Editing Forum:Further documentation on unplayable characters
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{{forumheader|Proposals}}<!-- Please put your content below this line. Be sure to sign your edits with four tildes: ~~~~ --> | {{forumheader|Proposals}}<!-- Please put your content below this line. Be sure to sign your edits with four tildes: ~~~~ --> | ||
{{Proposal | {{Proposal}} | ||
To clarify, I don't know what the current standards are on this, but from what I see on the wiki, if I were to go ham on it, I would probably cause a ruckus of some kind, so I'm writing this up. | To clarify, I don't know what the current standards are on this, but from what I see on the wiki, if I were to go ham on it, I would probably cause a ruckus of some kind, so I'm writing this up. | ||
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* Finally, my friend EyeDonutz made a [https://docs.google.com/spreadsheets/d/1FknMeiZfcZjpCfz0PJcXpv6uaJv4TF5TYI0uvhvuspk/edit?usp=sharing spreadsheet] for Ultimate Giga Bowser as well, which I believe I've used for editing in the past. | * Finally, my friend EyeDonutz made a [https://docs.google.com/spreadsheets/d/1FknMeiZfcZjpCfz0PJcXpv6uaJv4TF5TYI0uvhvuspk/edit?usp=sharing spreadsheet] for Ultimate Giga Bowser as well, which I believe I've used for editing in the past. | ||
* '''EDIT:''' Toomai brought up some stuff on Discord, regarding documenting the Brawl bosses. In terms of moveset pages, it makes sense to document them like [[Ken_(SSBU)/Command_input|command input pages]]; "Move 1" and so on. For numbering them, internal move order sounds correct. Collecting data on SSBU characters may be difficult given the difference in compilation, but Giga Bowser's is at least there. | * '''EDIT:''' Toomai brought up some stuff on Discord, regarding documenting the Brawl bosses. In terms of moveset pages, it makes sense to document them like [[Ken_(SSBU)/Command_input|command input pages]]; "Move 1" and so on. For numbering them, internal move order sounds correct. Collecting data on SSBU characters may be difficult given the difference in compilation, but Giga Bowser's is at least there. | ||
* '''EDIT 2:''' I produced an [[ | * '''EDIT 2:''' I produced an [[User:Plague_von_Karma/Giga_Bowser_(SSBM)|SSBM Giga Bowser]] page to get across what I'm after. | ||
I believe that unplayable characters should have pages akin to that of playable characters, talked from the perspective of playing against them, and playing as them, in separate sections, with the latter being pretty much as detailed as a playable character's. Therefore, I believe that my previous comment about the Giga Bowser and Wario-Man Final Smash pages is wrong, and that they don't go far ''enough''. Even simple overviews seem perfectly fair: We have character pages for characters from Project M and so on, and I would put hacking in playable characters like these ones on exactly the same level as them, personally. With at least the Melee community having discussions along these lines, it seems reasonable to have this information on the wiki to aid in future discussions. Other areas are doing better on documentation than SmashWiki as said before, and we should contribute to the progress in some capacity. From an encyclopaedic perspective, more is always better, and shutting things down with the idea of it being "bloat" is counter to a wiki's interests. | I believe that unplayable characters should have pages akin to that of playable characters, talked from the perspective of playing against them, and playing as them, in separate sections, with the latter being pretty much as detailed as a playable character's. Therefore, I believe that my previous comment about the Giga Bowser and Wario-Man Final Smash pages is wrong, and that they don't go far ''enough''. Even simple overviews seem perfectly fair: We have character pages for characters from Project M and so on, and I would put hacking in playable characters like these ones on exactly the same level as them, personally. With at least the Melee community having discussions along these lines, it seems reasonable to have this information on the wiki to aid in future discussions. Other areas are doing better on documentation than SmashWiki as said before, and we should contribute to the progress in some capacity. From an encyclopaedic perspective, more is always better, and shutting things down with the idea of it being "bloat" is counter to a wiki's interests. | ||
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::I'll also reiterate it ain't just about their hypothetical playability, you still fight these characters, which makes their moveset data still completely relevant information. Readers should be able to know the frame data of Giga Bowser's moves, or how early Duon's moves will kill you, or how to most effectively DI Dracula's moves, or how big the hitbox of Male Wireframe's u-tilt is, and so on, to be able to most effectively fight these characters. It's not like any other respected wiki will neglect data for NPC characters just because they aren't playable, like imagine going to a wiki to find the data of some boss giving you grief and the wiki doesn't have it. Also, while a recurring NPC's moveset may not gain many new moves across games, their data still very much changes and should be documented (much like how that it is for playable characters, who gain few if any new moves but get significant balance adjustments that still makes it necessary to document their movesets on a per-game basis). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 01:08, April 19, 2023 (EDT) | ::I'll also reiterate it ain't just about their hypothetical playability, you still fight these characters, which makes their moveset data still completely relevant information. Readers should be able to know the frame data of Giga Bowser's moves, or how early Duon's moves will kill you, or how to most effectively DI Dracula's moves, or how big the hitbox of Male Wireframe's u-tilt is, and so on, to be able to most effectively fight these characters. It's not like any other respected wiki will neglect data for NPC characters just because they aren't playable, like imagine going to a wiki to find the data of some boss giving you grief and the wiki doesn't have it. Also, while a recurring NPC's moveset may not gain many new moves across games, their data still very much changes and should be documented (much like how that it is for playable characters, who gain few if any new moves but get significant balance adjustments that still makes it necessary to document their movesets on a per-game basis). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 01:08, April 19, 2023 (EDT) | ||
:::I absolutely agree to giving them more detailed moveset tables, maybe even separate hitbox data pages like the ones that exist for fighters, but with a few exceptions, not extra pages for the NPC's appearance in the specific game. A big problem can be seen for smash-original bosses, as all of their origin/gallery/trivia sections would be entirely relegated to one page the origin page while the other one is purely moveset data that can easily be on the same page, and doesn't waste time having the same infobox on two pages. I still stand by that stage hazards, including so-called stage bosses (which only have around three attacks aside from Ridley), are not notable enough to have dedicated specific game pages. If Galleom's two moveset tables causes his page to load too slowly, I can see it can be split, but single-game bosses absolutely can just get the moveset table on their main page. Also, Plague is specifically mentioning Rayquaza a lot, does he have a lot of data that can let you control him compared to other bosses like Porky and Meta Ridley? Again, though, more detailed moveset tables are a very good idea. [[User:Unnamed anon|Unnamed anon]] ([[User talk:Unnamed anon|talk]]) 01:25, April 19, 2023 (EDT) | :::I absolutely agree to giving them more detailed moveset tables, maybe even separate hitbox data pages like the ones that exist for fighters, but with a few exceptions, not extra pages for the NPC's appearance in the specific game. A big problem can be seen for smash-original bosses, as all of their origin/gallery/trivia sections would be entirely relegated to one page the origin page while the other one is purely moveset data that can easily be on the same page, and doesn't waste time having the same infobox on two pages. I still stand by that stage hazards, including so-called stage bosses (which only have around three attacks aside from Ridley), are not notable enough to have dedicated specific game pages. If Galleom's two moveset tables causes his page to load too slowly, I can see it can be split, but single-game bosses absolutely can just get the moveset table on their main page. Also, Plague is specifically mentioning Rayquaza a lot, does he have a lot of data that can let you control him compared to other bosses like Porky and Meta Ridley? Again, though, more detailed moveset tables are a very good idea. [[User:Unnamed anon|Unnamed anon]] ([[User talk:Unnamed anon|talk]]) 01:25, April 19, 2023 (EDT) | ||