Editing Forum:Ideas for new characters
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-Power down ("Holy Water sub-weapon") could combo with itself for huge damage building (to prevent an easy infinite-combo opponents would have a window to dodge out after a certain number of hits(?)) and can set-up well for other attacks. | -Power down ("Holy Water sub-weapon") could combo with itself for huge damage building (to prevent an easy infinite-combo opponents would have a window to dodge out after a certain number of hits(?)) and can set-up well for other attacks. | ||
-Side special "Blade Dash" is great for countering edgeguarders | -Side special "Blade Dash" is great for countering edgeguarders | ||
-Down special "Slide/Slide-Jump" would allow for quick advances while attacking, have great knockback and can be used to counter very high and low attacks respectively | -Down special "Slide/Slide-Jump" would allow for quick advances while attacking, have great knockback and can be used to counter very high and low attacks respectively | ||
-Moves complement both offensive and defensive tactics very well | -Moves complement both offensive and defensive tactics very well | ||
-Many attacks can protect from certain projectiles. | -Many attacks can protect from certain projectiles. | ||
== '''Cons''' == | == '''Cons''' == | ||
- | -Smash attacks would have relatively slow start-up and be difficult to aim, making them very punishable. | ||
-Would lack standard strong attacks and the advantages they have | -Would lack standard strong attacks and the advantages they have | ||
- | -Specials (except neutral) have significant recovery time | ||
-Up special "Super Uppercut" would have little horizontal recovery and place Richter high in the air- where he's at his weakest. | -Up special "Super Uppercut" would have little horizontal recovery and place Richter high in the air- where he's at his weakest. |