Editing Flower
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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | ||
[[File:SSBUWebsiteOlimar5.jpg|thumb|250px|{{SSBU|Luigi}} with a flower condition in ''[[ | {{technical data|flower duration formula for other games, and duration penalty per input}} | ||
[[File:FloweredKirby.jpg|thumb|250px|{{SSB4|Kirby}} with a flower condition in | [[File:SSBUWebsiteOlimar5.jpg|thumb|250px|{{SSBU|Luigi}} with a flower condition in ''[[Ultimate]]'']] | ||
''' | [[File:FloweredKirby.jpg|thumb|250px|{{SSB4|Kirby}} with a flower condition in ''[[SSB4]]'']] | ||
'''Flowering''', known as '''RipStickFlower''' in ''Brawl'' and ''SSB4''{{'}}s files, is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. Fighters hit by flowering attacks are inflicted with the '''flower''' status condition for an amount of time based on the attack's [[damage]]. | |||
Examples of flowering attacks include hits from [[Lip's Stick]] and, starting in ''Brawl'', [[Jigglypuff]]'s [[Rest]]. | Examples of flowering attacks include hits from [[Lip's Stick]] and, starting in ''Brawl'', [[Jigglypuff]]'s [[Rest]]. | ||
==Status condition== | ==Status condition== | ||
Fighters with the flower condition have a flower visibly emerging from the top of their head. In ''Melee'', ''Brawl'', and ''SSB4'', the flower is | Fighters with the flower condition have a flower visibly emerging from the top of their head. In ''Melee'', ''Brawl'', and ''SSB4'', the flower is white; in ''Ultimate'', the flower's appearance was changed so that it resembles the pink flowers seen on the title screen of ''{{s|wikipedia|Panel de Pon}}''. | ||
A fighter with the flower condition takes damage over time (1% every 21 | A fighter with the flower condition takes damage over time (1% every 21 frames in ''SSB4''), until the are freed from the condition. The flower becomes bigger if fighter that already has the condition is hit with a flowering attack. | ||
Any fighter hit by a flowering attack will be inflicted with the flower status condition—except ''Super Smash Bros. Brawl''{{'}}s [[Alloy]]s, which are immune to the condition. The amount of time the flower condition remains is dependent on how much damage the flowering attack did; in ''SSB4'', the maximum number of frames is <code>damage dealt × 40.5</code>, resulting in a full-duration flower condition dealing approximately twice the damage of the flowering attack. The duration of the condition can be decreased by [[button mashing]], or in ''Ultimate'', by moving around. | |||
Starting in ''Brawl'', Flower is one of the rules that can be set in [[Special Smash]], which causes all fighters to permanently have the flower status condition. Additionally, in ''[[Super Smash Bros. for Nintendo 3DS]]''{{'}}s [[Smash Run]] and ''[[Super Smash Bros. for Wii U|for Wii U]]''{{'}}s [[Smash Tour]], one of the possible battle types is "Flower Smash", which causes all fighters to permanently have the flower condition, like the Special Smash rule. | Starting in ''Brawl'', Flower is one of the rules that can be set in [[Special Smash]], which causes all fighters to permanently have the flower status condition. Additionally, in ''[[Super Smash Bros. for Nintendo 3DS]]''{{'}}s [[Smash Run]] and ''[[Super Smash Bros. for Wii U|for Wii U]]''{{'}}s [[Smash Tour]], one of the possible battle types is "Flower Smash", which causes all fighters to permanently have the flower condition, like the Special Smash rule. | ||
==List of flowering attacks== | ==List of flowering attacks== | ||
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|{{SSBU|Hero}} | |{{SSBU|Hero}} | ||
|[[Command Selection]] | |[[Command Selection]]: Hocus Pocus (may occur; only affects the user) | ||
|{{GameIcon|SSBU}} | |||
|} | |} | ||
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|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
|} | |} | ||
{{Effects}} | {{Effects}} |