Editing Fox (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Fox | |name = Fox | ||
|image | |image = [[Image:Fox SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
| | |altcostume = [[Fox (SSBM)|Classic Fox]] | ||
| | |moveset1 = Fox (SSBM) | ||
|tier = Top | |||
|ranking = 1 | |||
}} | }} | ||
'''Fox''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations, but not without slight nerfs due to his dominance in the ''Melee'' metagame. He is ranked | '''Fox''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations, but not without slight nerfs due to his dominance in the ''Melee'' metagame. He is ranked 3rd out of 41 in S tier on the current tier list, a slight drop from his first-place position in ''Melee'' but a substantial improvement over his standing in ''Brawl'', where he is ranked 15th out of 38 on its tier list. | ||
==Attributes== | ==Attributes== | ||
''See [[Fox (SSBM)]]'' | |||
In ''Project M'', Fox plays very similarly to his ''Melee'' counterpart, albeit with some nerfs. His KO power is somewhat reduced, his on-stage recovery is less safe, and his infamous shine spike is slightly less potent than it used to be. He retains his incredible mobility, his heavily disjointed hitboxes, deadly [[combo]]s, and good options on both defense and offense. While his blaster deals less damage at a distance, it is still sufficient for camping out characters that refuse to approach Fox. Despite a damage and knockback nerf, Fox's up smash can still reliably KO at reasonable percentages, and can more easily combo fast fallers. Most of Fox's moves are still oriented toward comboing opponents, with his aerials and tilts remaining largely lag free and great for repeatedly hitting opponents. Fox's up throw can set up for many moves, like his up aerial, back aerial, or a [[tech chase]] at lower percentages on [[fastfaller]]s with an up smash or another grab. | In ''Project M'', Fox plays very similarly to his ''Melee'' counterpart, albeit with some nerfs. His KO power is somewhat reduced, his on-stage recovery is less safe, and his infamous shine spike is slightly less potent than it used to be. He retains his incredible mobility, his heavily disjointed hitboxes, deadly [[combo]]s, and good options on both defense and offense. While his blaster deals less damage at a distance, it is still sufficient for camping out characters that refuse to approach Fox. Despite a damage and knockback nerf, Fox's up smash can still reliably KO at reasonable percentages, and can more easily combo fast fallers. Most of Fox's moves are still oriented toward comboing opponents, with his aerials and tilts remaining largely lag free and great for repeatedly hitting opponents. Fox's up throw can set up for many moves, like his up aerial, back aerial, or a [[tech chase]] at lower percentages on [[fastfaller]]s with an up smash or another grab. | ||
On top of the nerfs, he must deal with the weaknesses he had in ''Melee''; his extremely high falling speed and gravity (the highest in the game) and low air speed make him very susceptible to combos and [[chain grab]]s and his extremely low weight makes him very easy to KO horizontally. The linearity of both [[Fire Fox]] and [[Fox Illusion]] make Fox easy to [[edge guard]] or gimp, especially with the increased landing lag on both special moves. As such, Fox often has trouble making it back to stage despite only being launched to a distance where many characters could easily recover. This is exacerbated in the harsher ''Project M'' environment, where many characters now have tools to punish and gimp Fox harshly for mistakes that players make with him. | On top of the nerfs, he must deal with the weaknesses he had in ''Melee''; his extremely high falling speed and gravity (the highest in the game) and low air speed make him very susceptible to combos and [[chain grab]]s and his extremely low weight makes him very easy to KO horizontally. The linearity of both [[Fire Fox]] and [[Fox Illusion]] make Fox easy to [[edge guard]] or gimp, especially with the increased landing lag on both special moves. As such, Fox often has trouble making it back to stage despite only being launched to a distance where many characters could easily recover. This is exacerbated in the harsher ''Project M'' environment, where many characters now have tools to punish and gimp Fox harshly for mistakes that players make with him. | ||
Overall, he is still a dominant character in ''Project M'', because he has transitioned fairly well from ''Melee''. | Overall, he is still a dominant character in ''Project M'', because, like {{PM|Falco}}, he has transitioned fairly well from ''Melee''. | ||
==Changes from ''Melee'' to PM== | ==Changes from ''Melee'' to PM== | ||
[[Image:PMFoxAlt.png|thumb|Fox's alternate costume.]] | |||
===Aesthetics=== | ===Aesthetics=== | ||
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===Special Moves=== | ===Special Moves=== | ||
*{{nerf| | *{{nerf|[[Blaster]] shots decay in damage based on distance.}} | ||
*{{nerf|[[Fox Illusion]] and [[Fire Fox]]'s landing lag after special fall is slightly increased.}} | *{{nerf|[[Fox Illusion]] and [[Fire Fox]]'s landing lag after special fall is slightly increased.}} | ||
*{{nerf|Fire Fox's landing lag now matches Fox Illusion's landing lag, making Fox take much longer to recover if he is not helpless upon landing.}} | *{{nerf|[[Fire Fox]]'s landing lag now matches Fox Illusion's landing lag, making Fox take much longer to recover if he is not helpless upon landing.}} | ||
*{{nerf | *{{nerf|Reflector no longer has intangibility on the first frame of activation. It is also significantly less potent for early shine spikes, as it now has a weak standard knockback curve and a much higher knockback angle if used in the air.}} | ||
*{{nerf|Can no longer perform [[waveshine infinite]]s against walls, as opponents now fall down when the shine knocks them into a wall.}} | *{{nerf|Can no longer perform [[waveshine infinite]]s against walls, as opponents now fall down when the shine knocks them into a wall.}} | ||
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*{{change|Down throw no longer spins the victim around oddly while being lasered.}} | *{{change|Down throw no longer spins the victim around oddly while being lasered.}} | ||
*{{change|[[Fire Fox]] hitbox placement adjusted to match ''Melee''.}} | *{{change|[[Fire Fox]] hitbox placement adjusted to match ''Melee''.}} | ||
*{{change| | *{{change|[[Reflector]] graphical effects placed where its hitboxes are properly.}} | ||
===v2.6b=== | ===v2.6b=== | ||
*{{buff|Reflector can be released during the reflect lag to go into the end animation afterwards, preventing rapid hitting projectiles like Fox's standing laser that can re-hit before the reflect lag ends from being able to trap him in it.}} | *{{buff|Reflector can be released during the reflect lag to go into the end animation afterwards, preventing rapid hitting projectiles like Fox's standing laser that can re-hit before the reflect lag ends from being able to trap him in it.}} | ||
*{{nerf|Blaster projectile decays in damage based on distance.}} | *{{nerf|[[Blaster]] projectile decays in damage based on distance.}} | ||
*{{nerf|Reflector [[invincibility frame]]s removed.}} | *{{nerf|Reflector [[invincibility frame]]s removed.}} | ||
*{{change|Animation transitions from Wait for some moves adjusted to look cleaner.}} | *{{change|Animation transitions from Wait for some moves adjusted to look cleaner.}} | ||
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|- | |- | ||
! colspan=2| Up smash | ! colspan=2| Up smash | ||
| || {{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|13}} (late) || Performs a quick | | || {{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|13}} (late) || Performs a quick backflip kick. This move is very fast, and when used on the ground while facing the foe, it has very high vertical knockback. Fox's head is [[intangible]] when charging the move and during the early part of the animation. | ||
|- | |- | ||
! colspan=2| Down smash | ! colspan=2| Down smash | ||
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|- | |- | ||
! colspan=2| Down aerial | ! colspan=2| Down aerial | ||
| || 2-3% (hits 1-7) || Spins around, drilling downwards with his extended foot. A good move for racking up damage | | || 2-3% (hits 1-7) || Spins around, drilling downwards with his extended foot. A good move for racking up damage. | ||
<!--Grab aerial--> | <!--Grab aerial--> | ||
|- | |- | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
====Active==== | |||
*{{Sm|AbsentPage|USA}}-Ranked 2nd on the Minnesota Project M Power Rankings. | |||
*{{Sm|BaconPancakes|USA}}-The best Project M-focused Fox in the world. Ranked 30th on the [[PMRank 2016]]. | |||
*{{Sm|Kels|USA}}-Placed 9th at [[Kings of the North 4]], 2nd at [[Dismantle 2]], and 7th at [[Push More Buttons]]. Is now an honorable mention on the Illinois Project M Power Rankings due to relative inactivity. | |||
*{{Sm| | *{{Sm|Lucky|USA}}-Formerly ranked 1st on the SoCal Project M Power Rankings. Said that after placing 7th at [[Shuffle: Battle of the Midwest]] that he would be only playing Wolf in tournament from then on. | ||
*{{Sm| | *{{Sm|Mew2King|USA}}-His main in PM, supplemented by 3-4 secondaries. | ||
*{{Sm| | *{{Sm|Redd|USA}}-Ranked 4th on the MD/VA Project M Power Rankings. | ||
*{{Sm| | ====Inactive==== | ||
*{{Sm| | *{{Sm|Armada|Sweden}}-Mostly played Fox along with Peach after Pit was nerfed. | ||
*{{Sm| | *{{Sm|Darc|USA}}-Plays Marth, Captain Falcon, and Sheik instead of Fox now. | ||
*{{Sm| | *{{Sm|Fuzzyness|UK}}-Plays Marth and Captain Falcon instead of Fox now. | ||
*{{Sm| | *{{Sm|Larry Lurr|USA}}-Formerly ranked 1st on the SoCal Project M Power Rankings. Played Fox as a supplement to his Falco. | ||
*{{Sm|Leffen|Sweden}} | |||
*{{Sm|Mango|USA}}-Played Fox as a supplement to his Falco. | |||
*{{Sm|Plank|USA}} | |||
*{{Sm|SFAT|USA}} | |||
*{{Sm|Silent Wolf|USA}}-Formerly ranked 1st on the Washington Project M Power Rankings. Dominated every regional in the state while he played. | |||
*{{Sm|Weon-X|Canada}}-Played Fox as a supplement to his Falco and Marth. | |||
*{{Sm|Westballz|USA}}-Previously used Fox in addition to Falco. | |||
*{{Sm|ZeRo|Chile}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
Fox now has an alternate costume based off [[Fox (SSBM)|his appearance]] in ''Melee'', ''Smash 64'', ''Star Fox 64'', and other earlier ''Star Fox'' games. There are four variations of this costume: the original and the three [[Team Battle|team]] colors used in ''Melee''. | |||
Fox now has an alternate costume based off | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Fox Palette (PM).png|frame|center|Fox's alternate costumes in PM]] | ||
|- | |- | ||
|[[File:FoxHeadSSBB.png]] | |[[File:FoxHeadSSBB.png]] | ||
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|} | |} | ||
{{Project M}} | |||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |