Editing Forward aerial

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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
:''"fair" redirects here. For the American smasher, see [[Smasher:fair]].''
[[File:ZeldaUltimateForwardAir.jpg|250px|thumb|{{SSBU|Zelda}} using [[Lightning Kick]], forward aerial attack in ''Ultimate'']]
[[File:Knee Smash.png|250px|thumb|{{SSBB|Captain Falcon}} using [[Knee Smash]], his forward aerial attack, in ''Brawl''.]]
[[File:Knee Smash.png|250px|thumb|{{SSBB|Captain Falcon}} using [[Knee Smash]], his forward aerial attack, in ''Brawl''.]]
[[File:JigglypuffFairSSBM.gif|250px|thumb|{{SSBM|Jigglypuff}}'s forward aerial attack in ''Melee''.]]
[[File:JigglypuffFairSSBM.gif|250px|thumb|{{SSBM|Jigglypuff}}'s forward aerial attack in ''Melee''.]]
A '''forward aerial''' ({{ja|前空中攻撃|Mae kūchū kōgeki}}, ''Front/Forward midair attack''; commonly abbreviated as '''Fair''' or '''f-air''', and referred to as '''AttackAirF''' internally) is an [[aerial attack]] that is performed in midair by pressing the [[attack]] button and tilting the [[control stick]] in the direction the character is facing. Its official term varies between titles; it is known as a '''front midair attack''' in ''[[Super Smash Bros. Melee]]'', a '''front air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and a '''forward air attack''' in ''[[Super Smash Bros. Ultimate]]''. Forward aerials are typically weak, but are fast with a long range, making them well suited to the [[neutral game]] and [[edgeguarding]].
[[File:MarioFairSSBM.gif|250px|thumb|{{SSBM|Mario}}'s forward aerial attack in ''Melee'']]
A '''forward aerial''' ({{ja|前空中攻撃|Mae kūchū kōgeki}}, ''Front/Forward midair attack''; commonly abbreviated as '''Fair''' or '''f-air''', and referred to as '''AttackAirF''' internally) is an [[aerial attack]] that is performed in midair by pressing the [[attack]] button and tilting the [[control stick]] in the direction the character is facing. Its official term varies between titles; it is known as a '''front midair attack''' in ''[[Super Smash Bros. Melee]]'', a '''front air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and a '''forward air attack''' in ''[[Super Smash Bros. Ultimate]]''. Forward aerials are usually not as strong as [[back aerial]]s, though they have larger hitboxes most of the time, making them useful for [[edgeguarding]].


==List of forward aerials==
==List of forward aerials==
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! Character !! Description
! Character !! Description
|-
|-
|[[Banjo]] & [[Kazooie]]||Banjo swings one fist in a downward arc.
|[[Banjo]] & [[Kazooie]]||Swings one fist in a downward arc.
|-
|-
|[[Bayonetta]]||Whips one of her hand pistols forward, then the other one, and finally follows up with an overhead axe kick. A three-stage [[natural combo]].
|[[Bayonetta]]||Whips one of her hand pistols forward, then the other one, and finally follows up with an overhead axe kick. A three-stage [[natural combo]].
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|[[Ganondorf]]||Punches in a large downward arc.
|[[Ganondorf]]||Punches in a large downward arc.
|-
|-
|[[Greninja]]||Slashes horizontally with a large kunai made out of water.
|[[Greninja]]||Slashes horizontally with a katana made out of water.
|-
|-
|[[Hero]]||Slashes in a heavy downward arc.
|[[Hero]]||Slashes in a heavy downward arc.
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|-
|-
|[[Joker]]||Throws out two consecutive kicks with his respective legs. If active, Arsene throws out a roundhouse kick in tandem with Joker's second kick.
|[[Joker]]||Throws out two consecutive kicks with his respective legs. If active, Arsene throws out a roundhouse kick in tandem with Joker's second kick.
|-
|[[Kazuya]]||Performs a flying kick.
|-
|-
|[[Ken]]||Performs a flying kick.
|[[Ken]]||Performs a flying kick.
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|[[Mii Swordfighter]]||Performs three consecutive stabs at different angles.
|[[Mii Swordfighter]]||Performs three consecutive stabs at different angles.
|-
|-
|[[Min Min]]||Extends and fires her ARMS. Can also change depending on Megawatt, Ramram, and Dragon.
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swings a boxed package in front of himself.<br/>{{GameIcon|SSBU}} Holds a bomb in front of himself and drops it, exploding after half a second or hitting a part of the stage (platforms).
|-
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Thrusts a cement brick in front of himself.<br/>{{GameIcon|SSBU}} Tosses out an igniting bomb downwards, exploding after half a second or hitting a part of the stage (platforms).
|-
|[[Mythra]]||Slashes the Aegis Sword in front of herself in a wide arc starting below herself.
|-
|-
|[[Ness]]||{{GameIcon|SSB}} Thrusts both palms forward.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts both palms forward and emits PSI sparks from them, hitting multiple times.
|[[Ness]]||{{GameIcon|SSB}} Thrusts both palms forward.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts both palms forward and emits PSI sparks from them, hitting multiple times.
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|-
|-
|[[Pit]]||{{GameIcon|SSBB}} Separates the Palutena bow and stabs with both blades simultaneously.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a series of horizontal buzzsaw-like slashes with the Palutena Bow, hitting multiple times.
|[[Pit]]||{{GameIcon|SSBB}} Separates the Palutena bow and stabs with both blades simultaneously.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a series of horizontal buzzsaw-like slashes with the Palutena Bow, hitting multiple times.
|-
|[[Pyra]]||Slashes the Aegis Sword in front of herself in a wide arc starting below herself.
|-
|-
|[[R.O.B.]]||Swings both arms in a downward arc.
|[[R.O.B.]]||Swings both arms in a downward arc.
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|[[Ridley]]||Performs three consecutive stabs with his tail at different angles.
|[[Ridley]]||Performs three consecutive stabs with his tail at different angles.
|-
|-
|[[Robin]]||Slashes in an upward arc ending in front of himself. Can use either the Bronze Sword or the Levin Sword.
|[[Robin]]||Slashes in an upward arc ending in front of themselves. Can use either the Bronze Sword or the Levin Sword.
|-
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Somersaults backward and emits a starry trail from her feet in front of herself, hitting multiple times.<br/>''Luma:'' Performs a headbutt.
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Somersaults backward and emits a starry trail from her feet in front of herself, hitting multiple times.<br/>''Luma:'' Performs a headbutt.
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|-
|-
|[[Samus]]||Unleashes five small fiery blasts from her Arm Cannon from top to bottom.
|[[Samus]]||Unleashes five small fiery blasts from her Arm Cannon from top to bottom.
|-
|[[Sephiroth]]||Stabs forward with the Masamune.
|-
|-
|[[Sheik]]||Swipes her arm in a downward arc.
|[[Sheik]]||Swipes her arm in a downward arc.
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|-
|-
|[[Sonic]]||Spins in a horizontal corkscrew, hitting multiple times.
|[[Sonic]]||Spins in a horizontal corkscrew, hitting multiple times.
|-
|[[Sora]]||A 3 hit combo of a downward swing, an upward swing, and a front-flip swing. Can be canceled at any phase.
|-
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Performs a dropkick.<br/>{{GameIcon|SSBU}} Performs a dropkick with a water vortex around its legs.
|[[Squirtle]]||{{GameIcon|SSBB}} Performs a dropkick.<br/>{{GameIcon|SSBU}} Performs a dropkick with a water vortex around its legs.
|-
|[[Steve]]||A arcing forward swing of a pickaxe. If initiated using the short hop aerial shortcut in ''Ultimate'', becomes a quicker forward swing with a sword instead.
|-
|-
|[[Terry]]||A diagonally angled kick.
|[[Terry]]||A diagonally angled kick.
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|[[Wario]]||Performs a flying kick.
|[[Wario]]||Performs a flying kick.
|-
|-
|[[Wii Fit Trainer]]||Performs the Single-Leg Extension, stretching an arm in front of herself and a leg behind herself, both at a diagonal angle. The leg part also has a hitbox allowing her to hit someone behind her as well.
|[[Wii Fit Trainer]]||Performs the Single-Leg Extension, stretching an arm in front of herself and a leg behind herself, both at a diagonal angle.
|-
|-
|[[Wolf]]||Swipes his claws with one arm in a downward arc.
|[[Wolf]]||Swipes his claws with one arm in a downward arc.
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==Notable forward aerials==
==Notable forward aerials==
[[File:MarioFairSSBM.gif|250px|thumb|{{SSBM|Mario}}'s forward aerial attack in ''Melee'']]
*The forward aerials of [[Cloud]], [[Donkey Kong]], the [[Ice Climbers]] (only Nana's in ''Brawl'' and ''Ultimate''), [[Mario]], [[Snake]], and [[Yoshi]] can all [[meteor smash]].
*The forward aerials of [[Cloud]], [[Donkey Kong]], the [[Ice Climbers]] (only Nana's in ''Brawl'' and ''Ultimate''), [[Mario]] (from ''Melee'' onward), [[Steve]], [[Snake]], [[Yoshi]], and [[Wii Fit Trainer]] can all [[meteor smash]].
**Snake's forward aerial is among the strongest meteor smashes in both ''Brawl'' and ''Ultimate''.
**Snake's forward aerial is among the strongest meteor smashes in both ''Brawl'' and ''Ultimate'' and boasts great [[reach]], though its power and range come at the cost of having significant lag.
**Mario's forward aerial has become the subject of a meme due to {{Sm|Alpharad}}, who [https://youtube.com/watch?v=VAQ2TuZiPkQ shouted the phrase "Forward Aerial!"] every time he landed its meteor smash during a ''Smash 4'' video on YouTube dedicated to Mario.
**The meteor smash hitbox of Wii Fit Trainer’s forward aerial is located on her leg, behind her, making it the only forward aerial capable of hitting behind its user.
*[[Bayonetta]]'s forward aerial is the only one in the series to consist of a [[natural combo]].
*Both [[Bayonetta]] and Sora's forward aerials are the only ones in the series to consist of a [[natural combo]].
**In ''Smash 4'', it is often considered one of the best forward aerials due to its first hit's large hitboxes and low lag allowing it to easily hit opponents and combo into various other moves (including [[After Burner Kick]] and [[Witch Twist]] to start [[ladder combo]]s), as well as looping into itself to drag opponents offstage. In ''Ultimate'', however, it has been significantly [[nerf]]ed, possessing smaller hitboxes and much more lag that removes all of the first hit's followups aside from the next hits of the natural combo.
**In Bayonetta's case, her forward aerial in ''Smash 4'' was often considered one of the best forward aerials in the game due to the first hit's large hitboxes and low lag allowing it to easily hit opponents and combo into various other moves (including [[After Burner Kick]] and [[Witch Twist]] to start [[ladder combo]]s), as well as loop into itself to drag opponents offstage. In ''Ultimate'', however, it has been significantly [[nerf]]ed, possessing smaller hitboxes and much more lag that removes all of the first hit's followups aside from the next hits of the natural combo.
*{{SSBU|Simon}} and {{SSBU|Richter}}'s forward aerials have two unique distinctions from every other in the series: they can be [[Angling|angled]] up or down much like [[forward tilt]]s and [[forward smash]]es, and function as [[tether recoveries]]. Their [[back aerial]]s also have these properties.
*{{SSBU|Simon}} and {{SSBU|Richter}}'s forward aerials have two unique distinctions from every other in the series: they can be [[Angling|angled]] up or down much like [[forward tilt]]s and [[forward smash]]es, and function as [[tether recoveries]]. Their [[back aerial]]s also have these properties.
*The forward aerials of [[Villager]], [[Mii Gunner]], [[Isabelle]], and (in ''Ultimate'') [[Mr. Game & Watch]] are [[projectile]]s, and as such, can be [[reflect]]ed or [[Pocket]]ed, as well as [[absorb]]ed in the case of Mii Gunner and Mr. Game & Watch.
*The forward aerials of [[Villager]], [[Mii Gunner]], and [[Isabelle]] are [[projectile]]s, and as such, can be [[reflect]]ed or [[Pocket]]ed, as well as [[absorb]]ed in the case of Mii Gunner.
*{{SSBU|Steve}}'s forward aerial is the only one which changes depending on whether it is performed using the short hop aerial shortcut in ''Ultimate'' or not. It is a more powerful pickaxe swing in front of him if performed without the short hop aerial shortcut, but becomes a faster and weaker sword swing with similar properties to [[neutral aerial]] if performed with the short hop aerial shortcut. This property is shared with [[back aerial]].
*[[Captain Falcon]]'s forward aerial from ''Melee'' onward, the famed [[Knee Smash]], deals very high damage and knockback with its clean hit. It is the strongest forward aerial in each game it is featured in (except in ''Brawl'' where [[Zelda]]'s is stronger). It is considered more useful in ''Melee'' than in later games, due to the former possessing the ability to [[L-cancel]] and more favorable sweetspot placements and superior frame data for the move.
*[[Captain Falcon]]'s forward aerial from ''Melee'' onward, the famed [[Knee Smash]], deals very high damage and knockback with its clean hit. It is the strongest forward aerial in each game it features in (except in ''Brawl'' where [[Zelda]]'s is stronger). It is considered more useful in ''Melee'' than in later games, due to the former possessing the ability to [[L-cancel]] and more favorable sweetspot placements and superior frame data for the move.
*[[Zelda]]'s forward aerial is one of her [[Lightning Kick]]s and deals very high damage and knockback at high percents when [[Sweet spot (hitbox)|sweetspotted]], but is extremely weak when sourspotted. Much like Captain Falcon's Knee Smash, it is particularly powerful in ''Melee'', but its utility has been reduced in later games due to the removal of L-canceling, as well as receiving a smaller hitbox on its sweetspot, much more ending lag and a less favorable [[auto-cancel]] window starting in ''Smash 4''.
*[[Zelda]]'s forward aerial is one of her [[Lightning Kick]]s, and deals very high damage and knockback at high percents when [[Sweet spot (hitbox)|sweetspotted]], but is extremely weak when sourspotted. Much like Captain Falcon's Knee Smash, it is particularly powerful in ''Melee'', but its utility has been reduced in later games due to the removal of L-canceling, as well as receiving a smaller hitbox on its sweetspot, much more ending lag and a less favorable [[auto-cancel]] window starting in ''Smash 4''.
*[[Marth]]'s forward aerial is considered one of the best in ''Melee'' and ''Brawl'', due to its low lag all around, long-range with a wide arc, and edgeguarding capabilities. Starting in ''Smash 4'', however, it was drastically nerfed by receiving more lag (starting, ending and landing) and a shorter hitbox duration, no longer being as safe to use upon landing or if untippered against shields.
*[[Marth]]'s forward aerial is considered one of the best in ''Melee'' and ''Brawl'', due to its low lag all around, long range with a wide arc, and edgeguarding capabilities. Starting in ''Smash 4'', however, it was drastically nerfed by receiving more lag (starting, ending and landing) and a shorter hitbox duration, no longer being as safe to use upon landing or if untippered against shields.
*[[Jigglypuff]]'s forward aerial is useful in performing the [[wall of pain]], especially in ''Melee''.  
*[[Jigglypuff]]'s forward aerial is useful in performing the [[wall of pain]], especially in ''Melee''.  
*[[King K. Rool]]'s forward aerial in ''Ultimate'' is widely considered to be one of his best moves overall. While the move has high ending lag in the air, it more than compensates for it with its huge range, lingering hitbox, massive damage, great KO potential and very low landing lag for its power and range. As K. Rool can negate the otherwise high FAF by performing the move close to the ground, the move has very few downsides and thus has extreme versatility: it is very useful and important in neutral due to its safety and high reward, is very safe on shield when spaced correctly, is arguably King K. Rool's best combo starter at low- and mid percents, is a great KO move at higher percents due to it being relatively non-committal for a move with good KO potential, and its also fantastic at ledgetrapping, catching jumps, bad approaches, and even for edgeguarding as of patch 13.0.0. Due to this, the move is extremely important for King K. Rool's general gameplan.
*[[Sheik]]'s forward aerial is one of her best moves for spacing and approaching, and overall one of the best aerials in the series, with an extremely early [[autocancel]] window (starting on frame 11) and long-range enabling her to land it multiple times on opponents upon hitting them. In ''Melee'', it is a devastating [[semi-spike]] with very high knockback for its speed. Conversely, its incredibly low knockback in ''Smash 4'' and ''Ultimate'' allows it to freely combo into itself and most of her other moves, including [[Bouncing Fish]].
*[[Sheik]]'s forward aerial is one of her best moves for spacing and approaching, and overall one of the best aerials in the series, with an extremely early [[autocancel]] window (starting on frame 11) and long range enabling her to land it multiple times on opponents upon hitting them. In ''Melee'', it is a devastating [[semi-spike]] with very high knockback for its speed. Conversely, its incredibly low knockback in ''Smash 4'' and ''Ultimate'' allows it to freely combo into itself and most of her other moves, including [[Bouncing Fish]].
*[[Fox]]'s forward aerial from ''Brawl'' onward causes him to rise slightly when used. In ''Smash 4'', it is also notable for being able to lead into a [[footstool jump]] offstage if used in a [[fast fall]], which can lead to very early KOs; in ''Ultimate'', this is still possible, albeit significantly harder to pull off.  
*[[Fox]]'s forward aerial from ''Brawl'' onward causes him to rise slightly when used. In ''Smash 4'', it is also notable for being able to lead into a [[footstool jump]] offstage if used in a [[fast fall]], which can lead to very early KOs; in ''Ultimate'', this is still possible, albeit significantly harder to pull off.  
*[[Mewtwo]]'s forward aerial in both ''Smash 4'' and ''Ultimate'' is known for its sheer versatility, having very low lag all around, decent range, being a potent combo starter at low percents, and having strong KO potential at higher percents due to its knockback scaling. While it was slightly nerfed from ''Smash 4'' to ''Ultimate'', it is still considered to be among the best in the game.
*[[Mewtwo]]'s forward aerial in both ''Smash 4'' and ''Ultimate'' is known for its sheer versatility, having very low lag all around, decent range, being a potent combo starter at low percents, and having strong KO potential at higher percents due to its knockback scaling. While it was slightly nerfed from ''Smash 4'' to ''Ultimate'', it is still considered to be among the best in the game.
*Much like [[Marth]]'s in ''Melee'' and ''Brawl'', {{SSBU|Wolf}}'s forward aerial in ''Ultimate'' is often considered one of the best in the game due to its deceptively fast startup, low landing lag, wide vertical arc, decent damage output, and high launch angle that synergize well with his fast [[falling speed]] and [[gravity]], allowing it to combo into itself and several other moves even up to high percents.
*Much like [[Marth]]'s in ''Melee'' and ''Brawl'', {{SSBU|Wolf}}'s forward aerial in ''Ultimate'' is often considered one of the best in the game due to its deceptively fast startup, low landing lag, wide vertical arc, decent damage output, and high launch angle that synergize well with his fast [[falling speed]] and [[gravity]], allowing it to combo into itself and several other moves even up to high percents.
*[[Min Min]]'s forward aerial is considered the longest ranged forward aerial in the game due to how long it extends, especially when using the Dragon.
*[[Sephiroth]]'s forward aerial can cling to walls up to three times before landing making it useful for recovery.


{{Attacks}}
{{Attacks}}
[[Category:Aerial attacks]]
[[Category:Forward aerials|*]]
[[Category:Game controls]]
[[Category:Game controls]]
[[es:Ataque aéreo hacia delante]]

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