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| {{ArticleIcons|ssb=y}} | | {{ArticleIcons|ssb=y}} |
| {{disambig2|the hitbox visualization in ''[[Super Smash Bros.]]''|the move itself|Blaster Shot}}
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| ==Overview== | | ==Overview== |
| [[File:Fox Neutral Special Hitbox Smash 64.gif|thumb|The hitbox of Fox's Blaster.]]
| | Fox shoots a pink laser that travels slower than a [[Ray Gun]] shot from his '''[[Blaster]]''', doing 5%-6% damage and hitstun per shot. When the blaster is used when Fox is airborne, he can pull his blaster out quicker, reducing [[start-up]] and ending lag as well as having a faster firing rate. Using the effective [[short hop]] techniques, [[short hop laser]] and short hop double lasers will make the blaster an effective asset. |
| Fox shoots a pink laser that travels slower than a [[Ray Gun]] shot from his '''[[Blaster]]''', doing 5%-6% damage per shot, along with producing some [[hitstun]] on the opponent. When the Blaster is used when Fox is airborne, he can pull his blaster out much quicker, greatly reducing [[start-up]] and [[ending lag]], as well as having a faster firing rate. Using the effective [[short hop]] techniques available, including [[short hop laser]] and [[short hop double laser]], will make the Blaster an effective asset, especially in conjunction with [[ledgehopped double laser]]s and Blaster followups. However, using the laser twice in one short hop requires pretty fast reflexes. | |
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| Competitive players consider the Blaster as one of the best [[projectile]]s in the game. The [[hitstun]] of the blaster is effective for [[camping]], helping to make opponents struggle to approach Fox, and can also lead into [[combo]]s from moves such as an {{mvsub|Fox|SSB|up tilt}}, setup moves such as a jab, or KO moves such as an {{mvsub|Fox|SSB|up smash}}. At higher percentages, the blaster is often very useful to extend a combo if a move has too much knockback to followup reliably. [[Hyrule Castle]] is an excellent stage for him, as he dominates via the great [[projectile camping]] ability of his Blaster. However, it is less effective on {{SSB|Dream Land}}, due to having less space to laser camp, though it is still highly used. | | Competitive players consider the blaster as one of the best projectiles in the game. The hitstun of the blaster is effective for [[camping]], helping to make opponents struggle to approach Fox. [[Hyrule Castle]] would be an excellent stage for him, as he dominates with his great camping ability of his Blaster. |
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| ==Hitboxes==
| | {{technical data}} |
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| ===NTSC-J===
| | [[Category:Fox]] |
| {{SSB64HitboxTableHeader}}
| | [[Category:Neutral special moves]] |
| {{SSB64HitboxTableRow
| | [[Category:Projectiles]] |
| |id=0
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| |damage=5%
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| |angle=361
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| |bk=0
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| |ks=100
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| |fkv=5
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| |r=20
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| |bn=0
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| |clang=0
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| |rebound=0
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| |effect=Normal
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| |slvl=M
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| |sfx=?
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| }}
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| |}
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| ===NTSC-U/PAL===
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| {{SSB64HitboxTableHeader}}
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| {{SSB64HitboxTableRow
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| |id=0
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| |damage=6%
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| |damagebg=buff
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| |angle=10
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| |anglebg=change
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| |bk=0
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| |ks=100
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| |fkv=1
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| |fkvbg=nerf
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| |r=20
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| |bn=0
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| |clang=0
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| |rebound=0
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| |effect=Normal
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| |slvl=M
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| |sfx=?
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| }}
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| |}
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| ====Summary====
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| *{{buff|Damage (5% → 6%).}}
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| *{{change|Angle (361° → 10°).}}
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| *{{nerf|Set knockback (5 → 1).}}
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| ==Timing==
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| ===Ground===
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| {|class="wikitable"
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| !Shot
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| |25
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| |-
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| !Repeat window
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| |29-54
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| |-
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| !Animation length
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| |54
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| |}
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| {{FrameStripStart}}
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| {{FrameStrip|t=Lag|c=24|e=LagPropS}}{{FrameStrip|t=Lag|c=30|s=LagPropE}}
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| |-
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| {{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Continuable|c=26}}
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| {{FrameStripEnd}}
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| ===Air===
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| {|class="wikitable"
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| !Shot
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| |15
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| |-
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| !Repeat window
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| |15-44
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| |-
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| !Animation length
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| |44
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| |}
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| {{FrameStripStart}}
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| {{FrameStrip|t=Lag|c=14|e=LagPropS}}{{FrameStrip|t=Lag|c=30|s=LagPropE}}
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| |-
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| {{FrameStrip|t=Blank|c=14}}{{FrameStrip|t=Continuable|c=30}}
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| {{FrameStripEnd}}
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| {{FrameIconLegend|lag=y|continuable=y|prop=y}}
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| {{MvSubNavFox|g=SSB}}
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| [[Category:Fox (SSB)]] | |
| [[Category:Neutral special moves (SSB)]] | |