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| {{ArticleIcons|series=y}} | | {{ArticleIcons|ssb=y|ssbm=y|ssbb=y}} |
| {{Cleanup|Plenty to do: convert Brawl's knockback velocity to official units, find required units to KO for the rest of the games, consider the actual trajectories, make the charts consistent, etc.}} | | {{Cleanup|Plenty to do: convert Brawl's knockback velocity to official units, find required units to KO for the rest of the games, consider the actual trajectories, make the charts consistent, etc.}} |
| These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[forward smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage. | | These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[forward smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage. |
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| ==Chart (SSB)== | | ==Chart (SSB)== |
| KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}. | | Note that in ''[[Super Smash Bros.]]'', knockback values cannot be obtained, so only the KO percentages are shown. KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}. |
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| ===NA===
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| {| class="wikitable sortable"
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| ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
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| |1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
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| |2.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
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| |3.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
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| |4.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
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| |5.|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
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| |6.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
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| |6.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
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| |6.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
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| |9.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
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| |10.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
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| |10.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
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| |12.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
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| |12.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
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| |12.|| {{SSB|Pikachu}} || 18% || 361 || 20 || 100 || 102%
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| |12.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
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| |16.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
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| |17.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
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| |17.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
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| |17.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
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| |20.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
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| |21.|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
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| |21.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
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| |21.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
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| |24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
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| |}
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| ===JPN===
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| {| class="wikitable sortable"
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| ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
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| |1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
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| |2.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
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| |3.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
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| |4.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
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| |5.|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
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| |6.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
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| |6.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
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| |6.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
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| |9.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
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| |10.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
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| |10.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
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| |12.|| {{SSB|Ness}} || 20% || 361 || 70 || 67 || 100%
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| |13.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
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| |13.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
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| |13.|| {{SSB|Pikachu}} || 18% || 361 || 20 || 100 || 102%
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| |13.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
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| |17.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
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| |18.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
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| |18.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
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| |18.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
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| |21.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
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| |22.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
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| |23.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
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| |24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
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| |}
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| ===AUS===
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| {| class="wikitable sortable" | | {| class="wikitable sortable" |
| |- | | |- |
| ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}} | | ! Rank || Character || Strongest Hitbox damage || Strongest Hitbox KO percentage |
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| |1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
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| |2.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
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| |3.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
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| |3.|| {{SSB|Pikachu}} || 20% || 361 || 20 || 100 || 89%
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| |5.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
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| |6.|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
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| |7.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
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| |7.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
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| |7.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
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| |10.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
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| |11.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
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| |11.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
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| |- | | |- |
| |13.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102% | | |1.|| {{SSB|Kirby}} || 17% || 80% |
| |- | | |- |
| |13.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102% | | |2.|| {{SSB|Donkey Kong}} || 20% || 84% |
| |- | | |- |
| |13.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102% | | |3.|| {{SSB|Link}} || 20% || 90% |
| |- | | |- |
| |16.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103% | | |4.|| {{SSB|Yoshi}} || 18% || 92% |
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| |17.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109% | | |5.|| {{SSB|Captain Falcon}} || 18% || 95% |
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| |17.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109% | | |5.|| {{SSB|Ness}} || 18% || 95% |
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| |17.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109% | | |5.|| {{SSB|Pikachu}} || 18% || 95% |
| |- | | |- |
| |20.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110% | | |8.|| {{SSB|Fox}} || 17% || 98% |
| |- | | |- |
| |21.|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118% | | |9.|| {{SSB|Mario}} || 17% || 100% |
| |- | | |- |
| |21.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118% | | |9.|| {{SSB|Samus}} || 18% || 100% |
| |- | | |- |
| |21.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118% | | |9.|| {{SSB|Jigglypuff}} || 16% || 100% |
| |- | | |- |
| |24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127% | | |12.|| {{SSB|Luigi}} || 15% || 105% |
| |} | | |} |
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| ===EUR===
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| {| class="wikitable sortable"
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| ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
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| |1.|| {{SSB|Link}} || 24% || 50 || 30 || 100 || 71%
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| |2.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
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| |3.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
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| |4.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
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| |4.|| {{SSB|Pikachu}} || 20% || 361 || 20 || 100 || 89%
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| |6.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
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| |7.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
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| |7.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
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| |7.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
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| |10.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
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| |11.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
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| |11.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
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| |13.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
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| |13.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
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| |13.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
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| |16.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
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| |17.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
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| |17.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
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| |17.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
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| |20.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
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| |21.|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
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| |21.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
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| |21.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
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| |24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
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| |}
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| ===Summary===
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| ====NTSC-J to NTSC-U====
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| *{{nerf|Ness forward smash damage (20% → 18%).}}
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| **{{nerf|Knockback scaling (67 → 65).}}
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| ====NTSC-U to PAL (AUS)====
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| *{{buff|Pikachu late forward smash damage (18% → 20%).}}
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| ====PAL (AUS) to PAL (EUR)====
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| *{{buff|Link forward smash damage (20%/12% → 24%/14%).}}
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| ==Chart (SSBM)== | | ==Chart (SSBM)== |
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| =====Legend===== | | =====Legend===== |
| *Ice Climbers | | *Ice Climbers |
| **S = only a solo Ice Climber lands their forward smash | | **S = only a solo Ice Climber lands his/her forward smash |
| **B = both Climbers land their smash | | **B = both Climbers land their smash |
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| ==Chart (SSBU)== | | ==Chart (SSBU)== |
| {{incomplete}} | | {{incomplete}} |
| {| class="wikitable sortable"
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| ! Rank || Character ||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
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| | || Mario || 25 || 105 || || ||
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| |}
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| ==See also== | | ==See also== |