Editing Floating

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:''For the tournament, see [[Tournament:Float]].''
:''For the tournament, see [[Tournament:Float]].''
[[File:SSBUWebsiteDaisy2.jpg|Daisy floating while performing a [[neutral aerial]] in ''Ultimate''.|thumb|300px]]
[[File:SSBUWebsiteDaisy2.jpg|Daisy floating while performing a [[neutral aerial]] in ''Ultimate''.|thumb|300px]]
'''Floating''' refers to a [[fighter ability]] exclusive to [[Peach]] and [[Daisy]], enabling them to temporarily hover if the player performs and holds their [[jump]] input.
'''Floating''' refers to a [[fighter ability]] exclusive to [[Peach]] that originated in ''[[Super Smash Bros. Melee]]'', enabling her to temporarily hover if the player performs and holds their [[jump]] input. As {{SSBU|Daisy}} is Peach's [[clone|Echo Fighter]] in ''[[Super Smash Bros. Ultimate]]'', she retains Peach's floating ability as well, with the exact same functionality.


==Origin==
==Origin==
[[File:SMB2 Floating.png|thumb|left|Peach's floating ability as it appears in ''Super Mario All-Stars''.]]
[[File:SMB2 Floating.png|thumb|left|Peach's floating ability as it appears in ''Super Mario All-Stars''.]]
Peach's float ability originates from ''[[Super Mario Bros. 2]]'', in which she was the only playable character with the ability to float. ''Super Mario Bros. 2'' was a reskin of ''{{s|mariowiki|Doki Doki Panic}}''. In this game, the character Lina had the ability to float, and she was replaced by Peach in the ''Mario''-themed port. Peach is also able to float in ''{{s|mariowiki|Super Mario 3D World}}'' and ''{{s|mariowiki|Super Mario Run}}''; in the former of the two games, the float functions similarly to how it appears in ''Super Mario Bros. 2'' and the ''Super Smash Bros.'' series, whereas in the latter, it merely slows down her falling speed instead of completely halting her vertical descent.
Peach's float ability originates from ''[[Super Mario Bros. 2]]'', in which she was the only playable character with the ability to float. ''Super Mario Bros. 2'' was a reskin of ''{{s|mariowiki|Doki Doki Panic}}''. In this game, the character Lina had the ability to float, and she was replaced by Peach in the ''Mario''-themed port. Peach is also able to float in ''{{s|mariowiki|Super Mario 3D World}}'' and ''{{s|mariowiki|Super Mario Run}}''; in the former of the two games, the float functions similarly to how it appears in ''Super Mario Bros. 2'' and the ''Super Smash Bros.'' series, whereas in the latter, it merely slows down her falling speed instead of completely halting her vertical descent. In ''{{s|mariowiki|Super Mario Bros. Wonder}}'', Peach cannot float on her own (due to the fact that all characters except for Yoshis and Nabbit play completely identically), but like other playable characters she is able to use the Cap Parachute badge to slow her downward descent in midair, functioning similarly to floating in ''Super Mario Run''.
 
In ''{{s|mariowiki|Super Mario Bros. Wonder}}'', Peach cannot float on her own (due to the fact that all playable characters in that game except for Yoshis and Nabbit play completely identically to each other), but like all other playable characters she is able to use the Parachute Cap badge to slow her downward descent in midair, functioning similarly to her floating ability in ''Super Mario Run''.
 
Although Daisy retains Peach's floating ability in ''Ultimate'', she has never been seen using the Floating Jump in any of the ''Mario'' games in the exact same manner as Peach. In ''Super Mario Run'', Peach has the ability to float, whereas Daisy instead has the ability to double jump, the latter of which is a universal ability shared by all characters in the ''Smash Bros.'' series. In the ''Mario'' games, the closest Daisy has gotten so far to actually being able to float like in ''Smash Bros.'' is in ''Super Mario Bros. Wonder'', where like all other playable characters she is able to use the Parachute Cap badge to slow down her vertical descent while in midair.
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==Overview==
==Overview==
Floating lasts for up to 2.5 seconds at a time. Peach or Daisy can move a large distance horizontally while floating but will not move vertically. The player can also press the attack button while floating to perform an aerial attack, which will still keep them floating after the duration of the attack is finished. The float is a major part of Peach and Daisy's [[recovery]] and is also essential to playing them competitively, especially due to the many powerful [[combo]]s and mix-ups it allows them to perform, as well as techniques such as jump-canceled fast falling, auto-floating, and float canceling. Floating also allows Peach or Daisy to always perform any of their aerial attacks while holding a small, throwable item, such as one of her [[Vegetable]]s, without having to Z-drop the item first; this allows her to be more threatening against opponents than most other characters while holding such items. Floating can also be used as a mix-up to help Peach or Daisy escape on-stage juggles and return to the [[neutral game]], especially in conjunction with their above-average air acceleration. However, Peach and Daisy can only float once before touching solid ground: this is in contrast to directional [[air dodge]]s in ''Melee'' and ''Ultimate'', which the user can regain by either getting hit or grabbing an [[edge]]; and a [[midair jump]], which can be regained by grabbing an edge.
Floating lasts for up to 2.5 seconds at a time. Peach can move a large distance horizontally while floating but will not move vertically. The player can also press the attack button while floating to perform an aerial attack, which will still keep them floating after the duration of the attack is finished. The float is a major part of Peach's [[recovery]] and is also essential to playing her competitively, especially due to the many powerful [[combo]]s and mix-ups it allows her to perform, as well as techniques such as jump-canceled fast falling, auto-floating, and float canceling. Floating also allows Peach to always perform any of her aerial attacks while holding a small, throwable item, such as one of her [[Vegetable]]s, without having to Z-drop the item first; this allows her to be more threatening against opponents than most other characters while holding such items.


In ''Ultimate'', aerial attacks done out of Peach or Daisy's floating state do not apply the new multiplier applied to [[short hop]] aerials no matter how close they are to the floor, always dealing the same amount of damage as full hop aerials no matter what.  
In ''Ultimate'', aerial attacks done out of Peach's floating state do not apply the new multiplier applied to [[short hop]] aerials no matter how close she is to the floor, always dealing the same amount of damage as full hop aerials no matter what. This is an indirect [[buff]] for Peach.


The [[Super Leaf]] item functions similarly to Peach and Daisy's float, but can be used by any character.
The [[Super Leaf]] item functions similarly to Peach's float, but can be used by any character.
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===Float canceling===
===Float canceling===
[[File:FloatCanceling.gif|thumb|200px|Floating (left), [[L-canceling]] (middle), Float canceling (right)]]
[[File:FloatCanceling.gif|thumb|200px|Floating (left), [[L-canceling]] (middle), Float canceling (right)]]
'''Float canceling''' (or FCing) is a ''Melee''-exclusive feature to floating. If Peach uses an aerial attack while floating, landing during the attack (whether still floating or not) will result in a normal 4-frame landing as if the attack was [[autocancel]]ed, effectively skipping landing lag altogether. Float canceling is more potent at lag reduction than [[L-cancel]]ing (which can only halve landing lag, not completely skip it) and is significantly easier to perform, making the technique essential for high levels of play.
'''Float canceling''' (or FCing) is a ''Melee''-exclusive bug relating to floating. If Peach uses an aerial attack while floating, landing during the attack (whether still floating or not) will result in a normal 4-frame landing as if the attack was [[autocancel]]ed, effectively skipping landing lag altogether. Float canceling is more potent at lag reduction than [[L-cancel]]ing (which can only halve landing lag, not completely skip it) and is significantly easier to perform, making the technique essential for high levels of play.


Using float canceling to generate effectively lagless aerials is arguably the most important aspect of Peach's one-on-one combat, as it allows her to quickly and easily utilize aerials on grounded opponents to setup combos or [[pressure]], and also makes her much more difficult to [[shield grab]] while in the air. Float canceling can be used in conjunction with ground-level auto-floating to allow Peach to jump, use an aerial, and land ready to perform another action faster than any other character. Peach's forward aerial is commonly used in this fashion, as it is useful for [[spacing]] and is very safe on shield, allowing it setup guaranteed grabs on a shielding opponent.
Using float canceling to generate effectively lagless aerials is arguably the most important aspect of Peach's one-on-one combat, as it allows her to quickly and easily utilize aerials on grounded opponents to setup combos or [[pressure]], and also makes her much more difficult to [[shield grab]] while in the air. Float canceling can be used in conjunction with ground-level auto-floating to allow Peach to jump, use an aerial, and land ready to perform another action faster than any other character. Peach's forward aerial is commonly used in this fashion, as it is useful for [[spacing]] and is very safe on shield, allowing it setup guaranteed grabs on a shielding opponent.
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*Leading into combos more easily than at other heights.
*Leading into combos more easily than at other heights.
*Edgeguarding while onstage.
*Edgeguarding while onstage.
*Effectively utilizing Peach and Daisy's neutral aerial against a grounded opponent.
*Effectively utilizing Peach's neutral aerial against a grounded opponent.
*Playing [[mindgame]]s with a quickly FCed neutral aerial.
*Playing [[mindgame]]s with a quickly FCed neutral aerial.


At her full jump height, the player can abuse the benefits of Peach or Daisy's aerial arsenal, especially the spacing on her forward aerial and down aerial. Peach and Daisy's full jump height can also be used to punish overaggressive combatants or overzealous players who like to jump the gun and attack too early. For example, a player who is using {{SSBM|Falco}} and constantly firing off [[SHL]]s, or a player busy [[SHFFL]]ing, can be punished with a float canceled aerial. Ground floating should be used against opponents who remain airborne; it may also be used for following an opponent's [[DI]] from one of her launcher attacks.
At her full jump height, the player can abuse the benefits of Peach's aerial arsenal, especially the spacing on her forward aerial and down aerial. Peach's full jump height can also be used to punish overaggressive combatants or overzealous players who like to jump the gun and attack too early. For example, a player who is using {{SSBM|Falco}} and constantly firing off [[SHL]]s, or a player busy [[SHFFL]]ing, can be punished with a float canceled aerial. Ground floating should be used against opponents who remain airborne; it may also be used for following an opponent's [[DI]] from one of her launcher attacks.


===Double hit glitch===
===Double hit glitch===
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===Jump-canceled fast falling===
===Jump-canceled fast falling===
[[File:Peach SSBU JCFF.gif|thumb|200px|Demonstration of {{SSBU|Peach}} performing jump-cancelled fast fall aerials on {{SSBU|Wolf}}.]]
[[File:Peach SSBU JCFF.gif|thumb|200px|Demonstration of {{SSBU|Peach}} performing jump-cancelled fast fall aerials on {{SSBU|Wolf}}.]]
In ''SSB4'' and ''Ultimate'', Peach and Daisy can cancel their vertical momentum by initiating a float at any time during their jump and canceling the float instantly by falling down. This alleviates their normally extremely low [[gravity]] value, allowing them to instantly descend downward akin to fast-fallers after the peak of their jump, and can aid their ability to effectively pressure opponents.
In ''SSB4'' and ''Ultimate'', Peach can cancel her vertical momentum by initiating a float at any time during her jump and canceling the float instantly by falling down. This alleviates Peach's normally extremely low [[gravity]] value, allowing her to instantly descend downward akin to fast-fallers after the peak of her jump, and can aid her ability to effectively pressure opponents.
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Peach-floating-ssbb.png|Peach floating in ''Brawl''.
Peach-floating-ssbb.png|Peach floating in ''Brawl''.
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==Trivia==
*Although Daisy retains Peach's floating ability in ''Ultimate'', she has never been seen using the Floating Jump in the ''Mario'' games. In ''Super Mario Run'', Peach has the ability to float, whereas Daisy instead has the ability to double jump, the latter of which is a universal ability shared by all characters in ''Smash Bros.''


==See also==
==See also==

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