Editing Flower

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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
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[[File:SSBUWebsiteOlimar5.jpg|thumb|250px|{{SSBU|Luigi}} with a flower condition in ''[[Super Smash Bros. Ultimate]]''.]]
{{technical data|flower duration formula for other games, and duration penalty per input}}
[[File:FloweredKirby.jpg|thumb|250px|{{SSB4|Kirby}} with a flower condition in {{forwiiu}}.]]
[[File:SSBUWebsiteOlimar5.jpg|thumb|{{SSBU|Luigi}} with a flower ailment in ''[[Ultimate]]'']]
'''Flower''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], which debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. Fighters hit by flowering attacks are inflicted with the '''flower''' status condition (known as '''RipStickFlower''' internally from ''[[Super Smash Bros. Brawl]]'' onward) for a certain amount of time, based on the attack's [[damage]].
[[File:FloweredKirby.jpg|thumb|{{SSB4|Kirby}} with a flower ailment in ''[[SSB4]]'']]
'''Flower''', known as RipStickFlower in ''Brawl'' and ''SSB4''{{'}}s files, is a status condition and an attack [[effect]] that forms a flower on a [[character]]'s head. A fighter afflicted by the flower condition takes damage over time (1% every 21 frames in ''Smash 4''), until the are freed from the condition. The flower becomes bigger if an opponent already flowered is hit with a flowering attack again.


Examples of flowering attacks include hits from [[Lip's Stick]] and, starting in ''Brawl'', [[Jigglypuff]]'s [[Rest]].
The flower will eventually fall off, but can be removed more quickly by [[button mashing]]. In ''SSB4'', the maximum number of frames that the flower will stay on a fighter's head for is dependent on how much damage the flowering attack dealt. This is equal to <code>damage dealt x 40.5</code>, which damage-wise is equivalent to a little under double the damage dealt by the attack. In ''Ultimate'', moving around causes the flower condition to fade sooner.


==Status condition==
The flower effect is primarily caused by the [[Lip's Stick]], but can also be caused by several other means. The [[Poké Ball]] Pokémon [[Togepi]] can inflict the flower status by using Leech Seed, one of five possible moves for it to use. Starting in ''Brawl'', [[Jigglypuff]]'s [[Rest]] also inflicts the flower condition. Starting in ''Brawl'', Flower is one of the rules that can be set in [[Special Smash]], which causes all fighters to permanently have flowers on their heads.  
Fighters with the flower condition have a flower visibly emerging from the top of their head. In ''Melee'', ''Brawl'', and ''SSB4'', the flower is a white lily. In ''Ultimate'', the flower is a pink daisy with a visible stamen.


A fighter with the flower condition takes damage over time (1% every 21 [[frame]]s), until they are freed from the condition. The flower becomes bigger if a fighter that already has the condition is hit with a flowering attack again. Any fighter hit by a flowering attack can be inflicted with the flower status condition, with the exception of [[Alloy]]s in ''Brawl''.
In ''Super Smash Bros. Brawl'', the [[Alloy]]s are immune to flowering.


Starting in ''Brawl'', Flower is one of the rules that can be set in [[Special Smash]], which causes all fighters to permanently have the flower status condition. Additionally, in ''[[Super Smash Bros. for Nintendo 3DS]]''{{'}}s [[Smash Run]] and ''[[Super Smash Bros. for Wii U|for Wii U]]''{{'}}s [[Smash Tour]], one of the possible battle types is "Flower Smash", which causes all fighters to permanently have the flower condition, like the Special Smash rule.
In ''Ultimate'', the flower's appearance was changed so that it resembles the pink flowers seen on the title screen of ''{{s|wikipedia|Panel de Pon}}''.
 
===Flower duration===
The amount of time the flower condition remains is dependent on how much damage the flowering attack did. The formula for flower [[frame]]s is <code>damage * 36</code> in ''Melee'', and <code>20 + damage * 40</code> from ''Brawl'' onward; both formulas' results are rounded down, and in ''Ultimate'', the [[1v1 multiplier]] is taken into account for the flowering attack's damage. Subsequent flowering attacks can add to the duration even when the opponent already has the effect, allowing them to stack, which is indicated by the flower on their head becoming progressively larger. However, the effect has a duration cap of 3000 frames, equal to 50 seconds. [[Button mashing]] also reduces its duration, taking off 13 frames per input in ''Melee'', and 16 frames per input from ''Brawl'' onward (28.8 for buttons in ''Smash 4'' and ''Ultimate'', but they cannot be inputted as quickly as stick inputs).


==List of flowering attacks==
==List of flowering attacks==
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|{{SSB4|Wario}}
|{{SSB4|Wario}}
|[[Wario Waft#Customization|Rose-Scented Waft]]
|[[Wario Waft#Customization|Rose-Scented Waft]]
|-
|{{SSBU|Hero}}
|[[Command Selection]] (Hocus Pocus: may occur; only affects the user)
|rowspan=2|{{GameIcon|SSBU}}
|-
|{{SSBU|Sephiroth}}
|[[Supernova]] (one of several possible effects)
|}
|}


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|[[Togepi]]: Leech Seed
|[[Togepi]]: Leech Seed
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|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
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|{{GameIcon|SSB4}}
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==Trivia==
[[File:Panel de Pon title screen.png|thumb|The title screen of ''Panel de Pon''.]]
*The design of the flower effect in ''Ultimate'' matches the pink flowers seen on the title screen of ''{{s|wikipedia|Panel de Pon}}''.


{{Effects}}
{{Effects}}

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