Editing Forward tilt
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[[File:MarioSideTiltSSBM.gif|thumb|Mario's forward tilt in ''Melee'']] | [[File:MarioSideTiltSSBM.gif|thumb|Mario's forward tilt in ''Melee'']] | ||
A '''forward tilt''', also known as an '''"f-tilt"''' | A '''forward tilt''' ({{ja|横強攻撃|Yoko kyō kōgeki}}, ''Side strong attack''), also known as an '''"f-tilt"''' or "'''side tilt'''" (the lattermost the official name as of ''Ultimate'', otherwise called '''strong side''' prior to its release) is a [[tilt attack]] performed by holding the [[control stick]] forward and pressing the [[attack]] button while on the ground. This is distinct from a [[forward smash]] in that the control stick is only tilted, not tapped. Forward tilts are generally simple, quick, weak outwards strikes for close-quarters combat. | ||
Some forward tilts can be [[angled]] up or down to some extent, pointing the [[hitbox]] in a diagonal direction instead of totally forward. | Some forward tilts can be [[angled]] up or down to some extent, pointing the [[hitbox]] in a diagonal direction instead of totally forward. Most attacks that are angled up are slightly more powerful than if they weren't angled, while some are weaker if angled downward. | ||
==List of forward tilts== | ==List of forward tilts== | ||
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|[[Min Min]]||Extends her left ARM.||{{y|16}} | |[[Min Min]]||Extends her left ARM.||{{y|16}} | ||
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|[[Mr. Game & Watch]]|| | |[[Mr. Game & Watch]]||Swings a chair downwards in front of himself.||{{n|16}} | ||
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|[[Mythra]]||Swings the Aegis Sword downwards in a quick motion.||{{n|16}} | |[[Mythra]]||Swings the Aegis Sword downwards in a quick motion.||{{n|16}} | ||
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*{{SSBU|Simon}} and {{SSBU|Richter}}'s forward tilt in ''Ultimate'' has moderate startup, but long disjointed range and notoriously low ending lag relative to it. As a result, it is one of the safest tilts in the game, and a staple of the Belmonts' [[neutral game]]. It also changes into a different move upon holding the attack button, turning into the Whip Twirl which can block weak projectiles but has no usage due to its short range. | *{{SSBU|Simon}} and {{SSBU|Richter}}'s forward tilt in ''Ultimate'' has moderate startup, but long disjointed range and notoriously low ending lag relative to it. As a result, it is one of the safest tilts in the game, and a staple of the Belmonts' [[neutral game]]. It also changes into a different move upon holding the attack button, turning into the Whip Twirl which can block weak projectiles but has no usage due to its short range. | ||
*{{SSBU|Wii Fit Trainer}}'s forward tilt is the only one in the series that has an entirely different function depending on whether the move connects in front of or behind Wii Fit Trainer. While the front hit sends the opponent away horizontally with good kill power, the back hit sends the opponent straight up and is better suited for early percent combos. It is also the only forward tilt that can hit on both sides. | *{{SSBU|Wii Fit Trainer}}'s forward tilt is the only one in the series that has an entirely different function depending on whether the move connects in front of or behind Wii Fit Trainer. While the front hit sends the opponent away horizontally with good kill power, the back hit sends the opponent straight up and is better suited for early percent combos. It is also the only forward tilt that can hit on both sides. | ||
*{{SSBU|Mr. Game | *{{SSBU|Mr. Game and Watch}}'s forward tilt in ''Ultimate'' is widely feared due to its decent startup, long-lasting hitbox, and very high power. | ||
*{{SSBM|Mario}}'s and {{SSBM|Luigi}}'s forward tilts in ''[[Melee]]'' have a strange trait when angled downward. The set knockback of the move is set as 1 for both of them, giving them minimal knockback, even at 999%. {{SSBB|Luigi}}'s down angled forward tilt in ''Brawl'' retained this knockback, while {{SSBB|Mario}}'s did not. | *{{SSBM|Mario}}'s and {{SSBM|Luigi}}'s forward tilts in ''[[Melee]]'' have a strange trait when angled downward. The set knockback of the move is set as 1 for both of them, giving them minimal knockback, even at 999%. {{SSBB|Luigi}}'s down angled forward tilt in ''Brawl'' retained this knockback, while {{SSBB|Mario}}'s did not. | ||
**{{SSB|Fox}}'s down angled forward tilt in ''Smash 64'' also has this trait, although it has a set knockback value of 10 rather than 1. | **{{SSB|Fox}}'s down angled forward tilt in ''Smash 64'' also has this trait, although it has a set knockback value of 10 rather than 1. |