Editing For Glory

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{{ArticleIcons|ssb4=y|online=y}}
{{ArticleIcons|ssb4=y|online=y}}
[[File:With Anyone For Glory WiiU.png|thumb|225px|The "For Glory" option highlighted in the "With Anyone" menu of {{forwiiu}}.]]
[[File:With Anyone For Glory WiiU.png|thumb|225px|The "For Glory" option highlighted in the "With Anyone" menu of {{forwiiu}}.]]
'''For Glory''' ({{ja|ガチ|Gachi}}, ''Serious'') was an [[online play|online mode]] in ''[[Super Smash Bros. 4]]''.
'''For Glory''' ({{ja|ガチ|Gachi}}, ''Serious'') was an [[Wi-Fi|online mode]] that appeared in ''[[Super Smash Bros. 4]]''.


==Overview==
==Overview==
In this mode, all matches were played on {{SSB4|Final Destination}} or on Ω forms of other stages, with no [[item]]s naturally spawning, and with [[character customization]] disabled. Players could select to play two-[[stock]] one-on-one matches with a five minute time limit, two-minute [[time]] battles in two-on-two, either with a friend on their setup or by being teamed with another player online, or 4-player free-for-all matches. [[Self-destruct]]ing in a time match cost the player two points instead of the default one point. Both wins and losses from matches were recorded in this mode, alongside other statistics.
In this mode, all matches were played on {{SSB4|Final Destination}} or on Ω forms of other stages, with no [[item]]s naturally spawning, and with [[character customization]] disabled. Players can select to play two-[[stock]] one-on-one matches with a five minute time limit, two-minute [[time]] battles in two-on-two, either with a friend on their setup or by being teamed with another player online, or 4-player free-for-all matches. [[Self-destruct]]ing in a time match costs the player two points instead of the default one point. Both wins and losses from matches are recorded in this mode, alongside other statistics.


If a player disconnected during a match in For Glory, their character would from then on be controlled by [[AI]] set to a low level. A player idle for 15 seconds during a match would be disconnected automatically. However, this idle check only looked at the player's control stick; a player who pressed buttons could still be disconnected for activity if they do not move for 15 seconds (such as a Mr. Game & Watch repeatedly using [[Chef]] to edgeguard an opponent that cannot get around it but remains alive). In rare instances in which a connection was especially bad between the players with constant pauses that do not cease, the game may disconnect all players without penalty and automatically end the match in a no contest.
If a player disconnected during a match in For Glory, their character would from then on be controlled by [[AI]] set to a low level. A player idle for 15 seconds during a match would be disconnected automatically. However, this idle check only looked at the player's control stick; a player who pressed buttons could still be disconnected for activity if they do not move for 15 seconds (such as a Mr. Game & Watch repeatedly using [[Chef]] to edgeguard an opponent that cannot get around it but remains alive). In rare instances in which a connection was especially bad between the players with constant pauses that do not cease, the game may disconnect all players without penalty and automatically end the match in a no contest.

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