Editing Forum:The Tier Wars
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 19: | Line 19: | ||
:I'll agree with you that Nintendo may not ''want'' tiers to exist, but that doesn't mean they don't. Just think of it from a statistical standpoint. There are at least 5 (I'd contend even more) variables that give characters an advantage or disadvantage. Now, it's impossible to know exactly how one advantage makes up for another or what the hierarchy of advantages is. With that in mind, it is statistically unlikly that even two character created under this system would be perfectly balanced. Extrapolate that to creating some 35 characters and the statistical probability of them all being balanced goes almost to 0. And not, I'm not considering this as each character being given random attributes. But even with attempts at balance, it is statistically impossible to create a perfectly balanced group of 35 characters in this system. [[User:Clarinet Hawk|Clarinet Hawk]] ([[User talk:Clarinet Hawk|talk]]) 19:06, 21 May 2008 (UTC) | :I'll agree with you that Nintendo may not ''want'' tiers to exist, but that doesn't mean they don't. Just think of it from a statistical standpoint. There are at least 5 (I'd contend even more) variables that give characters an advantage or disadvantage. Now, it's impossible to know exactly how one advantage makes up for another or what the hierarchy of advantages is. With that in mind, it is statistically unlikly that even two character created under this system would be perfectly balanced. Extrapolate that to creating some 35 characters and the statistical probability of them all being balanced goes almost to 0. And not, I'm not considering this as each character being given random attributes. But even with attempts at balance, it is statistically impossible to create a perfectly balanced group of 35 characters in this system. [[User:Clarinet Hawk|Clarinet Hawk]] ([[User talk:Clarinet Hawk|talk]]) 19:06, 21 May 2008 (UTC) | ||
I don't believe in tiers. You believe tiers exist with a huge purpose. A compromise goes like this. Instead of no tiers, and instead of tiers from top to bottom, which is way out there, tiers from good to okay. The ones that are pretty good, and the ones that aren't ''quite'' as powerful, but can easily win with a certain ammount of skill. It also doesn't have ranks within groups like the current tier lists. I'll give you an example later, I've got a busy schedule today. [[User:XXXXX|XXXXX]] ([[User talk:XXXXX|talk]]) 22:38, 21 May 2008 (UTC) | I don't believe in tiers. You believe tiers exist with a huge purpose. A compromise goes like this. Instead of no tiers, and instead of tiers from top to bottom, which is way out there, tiers from good to okay. The ones that are pretty good, and the ones that aren't ''quite'' as powerful, but can easily win with a certain ammount of skill. It also doesn't have ranks within groups like the current tier lists. I'll give you an example later, I've got a busy schedule today. [[User:XXXXX|XXXXX]] ([[User talk:XXXXX|talk]]) 22:38, 21 May 2008 (UTC) | ||
Line 128: | Line 126: | ||
I see that many people think that tiers are a solely arbitrary ranking of characters. In fact, a big part of tiers are statistical analysis of what character wins the most often. If this leads to faster characters being on the top of the tier list, then so be it. Do you think professional players don't try every single character to find the one that gives them the best chance of winning? Of course they do. For big time games, you don't pick a character because they have a cute costume or because they're popular. You pick the character that gives you the best shot at winning. So if fast characters become the top tier, it is because speed is an advantage that gives characters the better chance to win. For a high level player, picking your main is not taken lightly. You spend hours trying every character there is to determine the strengths and weaknesses of each of them. Fox wasn't top tier in Melee because the pros said "what the hell, lets all play Fox," but because most of the pros individually discovered that he gave them the best chance to win. That was then seen empirically in tournament results. Then a combination of statistics on tournament plus a judging of the raw potential of each character determined the tiers. Tiers are, therefore, not some system that was come up with because people wanted to say Mewtwo sucks and Fox is awesome, but a necessary byproduct of the rigorous training that players undertake to win at Smash Bros. [[User:Clarinet Hawk|Clarinet Hawk]] ([[User talk:Clarinet Hawk|talk]]) 23:54, 10 June 2008 (UTC) | I see that many people think that tiers are a solely arbitrary ranking of characters. In fact, a big part of tiers are statistical analysis of what character wins the most often. If this leads to faster characters being on the top of the tier list, then so be it. Do you think professional players don't try every single character to find the one that gives them the best chance of winning? Of course they do. For big time games, you don't pick a character because they have a cute costume or because they're popular. You pick the character that gives you the best shot at winning. So if fast characters become the top tier, it is because speed is an advantage that gives characters the better chance to win. For a high level player, picking your main is not taken lightly. You spend hours trying every character there is to determine the strengths and weaknesses of each of them. Fox wasn't top tier in Melee because the pros said "what the hell, lets all play Fox," but because most of the pros individually discovered that he gave them the best chance to win. That was then seen empirically in tournament results. Then a combination of statistics on tournament plus a judging of the raw potential of each character determined the tiers. Tiers are, therefore, not some system that was come up with because people wanted to say Mewtwo sucks and Fox is awesome, but a necessary byproduct of the rigorous training that players undertake to win at Smash Bros. [[User:Clarinet Hawk|Clarinet Hawk]] ([[User talk:Clarinet Hawk|talk]]) 23:54, 10 June 2008 (UTC) | ||