Editing Fox (SSB)

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|neutralcount=2
|neutralcount=2
|neutralinf=y
|neutralinf=y
|neutralname=Jab ({{ja|ジャブ|Jabu}}) / Body Blow ({{ja|ボディブロー|Bodi Burō}}) / Rapid Kick ({{ja|ラピッドキック|Rapiddo Kikku}})
|neutralname= 
|neutral1dmg=4%
|neutral1dmg=4%
|neutral2dmg=4%
|neutral2dmg=4%
Line 80: Line 80:
|neutralinfdmg=1% per kick
|neutralinfdmg=1% per kick
|ftiltangles=5
|ftiltangles=5
|ftiltname=Fox Whip H ({{ja|フォックスウィップH|Fokkusu Uippu H}})
|ftiltname= 
|ftiltupdmg=11%
|ftiltupdmg=11%
|ftiltmidupdmg=10%
|ftiltmidupdmg=10%
Line 87: Line 87:
|ftiltdowndmg=8%
|ftiltdowndmg=8%
|ftiltdesc=A fast but somewhat short-ranged move, and is good for spacing or leading into a wall combo.
|ftiltdesc=A fast but somewhat short-ranged move, and is good for spacing or leading into a wall combo.
|utiltname=Fox Whip V ({{ja|フォックスウィップV|Fokkusu Uippu V}})
|utiltname= 
|utiltdmg=9%
|utiltdmg=9%
|utiltdesc=Kicks directly upwards, making his extended foot the only hitbox. This makes it a close up move, however, it is extremely useful. It can chain into itself, it is very fast, knocks the foe into the air leading into many air combos, and is the center of most of Fox's combos.
|utiltdesc=Kicks directly upwards, making his extended foot the only hitbox. This makes it a close up move, however, it is extremely useful. It can chain into itself, it is very fast, knocks the foe into the air leading into many air combos, and is the center of most of Fox's combos.
|dtiltname=Fox Tail ({{ja|フォックステイル|Fokkusu Teiru}})
|dtiltname= 
|dtiltdmg=12%, 10% (NTSC-J)
|dtiltdmg=12%, 10% (NTSC-J)
|dtiltdesc=Tail sweep. Can combo into a forward smash or jab at low percentages, a down aerial at low to mid percentages, and in certain situations at low percentages, a shine followed with a [[shine spike]].
|dtiltdesc=Tail sweep. Can combo into a forward smash or jab at low percentages, a down aerial at low to mid percentages, and in certain situations at low percentages, a shine followed with a [[shine spike]].
|dashname=Jump Side Kick ({{ja|ジャンプサイドキック|Janpu Saido Kikku}})
|dashname= 
|dashdmg=10% (clean), 7% (late)
|dashdmg=10% (clean), 7% (late)
|dashdesc=Leaps and kicks. Can combo into an up tilt, leading into another combo, or a forward smash, which is effective near the edge.
|dashdesc=Leaps and kicks. Can combo into an up tilt, leading into another combo, or a forward smash, which is effective near the edge.
|fsmashname=Striking Drill ({{ja|ストライキングドリル|Sutoraikingu Doriru}})
|fsmashname= 
|fsmashdmg=17% (clean), 13% (late)
|fsmashdmg=17% (clean), 13% (late)
|fsmashdesc=Puts his feet together and jumps forward, feet first. Decent KO power.
|fsmashdesc=Puts his feet together and jumps forward, feet first. Decent KO power.
|usmashname=Flip Kick ({{ja|サマーソルトキック|Samāsoruto Kikku}}, ''Somersault Kick'')
|usmashname=
|usmashdmg=16% (clean), 8% (late)
|usmashdmg=16% (clean), 8% (late)
|usmashdesc=Does a bicycle kick. Has a lot of vertical KO power.
|usmashdesc=Does a bicycle kick. Has a lot of vertical KO power.
|dsmashname=Ground Kick ({{ja|グラウンドキック|Guraundo Kikku}})
|dsmashname= 
|dsmashdmg=14%
|dsmashdmg=14%
|dsmashdesc=Does a fast split, which hits on both sides on the same time. Sends opponents on a [[semi-spike]] trajectory, an effective [[edgeguarding]] move. However, it is the weakest down smash in the game (knockback wise).
|dsmashdesc=Does a fast split, which hits on both sides on the same time. Sends opponents on a [[semi-spike]] trajectory, an effective [[edgeguarding]] move. However, it is the weakest down smash in the game (knockback wise).
|nairname=Fox Kick ({{ja|フォックスキック|Fokkusu Kikku}})
|nairname= 
|nairdmg=14% (clean), 9% (late)
|nairdmg=14% (clean), 9% (late)
|nairdesc=A normal [[sex kick]]. Great for KOing and edgeguards, comes out quickly and has good range, though it has limited combo ability compared to his other aerials.
|nairdesc=A normal [[sex kick]]. Great for KOing and edgeguards, comes out quickly and has good range, though it has limited combo ability compared to his other aerials.
|fairname=Air Drill H ({{ja|エアドリルH|Ea Doriru H}})
|fairname= 
|fairdmg=12% (clean), 8% (late)
|fairdmg=12% (clean), 8% (late)
|fairdesc=Does a feet-first kick forward with a similar animation to his f-smash. Good combo move, can also be used to edgeguard.
|fairdesc=Does a feet-first kick forward with a similar animation to his f-smash. Good combo move, can also be used to edgeguard.
|bairname=Reverse Spin Kick ({{ja|リバーススピンキック|Ribāsu Supin Kikku}})
|bairname= 
|bairdmg=12% (clean rear), 8% (front/late)
|bairdmg=12% (clean rear), 8% (front/late)
|bairdesc=A sex kick behind himself with low knockback, can combo into itself and lead into other aerials and other moves such as up tilt.
|bairdesc=A sex kick behind himself with low knockback, can combo into itself and lead into other aerials and other moves such as up tilt.
|uairname=McCloud Flip ({{ja|テイル&レッグ|Teiru ando Reggu}}, ''Tail & Leg'')
|uairname= 
|uairdmg=2% (hit 1), 13% (hit 2), 15% (total)
|uairdmg=2% (hit 1), 13% (hit 2), 15% (total)
|uairdesc=Upward aerial flip, great vertical KOer and juggler. Does 2% first hit, 13% second hit. Landing the first hit does [[set knockback]] and can combo, but is difficult to land intentionally.
|uairdesc=Upward aerial flip, great vertical KOer and juggler. Does 2% first hit, 13% second hit. Landing the first hit does [[set knockback]] and can combo, but is difficult to land intentionally.
|dairname=Air Drill V ({{ja|エアドリルV|Ea Doriru V}})
|dairname= 
|dairdmg=2% (hits 1-7), 14% (total)
|dairdmg=2% (hits 1-7), 14% (total)
|dairdesc=Does a drill kick with weak knockback. Not a good meteor smash, but if used on a grounded foe, easily combos into an up tilt or up smash when Z-cancelled.
|dairdesc=Does a drill kick with weak knockback. Not a good meteor smash, but if used on a grounded foe, easily combos into an up tilt or up smash when Z-cancelled.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=
|grabdesc=
|grabdesc=
|fthrowname=Leg Shoot ({{ja|レッグシュート|Reggu Shūto}})
|fthrowname= 
|fthrowdmg=12%
|fthrowdmg=12%
|fthrowdesc=Throws opponent forward with good KO power.
|fthrowdesc=Throws opponent forward with good KO power.
|bthrowname=Reverse Leg Shoot ({{ja|リバースレッグシュート|Ribāsu Reggu Shūto}})
|bthrowname= 
|bthrowdmg=15% (throw), 10% (collateral)
|bthrowdmg=15% (throw), 10% (collateral)
|bthrowdesc=Rolls backward and kicks the opponent off him.
|bthrowdesc=Rolls backward and kicks the opponent off him.

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