Editing Forum:The Tier Wars
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:I'll agree with you that Nintendo may not ''want'' tiers to exist, but that doesn't mean they don't. Just think of it from a statistical standpoint. There are at least 5 (I'd contend even more) variables that give characters an advantage or disadvantage. Now, it's impossible to know exactly how one advantage makes up for another or what the hierarchy of advantages is. With that in mind, it is statistically unlikly that even two character created under this system would be perfectly balanced. Extrapolate that to creating some 35 characters and the statistical probability of them all being balanced goes almost to 0. And not, I'm not considering this as each character being given random attributes. But even with attempts at balance, it is statistically impossible to create a perfectly balanced group of 35 characters in this system. [[User:Clarinet Hawk|Clarinet Hawk]] ([[User talk:Clarinet Hawk|talk]]) 19:06, 21 May 2008 (UTC) | :I'll agree with you that Nintendo may not ''want'' tiers to exist, but that doesn't mean they don't. Just think of it from a statistical standpoint. There are at least 5 (I'd contend even more) variables that give characters an advantage or disadvantage. Now, it's impossible to know exactly how one advantage makes up for another or what the hierarchy of advantages is. With that in mind, it is statistically unlikly that even two character created under this system would be perfectly balanced. Extrapolate that to creating some 35 characters and the statistical probability of them all being balanced goes almost to 0. And not, I'm not considering this as each character being given random attributes. But even with attempts at balance, it is statistically impossible to create a perfectly balanced group of 35 characters in this system. [[User:Clarinet Hawk|Clarinet Hawk]] ([[User talk:Clarinet Hawk|talk]]) 19:06, 21 May 2008 (UTC) | ||
I don't believe in tiers. You believe tiers exist with a huge purpose. A compromise goes like this. Instead of no tiers, and instead of tiers from top to bottom, which is way out there, tiers from good to okay. The ones that are pretty good, and the ones that aren't ''quite'' as powerful, but can easily win with a certain ammount of skill. It also doesn't have ranks within groups like the current tier lists. I'll give you an example later, I've got a busy schedule today. [[User:XXXXX|XXXXX]] ([[User talk:XXXXX|talk]]) 22:38, 21 May 2008 (UTC) | I don't believe in tiers. You believe tiers exist with a huge purpose. A compromise goes like this. Instead of no tiers, and instead of tiers from top to bottom, which is way out there, tiers from good to okay. The ones that are pretty good, and the ones that aren't ''quite'' as powerful, but can easily win with a certain ammount of skill. It also doesn't have ranks within groups like the current tier lists. I'll give you an example later, I've got a busy schedule today. [[User:XXXXX|XXXXX]] ([[User talk:XXXXX|talk]]) 22:38, 21 May 2008 (UTC) | ||
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:Well based on what you say,Bowser should totally be the best since he can KO at low percentages!(No offense to bowser players,I'm a user of him as well)And it takes a pretty high percentage to KO him eh? However, thats where your wrong!Super Smash Bros is so much more than that its really if you can get the KO,Damage building abilities,Mindgames to trick your Opponent,etc. [[User:Hatake91|Hatake91]] ([[User talk:Hatake91|talk]]) 03:55, 18 June 2008 (UTC) | :Well based on what you say,Bowser should totally be the best since he can KO at low percentages!(No offense to bowser players,I'm a user of him as well)And it takes a pretty high percentage to KO him eh? However, thats where your wrong!Super Smash Bros is so much more than that its really if you can get the KO,Damage building abilities,Mindgames to trick your Opponent,etc. [[User:Hatake91|Hatake91]] ([[User talk:Hatake91|talk]]) 03:55, 18 June 2008 (UTC) | ||
What exactly are you trying to say? Within your ramblings, I got the impression that you feel that the pros mistakenly picked lighter and faster characters even though heavier characters can do more damage with one hit. First, did you bother to read anything that I wrote above you? If you didn't, do it. Secondly, here's a little math problem for you. Lets say attack A does 20% damage and can be used once every 2 seconds. Attack B does 12% damage, but can be used every second. Which is better? Under your logic, you would say A, even though B does more damage over time. Or let's extend this problem. Attack A now does 35% damage, can only be used once every 3 seconds, and can be dodged by a good player four out of five times. Attack B does only 10% damage, can be used every second, and can only be dodged once every five times. If you still think that attack A is strictly better, don't quit your day job to play Smash professionally. It's like a haymaker in boxing. You need the quick jabs and speed to set up the knockout blow. You can win even if your finishing blow is weaker than your opponent's as long as you can create more situations to use it in. [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 02:46, 18 June | What exactly are you trying to say? Within your ramblings, I got the impression that you feel that the pros mistakenly picked lighter and faster characters even though heavier characters can do more damage with one hit. First, did you bother to read anything that I wrote above you? If you didn't, do it. Secondly, here's a little math problem for you. Lets say attack A does 20% damage and can be used once every 2 seconds. Attack B does 12% damage, but can be used every second. Which is better? Under your logic, you would say A, even though B does more damage over time. Or let's extend this problem. Attack A now does 35% damage, can only be used once every 3 seconds, and can be dodged by a good player four out of five times. Attack B does only 10% damage, can be used every second, and can only be dodged once every five times. If you still think that attack A is strictly better, don't quit your day job to play Smash professionally. It's like a haymaker in boxing. You need the quick jabs and speed to set up the knockout blow. You can win even if your finishing blow is weaker than your opponent's as long as you can create more situations to use it in. [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 02:46, 18 June 2008 (UTC) | ||