Editing Foresight
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'''Foresight''' | '''Foresight''' is {{SSBU|Mythra}}'s [[fighter ability]], based on the Blade skill of the same name. It is functionally similar to [[Bayonetta]]'s [[Bat Within]] mechanic, but has a slowdown effect reminiscent of [[Witch Time]]. | ||
==Overview== | ==Overview== | ||
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However, similarly to Bat Within, Foresight does not work against [[grab]]s, [[unblockable attack]]s or [[Final Smash]]es. Due to Mythra's dodge intangibility starting noticeably later than all other characters (except Bayonetta), this can make Mythra unusually vulnerable to such moves, especially grabs by opponents performed [[out of shield]] against her (particularly if she attempts to spot dodge an incoming shield grab after hitting an opponent's shield). It noticeably also does not function correctly against {{SSBU|Diddy Kong}}'s {{b|Banana Peel|move}}, causing her to take full damage from the banana peel while not slowing down Diddy Kong himself in any way. Additionally, Foresight causes Mythra to move directly downward if used in midair, which may be useful on-stage but is highly detrimental to her off-stage game due to her weak recovery. Furthermore, unlike Bat Within, the Foresight activation window is actually affected by dodge staling, meaning that the maneuver only truly activates on frame 2 if Mythra's dodges are fresh; as such, repeated uses of any of Mythra's dodges without successfully executing Foresight can potentially hinder its utility as a combo breaker. | However, similarly to Bat Within, Foresight does not work against [[grab]]s, [[unblockable attack]]s or [[Final Smash]]es. Due to Mythra's dodge intangibility starting noticeably later than all other characters (except Bayonetta), this can make Mythra unusually vulnerable to such moves, especially grabs by opponents performed [[out of shield]] against her (particularly if she attempts to spot dodge an incoming shield grab after hitting an opponent's shield). It noticeably also does not function correctly against {{SSBU|Diddy Kong}}'s {{b|Banana Peel|move}}, causing her to take full damage from the banana peel while not slowing down Diddy Kong himself in any way. Additionally, Foresight causes Mythra to move directly downward if used in midair, which may be useful on-stage but is highly detrimental to her off-stage game due to her weak recovery. Furthermore, unlike Bat Within, the Foresight activation window is actually affected by dodge staling, meaning that the maneuver only truly activates on frame 2 if Mythra's dodges are fresh; as such, repeated uses of any of Mythra's dodges without successfully executing Foresight can potentially hinder its utility as a combo breaker. | ||
==Instructional quotes== | ==Instructional quotes== |