Editing Forward smash

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[[File:MarthForwardSmashSSBB.jpg|thumb|Marth using his forward smash in ''[[Brawl]]'']]
[[File:Mario Side Smash SSBM.gif|thumb|Mario using his forward smash in ''[[Melee]]'']]
[[File:Corrin Screen 6.jpg|thumb|Corrin using his forward smash in ''[[Smash 4]]''.]]
[[File:Mariosmashattack.jpg|thumb|Mario using his forward smash in ''[[Brawl]]''.]]
A '''forward smash''', abbreviated '''f-smash''' and officially known as a '''side smash attack''' ({{ja|横スマッシュ攻撃|Yoko sumasshu kōgeki}}), is a [[smash attack]] that any character can perform by tapping the [[control stick]] in a horizontal direction and pressing the attack button immediately afterward or simultaneously, or by tilting the [[C-Stick]] in a horizontal direction (except in ''Melee''{{'}}s single-player modes). Forward smashes typically are strong strikes with a large hitbox directly in front of the character, sometimes shifting them forward a significant distance as well. Some characters even have forward smashes that contain super armor under certain conditions. Starting in ''Melee'', forward smashes can be [[charge]]d for a maximum of one second (or 60 [[frame]]s), resulting in up to 1.4× the [[damage]] and [[knockback]]. In ''Ultimate'', with some exceptions, they can be held for an additional two seconds (120 frames) upon reaching full charge, with the total being 3 seconds (180 frames).
A '''forward smash''', abbreviated '''f-smash''' and officially known as a '''side smash attack''' ({{ja|横スマッシュ攻撃|Yoko sumasshu kōgeki}}), is a [[smash attack]] that any character can perform by tapping the [[control stick]] in a horizontal direction and pressing the attack button immediately afterward or simultaneously, or by tilting the [[C-Stick]] in a horizontal direction (except in ''Melee''{{'}}s single-player modes). Starting in ''Melee'', forward smashes can be [[charge]]d for a maximum of one second (or 60 [[frame]]s), resulting in up to 1.4× the [[damage]] and [[knockback]]. In ''Ultimate'', they can be held for an additional two seconds (120 frames) upon reaching full charge.


After tapping the control stick forwards, there is a 3-frame window wherein a forward smash can be performed. If the attack button is pressed too late, a [[dash attack]] will be performed instead. Pressing the attack button on the last possible frame results in a [[small step forward smash]]. In all games except ''[[Super Smash Bros. Brawl]]'', forward smashes can be [[pivot]]ed.
After tapping the control stick forwards, there is a 3-frame window wherein a forward smash can be performed. If the attack button is pressed too late, a [[dash attack]] will be performed instead. Pressing the attack button on the last possible frame results in a [[small step forward smash]]. In all games except ''[[Super Smash Bros. Brawl]]'', forward smashes can be [[pivot]]ed.
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Character !! Description !! Angleable
! Character !! Description !! Angled
|-
|-
|[[Banjo]] & [[Kazooie]]||Performs the Breegull Bash, where Banjo grabs Kazooie by her legs and slams her on the ground in front of him.||{{n|16}}
|[[Banjo]] & [[Kazooie]]||Performs the Breegull Bash, where Banjo grabs Kazooie and slams her on the ground in front of him.||{{n|16}}
|-
|-
|[[Bayonetta]]||Creates a portal just behind her to summon [[Madama Butterfly]]'s fist for a forward punch.||{{GameIcon|SSB4}} {{n|16}}<br>{{GameIcon|SSBU}} {{y|16}}
|[[Bayonetta]]||Creates a portal just behind her to summon Madama Butterfly's fist for a forward punch.||{{GameIcon|SSB4}} {{n|16}}<br>{{GameIcon|SSBU}} {{y|16}}
|-
|-
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Rears back and then swings his head downwards, horns-first.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Jumps and attacks with a two-footed dropkick.||{{n|16}}
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Rears back and then swings his head downwards, horns-first.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Jumps and attacks with a two-footed dropkick.||{{n|16}}
|-
|-
|[[Bowser Jr.]]||Deploys two drills from the Koopa Clown Car and closes them in on the area in front of himself, hitting several times.||{{y|16}}
|[[Bowser Jr.]]||Deploys two drills from the Koopa Clown Car and closes them in on the area in front of himself, hitting several times.||{{y|16}}
|-
|[[Byleth]]||Stabs forwards with [[Areadbhar]].||{{y|16}}
|-
|-
|[[Captain Falcon]]||{{GameIcon|SSB}} Throws a flaming side kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Leans into a forward elbow thrust.<br/>{{GameIcon|SSBU}} Assumes a wide stance and slams his forearm forwards.||{{y|16}}
|[[Captain Falcon]]||{{GameIcon|SSB}} Throws a flaming side kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Leans into a forward elbow thrust.<br/>{{GameIcon|SSBU}} Assumes a wide stance and slams his forearm forwards.||{{y|16}}
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|[[Corrin]]||Transforms his arm into a draconic spear hand and performs a long-ranged forward stab.||{{y|16}}
|[[Corrin]]||Transforms his arm into a draconic spear hand and performs a long-ranged forward stab.||{{y|16}}
|-
|-
|[[Daisy]]||Swings upwards and inwards with either a golf club, tennis racket, or frying pan.||{{y|16}}
|[[Daisy]]||Swings upwards and inwards with either a golf club, tennis racket, or frying pan.||{{n|16}}
|-
|-
|[[Dark Pit]]||Performs a simple two-hitting combo of slashes.||{{n|16}}
|[[Dark Pit]]||Performs a simple two-hitting combo of slashes.||{{n|16}}
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|[[Fox]]||{{GameIcon|SSB}} Jumps forwards while performing a spinning dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a jumping cartwheel kick.||{{n|16}}
|[[Fox]]||{{GameIcon|SSB}} Jumps forwards while performing a spinning dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a jumping cartwheel kick.||{{n|16}}
|-
|-
|[[Ganondorf]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Leans into a forward elbow thrust.<br/>{{GameIcon|SSBU}} Pulls out the SpaceWorld 2000 sword and slams it onto the ground in front of himself.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{y|16}}<br>{{GameIcon|SSBU}} {{n|16}}
|[[Ganondorf]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Leans into a forward elbow thrust.<br/>{{GameIcon|SSBU}} Pulls out his sword and slams it onto the ground in front of himself.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{y|16}}<br>{{GameIcon|SSBU}} {{n|16}}
|-
|-
|[[Greninja]]||Performs an inward reverse-grip slash with a water blade.||{{n|16}}
|[[Greninja]]||Performs an inward reverse-grip slash with a water blade.||{{n|16}}
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|[[Ike]]||Lifts Ragnell over himself and slams it onto the ground.||{{n|16}}
|[[Ike]]||Lifts Ragnell over himself and slams it onto the ground.||{{n|16}}
|-
|-
|[[Incineroar]]||Performs an {{s|wikipedia|Enzuigiri}}.||{{n|16}}
|[[Incineroar]]||Performs an inward one-footed dropkick.||{{n|16}}
|-
|-
|[[Inkling]]||Swings an Inkbrush forwards.||{{n|16}}
|[[Inkling]]||Swings an Inkbrush forwards.||{{n|16}}
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|-
|-
|[[Joker]]||Swings his knife downwards in front of himself while leaning forwards.  If active, Arsene swings both his arms downwards in an X-shaped slash.||{{n|16}}
|[[Joker]]||Swings his knife downwards in front of himself while leaning forwards.  If active, Arsene swings both his arms downwards in an X-shaped slash.||{{n|16}}
|-
|[[Kazuya]]||Throws a powerful punch in his demon form.||{{n|16}}
|-
|-
|[[Ken]]||Performs an inwards roundhouse kick.||{{n|16}}
|[[Ken]]||Performs an inwards roundhouse kick.||{{n|16}}
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|[[Lucario]]||Leans forwards and performs a double palm thrust, blasting aura outwards alongside it.||{{n|16}}
|[[Lucario]]||Leans forwards and performs a double palm thrust, blasting aura outwards alongside it.||{{n|16}}
|-
|-
|[[Lucas]]||Swings inwards with a stick. It can reflect projectiles if timed correctly.||{{n|16}}
|[[Lucas]]||Swings inwards with a stick.||{{n|16}}
|-
|-
|[[Lucina]]||Swings Parallel Falchion straight downwards in a wide arc from behind her onto the ground in front of her.||{{n|16}}
|[[Lucina]]||Swings Parallel Falchion straight downwards in a wide arc from behind her onto the ground in front of her.||{{n|16}}
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|[[Marth]]||Swings Falchion straight downwards in a wide arc from behind him onto the ground in front of him.||{{n|16}}
|[[Marth]]||Swings Falchion straight downwards in a wide arc from behind him onto the ground in front of him.||{{n|16}}
|-
|-
|[[Mega Man]]||The Charge Shot; grips his Mega Buster, then charges and fires a shot from it. Its range and damage increases with the charge.||{{n|16}}
|[[Mega Man]]||Grips his Mega Buster, then charges and fires a shot from it.Its range and damage increases with the charge, and Mega Man can hold the move at full charge for a few seconds before automatically firing.||{{n|16}}
|-
|-
|[[Meta Knight]]||Draws Galaxia in, then performs a near-instantaneous outward slash with it.||{{n|16}}
|[[Meta Knight]]||Draws Galaxia in, then performs a near-instantaneous outward slash with it.||{{n|16}}
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|[[Mii Swordfighter]]||Slashes downwards and inwards with their sword.||{{n|16}}
|[[Mii Swordfighter]]||Slashes downwards and inwards with their sword.||{{n|16}}
|-
|-
|[[Min Min]]||Punches with her equipped ARM, with either a massive Megawatt punch, a curved Ramram strike, or a Dragon strike with an additional laser beam if held. Unlike the rest of the cast, she can only hold her side smash for 30 frames before it automatically comes out.||{{y|16}}
|[[Mr. Game & Watch]]||Swings downwards with a flaming torch.||{{n|16}}
|-
|-
|[[Mr. Game & Watch]]||Forcefully swings a flaming torch forwards; based on the ''Game & Watch'' minigame ''Fire Attack''.||{{n|16}}
|[[Ness]]||Swings inwards with a baseball bat. It can reflect projectiles if timed correctly||{{n|16}}
|-
|-
|[[Mythra]]||Forcefully swings the Aegis Sword downwards into the ground.||{{n|16}}
|[[Olimar]]||Commands his leading Pikmin to perform a spinning, leaping full-body tackle. The damage and knockback depends on the Pikmin commanded||{{n|16}}
|-
|-
|[[Ness]]||Swings inwards with a baseball bat. It can reflect projectiles if timed correctly.||{{n|16}}
|[[Pac-Man]]||Swings his palm forwards, summoning Blinky to perform a tackle.||{{n|16}}
|-
|[[Olimar]]||Commands his leading [[Pikmin]] to perform a spinning, leaping full-body tackle. The damage and knockback depends on the Pikmin commanded.||{{n|16}}
|-
|[[Pac-Man]]||Swings his palm forwards, summoning [[Ghosts|Blinky]] to perform a tackle.||{{n|16}}
|-
|-
|[[Palutena]]||Summons a pair of ethereal wings and claps them together in front of herself.||{{n|16}}
|[[Palutena]]||Summons a pair of ethereal wings and claps them together in front of herself.||{{n|16}}
|-
|-
|[[Peach]]||Swings upwards and inwards with either a golf club, tennis racket, or frying pan.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br>{{GameIcon|SSBU}} {{y|16}}
|[[Peach]]||Swings upwards and inwards with either a golf club, tennis racket, or frying pan.||{{n|16}}
|-
|-
|[[Pichu]]||Unleashes a multi-hitting electric spark from its cheeks.||{{n|16}}
|[[Pichu]]||Unleashes a multi-hitting electric spark from its cheeks.||{{n|16}}
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|[[Pikachu]]||Unleashes an electric spark from its cheeks.||{{n|16}}
|[[Pikachu]]||Unleashes an electric spark from its cheeks.||{{n|16}}
|-
|-
|[[Piranha Plant]]||Transforms its head into that of a {{s|mariowiki|Prickly Piranha Plant}} and performs an inward-swinging headbutt.||{{n|16}}
|[[Piranha Plant]]||Transforms its head into that of a Prickly Piranha Plant and performs an inward-swinging headbutt.||{{n|16}}
|-
|-
|[[Pit]]||Performs a simple two-hitting combo of slashes.||{{n|16}}
|[[Pit]]||Performs a simple two-hitting combo of slashes.||{{n|16}}
|-
|[[Pyra]]||Forcefully swings the Aegis Sword downwards into the ground.||{{n|16}}
|-
|-
|[[R.O.B.]]||Fires a laser blast from his eyes.||{{y|16}}
|[[R.O.B.]]||Fires a laser blast from his eyes.||{{y|16}}
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|[[Richter]]||Leans far forwards and performs a tremendously long-ranged whip crack with the full length of the Vampire Killer.||{{y|16}}
|[[Richter]]||Leans far forwards and performs a tremendously long-ranged whip crack with the full length of the Vampire Killer.||{{y|16}}
|-
|-
|[[Ridley]]||Leans forwards and exhales an exploding ball of plasma in his open mouth.||{{n|16}}
|[[Ridley]]||Leans forwards and explodes a ball of plasma in his open mouth.||{{n|16}}
|-
|-
|[[Robin]]||Slashes upwards, ending with their blade in a forwards position.||{{n|16}}
|[[Robin]]||Slashes upwards, ending with their blade in a forwards position.||{{n|16}}
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|[[Roy]]||{{GameIcon|SSBM}} Swings the Binding Blade straight downwards in a wide arc from behind him onto the ground in front of him.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} A two-handed, downward slash with the Binding Blade.||{{n|16}}
|[[Roy]]||{{GameIcon|SSBM}} Swings the Binding Blade straight downwards in a wide arc from behind him onto the ground in front of him.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} A two-handed, downward slash with the Binding Blade.||{{n|16}}
|-
|-
|[[Ryu]]||Steps forwards and performs the Joudan Sokutogeri, a powerful lunging side kick.||{{n|16}}
|[[Ryu]]||Steps forwards and performs a powerful lunging side kick.||{{n|16}}
|-
|-
|[[Samus]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Thrusts her arm cannon forwards.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts her arm cannon forwards alongside a burst of flame.||{{y|16}}
|[[Samus]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Thrusts her arm cannon forwards.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts her arm cannon forwards alongside a burst of flame.||{{y|16}}
|-
|[[Sephiroth]]||Performs a two-handed upward slash with Masamune while keeping it horizontal.||{{n|16}}
|-
|-
|[[Sheik]]||Performs two quick jumping kicks, moving slightly forwards.||{{n|16}}
|[[Sheik]]||Performs two quick jumping kicks, moving slightly forwards.||{{n|16}}
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|[[Snake]]||Takes out an RPG-7, aims it at the ground in front of himself, and then detonates a rocket at his feet.||{{n|16}}
|[[Snake]]||Takes out an RPG-7, aims it at the ground in front of himself, and then detonates a rocket at his feet.||{{n|16}}
|-
|-
|[[Sonic]]||Performs the Windup Punch from ''Sonic the Fighters'', in which he rears back and then delivers a powerful straight punch.||{{y|16}}
|[[Sonic]]||Rears back and then delivers a powerful straight punch.||{{y|16}}
|-
|[[Sora]]||A strong, horizontal swing of the Keyblade.||{{n|16}}
|-
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and performs a jumping tackle.<br/>{{GameIcon|SSBU}} Swings its head inwards while spitting a jet of water to strengthen the blow.||{{y|16}}
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and performs a jumping tackle.<br/>{{GameIcon|SSBU}} Swings its head inwards while spitting a jet of water to strengthen the blow.||{{y|16}}
|-
|-
|[[Steve]]||A sweeping sword attack based off the sweep attack exclusive to the Java Edition of ''Minecraft''.||{{n|16}}
|[[Terry]]||colspan="3"|''Unknown''
|-
|[[Terry]]||A spinning kick where he slightly reels back beforehand. ||{{n|16}}
|-
|-
|[[Toon Link]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swings the Master Sword inward with both hands, then outward with one. A two-hit natural combo, with the second slash requiring a second press of the A button.<br/>{{GameIcon|SSBU}} Leans forwards and slashes upwards in reverse grip.||{{n|16}}
|[[Toon Link]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swings the Master Sword inward with both hands, then outward with one. A two-hit natural combo, with the second slash requiring a second press of the A button.<br/>{{GameIcon|SSBU}} Leans forwards and slashes upwards in reverse grip.||{{n|16}}
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|[[Villager]]||Leans forwards while holding a large bowling ball, then drops it to strike the area beneath.||{{n|16}}
|[[Villager]]||Leans forwards while holding a large bowling ball, then drops it to strike the area beneath.||{{n|16}}
|-
|-
|[[Wario]]||{{GameIcon|SSBB}} Performs the {{s|mariowiki|Dash Attack}}, in which he bashes the area just in front of himself with his shoulder.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a dramatic fist-inflating backhanded punch.||{{n|16}}
|[[Wario]]||{{GameIcon|SSBB}} Bashes the area just in front of himself with his shoulder.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a dramatic fist-inflating backhanded punch.||{{n|16}}
|-
|-
|[[Wii Fit Trainer]]||Steps forwards, assuming the warrior pose to strike with a spearhand.||{{n|16}}
|[[Wii Fit Trainer]]||Steps forwards, assuming the warrior pose to strike with a spearhand.||{{n|16}}
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==Notable forward smashes==
==Notable forward smashes==
*[[King Dedede]]'s forward smash is the only forward smash in the game that can fully break a shield in its natural state, and the strongest in the game except for [[Lucario]]'s with full [[Aura]] and [[Hero]]'s if he scores a critical hit. It is also one of the only that possesses a [[Windbox]], shockwave, and numerous different hitboxes. It is the only forward smash that is capable of killing under 20%, making it strong enough to be the only forward smash to be generally considered among the strongest attacks in the entire series; it is the 4th strongest attack without special conditions in ''Ultimate'', losing to only [[Mr. Game & Watch]]'s 9, [[Ganondorf]]'s Aerial Reverse Warlock Punch, and [[Roy]]/[[Chrom]]'s Flare Blade. However, alongside [[Snake]]'s, it is also one of only two forward smashes that only activates upon or after frame 40.
**Although, Link has the most powerful smash (in damage) when charged, with two slashes.
*From ''[[Super Smash Bros. Melee]]'' onwards, [[Link]], [[Young Link]], and [[Toon Link]] (except the latter in ''[[Ultimate]]'') possess the only forward smashes that are natural combos.
*From ''[[Super Smash Bros. Melee]]'' onwards, [[Link]], [[Young Link]], and [[Toon Link]] (except the latter in ''[[Ultimate]]'') possess the only forward smashes that are natural combos.
**Furthermore, the first hit of Link's forward smash in ''Ultimate'' is capable of launching a unique sword beam projectile when Link is at 0%. This projectile travels quickly over a long distance, and its size and damage output are greatly increased by charging the attack. It also substantially increases the damage output of the attack when used at close range.
**Furthermore, the first hit of Link's forward smash in ''Ultimate'' is capable of launching a unique sword beam projectile when Link is at 0%. This projectile travels quickly over a long distance, and its size and damage output are greatly increased by charging the attack. It also substantially increases the damage output of the attack when used at close range.
*[[Mega Man]], [[Olimar]], and [[Villager]]'s forward smashes, as well as Link's aforementioned ''Ultimate'' sword beam, are the only four forward smashes which are [[projectile]]s. Of those two, Mega Man and Link's projectiles are the only projectiles to increase in hitbox size as the attack is charged. Villager's is one of the only projectiles that fall downwards instead of traveling forwards. [[Mii Gunner]]'s forward smash may appear to be a projectile, but is technically not, as its shots do not act independently of the Mii Gunner.
*[[Mega Man]], [[Olimar]], and [[Villager]]'s forward smashes, as well as Link's aforementioned ''Ultimate'' sword beam, are the only four forward smashes which are [[projectile]]s. Of those two, Mega Man and Link's projectiles are the only projectiles to increase in hitbox size as the attack is charged. Villager's is one of the only projectiles that falls downwards instead of traveling forwards. [[Mii Gunner]]'s forward smash may appear to be a projectile, but is technically not, as its shots do not act independently of the Mii Gunner.
*[[Ness]]'s forward smash is able to [[reflect]] projectiles. This property is shared with [[Lucas]]'s very similar forward smash, as well. These two, along with Min Min's [[up smash]] and Kazuya's [[Left Splits Kick]], are the only non-[[special attack]]s with this property.
*[[Ness]]'s forward smash is able to [[reflect]] projectiles. This property is shared with [[Lucas]]'s very similar forward smash, as well. They are the only two non-[[special attack]]s with this property.
*[[Mr. Game & Watch]]'s forward smash is notable for its disjointed range, high power when sweetspotted, and very low ending lag.
*For her forward smash, [[Peach]] is capable of using three different weapons, each of which have different properties. In ''Melee'' and ''Brawl'', it is entirely random which of the three is used for the attack. In ''Smash 4'', the attack cycles from tennis racket to golf club to frying pan, making its use more consistent. In ''Ultimate'', it was changed again to be [[angling|angle]]-dependent (neutral for golf club, up for frying pan, down for tennis racket). [[Daisy]], as her [[Echo Fighter]], inherits those properties for her forward smash.
**In ''Melee'' and ''Brawl'', it also has a very long duration and in the former game, it has fast startup. While the move's long duration was significantly toned down in ''Smash 4'' and ''Ultimate'', its strong power remained intact while also still having relatively low ending lag.
*In ''Brawl'', [[Wario]]'s forward smash has both [[transcendent priority]] and [[super armor]], a combination which makes it nearly impossible to intercept when combined with its high speed.
**Additionally, in ''Ultimate'' it can be combo'd into from his down smash bury, making it one of his best KO options.  
*In addition to possessing three different variants based on [[angling|angle]], [[Little Mac]]'s forward smash is the only other forward smash to possess super armor. The latter property is shared with all of his smash attacks.
*For her forward smash, [[Peach]] is capable of using three different weapons, each of which has different properties. In ''Melee'' and ''Brawl'', it is entirely random which of the three is used for the attack. In ''Smash 4'', the attack cycles from a tennis racket to a golf club to a frying pan, making its use more consistent. In ''Ultimate'', it was changed again to be [[angling|angle]]-dependent (neutral for the golf club, up for the frying pan, down for the tennis racket). [[Daisy]], as her [[Echo Fighter]], inherits those properties for her forward smash.
*[[Palutena]]'s forward smash has a reasonably powerful [[windbox]] just beyond the reach of the main portion of the attack, allowing it potential usage for niche [[edge-guard]]s and [[gimp]]s.
*[[Little Mac]]'s forward smash is notable for having substantially different animations and functions when angled, unlike most angleable smash attacks. The up-angled variation is a powerful uppercut that acts as an anti-air and strong vertical finisher, the neutral-angled variation is a straight cross that inflicts exceptionally high knockback, and the down-angled variation is a low hook that inflicts low knockback but very high shield damage. Traits common to all three variation are relatively low startup and ending lag. Like Little Mac's other smash attacks, it also has super armor frames during the startup; in ''Ultimate'', [[Special Zoom]] will activate if Little Mac is hit during the armor frames.
*{{SSBB|Wolf}}'s forward smash is by far the longest reaching forward smash in ''Brawl'', covering nearly 1/2 of [[Final Destination]]. Furthermore, due to its range, it hits twice because of the initial hit's low [[angle]] and deceptively fast startup ([[frame]] 10).
**In ''Ultimate'', Wolf has a new forward smash that has been significantly reworked, now being much slower due to having twice as much startup lag (coming out on frame 20 compared to frame 10 in ''Brawl''), as well as less range and only consisting of one hit rather than two. However, it deals much greater damage, allowing it to KO opponents more consistently, while its ending lag was decreased by four frames. Combined with its slower startup, this makes it much safer and more difficult to punish, even being safe on shield if spaced, and due to its low cooldown, it can also be used to bait approaches from the opponent.
*{{SSBB|Pit}}'s forward smash in ''Brawl'' is the fastest in the series by a considerable margin coming out on frame 6. In every other Smash game, the fastest forward smashes come out on frame 10.
*In ''Brawl'', {{SSBB|Wario}}'s forward smash has both [[transcendent priority]] and [[super armor]], a combination which makes it nearly impossible to intercept when combined with its high speed. It comes out on frame 9 making it the second-fastest forward smash in the series.
**The only other forward smashes to possess super armor are {{SSBB|Squirtle}}'s in ''Brawl'' and Little Mac's (regardless of angle). Sephiroth's (in Winged Form), Bowser's and Kazuya's have damage-based armor instead.
*[[Palutena]]'s forward smash has a reasonably powerful [[windbox]] just beyond the reach of the main portion of the attack, allowing it potential usage for niche [[edge-guard]]s and [[gimp]]s.  
*While charging a forward smash, [[Corrin]] holds Omega Yato forwards to grind enemies at close range with its teeth for several potential weak hits. This makes it the only forward smash to have a hitbox while charging.
*While charging a forward smash, [[Corrin]] holds Omega Yato forwards to grind enemies at close range with its teeth for several potential weak hits. This makes it the only forward smash to have a hitbox while charging.
**[[Ness]]'s [[up smash]] and [[down smash]] have similar properties to Corrin's forward smash, except in ''Smash 3DS/Wii U''.
*The pattern of the gunshots in [[Duck Hunt]]'s forward smash, as well as the angles at which they launch, are slightly randomized. They will also become spaced further apart, and thereby reach further, if the attack is charged.
*The pattern of the gunshots in [[Duck Hunt]]'s forward smash, as well as the angles at which they launch, are slightly randomized. They will also become spaced further apart, and thereby reach further if the attack is charged.
*In ''Ultimate'', [[Sonic]]'s forward smash is notable for its tremendous range, being able to outrange a lot of moves. Aside from that, the angled down version is useful for 2 frame punishes and the move overall is one of his primary K.O attacks thanks to its respectable power.
*{{SSBU|Ganondorf}}'s forward smash in ''Ultimate'', nicknamed "Doriyah" after the grunt he makes while performing it, is a huge two-handed downward sword slash. It covers above and even a bit behind Ganondorf, with fantastic range for a melee attack. Its power is immense, rivaled only by {{SSBU|Bowser}} and surpassed only by {{SSBU|King Dedede}}, max aura {{SSBU|Lucario}}, {{SSBU|Hero}} with a crit, and {{SSBU|Kazuya}}. It is relatively slow though, coming out frame 29 and having 39 frames of ending lag. Additionally, due to too fast movement badly interpolating the hitboxes, there is a large blindspot near Ganondorf's head during the downward swing.
*[[Wii Fit Trainer]]'s forward smash can hit behind her, although this is very difficult to do on opponents with small hurtboxes. It is also the only one that can hit on both sides.
*[[Min Min]]'s forward smash is extremely atypical for a number of reasons:
**Min Min is able to use either the attack button or the special button to perform a smash attack. She can use them consecutively.
**It is the longest ranged forward smash in the entire game with her Dragon ARM laser, beating out Mega Man's fully charged forward smash.
**It has multiple variants on her forward smash depending on which ARM she uses. The Ramram offers a larger hitbox with more active frames, the Megawatt possesses incredible power at the cost of range, and the Dragon features a laser when held down.
**Min Min's forward smash changes properties when charged for at least fifteen frames, causing it to deal more base damage along with a larger hitbox and elemental effects.
**As of update 11.0.0, it is the only smash attack in the series that has a different maximum charge time instead of the default, being able to be held for only 30 frames instead of the standard 120 frames.
**The move deals more damage in the middle of its trajectory than when it first starts moving and when fully extended.
*[[Pyra]]'s forward smash, named Flare Smash, is spotlighted in her debut as a counterpart to Mythra's [[Foresight]] character ability as well as in the Move List. Despite this, it has no unique traits, although it is one of the most powerful and longest ranged forward smashes in the game.
 
==Gallery==
<gallery>
Mario Side Smash SSBM.gif||Mario using his forward smash in ''[[Melee]]''
Range-Lucario-Brawl.png|{{SSBB|Lucario}} using its forward smash against {{SSBB|King Dedede}}. Notice the high [[range]] of Lucario's forward smash.
</gallery>


==See also==
==See also==
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[[Category:Forward smashes|*]]
[[Category:Forward smashes|*]]
[[Category:Smash attacks]]
[[Category:Smash attacks]]
[[es:Ataque Smash lateral]]

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