Editing Forward smash/Knockback chart

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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
{{Cleanup|Plenty to do: convert Brawl's knockback velocity to official units, find required units to KO for the rest of the games, consider the actual trajectories, make the charts consistent, etc.}}
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[forward smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]''. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.  
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[forward smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.  


==Chart (SSB)==
==Chart (SSB)==
KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}.  
Note that in ''[[Super Smash Bros.]]'', knockback values cannot be obtained, so only the KO percentages are shown. KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of [[Dream Land]].  
 


===NA===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox KO percentage  
|-
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|-
|2.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|-
|3.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|-
|4.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|-
|5.|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
|-
|6.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|6.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|-
|6.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|-
|9.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|-
|-
|10.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%  
|1.|| {{SSB|Kirby}} || 17% || 80%  
|-
|-
|10.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|2.|| {{SSB|Donkey Kong}} || 20% || 84%  
|-
|-
|12.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|3.|| {{SSB|Link}} || 20% || 90%  
|-
|-
|12.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|4.|| {{SSB|Yoshi}} || 18% || 92%
|-
|-
|12.|| {{SSB|Pikachu}} || 18% || 361 || 20 || 100 || 102%  
|5.|| {{SSB|Captain Falcon}} || 18% || 95%
|-
|-
|12.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%  
|5.|| {{SSB|Ness}} || 18% || 95%
|-
|-
|16.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%  
|5.|| {{SSB|Pikachu}} || 18% || 95%  
|-
|-
|17.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|8.|| {{SSB|Fox}} || 17% || 98%  
|-
|-
|17.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|9.|| {{SSB|Mario}} || 17% || 100%  
|-
|-
|17.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%  
|9.|| {{SSB|Samus}} || 18% || 100%  
|-
|-
|20.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%  
|9.|| {{SSB|Jigglypuff}} || 16% || 100%
|-
|-
|21.|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|12.|| {{SSB|Luigi}} || 15% || 105%
|-
|21.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|21.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|-
|24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}
|}


===JPN===
==Chart (SSBM)==
{| class="wikitable sortable"
{{cleanup|Data is unclear; on what character were these KO percentages and knockback values obtained from, and where in what stage are the KO percentages obtained from. The data also needs fact checking, as some of these do not look correct (such as Ness' having higher listed base knockback and knockback scaling values than several other f-smashes with a listed lower KO%). Additionally, what was done on the Brawl chart in regards to KO percentages should be done here.}}
|-
 
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
The following chart lists the approximate KO percentages and the knockback values for the strongest hitbox of each forward smash in ''[[Super Smash Bros. Melee]]'' (or in the case of multi-hitting smashes, the power of the attack if all hitboxes connect). For Link and Peach, each of their different forward smashes are represented on the chart separately. For the Ice Climbers, when both Climbers connect their forward smash and when only Popo connect it are represented separately.
|-
 
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
The forward smashes are ranked by which KO the earliest.
|-
 
|2.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
=====Legend=====
|-
*Ice Climbers
|3.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
**P = only Popo lands his forward smash
|-
**B = both Climbers land their smash
|4.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
 
|-
*Link
|5.|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
**1st = The first slash of Link's forward smash.
|-
**2nd = The second slash of Link's forward smash.
|6.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
 
|-
*Peach
|6.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
**T = Tennis racket
|-
**G = Golf club
|6.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
**P = Frying pan
|-
|9.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|-
|10.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|-
|10.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|12.|| {{SSB|Ness}} || 20% || 361 || 70 || 67 || 100%
|-
|13.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|13.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|13.|| {{SSB|Pikachu}} || 18% || 361 || 20 || 100 || 102%
|-
|13.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|-
|17.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|-
|18.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|18.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|18.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|-
|21.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|-
|22.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|23.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|-
|24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}


===AUS===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
!Rank ||Character || KO% || Base Knockback || Knockback Scaling
|-
|1.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|-
|2.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|-
|3.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|-
|3.|| {{SSB|Pikachu}} || 20% || 361 || 20 || 100 || 89%
|-
|5.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|-
|6.|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
|-
|7.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|7.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|-
|7.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|-
|10.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|-
|11.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|-
|11.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|13.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|13.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|13.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|-
|16.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|-
|17.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|17.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|17.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|-
|-
|20.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|1.|| {{SSBM|Bowser}} || 70% || 30 || 1.00
|-
|-
|21.|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|2.|| {{SSBM|Captain Falcon}} || 95% || 24 || 1.00
|-
|-
|21.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|3.|| {{SSBM|Marth}} || 96% || 80 || 0.70
|-
|-
|21.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|4.|| {{SSBM|Pikachu}} || 99% || 25 || 0.92
|-
|-
|24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|5.|| {{SSBM|Dr. Mario}} || 100% || 30 || 0.97
|}
 
===EUR===
{| class="wikitable sortable"
|-
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|6.|| {{SSBM|Jigglypuff}} || 103% || 10 || 1.18
|-
|-
|1.|| {{SSB|Link}} || 24% || 50 || 30 || 100 || 71%
|7.|| {{SSBM|Ganondorf}} || 105% || 40 || 0.83
|-
|-
|2.|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|8.|| {{SSBM|Roy}} || 105% || 80 || 0.65
|-
|-
|3.|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|9.|| {{SSBM|Donkey Kong}} || 105% || 22 || 0.94
|-
|-
|4.|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|10.|| {{SSBM|Zelda}} || 115% || 45 || 0.61
|-
|-
|4.|| {{SSB|Pikachu}} || 20% || 361 || 20 || 100 || 89%
|11.|| {{SSBM|Ness}} || 113% || 50 || 0.62
|-
|-
|6.|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|12.|| {{SSBM|Ice Climbers}} B || 111% || 40 || 1.05
|-
|-
|7.|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|13.|| {{SSBM|Pichu}} || 112% || 71 || 0.43
|-
|-
|7.|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|14.|| {{SSBM|Mr. Game & Watch}} || 111%|| 44 || 1.00
|-
|-
|7.|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|15.|| {{SSBM|Link}} 2nd || 116% || 30 || 1.00
|-
|-
|10.|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|16.|| {{SSBM|Mario}} ||113% || 25 || 0.95
|-
|-
|11.|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|17.|| {{SSBM|Falco}} || 117% || 40 || 0.90
|-
|-
|11.|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|18.|| {{SSBM|Luigi}} || 120% || 20 || 1.35
|-
|-
|13.|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|19.|| {{SSBM|Ice Climbers}} P || 123% || 40 || 0.64
|-
|-
|13.|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|20.|| {{SSBM|Yoshi}} || 130% || 32 || 0.94
|-
|-
|13.|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|21.|| {{SSBM|Samus}} || 130% || 30 || 1.04
|-
|-
|16.|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|22.|| {{SSBM|Young Link}} || 130% || 35 || 0.64
|-
|-
|17.|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|23.|| {{SSBM|Fox}} || 135% || 10 || 1.05
|-
|-
|17.|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|24.|| {{SSBM|Kirby}} || 140% || 24 || 0.96
|-
|-
|17.|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|25.|| {{SSBM|Mewtwo}} || 141% || 21 || 0.75
|-
|-
|20.|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|26.|| {{SSBM|Peach}} G || 165% || 50 || 0.36
|-
|-
|21.|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|27.|| Link 1st || 169% || 30 || 0.85
|-
|-
|21.|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|28.|| Peach P || 210% || 39 || 0.44
|-
|-
|21.|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|29.|| {{SSBM|Sheik}} || 246% || 37 || 0.32
|-
|-
|24.|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|30.|| Peach T || 350% || 48 || 0.18
|}
 
===Summary===
====NTSC-J to NTSC-U====
*{{nerf|Ness forward smash damage (20% → 18%).}}
**{{nerf|Knockback scaling (67 → 65).}}
 
====NTSC-U to PAL (AUS)====
*{{buff|Pikachu late forward smash damage (18% → 20%).}}
 
====PAL (AUS) to PAL (EUR)====
*{{buff|Link forward smash damage (20%/12% → 24%/14%).}}
 
==Chart (SSBM)==
{{incomplete}}
 
The following chart lists the approximate KO percentages and the knockback values for the strongest hitbox of each forward smash in ''[[Super Smash Bros. Melee]]'' (or in the case of multi-hitting smashes, the power of the attack if all hitboxes connect). For Link and Peach, each of their different forward smashes are represented on the chart separately. For the Ice Climbers, when both Climbers connect their forward smash and when only Popo connect it are represented separately.
 
The forward smashes are ranked by which KO the earliest.
 
=====Legend=====
*Ice Climbers
**S = only a solo Ice Climber lands their forward smash
**B = both Climbers land their smash
 
*Link
**1st = The first slash of Link's forward smash.
**2nd = The second slash of Link's forward smash.
 
*Peach
**T = Tennis racket
**G = Golf club
**P = Frying pan
 
{| class="wikitable sortable"
! Rank || Character ||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|}
|}


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|}
|}


==Chart (SSB4)==
==See Also==
{{incomplete}}
{| class="wikitable sortable"
! Rank || Character ||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|}
 
==Chart (SSBU)==
{{incomplete}}
{| class="wikitable sortable"
! Rank || Character ||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|}
 
==See also==
*[[Forward smash]]
*[[Forward smash]]
*[[Up smash/Knockback chart]]
*[[Up smash/Knockback chart]]

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