Editing Forum:Share your favorite combos!

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Put in the sequence of moves, what damage percentage it works at (for other player), approximate likelihood of hitting, and damage given for the combo. See the first Ganondorf combo for an example. And don't create your own sub-topics for combos - just put it in the spaces allocated.[[User:Runer5h|Runer5h]] ([[User talk:Runer5h|talk]]) 02:30, 7 June 2008 (UTC)Runer5h
Put in the sequence of moves, what damage percentage it works at (for other player), approximate likelihood of hitting, and damage given for the combo. See the first Ganondorf combo for an example. And don't create your own sub-topics for combos - just put it in the spaces allocated.[[User:Runer5h|Runer5h]] ([[User talk:Runer5h|talk]]) 02:30, 7 June 2008 (UTC)Runer5h
And don't forget that some comboes can work on certain stages too. [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 14:48, 18 October 2008 (UTC)


==Bowser==
==Bowser==
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It also depends on if you sweet spot his aerials. - [[User:GalaxiaD|GalaxiaD]] ([[User talk:GalaxiaD|talk]]) 01:09, 7 July 2008 (UTC)
It also depends on if you sweet spot his aerials. - [[User:GalaxiaD|GalaxiaD]] ([[User talk:GalaxiaD|talk]]) 01:09, 7 July 2008 (UTC)


You can combo into the Raptor Boost with a <s>down</s>''forward''-throw. This also works for Ganondorf's Flame Choke. [[User:Runer5h|Runer5h]] ([[User talk:Runer5h|talk]]) 01:14, 7 July 2008 (UTC)Runer5h
You can combo into the Raptor Boost with a down-throw. This also works for Ganondorf's Flame Choke. [[User:Runer5h|Runer5h]] ([[User talk:Runer5h|talk]]) 01:14, 7 July 2008 (UTC)Runer5h


*Raptor Boost Twice - 16-19
*Raptor Boost Twice - 16-19
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*Raptor Boost Down (Spike) - Death About 75-77
*Raptor Boost Down (Spike) - Death About 75-77
[[User:Zmario|Zmario]] ([[User talk:Zmario|talk]]) 09:32, 7 July 2008 (UTC)
[[User:Zmario|Zmario]] ([[User talk:Zmario|talk]]) 09:32, 7 July 2008 (UTC)
Falcon Punch towards the end of the stage.
Falcon Kick off of the stage.
Falcon Dive farther away from the stage.
Raptor Boost to under the stage.
This Thread is now over. '''[[User:Cafinator|<span style="color:Darkorange"><small><small>CAFINATOR</small></small></span>]]''' [[User talk:Cafinator|<span style="color:brown"><small><sup>''Indeed''</sup></small></span>]] 23:55, 27 October 2008 (UTC)


==Charizard==
==Charizard==
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==Donkey Kong==
==Donkey Kong==
Keep using Hand slap, and then a throw. [[User:Solar flute|Solar flute]] ([[User talk:Solar flute|talk]]) 04:39, 22 October 2008 (UTC)


==Falco==
==Falco==
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==Fox==
==Fox==
*Sequence: SH D-Air, U-Tilt, U-Tilt, SH D-Air, D-Smash
*Damage It Works At: 0%-30%
*Damage It Deals: If all hits of D-Air connect, 68%.
*Likelihood: 85% against big characters. 15% against small ones. The bigger they are, the more damage they take.
[[User:GalaxiaD|GalaxiaD]] ([[User talk:GalaxiaD|talk]]) 01:21, 3 August 2008 (UTC)
His Down B on an opponent against a wall. I've seen it happen on Snakes's stage. I call it Shine & Punishment. Pretty catchy name isn't it? [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 14:48, 18 October 2008 (UTC)


==Ganondorf==
==Ganondorf==
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Likelyhood of working: 40% it is tough to get on the Iceburgs tip.
Likelyhood of working: 40% it is tough to get on the Iceburgs tip.
Damage: Unknown, but likely to deal plenty of damage. [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 18:33, 7 July 2008 (UTC)
Damage: Unknown, but likely to deal plenty of damage. [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 18:33, 7 July 2008 (UTC)
Then I wouldn't call it a combo but then whatever... Here's mine.
Avalanche Throw
Primary Ice Climber Grab then Foward/Down Throw
Secondary Ice Climber If you used Down throw, Jump then Fair after starting throw
if you decided to use foward throw jump before the throw then press the attack button after holding foward to execute a Fair.
In Both methods you throw your foe into an unavoidable Spike if your timing is right. (down throw version is easier and has more follow ups but does less damage). This can lead to a KO at 30%+ if you spike them off the stage. You can repeat the combo 2-3 times in a row if done at 0% because they don't faceplant until 35%ish+.
The Down throw method can allow you to execute a Glitched Synced Desynced Squall hammer if you execute it during the fair animation which is unavoidible when performed at the moment Nana's fair hits. When they do faceplant you can follow up with combos that punish faceplanted opponents like an alternating ice shot tumble combo (beware stale moves make it do 0% damage for the shrunken ice shots), or repeat the combo by using an attack with the primary ice climber to get them standing and grab them again with primary then chain grab back to primary ice climber and repeat. If them tech you can tech chase because the primary ice climber is ready to attack or chase after the secondary Ice climber spikes. Please note that the ice climbers are desynced after the throw and glitched Squall hammer.
This Throw setup can be used to Start Combos both synced and desynced (synced combos are limited to tech chases), rack up a lot of damage, access to the odd Squall Hammer Glitch which does more damage than normal and sets them up for a Belay, Set them up for an ice shot tumble combo, Spike for a KO at low percentages or set them up for a smash attack KO at high percentages, can be used as a combo finisher. It's basically a combo kit as it starts, links, and finishes combos from 0% to death and literally puts you in control even in free for all matches as you can do all of this while defending (and attacking) against multiple opponents while KO them one at a time. Because it can be teched then it cannot be banned from tourneys (at least it shouldn't) however you can very easily make their tech part of your combo...
Damage: Indefinite
Minimum hits for KO: 3-9
If your foe is a pain in the butt and doesn't give up from teching away from the edge then you can settle from a high percent KO by foward Smashing after spiking them on the ground in front of you. (I know my LONG explanations are a pain)[[User:TheLegendTamer|TheLegendTamer]] ([[User talk:TheLegendTamer|talk]]) 16:56, 20 October 2008 (UTC)


==Ike==
==Ike==
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==Ivysaur==
==Ivysaur==
B (hit them from the ground) continue till opponent is about over half till the top, then release B followed by a Smash up. so like this (opponent on ground, B when you connect, wait till the opponent goes up halfway then use Smash up. [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 23:50, 27 October 2008 (UTC)


==Jigglypuff==
==Jigglypuff==
I find a sing and rest combo effective. [[User:Solar flute|Solar flute]] ([[User talk:Solar flute|talk]])


==King Dedede==
==King Dedede==
Use his grab and throw down the opponent when he is against a wall. When He gets higher damage, add pummels in between the throws. This works as an infinity chain throw.


==Kirby==
==Kirby==
D throw, up tilt, up smash or final cutter [[User:Cree318|Cree318]] ([[User talk:Cree318|talk]]) 12:17, 21 October 2008 (UTC)
(With ivy hat) D throw, bullet seed [[User:Cree318|Cree318]] ([[User talk:Cree318|talk]]) 12:17, 21 October 2008 (UTC)
Back throw, back air of stage, down air. Good for setting up spikes. [[User:Meteorite|Meteorite]] ([[User talk:Meteorite|talk]]) 19:49, 22 October 2008 (UTC)


==Link==
==Link==
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==Lucario==
==Lucario==
Neutral combo, then F-tilt, then spam with Up-tilt.--[[User:Dark Paladin X|Dark Paladin X]] ([[User talk:Dark Paladin X|talk]]) 21:22, 27 August 2008 (UTC)


==Lucas==
==Lucas==
Delayed Nair, Spam Dtilit, Wavebounced PK Fire, PK Thunder 2 with all the damage it can do. [[User:ItemHazard|ItemHazard]] ([[User talk:ItemHazard|talk]]) 14:01, 22 August 2008 (UTC) ItemHazard


==Luigi==
==Luigi==
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Like I stated before, this is a perfect way to start off a battle. F-Throw normally lands them just at the edge of Shield Breaker's range for maximum damage. Don't use it too much, other your foes can counter it with ease. - [[User:Allyofpikmin]]
Like I stated before, this is a perfect way to start off a battle. F-Throw normally lands them just at the edge of Shield Breaker's range for maximum damage. Don't use it too much, other your foes can counter it with ease. - [[User:Allyofpikmin]]
My favourite combo is the famous Ken combo ^^ It can meteorsmash quite easy and is cheap against almost all characters.[[User:Metalink187|Metalink187]] ([[User talk:Metalink187|talk]]) 16:58, 19 October 2008 (UTC)


==Metaknight==
==Metaknight==
i like to use dash attack +  up tilt + then use u air repeatedly while going up. press u air really fast and t will work. it can kill at some pretty low percentages because your driving them up towards a star KO and usually your last slice will kill them. I used this all the time on my friend who is really good and he complains that its cheap lol.
Down throw followed by fair can lead to some pretty deadly aerial combos, and if they end in a Shuttle loop, it is KO available. I also enjoy something I call "Slasher Dasher", in which I continually use the dair on a ground opponent followed up by a fair and this can be done continually.
Nobody signed those last 2... Anyways here's my combos with MK I have had to revise some before posting to make them more effective and safer.
For racking up damage:
Dtilt, Dtilt, Grab, Pummel, Up throw,(attacks after this can be dodged), if the knockback from throw was mostly horizontal follow up with Mach Tornado, if it was mostly vertical using shuttle loop (and glide attack if your feeling lucky). 30-45ish% and possible Edguard set-up at mid percentages)
Dtilt, Dtilt, ftilt (all three hits).  27% damage
This combo works at low damage. Uthrow, get just below the opponent, shuttle loop, then glide attack. --[[User:Tuth|Tuth]] ([[User talk:Tuth|talk]]) 15:53, September 29, 2009 (UTC)
I have more but ran out of time. [[User:TheLegendTamer|TheLegendTamer]] ([[User talk:TheLegendTamer|talk]]) 16:56, 20 October 2008 (UTC)


==Mr. Game and Watch==
==Mr. Game and Watch==
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==Ness==
==Ness==
PK fire, down throw, dash attack, up air [[User:Cree318|Cree318]] ([[User talk:Cree318|talk]]) 12:14, 21 October 2008 (UTC)
PK fire, up throw, up air or PK thunder [[User:Cree318|Cree318]] ([[User talk:Cree318|talk]]) 12:14, 21 October 2008 (UTC)
up smash, forward air x2 [[User:Cree318|Cree318]] ([[User talk:Cree318|talk]]) 12:14, 21 October 2008 (UTC)
PK Fire, down-throw, PK Fire, repeat. Can be done in both Melee in Brawl, but it is harder in the latter [[User:Meteorite|Meteorite]] ([[User talk:Meteorite|talk]]) 14:54, 24 October 2008 (UTC)


==Olimar==
==Olimar==
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==Pikachu==
==Pikachu==
try up throw then thunder :{


==Pit==
==Pit==
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==Sheik==
==Sheik==
Grab and throw, juggle/aerial attacks. When they're helpless, transform to Zelda, jump up, and kick them to sparkly doom. Damage is anywhere from 30-60%, depending on if the opponent knows how to DI/tech/dodge away, if every hit lands, or if I go stupid and mess up. This works roughly 75% of the time, so it's a nice finisher when the opponent already has a good amount of damage. Doesn't work the same in ''Brawl'' 'cause Transform takes forever and a day to complete. >:V '''[[User:Silverdragon706|FyreNWater]]''' -  <small>([[User talk:Silverdragon706|Talk]] • [[Special:Contributions/Silverdragon706|Contributions]] )</small> 01:40, 27 June 2008 (UTC)
Grab and throw, juggle/aerial attacks. When they're helpless, transform to Zelda, jump up, and kick them to sparkly doom. Damage is anywhere from 30-60%, depending on if the opponent knows how to DI/tech/dodge away, if every hit lands, or if I go stupid and mess up. This works roughly 75% of the time, so it's a nice finisher when the opponent already has a good amount of damage. Doesn't work the same in ''Brawl'' 'cause Transform takes forever and a day to complete. >:V '''[[User:Silverdragon706|FyreNWater]]''' -  <small>([[User talk:Silverdragon706|Talk]] • [[Special:Contributions/Silverdragon706|Contributions]] )</small> 01:40, 27 June 2008 (UTC)
Up throw to up air to another up air to vanish, works on enemy's with about marios falling speed about 80% of the time [[User:JtM|JtM =^&#93;]] ([[User talk:JtM|talk]]) 15:16, 22 August 2008 (UTC)
Side A, to up A. A three combo attack. Works on low percentages and heavy characters. [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 14:37, 18 October 2008 (UTC)


==Snake==
==Snake==
You can down throw your opponent, and try to predict what they will do. If you guess right, you can chain throw them. Another method is to grab, up throw, jump and try to up mid A them. OR you can time his side A and knee lock them. [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 14:48, 18 October 2008 (UTC)
plant a mine(down smash) then grab the enemy and use down throw, then follow up with up smash.


==Sonic==
==Sonic==
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probability of attack succeeding:10%.difficult but rewarding.
probability of attack succeeding:10%.difficult but rewarding.
damage dealt:50-70. again, depends on your attack choices
damage dealt:50-70. again, depends on your attack choices
Combos using his specials (Especially his up B) are quite successful. Just don't go spamming his up b followed by down A.  It's too predictable. Always try to be UNpredictable. it helps you very much. [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 14:40, 18 October 2008 (UTC)


==Squirtle==
==Squirtle==
Side B to up B. (what were you expecting, all characters need A combo eventually right?) [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 22:14, 27 October 2008 (UTC)


==Toon Link==
==Toon Link==
1. Position yourself in the air above an opponent.
2. Pull out a Bomb and drop it.
3. Use a downward-aerial attack.
This combo should inflict around 25% if done right.
It should work at any damage percentage.
Take out a bomb, then(without throwing the bomb) use the boomerang on the enemy, then use the hero's bow, then throw the bomb[[User:Selfdestructer|Selfdestructer]] ([[User talk:Selfdestructer|talk]]) 20:50, 2 November 2008 (UTC)selfdestructer


==Wario==
==Wario==
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==Wolf==
==Wolf==
do forward smash, then use blaster


==Yoshi==
==Yoshi==
In Melee, [http://www.youtube.com/watch?v=1i44t4qWWr8&fmt=18 this combo] is win. Brawl doesn't really have combos. But it is fun to juggle Bowser with up-tilts. <span style="color:#4CBB17">--Posted by</span> [[User:Pikamander2|<span style="color:#007FFF">Pikamander2</span>]] <small>[[User Talk:Pikamander2|<span style="color:#007FFF">(Talk)</span>]]</small> at 20:48, 27 August 2008 (UTC)


==Zelda==
==Zelda==
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==Zero Suit Samus==
==Zero Suit Samus==
Fully charged neutral B, if the foe shields or gets paralyzed use the grab and d throw, either f air or u air [[User:Cree318|Cree318]] ([[User talk:Cree318|talk]]) 12:20, 21 October 2008 (UTC)
Use her suit pieces at the start of a match to either rack up damage or get a KO.[[User:Cree318|Cree318]] ([[User talk:Cree318|talk]]) 13:30, 24 October 2008 (UTC)
use the paralyzer, then the down smash, then a forward smash.yay!!!  (made by:selfdestructer)

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