Editing Flower

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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
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[[File:SSBUWebsiteOlimar5.jpg|thumb|250px|{{SSBU|Luigi}} with a flower condition in ''[[Super Smash Bros. Ultimate]]''.]]
{{technical data|flower duration formula for other games, and duration penalty per input}}
[[File:FloweredKirby.jpg|thumb|250px|{{SSB4|Kirby}} with a flower condition in {{forwiiu}}.]]
[[File:SSBUWebsiteOlimar5.jpg|thumb|250px|{{SSBU|Luigi}} with a flower condition in ''[[Ultimate]]'']]
'''Flower''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], which debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. Fighters hit by flowering attacks are inflicted with the '''flower''' status condition (known as '''RipStickFlower''' internally from ''[[Super Smash Bros. Brawl]]'' onward) for a certain amount of time, based on the attack's [[damage]].
[[File:FloweredKirby.jpg|thumb|250px|{{SSB4|Kirby}} with a flower condition in ''[[SSB4]]'']]
'''Flowering''', known as '''RipStickFlower''' in ''Brawl'' and ''SSB4''{{'}}s files, is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. Fighters hit by flowering attacks are inflicted with the '''flower''' status condition for an amount of time based on the attack's [[damage]].


Examples of flowering attacks include hits from [[Lip's Stick]] and, starting in ''Brawl'', [[Jigglypuff]]'s [[Rest]].
Examples of flowering attacks include hits from [[Lip's Stick]] and, starting in ''Brawl'', [[Jigglypuff]]'s [[Rest]].


==Status condition==
==Status condition==
Fighters with the flower condition have a flower visibly emerging from the top of their head. In ''Melee'', ''Brawl'', and ''SSB4'', the flower is a white lily. In ''Ultimate'', the flower is a pink daisy with a visible stamen.
Fighters with the flower condition have a flower visibly emerging from the top of their head. In ''Melee'', ''Brawl'', and ''SSB4'', the flower is white; in ''Ultimate'', the flower's appearance was changed so that it resembles the pink flowers seen on the title screen of ''{{s|wikipedia|Panel de Pon}}''.


A fighter with the flower condition takes damage over time (1% every 21 [[frame]]s), until they are freed from the condition. The flower becomes bigger if a fighter that already has the condition is hit with a flowering attack again. Any fighter hit by a flowering attack can be inflicted with the flower status condition, with the exception of [[Alloy]]s in ''Brawl''.
A fighter with the flower condition takes damage over time (1% every 21 frames in ''SSB4''), until the are freed from the condition. The flower becomes bigger if fighter that already has the condition is hit with a flowering attack.
 
Any fighter hit by a flowering attack will be inflicted with the flower status condition—except ''Super Smash Bros. Brawl''{{'}}s [[Alloy]]s, which are immune to the condition. The amount of time the flower condition remains is dependent on how much damage the flowering attack did; in ''SSB4'', the maximum number of frames is <code>damage dealt × 40.5</code>, resulting in a full-duration flower condition dealing approximately twice the damage of the flowering attack. The duration of the condition can be decreased by [[button mashing]], or in ''Ultimate'', by moving around.


Starting in ''Brawl'', Flower is one of the rules that can be set in [[Special Smash]], which causes all fighters to permanently have the flower status condition. Additionally, in ''[[Super Smash Bros. for Nintendo 3DS]]''{{'}}s [[Smash Run]] and ''[[Super Smash Bros. for Wii U|for Wii U]]''{{'}}s [[Smash Tour]], one of the possible battle types is "Flower Smash", which causes all fighters to permanently have the flower condition, like the Special Smash rule.
Starting in ''Brawl'', Flower is one of the rules that can be set in [[Special Smash]], which causes all fighters to permanently have the flower status condition. Additionally, in ''[[Super Smash Bros. for Nintendo 3DS]]''{{'}}s [[Smash Run]] and ''[[Super Smash Bros. for Wii U|for Wii U]]''{{'}}s [[Smash Tour]], one of the possible battle types is "Flower Smash", which causes all fighters to permanently have the flower condition, like the Special Smash rule.
===Flower duration===
The amount of time the flower condition remains is dependent on how much damage the flowering attack did. The formula for flower [[frame]]s is <code>damage * 36</code> in ''Melee'', and <code>20 + damage * 40</code> from ''Brawl'' onward; both formulas' results are rounded down, and in ''Ultimate'', the [[1v1 multiplier]] is taken into account for the flowering attack's damage. Subsequent flowering attacks can add to the duration even when the opponent already has the effect, allowing them to stack, which is indicated by the flower on their head becoming progressively larger. However, the effect has a duration cap of 3000 frames, equal to 50 seconds. [[Button mashing]] also reduces its duration, taking off 13 frames per input in ''Melee'', and 16 frames per input from ''Brawl'' onward (28.8 for buttons in ''Smash 4'' and ''Ultimate'', but they cannot be inputted as quickly as stick inputs).


==List of flowering attacks==
==List of flowering attacks==
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|{{SSBU|Hero}}
|{{SSBU|Hero}}
|[[Command Selection]] (Hocus Pocus: may occur; only affects the user)
|[[Command Selection]]: Hocus Pocus (may occur; only effects the user)
|rowspan=2|{{GameIcon|SSBU}}
|{{GameIcon|SSBU}}
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|{{SSBU|Sephiroth}}
|[[Supernova]] (one of several possible effects)
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|{{GameIcon|SSB4}}
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==Trivia==
[[File:Panel de Pon title screen.png|thumb|The title screen of ''Panel de Pon''.]]
*The design of the flower effect in ''Ultimate'' matches the pink flowers seen on the title screen of ''{{s|wikipedia|Panel de Pon}}''.


{{Effects}}
{{Effects}}

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