Editing Forward throw

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[[Image:Forward_Throw.gif|frame|[[Kirby (SSBB)|Kirby]]'s forward throw in ''[[Brawl]]''.]]
[[File:Forward Throw.gif|frame|{{SSBB|Kirby}}'s forward throw in ''[[Super Smash Bros. Brawl]]''.]]
The '''forward throw''' ({{ja|前投げ|Mae nage}}, ''Front/forward throw''; commonly abbreviated as '''f-throw''' or '''Fthrow''', and referred to as '''ThrowF''' internally) is a [[throw]] performed by tilting the [[control stick]] in the direction the character is facing after having [[grab]]bed the opponent.


Forward throws are often used to launch the opponent away, and a few can be used to [[chain grab]] (prior to ''[[Super Smash Bros. 4]]'') or start [[combo]]s. Forward throws are usually not as good of KO moves as [[back throw]]s (outside of a few exceptions such as [[Wario]]'s), nor are they as good combo starters as [[down throw]]s (aside from [[Kirby]]); as such, they are generally the least useful throw for most characters, and are only preferred for setting up [[edgeguard]]s.
The '''forward throw''' is a [[throw]] performed by pressing forward on the control stick after having [[grab|grabbed]] the enemy.  Forward throws are often used to knock away an opponent.  
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==List of forward throws==
==Forwards throws in ''[[Super Smash Bros. Brawl]]''==
Forward throws with hitboxes consist of two or more hits on the grabbed opponent (the hitbox, then the throw), and can affect other opponents near the thrower. Additionally, some forward throws may possess a '''collateral hitbox''', which affects nearby opponents but not the victim of the throw.


{| class="wikitable"
[[Mario (SSBB)|Mario]]: Mario spins around once then throws his opponent in front of him. It has low knockback scaling even for a throw. It is mostly only used to get the opponent off the edge. 9%.
|-
! Character !! Description !! Hitbox
|-
|[[Banjo]] & [[Kazooie]]||Banjo faces backwards and Kazooie kicks the opponent away with her talons.||{{y|16}}
|-
|[[Bayonetta]]||Performs the [http://bayonetta.wikia.com/wiki/Tetsuzanko Tetsuzanko] technique.||{{y|16}}
|-
|[[Bowser]]||Tosses the opponent with his head.||{{n|16}}
|-
|[[Bowser Jr.]]||Punches the opponent away with a boxing glove from the [[Koopa Clown Car]].||{{y|16}}
|-
|[[Byleth]]||Launches the opponent away with an upwards swing of the Sword of the Creator in its whip form.||{{y|16}}
|-
|[[Captain Falcon]]||{{GameIcon|SSB}} Lifts the opponent overhead and slams them onto the ground with one arm. From ''Melee'' onwards, this is Captain Falcon's [[down throw]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Launches the opponent with a body blow.||{{GameIcon|SSB}} {{n|16}}<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}}
|-
|[[Charizard]]||Fully spins its head around with the grabbed opponent, then tosses them forward.||{{n|16}}
|-
|[[Chrom]]||Launches the opponent with an elbow thrust.||{{n|16}}
|-
|[[Cloud]]||Dropkicks the opponent, performing a backflip after launching them.||{{y|16}}
|-
|[[Corrin]]||Transforms his free arm into a Dragon Fang spear and stabs the opponent with it.||{{y|16}}
|-
|[[Daisy]]||Toad launches the opponent with a ramming headbutt.||{{y|16}}
|-
|[[Dark Pit]]||Slashes the opponent with an upward swing of the Silver Bow.||{{y|16}}
|-
|[[Dark Samus]]||Extends the Grapple Beam and lifts the opponent overhead, then tosses them.||{{n|16}}
|-
|[[Diddy Kong]]||Lifts the opponent overhead and tosses them with both hands.||{{n|16}}
|-
|[[Donkey Kong]]||Carries the opponent above himself with both hands. Donkey Kong can then move and jump around with them, and perform any of the following throws:<br/>''Forward'': Tosses the opponent away with both hands.<br/>''Back'': Turns around, then tosses the opponent away with both hands.<br/>''Up'' ({{GameIcon|SSBM}} onwards): Heaves the opponent upward.<br>''Down'': {{GameIcon|SSBM}}{{GameIcon|SSBB}} Hurls the opponent forward like a bowling ball.<br/>{{GameIcon|SSB4}} Performs a [[wikipedia:Professional wrestling throws#Gorilla press slam|gorilla press slam]].<br>{{GameIcon|SSBU}} Performs a {{s|wikipedia|bear hug}}.||{{n|16}}
|-
|[[Dr. Mario]]||Spins around once and tosses the opponent.||{{n|16}}
|-
|[[Duck Hunt]]||The dog swings his head back and tosses the opponent.||{{n|16}}
|-
|[[Falco]]||Elbows the opponent away.||{{y|16}}
|-
|[[Fox]]||{{GameIcon|SSB}} Somersaults forward once and tosses the opponent.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Elbows the opponent away.||{{GameIcon|SSB}} {{n|16}}<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}}
|-
|[[Ganondorf]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Launches the opponent with a backhanded punch.<br/>{{GameIcon|SSBU}} Launches the opponent with an uppercut.||{{y|16}}
|-
|[[Greninja]]||{{GameIcon|SSB4}} Tosses the opponent with both hands.<br/>{{GameIcon|SSBU}} Launches the opponent with a palm thrust.||{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|-
|[[Hero]]||Plunges his sword on the ground, lifts the opponent overhead and tosses them with both hands.||{{n|16}}
|-
|[[Ice Climbers]]||Launches the opponent with a horizontal hammer swing.||{{y|16}}
|-
|[[Ike]]||Kicks the opponent away.||{{y|16}}
|-
|[[Incineroar]]||Spins the opponent around four times with both hands, then tosses them forward.||{{y|16}} <small>(collateral)</small>
|-
|[[Inkling]]||Blasts the opponent away with the Splattershot point-blank, covering them in {{b|ink|status}}.||{{y|16}}<ref name="ink">The hitbox is not active if Inkling has [[Ink Tank|no ink left]], resulting in only the throw.</ref>
|-
|[[Isabelle]]||Tosses the opponent with her net.||{{n|16}}
|-
|[[Ivysaur]]||{{GameIcon|SSBB}} Tosses the opponent forward with its vines.<br/>{{GameIcon|SSBU}} Headbutts the opponent away.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|-
|[[Jigglypuff]]||{{GameIcon|SSB}} Spins once and tosses the opponent straight up with one arm. From ''Melee'' onwards, this is Jigglypuff's [[up throw]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Puffs up to launch the opponent.||{{GameIcon|SSB}} {{n|16}}<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}}
|-
|[[Joker]]||Tosses the opponent with a flourish of his arm.||{{n|16}}
|-
|[[Kazuya]]||Performs the Double Face Kick.||{{y|16}}
|-
|[[Ken]]||Performs the {{s|wikipedia|seoi nage}}, a judo throw.||{{n|16}}
|-
|[[King Dedede]]||Launches the opponent with an upward hammer swing.||{{y|16}}
|-
|[[King K. Rool]]||Slams the opponent onto the ground with one hand.||{{y|16}} <small>(collateral)</small>
|-
|[[Kirby]]||{{GameIcon|SSB}} Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion. From ''Melee'' onwards, this is Kirby's up throw.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Jumps with the grabbed opponent, somersaults forward, them slams them onto the ground, bouncing off after they are launched.||{{GameIcon|SSB}} {{y|16}}<ref name="hitbox">The hitbox is not present in the NTSC-J version.</ref> <small>(collateral)</small><br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{n|16}}
|-
|[[Link]]||Kicks the opponent away.||{{y|16}}
|-
|[[Little Mac]]||Launches the opponent with an overhead punch.||{{y|16}}
|-
|[[Lucario]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} Quickly pushes the opponent away with an aura pulse.<br/>{{GameIcon|SSBU}} Blasts the opponent away with aura from its palms.||{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|-
|[[Lucas]]||Tosses the opponent with PSI.||{{n|16}}
|-
|[[Lucina]]||{{GameIcon|SSB4}} Tosses the opponent forward between her legs.<br/>{{GameIcon|SSBU}} Launches the opponent with an elbow thrust.||{{n|16}}
|-
|[[Luigi]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Spins around once and tosses the opponent.<br/>{{GameIcon|SSBU}} Slams the opponent onto the ground with the Poltergust G-00.||{{n|16}}
|-
|[[Mario]]||Spins around once and tosses the opponent.||{{n|16}}
|-
|[[Marth]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Tosses the opponent forward between his legs.<br/>{{GameIcon|SSBU}} Launches the opponent with an elbow thrust.||{{n|16}}
|-
|[[Mega Man]]||Lifts the opponent overhead and tosses them with the Super Arm.||{{n|16}}
|-
|[[Meta Knight]]||Launches the opponent with a backflip kick.||{{y|16}}
|-
|[[Mewtwo]]||Tosses the opponent at a diagonal angle, then fires five small Shadow Balls at them.||{{y|16}}
|-
|[[Mii Brawler]]||Launches the opponent with a backhand swipe.||{{n|16}}
|-
|[[Mii Gunner]]||Punches the opponent away with the arm cannon.||{{y|16}}
|-
|[[Mii Swordfighter]]||Kicks the opponent away.||{{y|16}}
|-
|[[Min Min]]||Kicks the opponent away.||{{y|16}}
|-
|[[Mr. Game & Watch]]||Juggles the opponent as a ball from back to front, then tosses them forward.||{{n|16}}
|-
|[[Mythra]]||Blasts the opponent with a magic blast.||{{y|16}}
|-
|[[Ness]]||Twirls the opponent around once with PSI, then tosses them.||{{GameIcon|SSB}} {{y|16}} <small>(collateral)</small><br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{n|16}}
|-
|[[Olimar]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} The Pikmin grabbing the opponent tosses them forward.<br/>{{GameIcon|SSBU}} The Pikmin grabbing the opponent slam them onto the ground in front of Olimar.||{{n|16}}
|-
|[[Pac-Man]]||Shoves the opponent.||{{n|16}}
|-
|[[Palutena]]||Telekinetically shoves the opponent.||{{n|16}}
|-
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Slaps the opponent away.<br/>{{GameIcon|SSBU}} Toad launches the opponent with a ramming headbutt.||{{y|16}}
|-
|[[Pichu]]||Zaps the opponent on its back, then launches them forward. Causes [[recoil damage]] to Pichu.||{{y|16}}
|-
|[[Pikachu]]||{{GameIcon|SSB}} Somersaults forward once and tosses the opponent.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Zaps the opponent on its back, then launches them forward.||{{GameIcon|SSB}} {{n|16}}<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}}
|-
|[[Piranha Plant]]||Headbutts the opponent away.||{{y|16}}
|-
|[[Pit]]||Slashes the opponent with an upward swing of the Silver Bow.||{{y|16}}
|-
|[[Pyra]]||Blasts the opponent with a fiery blast.||{{y|16}}
|-
|[[R.O.B.]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} Tosses the opponent with both hands.<br/>{{GameIcon|SSBU}} Tosses the opponent with one hand.||{{n|16}}
|-
|[[Richter]]||Spins around once and tosses the opponent.||{{n|16}}
|-
|[[Ridley]]||Lifts the opponent overhead and tosses them with one hand.||{{n|16}}
|-
|[[Robin]]||Tosses the opponent using magic.||{{n|16}}
|-
|[[Rosalina]] & [[Luma]]||Telekinetically spins the opponent once, then tosses them.||{{n|16}}
|-
|[[Roy]]||{{GameIcon|SSBM}}{{GameIcon|SSB4}} Tosses the opponent forward between his legs.<br/>{{GameIcon|SSBU}} Launches the opponent with an elbow thrust.||{{n|16}}
|-
|[[Ryu]]||Performs the seoi nage, a judo throw.||{{n|16}}
|-
|[[Samus]]||Extends the Grapple Beam and lifts the opponent overhead, then tosses them.||{{n|16}}
|-
|[[Sephiroth]]||Thrusts his hand forward, blasting the opponent in front of himself away with corrupted Lifestream.||{{y|16}}
|-
|[[Sheik]]||Launches the opponent with a shoulder ram.||{{y|16}}
|-
|[[Shulk]]||Slashes the opponent with an upward swing of the Monado.||{{y|16}}
|-
|[[Simon]]||Spins around once and tosses the opponent.||{{n|16}}
|-
|[[Snake]]||Slams the opponent onto the ground.||{{n|16}}
|-
|[[Sonic]]||Launches the opponent with a stretch kick.||{{y|16}}
|-
|[[Sora]]||Tosses opponent in the air and spikes them with the Keyblade.||{{y|16}}
|-
|[[Squirtle]]||Dropkicks the opponent away.||{{y|16}}
|-
|[[Steve]]||Places piston below him and uses it to launch the opponent.||{{y|16}}
|-
|[[Terry]]||Slams the opponent on the ground in front of him.||{{n|16}}
|-
|[[Toon Link]]||Launches the opponent with a shoulder ram.||{{y|16}}
|-
|[[Villager]]||Tosses the opponent with his net.||{{n|16}}
|-
|[[Wario]]||{{GameIcon|SSBB}} Spins the opponent around three times with both hands, then tosses them forward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Launches the opponent with a rear thrust.||{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|-
|[[Wii Fit Trainer]]||Serves the opponent like a volleyball.||{{y|16}}
|-
|[[Wolf]]||{{GameIcon|SSBB}} Launches the opponent with a backhanded swipe.<br/>{{GameIcon|SSBU}} Slashes the opponent away with his free hand.||{{y|16}}
|-
|[[Yoshi]]||Spits the opponent forward.||{{n|16}}
|-
|[[Young Link]]||Kicks the opponent away.||{{y|16}}
|-
|[[Zelda]]||Telekinetically tosses the opponent.||{{n|16}}
|-
|[[Zero Suit Samus]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} Extends the Plasma Whip to zap the opponent, then releases them.<br/>{{GameIcon|SSBU}} Kicks the opponent away.||{{y|16}}
|}


===Notes===
[[Luigi (SSBB)|Luigi]]: Luigi spins once with his victim and throws them forward. 9%.
{{reflist}}


==Notable forward throws==
[[Peach (SSBB)|Peach]]: Peach winds up and slaps the opponent away. Decent knockback and the strongest of Peach's throws, though it rarely KOs. Can chaingrab heavies at low percentages provided that one buffers a dash grab. A hit of 2%, then 8%.
*[[Donkey Kong]]'s forward throw in all games is unique in that rather than throwing the opponent, it triggers another grab state unique to Donkey Kong, where he carries the opponent on his back the same way he does with heavy [[item]]s. This state is known as the '''cargo''' (officially '''Kong Karry''' via ''Ultimate''{{'}}s [[tips]]), and allows Donkey Kong to move and jump while holding the opponent, as well as perform four '''cargo throws''' (two in ''Smash 64'') by pressing the attack button alongside a direction, giving him a total of seven throws. However, like regular grabs, the carried opponent can break free via [[button mashing]], triggering a [[grab release]].
**Due to its extreme versatility, Donkey Kong's cargo is one of his most useful moves in all its appearances. Notably, it can be used to carry the opponent offstage and [[stage spike]] them, KOing them at higher percentages if they fail to [[tech]]. In ''Smash 64'', the opponent takes damage upon breaking free from it, which can be exploited for the [[infinite throw trap]] (this also works in ''Brawl'' against {{SSBB|Ness}} and {{SSBB|Lucas}}). Lastly, in ''Melee'', ''Smash 4'' and ''Ultimate'', Donkey Kong's upward cargo throw is a reliable combo starter and even possesses a KO setup into his up aerial at mid-high percentages in ''Smash 4'', which is colloquially known as the "Ding-Dong" and serves as his most effective KO option.
*[[Mewtwo]]'s forward throw is the only one to release [[projectile]]s, in the form of Shadow Balls that can be [[reflect]]ed and [[absorb]]ed. In ''Smash 4'' and ''Ultimate'', it is one of the most damaging forward throws if all projectiles connect.
*{{SSBM|Kirby}}'s forward throw in ''Melee'' causes him to functionally leave the ground, and can be used for a [[Kirbycide]]. However, it depletes all of Kirby's jumps, and it is one of the only two standard throws in the series that can be escaped without receiving external knockback (the other being his back throw). From ''Brawl'' onward, it no longer exhibits these properties, making it a reliable combo starter, especially in ''Brawl'' at low percentages.
*[[Corrin]]'s forward throw possesses a [[tipper]] hitbox that only affects nearby opponents, and can KO considerably earlier than the throw itself. This is also the case for his back throw.
*[[Ness]]' forward throw in all games except ''Smash 64'' is notable for having extremely high base knockback, but extremely low knockback scaling, which allows it to set up edgeguards easily and KO very early near the horizontal [[blast line]]s (such as in walk-off stages or [[Smashville]]'s platform), but makes it extremely weak otherwise, not KOing opponents until at least 900% from the center of {{SSBU|Final Destination}}.
**In ''Smash 64'', Ness' forward throw has lower base knockback but has much higher knockback scaling and damage dealing 16%. It is the strongest forward throw not only in the game but the series being able to KO {{SSB|Mario}} at around 105% from the center of {{SSB|Dream Land}}.
**[[Villager]] and [[Isabelle]]'s forward throws have similar properties, and are even weaker, failing to KO from the center stage even at 999%.
*[[Marth]]'s forward throw in ''Melee'' and ''Brawl'' is an effective [[tech-chasing]] option against heavyweights and fast fallers, due to its low knockback and ending lag. In ''Smash 4'', its base knockback was greatly increased, removing this ability, although it can still combo into his [[Crescent Slash]] [[custom move|custom]] [[up special]], or a [[forward aerial]] at low percentages. In ''Ultimate'', however, the faster knockback physics and removal of custom specials have resulted in it losing all its combo potential.
*{{SSBM|Peach}}'s forward throw in ''Melee'' is the strongest in the game, KOing most characters at around 110% at the edge. From ''Brawl'' onward, its power has been reduced, not KOing until around 170% at the edge, and being weaker than her back throw in ''Smash 4'' and ''Ultimate''.
*{{SSBM|Jigglypuff}}'s forward throw in ''Melee'' is unique in that the throw's intended knockback is overridden by the pre-throw hitbox's much higher knockback; this makes it the second strongest forward throw in the game, KOing most characters at around 140% at the edge. In later games, however, the throw works properly, and the move is significantly weaker, as a result, being unable to KO under 400% even at the edge.
*{{SSBB|R.O.B.}}'s forward throw in ''Brawl'' is the fastest throw in the series, releasing opponents as soon as [[frame]] 2.
*In ''Smash 4'', the forward throws of [[Bowser]], [[Pit]], [[Dark Pit]], and [[Wario]] are all among the strongest in the game, KOing at around 130% near the edge.
**However, in ''Ultimate'', Wario's forward throw is no longer among the strongest, it can only KO after 160% near the edge.
**[[Incineroar]]'s forward throw is considered the strongest in ''Ultimate'' after patch [[8.0.0]], it can KO even below 110% near the edge.
*[[Mr. Game %26 Watch]]'s forward throw and back throw are identitcal.


[[Bowser (SSBB)|Bowser]]: Launches foe forward using his head. Decent knockback, but will rarely KO. 10%.
[[Donkey Kong (SSBB)|Donkey Kong]]: Reardless of the opponent's size, DK heaves the opponent onto his back, just like carrying a crate or a barrel. Can be released and regrabbed if he can react quicker, being an infinite on Lucas and Ness when turn releasing and turn grabbing. Donkey Kong is unable to use his forward throw on enemies in the Subspace Emissary, making him the only character unable to use one of his standard throws for said reason. If the input for the forward throw is used, he will use his up throw instead.If the character breaks free, it will do 6%, if while carrying do a F-Throw or a B-Throw, it will do 8%. Performing a U-Throw, 7%, and a D-Throw, 6%.
[[Diddy Kong (SSBB)|Diddy Kong]]: Tosses opponent forward. Strongest throw. 11%.
[[Yoshi (SSBB)|Yoshi]]: Spits the opponent out. 7%.
[[Wario (SSBB)|Wario]]: Spins the foe around and throws him/her forward. The lighter the character the faster he spins them. The best throw for racking up damage. Usually starts KO at about 150% on lighter characters near the edge with good DI. Identical to Mario and Luigi's back throw, except the spun opponent doesn't hurt other foes.12%.
[[Link (SSBB)|Link]]: Lets go of foe then kicks them, football punt style. Does 7% damage.
[[Zelda (SSBB)|Zelda]]: Telekinetically twirls opponent and throws them forward. Does 12%.
[[Sheik (SSBB)|Sheik]]: Sheik elbows the enemy with her left arm. 5%, then 2%.
[[Ganondorf (SSBB)|Ganondorf]]: Punches his opponent forward. High damage for a throw and good power. 13%.
[[Toon Link (SSBB)|Toon Link]]: Drops opponent quickly and shoulder tackles them forward. 7% damage.
[[Samus (SSBB)|Samus]]: Flings forward with her Grapple Beam.9%.
[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Hits opponent forward with gun. Deals 2% then 7% damage, total of 9%. Can chain grab most characters at low percents.
[[Pit (SSBB)|Pit]]: Slashes the opponent. Can chaingrab at very low percentages against heavier characters. Does 10%.
[[Ice Climbers (SSBB)|Ice Climbers]]: Hit with hammer. If the player walks slightly forward with the partner climber before using, he/she can grab the enemy again right after they use the attack, making this a chain grab. If used near the edge and combined with their partner using a short hop then forward air, it can kill at 50%. The throw does 8%.
[[R.O.B. (SSBB)|R.O.B.]]: Tosses opponent forward. Does 10%.
[[Kirby (SSBB)|Kirby]]: Pile Driver" from Kirby's Suplex ability in ''[[Kirby Super Star]]'' and Backdrop from "Adventure". Kirby rises slowly in the air, while flipping, then slams the opponent down. Incredible combo potential. This move can lead into combos dealing up to 45% or higher depending on the character's weight and falling speed. Does 8% damage.
[[Meta Knight (SSBB)|Meta Knight]]: Kicks the opponent in front of him. A very fast throw. 8-10% damage.
[[King Dedede (SSBB)|King Dedede]]: Hits opponent with hammer. A fast throw with high knockback for a throw, though it is weaker than his back throw. Does occasionally KO at the end of his d-throw chain throw at very high percentages if opponents DI it the wrong way when trying to escape the grab. Does 12% damage.
[[Olimar (SSBB)|Olimar]]: Pikmin leaps into the air, latches onto the opponent, and then pushes itself off. With Blue Pikmin, it has a very high knockback for a throw. Red: 6%, Blue: 13%, Yellow: 7%, White: 6%, Purple: 7%.
[[Fox (SSBB)|Fox]]: Punches the opponent forward. 7% damage.
[[Falco (SSBB)|Falco]]: Punches his opponent forward. 7% damage. Same as Fox.
[[Wolf (SSBB)|Wolf]]: Uppercuts his opponent forward. This throw can be used to pseudo chain throw some characters, such as Fox, at very low percentages by buffering a dash forward. It may also be followed up with a f-smash, DACUS, or RAR bair. Does 7% damage.
[[Captain Falcon (SSBB)|Captain Falcon]]: Punches the enemy and sends them forward. Can be followed by a dashing up smash for a KO, and the throw itself has some KO power at high percents. Can also be followed with his dash attack, or even a Falcon Kick at mid percents. Can be used to pseudo-chain throw the opponent at very low percentages due to Captain Falcon's dashing speed. Leads into aerial follow ups near the ledge. 4%, then 5% damage.
[[Pikachu (SSBB)|Pikachu]]: Places opponent on back and electrocutes them forward. Can chain throw almost all characters. 10% damage. Good for countering Stale Move Negation because it hits multiple times.
[[Charizard (SSBB)|Charizard]]:Grabs opponent in jaws, spins them, then releases them in front of itself. A pseudo-chain throw on many characters at near-0% percents. Does 10% damage.
[[Ivysaur (SSBB)|Ivysaur]]: Grabs opponent with vines and tosses them forward. Does 8% damage.
[[Squirtle (SSBB)|Squirtle]]: Puts its opponent in front of it, then kicks them. Does 9% damage.
[[Lucario (SSBB)|Lucario]]: Uses Aura to blast opponent forward. Good horizontal knockback at higher damages. Lucario's fastest throw. Does 14% at 170% where it caps. Can be an effective KO move at high percentages on the edge. Excellent to put room between Lucario and opponent to provide breathing space. When at max power, this is the strongest forward throw in the game. Initial damage is 7% and does 14% at 170% where it caps.
[[Jigglypuff (SSBB)|Jigglypuff]]: Puffs once, hitting opponent forward. Low knockback. Does 10% damage.
[[Marth (SSBB)|Marth]]: Grabs and pushes forward, tripping with the leg. Great for tech-chasing and can chain throw heavy/fast falling characters at 0% for up to usually four throws maximum and set-up a guaranteed F-smash at 0% on most characters, on some characters it can hit with the tipper for more damage. Can also be used to set-up a fair combo. Does 4%.
[[Ike (SSBB)|Ike]]: Ike throws opponent forwards while kicking them. Can chain grab in walls. 6% damage.
[[Ness (SSBB)|Ness]]: Psychokinetically swings his opponent in a small circle in front of himself before sending them off forward. The opposite of his back throw, it has very high base knockback but very low knockback scaling. It is often used along with Dair for gimping. 11%.
[[Lucas (SSBB)|Lucas]]: Psychokinetically tosses opponent ahead. 10% damage.
[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: He juggles the enemy as a ball and then the enemy is launched forward. 8% damage.
[[Snake (SSBB)|Snake]]: Flips them over and drops them (scoop slam). A strong throw, although slightly weaker than his back throw but like his back throw, it can KO at higher percents if the opponent doesn't DI. Does 9% damage.
[[Sonic (SSBB)|Sonic]]: Kicks opponent diagonally upward using a straight up kick (like a vertical split). Can follow with Up Air juggles, but it can be heavily DI'ed backwards. 9% damage. Similar to Meta Knight´s forward throw.
==See Also==
*[[Back throw]] 
*[[Up throw]]
*[[Down throw]]
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[[Category:Game controls]]
[[Category: Game Controls]]
[[es:Lanzamiento hacia delante]]
[[Category: Attacks]]

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