Editing Floor attack
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The attack used depends on whether the character is sitting (after [[tripping]]), lying face up, or lying face down; these are respectively known in Japanese as {{ja|転倒おきあがり攻撃 or 転倒起き上がり攻撃|Tentō okiagari kōgeki}} (''Tumble over getup attack''), {{ja|あおむけおきあがり攻撃 or 仰向け起き上がり攻撃|Aomuke okiagari kōgeki}} (''Face up getup attack'') and {{ja|うつぶせおきあがり攻撃 or うつ伏せ起き上がり攻撃|Utsubuse okiagari kōgeki}} (''Face down getup attack''). | The attack used depends on whether the character is sitting (after [[tripping]]), lying face up, or lying face down; these are respectively known in Japanese as {{ja|転倒おきあがり攻撃 or 転倒起き上がり攻撃|Tentō okiagari kōgeki}} (''Tumble over getup attack''), {{ja|あおむけおきあがり攻撃 or 仰向け起き上がり攻撃|Aomuke okiagari kōgeki}} (''Face up getup attack'') and {{ja|うつぶせおきあがり攻撃 or うつ伏せ起き上がり攻撃|Utsubuse okiagari kōgeki}} (''Face down getup attack''). | ||
Floor attacks are seldom used as a getup option in [[competitive play]], as their animations grant relatively low [[intangibility]] frames compared to other getup options, and the | Floor attacks are seldom used as a getup option in [[competitive play]], as their animations grant relatively low [[intangibility]] frames compared to other getup options, and make the attacks themselves unsafe against shields due to their ending lag. However, they are effective for creating space when cornered or to prevent an opponent from readying an attack. | ||
From ''SSB4'' onwards, floor attacks deal moderate shield damage. In the case where an opponent with a slightly-damaged shield is hit by both the front and back floor attacks, it can be enough to cause a [[shield break]]. | From ''SSB4'' onwards, floor attacks deal moderate shield damage. In the case where an opponent with a slightly-damaged shield is hit by both the front and back floor attacks, it can be enough to cause a [[shield break]]. |