Editing Focus Attack
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Focus Attack | |name=Focus Attack | ||
|image={{tabber|align=center|title1=Ryu| | |image={{tabber|align=center|title1=Ryu|tab1=[[File:Ryu Down B SSBU.gif|280px]]|title2=Ken|tab2=[[File:Ken Down B SSBU.gif|280px]]}} | ||
|caption=Focus Attack in ''Ultimate''. | |caption=Focus Attack in ''Ultimate''. | ||
|universe={{uv|Street Fighter}} | |universe={{uv|Street Fighter}} | ||
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==Overview== | ==Overview== | ||
When the special button is held, the user will emanate a black aura and begin charging up a powerful attack. After about one second, or when the button is released, the user throws out a concentrated black ink-trailed punch (Ryu) or kick (Ken) that deals 12% damage uncharged, 10% partially charged, and 17% fully charged (''Smash 4''); a fully charged hit is [[unblockable]] and causes | When the special button is held, the user will emanate a black aura and begin charging up a powerful attack. After about one second, or when the button is released, the user throws out a concentrated black ink-trailed punch (Ryu) or kick (Ken) that deals 12% damage uncharged, 10% partially charged, and 17% fully charged (''Smash 4''); a fully charged hit is [[unblockable]] and causes opponents to [[crumple]] to the ground slowly, leaving them open for a followup attack. A fully-charged Focus Attack connecting with an opponent in the air will simply [[paralyze]] them for a few moments, although the duration is still moderately long. A semi-charged Focus Attack can still crumple opponents (albeit for a shorter time), while an uncharged Focus Attack only deals low damage and knockback, and will not stun. If Focus Attack connects with an opponent who is already crumpling (e.g. from [[Skewer]] or a previous Focus Attack), the move will only deal knockback even if fully charged. However, this can potentially set up combos. The direction of this attack can be changed by holding left or right after the special button is pressed, although the amount of damage done is not increased if the direction is changed, unlike moves such as the [[Falcon Punch]]. | ||
In ''Smash 4'', Ryu gains a unique form of damage-based [[armor]] when charging this move that can resist a single hit before they affect them as normal up to a given [[percentage]]. This ranges from 22% to 39%, accumulating by a set amount every frame until it reaches the maximum range. This can let the user resist attacks that would usually be devastating (such as shrugging off Ganondorf's [[Warlock Punch]] in Ryu's intro video for ''Smash 4''). This only works for one attack however, so multi-hit attacks and [[grab]]s are an effective counter to this move. Despite the cap being extremely high, the move's armor cannot withstand immensely powerful attacks such as some [[Final Smash]]es or the [[Dragoon]], making it useless for negating them. However, Ryu gains a high amount of knockback resistance to attacks while charging, which can let them survive at low percents if hit by them. | In ''Smash 4'', Ryu gains a unique form of damage-based [[armor]] when charging this move that can resist a single hit before they affect them as normal up to a given [[percentage]]. This ranges from 22% to 39%, accumulating by a set amount every frame until it reaches the maximum range. This can let the user resist attacks that would usually be devastating (such as shrugging off Ganondorf's [[Warlock Punch]] in Ryu's intro video for ''Smash 4''). This only works for one attack however, so multi-hit attacks and [[grab]]s are an effective counter to this move. Despite the cap being extremely high, the move's armor cannot withstand immensely powerful attacks such as some [[Final Smash]]es or the [[Dragoon]], making it useless for negating them. However, Ryu gains a high amount of knockback resistance to attacks while charging, which can let them survive at low percents if hit by them. | ||
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===Focus Attack Dash Cancel=== | ===Focus Attack Dash Cancel=== | ||
[[File:Focus_Attack.gif|thumb|Ryu hitting {{SSB4|Ike}}, then {{SSB4|Ganondorf}} through his Warlock Punch, showing off the move's armor.]] | [[File:Focus_Attack.gif|thumb|right|Ryu hitting {{SSB4|Ike}}, then {{SSB4|Ganondorf}} through his Warlock Punch, showing off the move's super armor.]] | ||
Focus Attack can be cancelled by tapping left or right twice while holding down the button, making the user move a short distance in the direction pressed. This is known as a '''Focus Attack Dash Cancel''' ({{ja|セービングキャンセル|Sēbingu Kyanseru}}, ''Saving Cancel''), often abbreviated as FADC. When the move is cancelled, it will be noted by a flashing star similar to those made by [[fast fall]]ing fighters. As such, a player can use the move's starting armor to plow through attacks or projectiles, then cancel it immediately for a follow-up; this is especially useful on laggy attacks. | Focus Attack can be cancelled by tapping left or right twice while holding down the button, making the user move a short distance in the direction pressed. This is known as a '''Focus Attack Dash Cancel''' ({{ja|セービングキャンセル|Sēbingu Kyanseru}}, ''Saving Cancel''), often abbreviated as FADC. When the move is cancelled, it will be noted by a flashing star similar to those made by [[fast fall]]ing fighters. As such, a player can use the move's starting armor to plow through attacks or projectiles, then cancel it immediately for a follow-up; this is especially useful on laggy attacks. | ||
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===Canceling=== | ===Canceling=== | ||
Both Ryu and Ken can perform a Focus Attack out of some normal attacks due to their [[special move canceling]] mechanic. By pressing the special button after connecting with a normal attack, Ryu and Ken will cancel the endlag of the normal attack and perform a Focus Attack. The normal attacks that can be canceled include the first two hits of neutral attack, tapped and held down-tilt, tapped up-tilt, and proximity forward-tilt and held neutral attack (in ''Ultimate''), to name a few. This allows them to deal extra damage in combos, improving their punish game. | Both Ryu and Ken can perform a Focus Attack out of some normal attacks due to their [[special move canceling]] mechanic. By pressing the special button or doing the command input after connecting with a normal attack, Ryu and Ken will cancel the endlag of the normal attack and perform a Focus Attack. The normal attacks that can be canceled include the first two hits of neutral attack, tapped and held down-tilt, tapped up-tilt, and proximity forward-tilt and held neutral attack (in ''Ultimate''), to name a few. This allows them to deal extra damage in combos, improving their punish game. | ||
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Ryu and Ken use the exact same attack animation from the ''SFIV'' series in ''Smash Bros.'', complete with the black "aura" and ink effect around Ryu's fist and Ken's leg when they release the attack. However, in ''Smash'', the move cannot be used to cancel other special moves or smash attacks, and the Focus Attack itself must either connect with an opponent or be slightly charged before it can be dash canceled, unlike in ''SFIV'' where the user is capable of dashing out almost immediately; however, Ryu and Ken can turn around right after the charge animation to attack in the other direction, an alteration unique to the ''Super Smash Bros.'' series. | Ryu and Ken use the exact same attack animation from the ''SFIV'' series in ''Smash Bros.'', complete with the black "aura" and ink effect around Ryu's fist and Ken's leg when they release the attack. However, in ''Smash'', the move cannot be used to cancel other special moves or smash attacks, and the Focus Attack itself must either connect with an opponent or be slightly charged before it can be dash canceled, unlike in ''SFIV'' where the user is capable of dashing out almost immediately; however, Ryu and Ken can turn around right after the charge animation to attack in the other direction, an alteration unique to the ''Super Smash Bros.'' series. | ||
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==Gallery== | ==Gallery== |