Editing Forum:Banning Characters

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No, you don't get to go using Butterfly effect like that.  What Butterfly effect states is not that any and all changes create equally large outcomes, but simply that the magnitude of the change need not be equal to the magnitude of the change in outcome.  For example, let's pretend I'm sitting on an airplane up in the sky with a window to my left and an empty seat five feet to my right.  Now, if through some divine force, I am moved five feet to my right, there is very little impact on my future.  I'm still on the plane, just in a different seat.  But if I am moved five feet to my left, then there is a major impact on my future.  I'm now plummeting to my death.  The point here is that the distance between my initial position 3 feet either left or right, i.e. the magnitude of the two changes is the same.  Yet it is quite clear that the magnitude of the change in impact on my future of those changes is vastly different.  That's chaos theory (i.e. the Butterfly Effect).  Citation:  Lecture given by Dr. Victor Camillo, September 2006.  You are trying to claim that any variance has the same magnitude of impact on the outcome, but that is demonstrably false, and chaos theory doesn't help you here.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 19:52, 30 April 2009 (UTC)
No, you don't get to go using Butterfly effect like that.  What Butterfly effect states is not that any and all changes create equally large outcomes, but simply that the magnitude of the change need not be equal to the magnitude of the change in outcome.  For example, let's pretend I'm sitting on an airplane up in the sky with a window to my left and an empty seat five feet to my right.  Now, if through some divine force, I am moved five feet to my right, there is very little impact on my future.  I'm still on the plane, just in a different seat.  But if I am moved five feet to my left, then there is a major impact on my future.  I'm now plummeting to my death.  The point here is that the distance between my initial position 3 feet either left or right, i.e. the magnitude of the two changes is the same.  Yet it is quite clear that the magnitude of the change in impact on my future of those changes is vastly different.  That's chaos theory (i.e. the Butterfly Effect).  Citation:  Lecture given by Dr. Victor Camillo, September 2006.  You are trying to claim that any variance has the same magnitude of impact on the outcome, but that is demonstrably false, and chaos theory doesn't help you here.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 19:52, 30 April 2009 (UTC)
:No, I didn't say that. I said that the slight change from Peaches turnips greatly effect the outcome of the match. Which still isn't reason enough for her to be banned, since it takes skill to hit with the turnips at all, not throwing skill out the window. Olimars pikmin may be enough to get banned, becuase the whole thing about them curving and doing different amounts of damage can get rid of skill. Lets say your Olimar, and you have 6 pikmin. You may need the white pikmins far throwing range, but don't have any. Its not your fault that you don't have any, you had enough skill to be able to pluck out 6 pikmin (takes some time, y'know), but you still didn't get what you were attempting to. The same can be said for G&Ws hammer-you may have enough skill to hit with it (a lot of wind-up time on that thing), but you end up getting a 1 and taking 12% anyways.
:Sorry if I misused the Butterfly effect, I was basically saying that anything that happens will have an effect on the outcome of the match. [[User:ParadoxJuice|ParadoxJuice]] ([[User talk:ParadoxJuice|talk]]) 21:52, 30 April 2009 (UTC)


*random T.V shows up and everyone watches
*random T.V shows up and everyone watches
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The basic truth, a summary by Learner:
The basic truth, a summary by Learner:
:Hello everybody, I'm Learner, your host for tonights show. I'm here to explain a bit on what you all are saying. Ok, lets see. Characters, you see, as I have been told earlier, the randomness (and unpredictability of your opponent) of a character's move is stragety. So, seeing this, wouldn't it make sense that if someone actually spawned these random moves repetedly that it is predictable and avoidable? It is stragety. Well, the appearance of an item is not. Lets say you were charging up a smash attack on a dazed opponent and a bomb shows up below your opponent. What happens? You both blow up and it is a tie game (and believe me, it is always posible). That is why items are banned. So things like that don't happen. Think if it like this: lets say someone playing as Game & Watch spawned judge for stragety. However, everytime he uses it, a random item appears. That means he could get a bomb, a golden hammer, or even the final smash AND break it at the same time. You see, if his move did that, he would have criteria AND reason for banishment. Now, what about King Dedede? Well, you see, we know the percenteges of whatever he can throw in appearing. So, given this, he has a slim level of predictibility. Now, the damage and knockback of them is also predictible. Now we also know the damages and knockback of them are. Would you really ban someone if what he [MIGHT] throw was a waddle dee? No not really. Now what about Gordos? Well, given their floaty effect, they are pretty slow. And if you were up close, you also [MIGHT] see him rearing back to throw something, and you [MIGHT] be able to reflect the gordo back at him. So seeing this, he and you are somewhat vunerable. If he however had a chance to throw a missle that splits into two and each one can instantly KO you AND home in on you, he would be banned. Luigi? His green missle is hard to hit at that force. All short characters could easily avoid it. Plus he could Self-destruct too. Peach? Her killer turnip is EXTREAMLY RARE. (On another note; did you know before pumpkins, people made jack-o-lanterns out of turnips? ITS TRUE!) So really, it isn't that big a deal to be worked up about. Now her items and turnips are common? Its still no big deal, you most likely will see them before they can hit you. (If you have a fast trigger finger, congrats btw if you do, you can shield pretty easily.) So I feel that unless their attacks and move sets are dangerous and threatening, then they should stay. This has been my pleasure being with you all folks! See yall next time on The Basic truth! Bye!
:Hello everybody, I'm Learner, your host for tonights show. I'm here to explain a bit on what you all are saying. Ok, lets see. Characters, you see, as I have been told earlier, the randomness (and unpredictability of your opponent) of a character's move is stragety. So, seeing this, wouldn't it make sense that if someone actually spawned these random moves repetedly that it is predictable and avoidable? It is stragety. Well, the appearance of an item is not. Lets say you were charging up a smash attack on a dazed opponent and a bomb shows up below your opponent. What happens? You both blow up and it is a tie game (and believe me, it is always posible). That is why items are banned. So things like that don't happen. Think if it like this: lets say someone playing as Game & Watch spawned judge for stragety. However, everytime he uses it, a random item appears. That means he could get a bomb, a golden hammer, or even the final smash AND break it at the same time. You see, if his move did that, he would have criteria AND reason for banishment. Now, what about King Dedede? Well, you see, we know the percenteges of whatever he can throw in appearing. So, given this, he has a slim level of predictibility. Now, the damage and knockback of them is also predictible. Now we also know the damages and knockback of them are. Would you really ban someone if what he [MIGHT] throw was a waddle dee? No not really. Now what about Gordos? Well, given their floaty effect, they are pretty slow. And if you were up close, you also [MIGHT] see him rearing back to throw something, and you [MIGHT] be able to reflect the gordo back at him. So seeing this, he and you are somewhat vunerable. If he however had a chance to throw a missle that splits into two and each one can instantly KO you AND home in on you, he would be banned. Luigi? His green missle is hard to hit at that force. All short characters could easily avoid it. Plus he could Self-destruct too. Peach? Her killer turnip is EXTREAMLY RARE. (On another note; did you know before pumpkins, people made jack-o-lanterns out of turnips? ITS TRUE!) So really, it isn't that big a deal to be worked up about. Now her items and turnips are common? Its still no big deal, you most likely will see them before they can hit you. (If you have a fast trigger finger, congrats btw if you do, you can shield pretty easily.) So I feel that unless their attacks and move sets are dangerous and threatening, then they should stay. This has been my pleasure being with you all folks! See yall next time on The Basic truth! Bye!
::I agree with the no ban on Peach, it takes skill to hit with anything. I'm not sure about Dedede, though. Lets say you are amazingly clever with him, and you know ways to get combos with his Waddle Dees by having them very well placed. Now, your on Frigate Orphean, on the platform on the bottom right. Your opponent, Fox, is on the upper left platform, approaching you. You use [[Waddle Dee Toss]] against the wall, trying to get a Waddle Dee so that you can use it to combo your opponent (as I said earlier). You get a Gordo. Can't combo with a Gordo, since they disappear. In this time you spend throwing the Gordo, your opponent succsefully approaches and KOs you. You have amazing skills, yet you lost anyways-not because of a lack of skill, but because of that Gordo, which you can never predict. I've already mentioned having mad skills with G&W and still getting a 1 with his Judge move and getting 12%. Its not about the characters having a random element that makes it easy to KO, but about them having a move which, even when you have skill enough to use it in amazing ways, the random element screws you over. Neither Ivysaur or Peach should be banned because of this. However, as I just explained, this is reason enough for Olimar and G&W to be banned, and as I've said earlier, enough for Luigi to be banned as he KOs himself with those misfires. [[User:ParadoxJuice|ParadoxJuice]] ([[User talk:ParadoxJuice|talk]]) 21:52, 30 April 2009 (UTC)
:::Now you've shifted from discussing the disadvantages to the opponent of the character (probably because we proved they aren't ban worthy), and are now in the realm of talking about the disadvantage to the player of the character.  Look, I play Dedede and I know that sometimes I don't get a Wadle Dee when I want one.  Guess what?  I deal with it.  If the only thing you can prove is that it disadvantages the player of the character, then there are no grounds to ban the character as it is a matter of risk-reward on the part of the person choosing the character.  It is not the job of TOs to ban things that might disadvantage the user.  Should we ban Captain Falcon because you can have mad skills and still lose because he is utterly horrible?  No.  Your arguments fall into the same camp.
:::Also, here's what I would recommend if you're going to continue this argument.  Give me the tournament footage of any of these random elements grossly impacting the outcome of a tournament.  I've got a pretty good feeling that the SBR knows way more about the tournament scene than you do, so if they  haven't seen these as big problems, I doubt they really are.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 21:59, 30 April 2009 (UTC)
::::Continue the argument? I gave up at the beggining of the 'Meh' section. I'm just restating my points to people who ask. If you choose to use moves which can still fail even if you're amazing with them, thats your fault. [[User:ParadoxJuice|ParadoxJuice]] ([[User talk:ParadoxJuice|talk]]) 13:19, 2 May 2009 (UTC)
*TV turns on again.
GET ME OUT OF HERE. . . wait, we're live right now? Umm Ok, *clears throat*. Welcome back to the Basic Truth with your host, LEARNER! Ok. . . Looking at King Dedede being able to throw capsules has raised a few eyebrows behind the scenes. Seeing how his capsules have an ENTIRELLY different set of random numbers has made some impact on him. Well, heres the sketch, *pulls down a poster* see here, this is him throwing a waddle dee, and this one he throws a gordo, both hit but they don't KO. Although the gordo did come close to. *Pulls another picture down*, now see here, he throws three capsels. This one droped a heart container, the opponent was able to grab the heart container heal himself, which made the match tougher for King Dedede. In this one it was holding a sticker, which had no effect in the match when the guy who was hit grabbed it. Now this one however, contained explosives, which was enough force to KO the opponent when it landed NEAR him. You see, in this photo, the player missed the opponent, and would most likely have missed with anything else. But the randomness OF the capsules caused it to contain an explosive. In this, te player's skill didn't help him win, it was the explosive. But also remember this, the enemy had the oppertunity to SHIELD himself sucessfully if he tried to. But alas, it happens more so then we give credit for. WELL, this has been THE basic truth with me! LEARNER!!! Until next time everyone, goodbye!
:Guess what, champ?  When items are set to "off" and "none" Dedede doesn't pull out capsules.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 18:36, 6 May 2009 (UTC)
::CH speaks the truth. This is what my argument was all about-there were two sides of it, one that these moves could potentially KO even without skill, though as you stated, in all the scenarios, the opponent had a chance to Shield the move, so that argument is dead. The other side is that even if you had skill, these moves could still fail, such as throwing a Waddle Dee as you described-it was not the players lack of skill that failed to get a KO, it was the randomness. [[User:ParadoxJuice|ParadoxJuice]] ([[User talk:ParadoxJuice|talk]]) 22:46, 6 May 2009 (UTC)
Given the nature of this discussion, I think many people might be interested in Mark Rosewater, a Wizard's of the Coast employee and Magic:  The Gathering card designer extraordinaire, and his recent [http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/37 article discussing randomness in games].  Basically, what he argues is that the entire point of a game is reacting to things that are out of your control.  Yet still, the operative word is ''react''.  When random things require a reaction on the part of the player, that's all well and good.  But a card that says "Flip a coin.  If you win the flip you win the game, if not you lose." is silly because there is no reaction to that element.  Same applies to Smash Bros.  Some random things you can react to, others you cannot.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 01:00, 7 May 2009 (UTC)
I would say that I agree with Clarinet Hawk on this one. Everything he said above is practically true. [[User:PurpleDarkness|<font color="red"><span style="font-family:Arial;">'''PurpleDarkness'''</span></font>]] <font color="navyblue">([[User talk:PurpleDarkness|<font color="navyblue">talk</font>]])</font> 01:41, 6 May 2009 (UTC)

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