Editing Forum:Tier List

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Thank you for your time. [[User:Requiem fo Ice|Requiem fo Ice]] ([[User talk:Requiem fo Ice|talk]]) 18:27, 1 November 2013 (EDT)
Thank you for your time. [[User:Requiem fo Ice|Requiem fo Ice]] ([[User talk:Requiem fo Ice|talk]]) 18:27, 1 November 2013 (EDT)
[[Category:Melee Talk]]
Edited by Mark Briggs aka Max Elite on 1/17/2020.  This based off years of practical experience.  I've played this game for over a decade without the stigma of competitive tournaments.  I think it's better to rate it on a scale of 1-10.  The characters are closer with optimal play imo.  I will discuss what would raise the bar for some.
'''10.''' Your best efforts.
'''9.8''' Fox
'''9.7''' Falco
'''9.5''' Shiek (stronger)
'''9.4''' Marth (stronger)
'''9.3''' Ice Climbers (faster)
'''9.2''' Peach (faster, stronger)
'''9.1''' Captain Falcon (armed, actions)
'''9.0''' Jigglypuff (stronger)
'''8.9''' Samus, Link (faster)
'''8.8''' Pikachu (stronger), Yoshi (faster), Ganondorf (actions)
'''8.7''' Luigi, Dr. Mario (recovery)
'''8.5''' Young Link (stronger), Mewtwo (agility), Zelda (faster, actions)
'''8.3''' Mario, Donkey Kong, Roy (faster, recovery)
'''8.0''' Ness, Kirby, Mr. Game and Watch, Pichu, Bowser (Deleted, Reworked)
Closer matchups if the lower characters had better recoveries overall according to me.  Another solution is to remove the edgeguard in this game like the future games do.  Also, hold onto another character or stage as a recovery.  Most characters have the ability to knock out higher characters though they lack speed to utilize their current recoveries.  Or simply make everyone's recovery as fast as Fox's and/or more unpredictability in motions.

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