clean), 13% (late) | |fsmashdmg=17% (clean), 13% (late) | ||
|fsmashdesc=Puts his feet together and jumps forward, feet first. Decent KO power. | |fsmashdesc=Puts his feet together and jumps forward, feet first. Decent KO power. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=16% (clean), 8% (late) | |usmashdmg=16% (clean), 8% (late) | ||
|usmashdesc=Does a bicycle kick. Has a lot of vertical KO power. | |usmashdesc=Does a bicycle kick. Has a lot of vertical KO power. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=14% | |dsmashdmg=14% | ||
|dsmashdesc=Does a fast split, which hits on both sides on the same time. Sends opponents on a [[semi-spike]] trajectory, an effective [[edgeguarding]] move | |dsmashdesc=Does a fast split, which hits on both sides on the same time. Sends opponents on a [[semi-spike]] trajectory, an effective [[edgeguarding]] move. | ||
|nairname= | |nairname= | ||
|nairdmg=14% (clean), 9% (late) | |nairdmg=14% (clean), 9% (late) | ||
|nairdesc=A normal [[sex kick]]. Great for KOing and edgeguards, comes out quickly and has good range, though it has limited combo ability compared to his other aerials. | |nairdesc=A normal [[sex kick]]. Great for KOing and edgeguards, comes out quickly and has good range, though it has limited combo ability compared to his other aerials. | ||
|fairname= | |fairname= | ||
|fairdmg=12% (clean), 8% (late) | |fairdmg=12% (clean), 8% (late) | ||
|fairdesc=Does a feet-first kick forward with | |fairdesc=Does a feet-first kick forward with an identical animation to his f-smash. Good combo move, can also be used to edgeguard. | ||
|bairname= | |bairname= | ||
|bairdmg=12% (clean rear), 8% (front | |bairdmg=12% (clean rear), 8% (late rear), 8% (front) | ||
|bairdesc=A sex kick behind himself with low knockback, can combo into itself and lead into other aerials and other moves such as up tilt. | |bairdesc=A sex kick behind himself with low knockback, can combo into itself and lead into other aerials and other moves such as up tilt. | ||
|uairname= | |uairname= | ||
|uairdmg=2% (hit 1), 13% (hit 2), 15% (total) | |uairdmg=2% (hit 1), 13% (hit 2), 15% (total) | ||
|uairdesc=Upward aerial flip, great vertical KOer and juggler. Does 2% first hit, 13% second hit. Landing the first hit does [[set knockback]] and can combo, but is difficult to land intentionally. | |uairdesc=Upward aerial flip, great vertical KOer and juggler. Does 2% first hit, 13% second hit. Landing the first hit does [[set knockback]] and can combo, but is difficult to land intentionally. | ||
|dairname= | |dairname= | ||
|dairdmg=2% (hits 1-7), 14% (total) | |dairdmg=2% (hits 1-7), 14% (total) | ||
|dairdesc=Does a drill kick with weak knockback. Not a good meteor smash, but if used on a grounded foe, easily combos into an up tilt or up smash when Z-cancelled. | |dairdesc=Does a drill kick with weak knockback. Not a good meteor smash, but if used on a grounded foe, easily combos into an up tilt or up smash when Z-cancelled. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=12% | |fthrowdmg=12% | ||
|fthrowdesc=Throws opponent forward with good KO power. | |fthrowdesc=Throws opponent forward with good KO power. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=15% (throw), 10% (collateral) | |bthrowdmg=15% (throw), 10% (collateral) | ||
|bthrowdesc=Rolls backward and kicks the opponent off him. | |bthrowdesc=Rolls backward and kicks the opponent off him. | ||
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|edgesdesc=Slowly rises and flip kicks. | |edgesdesc=Slowly rises and flip kicks. | ||
|nsname=Blaster Shot | |nsname=Blaster Shot | ||
|nspage=Blaster (Fox) | |||
|nsdmg=6%, 5% (NTSC-J) | |nsdmg=6%, 5% (NTSC-J) | ||
|nsdesc=The Blaster shoots a pink laser beam as a [[projectile]] that does some [[hitstun]] on opponents, allowing some followups, and making the move excellent for stopping opponent approaches, especially when coupled with the [[short hop laser]] and [[ledgehopped double laser]] techniques. Has increased fire rate while Fox is airborne allowing Fox to short hop double laser. | |nsdesc=The Blaster shoots a pink laser beam as a [[projectile]] that does some [[hitstun]] on opponents, allowing some followups, and making the move excellent for stopping opponent approaches, especially when coupled with the [[short hop laser]] and [[ledgehopped double laser]] techniques. Has increased fire rate while Fox is airborne allowing Fox to short hop double laser. | ||
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|dsname=Reflector | |dsname=Reflector | ||
|dspage=Reflector (Fox) | |dspage=Reflector (Fox) | ||
|dsdmg=5% (activation), 1.8x rounded up ( | |dsdmg=5% (activation), 1.8x rounded up (reflected projectile) | ||
|dsdesc=Informally known as a shine, it reflects any projectiles that hit it back. As an attack, it sends opponents on a [[semi-spike]] trajectory, has [[set knockback]], and is fast, making it useful for [[edgeguarding]], via the [[shine spike]] technique. | |dsdesc=Informally known as a shine, it reflects any projectiles that hit it back. As an attack, it sends opponents on a [[semi-spike]] trajectory, has [[set knockback]], and is fast, making it useful for [[edgeguarding]], via the [[shine spike]] technique. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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|char=Fox}} | |char=Fox}} | ||
==In [[ | ==In [[Competitive play]]== | ||
=== | ===Matchups=== | ||
====International versions==== | |||
:''See also: [[:Category:Fox | {{SSB64MatchupTable|fox=y}} | ||
Fox has an above average matchup spread on {{SSB|Dream Land}}, despite being solidly [[counter (matchup)|counter]]ed by {{SSB|Pikachu}} and having some trouble against {{SSB|Kirby}} and {{SSB|Captain Falcon}}. Fox does very well against [[floaty]] characters, who he can KO early with his powerful vertical finishers in his up smash and up aerial. His fast [[falling speed]] and subpar recovery makes him a target for combos leading to [[edgeguard]]s, which are easily performable by characters such as Pikachu and Falcon. Dream Land, being a somewhat small stage, means he doesn't have much room to evade characters with [[disjointed]] moves and great [[spacing]] ability. The reason why Fox's matchups are so much better on [[Hyrule Castle]] (on par with Pikachu's for being the best matchup spread on that stage) is because he can simply projectile camp to prevent opponent approaches, giving him difficulty getting up to Fox and starting combos on him. Fox's very fast [[dashing]] and [[air speed]] also allow him to get around fairly quickly, meaning he can outrun characters with subpar movement speed such as {{SSB|Mario}} and go up close to combo then when they're left vulnerable. Fox has a close to even matchup against Pikachu on Hyrule, with this and Falcon on Dream Land being the only close to even matchups against Pikachu in the game. | |||
In the current metagame, Fox's matchups against the higher tiers appear to be much closer while at the same time, still troubling. He is now considered to have an even matchup with Kirby due in part to his overwhelming speed, better neutral tools and having combo options into his kills. However, he still gets outranged and edgeguarded easily. His matchup against Pikachu, while still a losing matchup, has become less dominated with Fox's combo game on Pikachu being noticed. His matchup with Falcon looks to be even with both characters possessing similar attributes, a strong combo game and a strong edge guard game. However, a matchup no longer considered in his favor and is now considered even is with Yoshi, who cannot be easily as combo'ed by Fox at low percents nor edge guarded as easily. While Yoshi has strong tools to edge guard Fox and combo him to death. Another matchup, albeit still in his favor, is less dominating, in Jigglypuff who can easily send Fox offstage, go off stage to edge guard him and has many combos into Rest to zero to death him. With these latest developments, Fox still has a strong matchup spread across the cast and appears to be better then before. | |||
====Japanese version==== | |||
{{SSB64MatchupTable-JPN|fox=y}} | |||
===Notable players=== | |||
:''See also: [[:Category:Fox professionals (SSB)]]'' | |||
====Active==== | |||
*{{Sm|Firo|USA}} | |||
*{{Sm|Han Solo|USA}} | |||
*{{Sm|Hero Pie|USA}} 26th in SSB64 League Ranking 2016. | |||
*{{Sm|Hipstur|USA}} | |||
*{{Sm|Isai|USA}} 3rd in SSB64 League Ranking 2016. | |||
*{{Sm|LD|USA}} 16th in SSB64 League Ranking 2016. | |||
*{{sm|Masaru|Japan}} Japan's best Fox | |||
*{{Sm|Near|USA}} 44th in SSB64 League Ranking 2016. | |||
*{{Sm|Nintendude|USA}} 37th in SSB64 League Ranking 2016. | |||
*{{Sm|Sex|Canada}} | |||
*{{Sm|SheerMadness|USA}} | |||
*{{Sm|Star King|USA}} | |||
*{{sm|Taimai|Japan}} Japan's 2nd best Fox, defeated Isai at [[GENESIS 4]] | |||
*{{Sm|The Z|Canada}} 11th in SSB64 League Ranking 2016. | |||
*{{ | ====Inactive==== | ||
*{{Sm| | *{{sm|Alvin|Peru}} 4th in SSB64 League Ranking 2016, now mains Pikachu and Captain Falcon. | ||
*{{Sm| | *{{Sm|Bane|USA}} | ||
*{{Sm| | *{{Sm|Fays|Netherlands}} | ||
*{{Sm|JaimeHR|Mexico}} 23rd in SSB64 League Ranking 2016, now mains Pikachu, Samus and Captain Falcon. | |||
*{{Sm|Sensei|USA}} | |||
*{{Sm|Sensei|USA}} | *{{Sm|SuPeRbOoMfAn|Canada}} 2nd in SSB64 League Ranking 2016, now mains Pikachu and Captain Falcon. Still has a secondary Fox. | ||
*{{Sm|SuPeRbOoMfAn|Canada}} | *{{sm|Tatsuman|Japan}} Only known player to win a 12-character battle against Josuke, inactive since 2013. | ||
*{{ | *{{Sm|Unreal|Canada}} Retired as of 2016. | ||
*{{Sm| | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Fox has been a character who always been ranked high and players seeing great potential in him. In the first tier list, he was ranked 4th of high tier, right above Falcon. When the second tier list was released, Fox was able to take 2nd in S tier, being the only character to be ahead of Kirby, other then Pikachu, ever in the game's history. By the third tier list was dropped, Fox dropped below Kirby again, but both were placed in A tier where he was still seen as a top tier character. | Fox has been a character who always been ranked high and players seeing great potential in him. In the first tier list, he was ranked 4th of high tier, right above Falcon. When the second tier list was released, Fox was able to take 2nd in S tier, being the only other character to be ahead of Kirby, other then Pikachu, ever in the game's history. By the third tier list was dropped, Fox dropped below Kirby again, but both were placed in A tier where he was still seen as a top tier character. | ||
In the time between the third and fourth tier list, Fox was still achieving notable success in tournaments. His matchups against the characters higher | In the time between the third and fourth tier list, Fox was still achieving notable success in tournaments. His matchups against the characters higher then him improved, to where it wasn't seen as dominating and his matchup with Falcon appeared to become even at this point. However, the abundance of Yoshi and Jigglypuff players during this time ended up hurting Fox, with Yoshi no longer considered to be a winning matchup for him and Jigglypuff's matchup against Fox no longer appearing as one sided as originally thought. Another problem was in recent years, Fox players weren't placing as high as they once were, with the two aformentioned characters taking much higher spots in tournaments. This would lead to Fox dropping back to 4th of A tier on the fourth tier list. However, it appears Fox might drop even further due to the general consensus that Yoshi has surpassed him since last tier list. Notable player Kerokeroppi thinks that Jigglypuff will also surpass Fox in the next tier list due to the performance of the character in the metagame. At the moment, its uncertain how Fox will do in the future with the constant advancing metagame of the characters around him. | ||
==In Single-player== | ==In Single-player== | ||
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Works: | Works: | ||
*''[[Star Fox]]'' (SNES) ( | *''[[Star Fox]]'' (SNES) (Starwing in the PAL version) | ||
*''[[Star Fox 64]]'' ([[Nintendo 64|N64]]) ( | *''[[Star Fox 64]]'' ([[Nintendo 64|N64]]) (Lylatwars <!--sic--> in the PAL version) | ||
==[[Alternate costume (SSB)#Fox|Alternate costumes]]== | ==[[Alternate costume (SSB)#Fox|Alternate costumes]]== | ||
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==Trivia== | ==Trivia== | ||
*Fox is the only character to have two of his aerials both being [[sex kick]]s (his neutral and back aerials). All other characters have only one sex kick. | *Fox is the only character to have two of his aerials both being [[sex kick]]s (his neutral and back aerials). All other characters have only one sex kick. | ||
*A slightly different sound effect is heard when Fox obtains an item | *A slightly different sound effect is heard when Fox obtains an item unlike other characters. He also makes a noise when he shield rolls, also unlike other characters. These two unique aesthetic attributes are shown only in ''Smash 64''. | ||
*On the [[Character selection screen]], Fox's portrait greatly resembles his artwork from ''{{s|lylatwiki|Star Fox 64}}''. | *On the [[Character selection screen]], Fox's portrait greatly resembles his artwork from ''{{s|lylatwiki|Star Fox 64}}''. | ||
*Fox's official artwork for ''Smash 64'' gives his jacket a greenish color, in contrast to the tan color it is given in-game. | *Fox's official artwork for ''Smash 64'' gives his jacket a greenish color, in contrast to the tan color it is given in-game. | ||
*The sound effect heard when using Reflector would later be used for picking up items in future ''Super Smash Bros.'' games, starting with ''[[Super Smash Bros. Melee]]''. | *The sound effect heard when using Reflector would later be used for picking up items in future ''Super Smash Bros.'' games, starting with ''[[Super Smash Bros. Melee]]''. | ||
* | *This marks the only time to introduce a {{uv|Star Fox}} character as a starter. | ||
**This also marks the only game | **This also marks the only game that Fox is the sole {{uv|Star Fox}} representative. | ||
{{SSBCharacters}} | {{SSBCharacters}} |