Editing Forum:Banning Characters
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No, you don't get to go using Butterfly effect like that. What Butterfly effect states is not that any and all changes create equally large outcomes, but simply that the magnitude of the change need not be equal to the magnitude of the change in outcome. For example, let's pretend I'm sitting on an airplane up in the sky with a window to my left and an empty seat five feet to my right. Now, if through some divine force, I am moved five feet to my right, there is very little impact on my future. I'm still on the plane, just in a different seat. But if I am moved five feet to my left, then there is a major impact on my future. I'm now plummeting to my death. The point here is that the distance between my initial position 3 feet either left or right, i.e. the magnitude of the two changes is the same. Yet it is quite clear that the magnitude of the change in impact on my future of those changes is vastly different. That's chaos theory (i.e. the Butterfly Effect). Citation: Lecture given by Dr. Victor Camillo, September 2006. You are trying to claim that any variance has the same magnitude of impact on the outcome, but that is demonstrably false, and chaos theory doesn't help you here. [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 19:52, 30 April 2009 (UTC) | No, you don't get to go using Butterfly effect like that. What Butterfly effect states is not that any and all changes create equally large outcomes, but simply that the magnitude of the change need not be equal to the magnitude of the change in outcome. For example, let's pretend I'm sitting on an airplane up in the sky with a window to my left and an empty seat five feet to my right. Now, if through some divine force, I am moved five feet to my right, there is very little impact on my future. I'm still on the plane, just in a different seat. But if I am moved five feet to my left, then there is a major impact on my future. I'm now plummeting to my death. The point here is that the distance between my initial position 3 feet either left or right, i.e. the magnitude of the two changes is the same. Yet it is quite clear that the magnitude of the change in impact on my future of those changes is vastly different. That's chaos theory (i.e. the Butterfly Effect). Citation: Lecture given by Dr. Victor Camillo, September 2006. You are trying to claim that any variance has the same magnitude of impact on the outcome, but that is demonstrably false, and chaos theory doesn't help you here. [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 19:52, 30 April 2009 (UTC) | ||
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The basic truth, a summary by Learner: | The basic truth, a summary by Learner: | ||
:Hello everybody, I'm Learner, your host for tonights show. I'm here to explain a bit on what you all are saying. Ok, lets see. Characters, you see, as I have been told earlier, the randomness (and unpredictability of your opponent) of a character's move is stragety. So, seeing this, wouldn't it make sense that if someone actually spawned these random moves repetedly that it is predictable and avoidable? It is stragety. Well, the appearance of an item is not. Lets say you were charging up a smash attack on a dazed opponent and a bomb shows up below your opponent. What happens? You both blow up and it is a tie game (and believe me, it is always posible). That is why items are banned. So things like that don't happen. Think if it like this: lets say someone playing as Game & Watch spawned judge for stragety. However, everytime he uses it, a random item appears. That means he could get a bomb, a golden hammer, or even the final smash AND break it at the same time. You see, if his move did that, he would have criteria AND reason for banishment. Now, what about King Dedede? Well, you see, we know the percenteges of whatever he can throw in appearing. So, given this, he has a slim level of predictibility. Now, the damage and knockback of them is also predictible. Now we also know the damages and knockback of them are. Would you really ban someone if what he [MIGHT] throw was a waddle dee? No not really. Now what about Gordos? Well, given their floaty effect, they are pretty slow. And if you were up close, you also [MIGHT] see him rearing back to throw something, and you [MIGHT] be able to reflect the gordo back at him. So seeing this, he and you are somewhat vunerable. If he however had a chance to throw a missle that splits into two and each one can instantly KO you AND home in on you, he would be banned. Luigi? His green missle is hard to hit at that force. All short characters could easily avoid it. Plus he could Self-destruct too. Peach? Her killer turnip is EXTREAMLY RARE. (On another note; did you know before pumpkins, people made jack-o-lanterns out of turnips? ITS TRUE!) So really, it isn't that big a deal to be worked up about. Now her items and turnips are common? Its still no big deal, you most likely will see them before they can hit you. (If you have a fast trigger finger, congrats btw if you do, you can shield pretty easily.) So I feel that unless their attacks and move sets are dangerous and threatening, then they should stay. This has been my pleasure being with you all folks! See yall next time on The Basic truth! Bye! | :Hello everybody, I'm Learner, your host for tonights show. I'm here to explain a bit on what you all are saying. Ok, lets see. Characters, you see, as I have been told earlier, the randomness (and unpredictability of your opponent) of a character's move is stragety. So, seeing this, wouldn't it make sense that if someone actually spawned these random moves repetedly that it is predictable and avoidable? It is stragety. Well, the appearance of an item is not. Lets say you were charging up a smash attack on a dazed opponent and a bomb shows up below your opponent. What happens? You both blow up and it is a tie game (and believe me, it is always posible). That is why items are banned. So things like that don't happen. Think if it like this: lets say someone playing as Game & Watch spawned judge for stragety. However, everytime he uses it, a random item appears. That means he could get a bomb, a golden hammer, or even the final smash AND break it at the same time. You see, if his move did that, he would have criteria AND reason for banishment. Now, what about King Dedede? Well, you see, we know the percenteges of whatever he can throw in appearing. So, given this, he has a slim level of predictibility. Now, the damage and knockback of them is also predictible. Now we also know the damages and knockback of them are. Would you really ban someone if what he [MIGHT] throw was a waddle dee? No not really. Now what about Gordos? Well, given their floaty effect, they are pretty slow. And if you were up close, you also [MIGHT] see him rearing back to throw something, and you [MIGHT] be able to reflect the gordo back at him. So seeing this, he and you are somewhat vunerable. If he however had a chance to throw a missle that splits into two and each one can instantly KO you AND home in on you, he would be banned. Luigi? His green missle is hard to hit at that force. All short characters could easily avoid it. Plus he could Self-destruct too. Peach? Her killer turnip is EXTREAMLY RARE. (On another note; did you know before pumpkins, people made jack-o-lanterns out of turnips? ITS TRUE!) So really, it isn't that big a deal to be worked up about. Now her items and turnips are common? Its still no big deal, you most likely will see them before they can hit you. (If you have a fast trigger finger, congrats btw if you do, you can shield pretty easily.) So I feel that unless their attacks and move sets are dangerous and threatening, then they should stay. This has been my pleasure being with you all folks! See yall next time on The Basic truth! Bye! | ||