Editing Forward throw
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! Character !! Description !! Hitbox | ! Character !! Description !! Hitbox | ||
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|[[Banjo]] & [[Kazooie]]||Banjo faces | |[[Banjo]] & [[Kazooie]]||[[Banjo]] faces away and [[Kazooie]] kicks the opponent away with her talon.||{{y|16}} | ||
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|[[Bayonetta]]||Performs the [http://bayonetta.wikia.com/wiki/Tetsuzanko Tetsuzanko] technique.||{{y|16}} | |[[Bayonetta]]||Performs the [http://bayonetta.wikia.com/wiki/Tetsuzanko Tetsuzanko] technique.||{{y|16}} | ||
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|[[Bowser Jr.]]||Punches the opponent away with a boxing glove from the [[Koopa Clown Car]].||{{y|16}} | |[[Bowser Jr.]]||Punches the opponent away with a boxing glove from the [[Koopa Clown Car]].||{{y|16}} | ||
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|[[Captain Falcon]]||{{GameIcon|SSB}} Lifts the opponent overhead and slams them onto the ground with one arm. From ''Melee'' onward, this is Captain Falcon's [[down throw]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Launches the opponent with a backhanded punch.||{{GameIcon|SSB}} {{n|16}}<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}} | |||
|[[Captain Falcon]]||{{GameIcon|SSB}} Lifts the opponent overhead and slams them onto the ground with one arm. From ''Melee'' | |||
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|[[Charizard]]||Fully spins its head around with the grabbed opponent, then tosses them forward.||{{n|16}} | |[[Charizard]]||Fully spins its head around with the grabbed opponent, then tosses them forward.||{{n|16}} | ||
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|[[Diddy Kong]]||Lifts the opponent overhead and tosses them with both hands.||{{n|16}} | |[[Diddy Kong]]||Lifts the opponent overhead and tosses them with both hands.||{{n|16}} | ||
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|[[Donkey Kong]]||Carries the opponent above himself with both hands. Donkey Kong can then move and jump around with them, and perform any of the following throws:<br/>''Forward'': Tosses the opponent away with both hands.<br/>''Back'': Turns around, then tosses the opponent away with both hands.<br/>''Up'' ({{GameIcon|SSBM}} | |[[Donkey Kong]]||Carries the opponent above himself with both hands. Donkey Kong can then move and jump around with them, and perform any of the following throws:<br/>''Forward'': Tosses the opponent away with both hands.<br/>''Back'': Turns around, then tosses the opponent away with both hands.<br/>''Up'' ({{GameIcon|SSBM}} onward): Heaves the opponent upward.<br>''Down'': {{GameIcon|SSBM}}{{GameIcon|SSBB}} Hurls the opponent forward like a bowling ball.<br/>{{GameIcon|SSB4}} Performs a [[wikipedia:Professional wrestling throws#Gorilla press slam|gorilla press slam]].<br>{{GameIcon|SSBU}} Performs a {{s|wikipedia|bear hug}}.||{{n|16}} | ||
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|[[Dr. Mario]]||Spins around once and tosses the opponent.||{{n|16}} | |[[Dr. Mario]]||Spins around once and tosses the opponent.||{{n|16}} | ||
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|[[Duck Hunt]]||The dog swings his head back and tosses the opponent.||{{n|16}} | |[[Duck Hunt]]||The dog swings his head back and tosses the opponent.||{{n|16}} | ||
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|[[Falco]]|| | |[[Falco]]||Punches the opponent away.||{{y|16}} | ||
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|[[Fox]]||{{GameIcon|SSB}} Somersaults forward once and tosses the opponent.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |[[Fox]]||{{GameIcon|SSB}} Somersaults forward once and tosses the opponent.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Punches the opponent away.||{{GameIcon|SSB}} {{n|16}}<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}} | ||
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|[[Ganondorf]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Launches the opponent with a backhanded punch.<br/>{{GameIcon|SSBU}} Launches the opponent with an uppercut.||{{y|16}} | |[[Ganondorf]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Launches the opponent with a backhanded punch.<br/>{{GameIcon|SSBU}} Launches the opponent with an uppercut.||{{y|16}} | ||
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|[[Incineroar]]||Spins the opponent around four times with both hands, then tosses them forward.||{{y|16}} <small>(collateral)</small> | |[[Incineroar]]||Spins the opponent around four times with both hands, then tosses them forward.||{{y|16}} <small>(collateral)</small> | ||
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|[[Inkling]]||Blasts the opponent away with the Splattershot | |[[Inkling]]||Blasts the opponent away with the Splattershot, covering them in [[ink]].||{{y|16}}<ref name="ink">The hitbox is not active if Inkling has no ink left, resulting in only the throw.</ref> | ||
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|[[Isabelle]]||Tosses the opponent with her net.||{{n|16}} | |[[Isabelle]]||Tosses the opponent with her net.||{{n|16}} | ||
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|[[Ivysaur]]||{{GameIcon|SSBB}} Tosses the opponent forward with its vines.<br/>{{GameIcon|SSBU}} Headbutts the opponent away.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}} | |[[Ivysaur]]||{{GameIcon|SSBB}} Tosses the opponent forward with its vines.<br/>{{GameIcon|SSBU}} Headbutts the opponent away.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}} | ||
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|[[Jigglypuff]]||{{GameIcon|SSB}} Spins once and tosses the opponent straight up with one arm. From ''Melee'' | |[[Jigglypuff]]||{{GameIcon|SSB}} Spins once and tosses the opponent straight up with one arm. From ''Melee'' onward, this is Jigglypuff's [[up throw]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Puffs up to launch the opponent.||{{GameIcon|SSB}} {{n|16}}<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}} | ||
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|[[Joker]]||Tosses the opponent with a flourish of his arm.||{{n|16}} | |[[Joker]]||Tosses the opponent with a flourish of his arm.||{{n|16}} | ||
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|[[Ken]]||Performs the {{s|wikipedia|seoi nage}}, a judo throw.||{{n|16}} | |[[Ken]]||Performs the {{s|wikipedia|seoi nage}}, a judo throw.||{{n|16}} | ||
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|[[King K. Rool]]||Slams the opponent onto the ground with one hand.||{{y|16}} <small>(collateral)</small> | |[[King K. Rool]]||Slams the opponent onto the ground with one hand.||{{y|16}} <small>(collateral)</small> | ||
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|[[Kirby]]||{{GameIcon|SSB}} Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion. From ''Melee'' | |[[Kirby]]||{{GameIcon|SSB}} Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion. From ''Melee'' onward, this is Kirby's up throw.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Jumps with the grabbed opponent, somersaults forward, them slams them onto the ground, bouncing off after they are launched.||{{n|16}} | ||
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|[[Link]]||Kicks the opponent away.||{{y|16}} | |[[Link]]||Kicks the opponent away.||{{y|16}} | ||
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|[[Mii Swordfighter]]||Kicks the opponent away.||{{y|16}} | |[[Mii Swordfighter]]||Kicks the opponent away.||{{y|16}} | ||
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|[[Mr. Game & Watch]]||Juggles the opponent as a ball from back to front, then tosses them.||{{n|16}} | |||
|[[Mr. Game & Watch]]||Juggles the opponent as a ball from back to front, then tosses them | |||
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|[[Ness]]||Twirls the opponent around once with PSI, then tosses them.|| | |[[Ness]]||Twirls the opponent around once with PSI, then tosses them.||{{n|16}} | ||
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|[[Olimar]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} The Pikmin grabbing the opponent tosses them forward.<br/>{{GameIcon|SSBU}} The Pikmin grabbing the opponent slam them onto the ground in front of Olimar.||{{n|16}} | |[[Olimar]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} The Pikmin grabbing the opponent tosses them forward.<br/>{{GameIcon|SSBU}} The Pikmin grabbing the opponent slam them onto the ground in front of Olimar.||{{n|16}} | ||
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|[[Pit]]||Slashes the opponent with an upward swing of the Silver Bow.||{{y|16}} | |[[Pit]]||Slashes the opponent with an upward swing of the Silver Bow.||{{y|16}} | ||
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|[[R.O.B.]]||Tosses the opponent with both hands.||{{n|16}} | |||
|[[R.O.B.]]|| | |||
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|[[Richter]]||Spins around once and tosses the opponent.||{{n|16}} | |[[Richter]]||Spins around once and tosses the opponent.||{{n|16}} | ||
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|[[Samus]]||Extends the Grapple Beam and lifts the opponent overhead, then tosses them.||{{n|16}} | |[[Samus]]||Extends the Grapple Beam and lifts the opponent overhead, then tosses them.||{{n|16}} | ||
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|[[Sheik]]||Launches the opponent with a shoulder ram.||{{y|16}} | |[[Sheik]]||Launches the opponent with a shoulder ram.||{{y|16}} | ||
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|[[Sonic]]||Launches the opponent with a stretch kick.||{{y|16}} | |[[Sonic]]||Launches the opponent with a stretch kick.||{{y|16}} | ||
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|[[Squirtle]]||Dropkicks the opponent away.||{{y|16}} | |[[Squirtle]]||Dropkicks the opponent away.||{{y|16}} | ||
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|[[Terry]]||colspan="3"|''Unknown'' | |||
|[[Terry]]|| | |||
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|[[Toon Link]]||Launches the opponent with a shoulder ram.||{{y|16}} | |[[Toon Link]]||Launches the opponent with a shoulder ram.||{{y|16}} | ||
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==Notable forward throws== | ==Notable forward throws== | ||
*[[Donkey Kong]]'s forward throw in all games is unique in that rather than throwing the opponent, it triggers another grab state unique to Donkey Kong, where he carries the opponent on his back the same way he does with heavy [[item]]s. This state is known as the '''cargo''' (officially '''Kong Karry''' via ''Ultimate''{{'}}s [[tips]]), and allows Donkey Kong to move and jump while holding the opponent, as well as perform four '''cargo throws''' (two in '' | *[[Donkey Kong]]'s forward throw in all games is unique in that rather than throwing the opponent, it triggers another grab state unique to Donkey Kong, where he carries the opponent on his back the same way he does with heavy [[item]]s. This state is known as the '''cargo''' (officially '''Kong Karry''' via ''Ultimate''{{'}}s [[tips]]), and allows Donkey Kong to move and jump while holding the opponent, as well as perform four '''cargo throws''' (two in the original ''SSB'') by pressing the attack button alongside a direction, giving him a total of seven throws. However, like regular grabs, the carried opponent can break free via [[button mashing]], triggering a [[grab release]]. | ||
**Due to its extreme versatility, Donkey Kong's cargo is one of his most useful moves in all its appearances. Notably, it can be used to carry the opponent offstage and [[stage spike]] them, KOing them at higher percentages if they fail to [[tech]]. In '' | **Due to its extreme versatility, Donkey Kong's cargo is one of his most useful moves in all its appearances. Notably, it can be used to carry the opponent offstage and [[stage spike]] them, KOing them at higher percentages if they fail to [[tech]]. In ''SSB'', the opponent takes damage upon breaking free from it, which can be exploited for the [[infinite throw trap]]. Lastly, in ''Smash 4'' and ''Ultimate'', Donkey Kong's upward cargo throw is a reliable combo starter, and even possesses a KO setup into his up aerial at mid-high percentages in the former game, which is colloquially known as the "Ding-Dong" and serves as his most effective KO option. | ||
*[[Mewtwo]]'s forward throw is the only one to release [[projectile]]s, in the form of Shadow Balls that can be [[reflect]]ed and [[absorb]]ed. In ''Smash 4'' and ''Ultimate'', it is one of the most damaging forward throws if all projectiles connect. | *[[Mewtwo]]'s forward throw is the only one to release [[projectile]]s, in the form of Shadow Balls that can be [[reflect]]ed and [[absorb]]ed. In ''Smash 4'' and ''Ultimate'', it is one of the most damaging forward throws if all projectiles connect. | ||
*{{SSBM|Kirby}}'s forward throw in ''Melee'' causes him to functionally leave the ground, and can be used for a [[Kirbycide]]. However, it depletes all of Kirby's jumps, and it is one of the only two standard throws in the series that can be escaped without receiving external knockback (the other being his back throw). From ''Brawl'' onward, it no longer exhibits these properties, | *{{SSBM|Kirby}}'s forward throw in ''Melee'' causes him to functionally leave the ground, and can be used for a [[Kirbycide]]. However, it depletes all of Kirby's jumps, and it is one of the only two standard throws in the series that can be escaped without receiving external knockback (the other being his back throw). From ''Brawl'' onward, it no longer exhibits these properties, but it has lower ending lag and a higher launch angle that give it several followups, especially in ''Brawl'' at low percentages. | ||
*[[Corrin]]'s forward throw possesses a [[tipper]] hitbox that only affects nearby opponents, and can KO considerably earlier than the throw itself. This is also the case for his back throw. | *[[Corrin]]'s forward throw possesses a [[tipper]] hitbox that only affects nearby opponents, and can KO considerably earlier than the throw itself. This is also the case for his back throw. | ||
*[[Ness]]' forward throw in all games except ''Smash 64'' is notable for having extremely high base knockback, but extremely low knockback scaling, which allows it to set up edgeguards easily and KO very early near the horizontal [[blast line]]s (such as in walk-off stages or [[Smashville]]'s platform), but makes it extremely weak otherwise, not KOing opponents until | *[[Ness]]' forward throw in all games except ''Smash 64'' is notable for having extremely high base knockback, but extremely low knockback scaling, which allows it to set up edgeguards easily and KO very early near the horizontal [[blast line]]s (such as in walk-off stages or [[Smashville]]'s platform), but makes it extremely weak otherwise, not KOing opponents until around 900% from the center of {{SSBU|Final Destination}}. | ||
**[[Villager]] and [[Isabelle]]'s forward throws have similar properties, and are even weaker, failing to KO from center stage even at 999%. | |||
**[[Villager]] and [[Isabelle]]'s forward throws have similar properties, and are even weaker, failing to KO from | |||
*[[Marth]]'s forward throw in ''Melee'' and ''Brawl'' is an effective [[tech-chasing]] option against heavyweights and fast fallers, due to its low knockback and ending lag. In ''Smash 4'', its base knockback was greatly increased, removing this ability, although it can still combo into his [[Crescent Slash]] [[custom move|custom]] [[up special]], or a [[forward aerial]] at low percentages. In ''Ultimate'', however, the faster knockback physics and removal of custom specials have resulted in it losing all its combo potential. | *[[Marth]]'s forward throw in ''Melee'' and ''Brawl'' is an effective [[tech-chasing]] option against heavyweights and fast fallers, due to its low knockback and ending lag. In ''Smash 4'', its base knockback was greatly increased, removing this ability, although it can still combo into his [[Crescent Slash]] [[custom move|custom]] [[up special]], or a [[forward aerial]] at low percentages. In ''Ultimate'', however, the faster knockback physics and removal of custom specials have resulted in it losing all its combo potential. | ||
*{{SSBM|Peach}}'s forward throw in ''Melee'' is the strongest in the game, KOing most characters at around 110% at the edge. From ''Brawl'' onward, its power has been reduced, not KOing until around 170% at the edge, and being weaker than her back throw in ''Smash 4'' and ''Ultimate''. | *{{SSBM|Peach}}'s forward throw in ''Melee'' is the strongest not only in the game, but the series, KOing most characters at around 110% at the edge. From ''Brawl'' onward, its power has been reduced, not KOing until around 170% at the edge, and being weaker than her back throw in ''Smash 4'' and ''Ultimate''. | ||
*{{SSBM|Jigglypuff}}'s forward throw in ''Melee'' is unique in that the throw's intended knockback is | *{{SSBM|Jigglypuff}}'s forward throw in ''Melee'' is unique in that the throw's intended knockback is overriden by the pre-throw hitbox's much higher knockback; this makes it the second strongest forward throw in the game, KOing most characters at around 140% at the edge. In later games, however, the throw works properly, and the move is significantly weaker as a result, being unable to KO under 400% even at the edge. | ||
* | *[[Lucario]]'s forward throw in ''Brawl'' and ''Smash 4'' is the fastest throw in the series, releasing opponents as soon as [[frame]] 4. | ||
*In ''Smash 4'', the forward throws of [[Bowser]], [[Pit]], [[Dark Pit]], and [[Wario]] are all among the strongest in the game, KOing at around 130% near the edge | *In ''Smash 4'' and ''Ultimate'', the forward throws of [[Bowser]], [[Pit]], [[Dark Pit]], and [[Wario]] (except in ''Ultimate'') are all among the strongest in the game, KOing at around 130% near the edge. | ||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game controls]] | [[Category:Game controls]] | ||