Editing Forum:Ideas for new characters

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-Power down ("Holy Water sub-weapon") could combo with itself for huge damage building (to prevent an easy infinite-combo opponents would have a window to dodge out after a certain number of hits(?)) and can set-up well for other attacks.
-Power down ("Holy Water sub-weapon") could combo with itself for huge damage building (to prevent an easy infinite-combo opponents would have a window to dodge out after a certain number of hits(?)) and can set-up well for other attacks.


-Side special "Blade Dash" is great for countering edgeguarders.
-Side special "Blade Dash" is great for countering edgeguarders


-Down special "Slide/Slide-Jump" would allow for quick advances while attacking, have great knockback and can be used to counter very high and low attacks respectively.
-Down special "Slide/Slide-Jump" would allow for quick advances while attacking, have great knockback and can be used to counter very high and low attacks respectively


-Moves complement both offensive and defensive tactics very well.
-Moves complement both offensive and defensive tactics very well


-Many attacks can protect from certain projectiles.
-Many attacks can protect from certain projectiles.


== '''Cons''' ==
== '''Cons''' ==
-Attacks can be difficult to aim and are very punishable if they miss.
-Smash attacks would have relatively slow start-up and be difficult to aim, making them very punishable.


-Would lack standard strong attacks and the advantages they have.
-Would lack standard strong attacks and the advantages they have


-Brief, but obvious vulnerable periods during most attacks.
-Specials (except neutral) have significant recovery time


-Up special "Super Uppercut" would have little horizontal recovery and place Richter high in the air- where he's at his weakest.  
-Up special "Super Uppercut" would have little horizontal recovery and place Richter high in the air- where he's at his weakest.  

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