Editing Fly
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==Overview== | ==Overview== | ||
[[File:Charizard fly.jpg|thumb|Fly in ''Brawl''.]] | [[File:Charizard fly.jpg|thumb|Fly in ''Brawl''.]] | ||
Performing the move in ''[[Super Smash Bros. Brawl]]'' makes Charizard rise up while surrounded in flames, setting anyone that makes contact with it ablaze with a multi-hitting attack. In ''[[Super Smash Bros. 4]]'', the flame effect is removed. The ending [[hitbox]] has somewhat forceful knockback, which allows this move to KO rather effectively at high percents and makes it a solid [[out of shield]] option. Frames 4- | Performing the move in ''[[Super Smash Bros. Brawl]]'' makes Charizard rise up while surrounded in flames, setting anyone that makes contact with it ablaze with a multi-hitting attack. In ''[[Super Smash Bros. 4]]'', the flame effect is removed. The ending [[hitbox]] has somewhat forceful knockback, which allows this move to KO rather effectively at high percents and makes it a solid [[out of shield]] option. Frames 4-13 of this attack provide [[armor]]. This can be most easily shown by performing this move next to a [[Smart Bomb]]; Charizard will take all damage it would normally but will not be knocked back. In ''[[Super Smash Bros. Brawl]]'', the move is considered subpar for recovery, gaining poor horizontal distance and suffering from 30 frames of the landing lag glitch while also being extremely susceptible to [[edgehogging]]. In ''[[Super Smash Bros. 4]]'' however, the move was buffed, traveling more vertical distance and dealing more knockback. The move is largely unchanged in ''[[Super Smash Bros. Ultimate]]'', with the exception of its loop hits being altered to allow it to connect better into itself and making it more reliable overall. | ||
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==Origin== | ==Origin== | ||
[[File:CharizardFlyRBY.gif|thumb|250px|{{ | [[File:CharizardFlyRBY.gif|thumb|250px|{{pkmn|Fly}} being used by traded [[Charizard]] in ''{{pkmn|Pokémon Red}}''.]] | ||
Fly is a physical Flying-type move in the ''Pokémon'' games. As {{ | Fly is a physical Flying-type move in the ''Pokémon'' games. As {{s|bulbapedia|HM02}} in all generations up to Generation VI, it can be used outside of battle to allow the player to travel to previously visited locations if a Pokémon in the player's party knows the move and if the player has acquired the proper {{s|bulbapedia|Gym}} {{s|bulbapedia|Badge}} to use it. In battle, it is a two-turn move that allows the user to avoid almost any attack on the first turn and then deals damage to a single target on the second; a handful of moves, such as {{b|Thunder|Pokémon}} or those used by a Pokémon with {{pkmn|No Guard}}, however, can still hit Pokémon using Fly. | ||
Charizard can learn Fly via HM02 in all games in the series from ''{{ | Charizard can learn Fly via HM02 in all games in the series from ''{{pkmn|Pokémon Yellow}}'' onwards; Charizard, ironically, couldn't learn Fly in the preceding ''Pokémon Red and Blue'', having to be traded to ''Yellow'' and then back to obtain it. In ''{{pkmn|Pokémon Sun and Pokémon Moon}}'', Fly is changed to {{s|bulbapedia|TM76}}, and a rideable Charizard replaces its HM function entirely. However, that Charizard cannot be used in battle and — prior to ''{{pkmn|Pokémon Ultra Sun and Ultra Moon}}'' — Charizard couldn't be obtained without being transferred from previous titles. A player's own Charizard can also be ridden across Kanto in ''{{pkmn|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!}}'' after entering the Hall of Fame for the first time, a feature only shared with Dragonite and Aerodactyl. | ||
<gallery> | <gallery> | ||
Fly Gen6.png||Fly being used to attack in ''Pokémon X/Y''. | File:Fly Gen6.png||Fly being used to attack in ''Pokémon X/Y''. | ||
</gallery> | </gallery> | ||
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