Editing Floor getup

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|series=y}}
[[Image:Floor Recovery.png|250px|right]]
'''Floor Recoveries''' are a class of moves that can be performed by a character who is sitting or lying on the ground. Attacking in this state is generally called a "get-up attack", while other moves that return the character to a normal standing state are generally called "get-up animations". In all cases, a recovering character is given invincibility frames. The list of options is as follows:


[[File:Floor Recovery.png|250px|right|A graph showing different ways how Captain Falcon can floor recover.]]
*Get Up: Pressing up on the [[Control Stick]] or shielding causes a character to simply stand up. The character will also automatically stand up in a few seconds if the player doesn't get up, roll, or attack on their own.
'''Floor getup''' is a class of moves that can be performed by a character who is sitting or lying on the ground. Attacking in this state is generally called a "[[Floor attack|get-up attack]]", while other moves that return the character to a normal standing state are generally called "get-up animations". In all cases, a recovering character is given invincibility frames. All characters are capable of consuming recovery items like [[Food]] before getting up if these items are nearby. The list of options is as follows:
*[[Roll]]: Pressing sideways on the Stick cause a character to roll in that direction, ending up in a standing position.
*Attack: Pressing an attack button causes a character to simultaneously stand up and preform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting, lying face up, or lying face down. In almost all cases, it does 5% or 6% damage.


*Get up: Pressing up on the [[Control Stick]] or shielding causes a character to simply stand up. The character will also automatically stand up in a few seconds if the player doesn't get up, roll, or attack on their own.
{{stub}}
*[[Roll]]: Pressing sideways on the stick causes a character to roll in that direction, ending up in a standing position.
{{Template:Attacks}}
*[[Floor attack|Attack]]: Pressing an attack button causes a character to simultaneously stand up and perform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting, lying face up, or lying face down. In almost all cases, it does 5% or 6% damage.
[[Category:Terms]]
 
[[Category:Techniques]]
The strategies involving these techniques are often collectively referred to as '''Wakeup'''. The downed fighter usually has a brief moment to think of when and how to return to a standing position. While having several major differences, Wakeup is often used in conjunction and sometimes interchangeably with [[Okizeme]].
[[Category:Game Controls]]
 
Skilled players usually attempt to avoid being in the lying position by [[tech]]ing when they hit the ground, because their opponent can capitalize on their vulnerable position. They try to vary the floor recovery they use each time, in order to avoid becoming predictable and be [[punishment|punished]] by repeatedly using the same floor recovery. Many attacks, such as {{SSBB|Mr. Game & Watch}}'s [[down throw]] [[tech-chase]] in ''Brawl'', rely on [[read]]ing the opponent's floor recovery to be continued.
 
In ''[[Super Smash Bros.]]'', damage output is reduced by 0.5x when attacking prone opponents.
 
In ''[[Super Smash Bros. 4]]'', [[equipment]] with the Insult to Injury bonus effect can multiply any damage dealt to prone opponents by 1.4x.
 
{{Attacks}}
[[Category:Game controls]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: