Editing Fox (PM)
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On top of the nerfs, he must deal with the weaknesses he had in ''Melee''; his extremely high falling speed and gravity (the highest in the game) and low air speed make him very susceptible to combos and [[chain grab]]s and his extremely low weight makes him very easy to KO horizontally. The linearity of both [[Fire Fox]] and [[Fox Illusion]] make Fox easy to [[edge guard]] or gimp, especially with the increased landing lag on both special moves. As such, Fox often has trouble making it back to stage despite only being launched to a distance where many characters could easily recover. This is exacerbated in the harsher ''Project M'' environment, where many characters now have tools to punish and gimp Fox harshly for mistakes that players make with him. | On top of the nerfs, he must deal with the weaknesses he had in ''Melee''; his extremely high falling speed and gravity (the highest in the game) and low air speed make him very susceptible to combos and [[chain grab]]s and his extremely low weight makes him very easy to KO horizontally. The linearity of both [[Fire Fox]] and [[Fox Illusion]] make Fox easy to [[edge guard]] or gimp, especially with the increased landing lag on both special moves. As such, Fox often has trouble making it back to stage despite only being launched to a distance where many characters could easily recover. This is exacerbated in the harsher ''Project M'' environment, where many characters now have tools to punish and gimp Fox harshly for mistakes that players make with him. | ||
Overall, he is still a dominant character in ''Project M'', because he has transitioned fairly well from ''Melee''. | Overall, he is still a dominant character in ''Project M'', because, like {{PM|Falco}}, he has transitioned fairly well from ''Melee''. | ||
==Changes from ''Melee'' to PM== | ==Changes from ''Melee'' to PM== |