Editing Fox (SSB)/Down special
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==Overview== | ==Overview== | ||
[[File:Fox Down Special Hitbox Smash 64.gif|thumb|Hitboxes of Fox's down special move.]] | [[File:Fox Down Special Hitbox Smash 64.gif|thumb|Hitboxes of Fox's down special move.]] | ||
Fox's '''[[Reflector (Fox)|Reflector]]''', also known as a '''shine''', creates a blue, hexagonal energy field around him to reflect any projectiles that are fired at him back in the direction they came. It can be used as a direct attack with an [[electric]] effect, | Fox's '''[[Reflector (Fox)|Reflector]]''', also known as a '''shine''', creates a blue, hexagonal energy field around him to reflect any projectiles that are fired at him back in the direction they came. It can be used as a direct attack with an [[electric]] effect, doing 2%-5% damage and low [[set knockback]]. It sends opponents on a [[semi-spike]] trajectory. The move will also slightly lower Fox's [[falling speed]] if used in midair, and it can even be used to escape certain [[combo]]s. Fox can also perform an [[edgeguarding]] technique called a [[shine spike]], which involves using the move to [[gimp]] the opponent's [[recovery]]. Since the shine has set knockback and [[hitstun]], combined with its semi-spike trajectory, it is an effective technique that can KO even at base percentages. Another option is to use the shine immediately after an [[edge]] drop to cover the edge and prevent opponents from grabbing it, giving Fox strong ledge play. It is also possible to turn around during the animation of the move so that Fox is facing the other direction, referred to as a shine turnaround. | ||
This move can be land-canceled, meaning using shine in the air and landing on a surface (without holding B) will cancel the move. Due to this, using shine immediately after jumping, a technique known as a [[Jump-canceling#Pseudo-jump-cancel|pseudo-jump-cancel]], activates a frame 1 hitbox with little-to-no end lag. This technique can be very useful for extending combos and performing [[mindgame]]s, and it can also immediately be followed up with many moves, such as a jab to perform a '''shine jab''', an up or down tilt to continue a combo, or another shine to rack up additional damage (this can also throw unwary opponents offguard). Otherwise, a jump or dash "cancel" can be used afterwards, with a perfectly-timed shine cancel allowing Fox to start a [[tech chase]]. | This move can be land-canceled, meaning using shine in the air and landing on a surface (without holding B) will cancel the move. Due to this, using shine immediately after jumping, a technique known as a [[Jump-canceling#Pseudo-jump-cancel|pseudo-jump-cancel]], activates a frame 1 hitbox with little-to-no end lag. This technique can be very useful for extending combos and performing [[mindgame]]s, and it can also immediately be followed up with many moves, such as a jab to perform a '''shine jab''', an up or down tilt to continue a combo, or another shine to rack up additional damage (this can also throw unwary opponents offguard). Otherwise, a jump or dash "cancel" can be used afterwards, with a perfectly-timed shine cancel allowing Fox to start a [[tech chase]]. |