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| {{ArticleIcons|melee=y|ssb4-3ds=y|ultimate=y}}
| | [[Image:Ssbmitemsflipper.jpg|thumb|500px|right|Flipper.]] |
| {{Infobox Item
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| |title = Flipper
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| |image = [[File:Ssbmitemsflipper.jpg|150px]]
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| |caption = {{symbol|balloonfight}}
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| |series = {{Uv|Balloon Fight}}
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| |item class = Throwing/Trap | |
| |games = ''[[Melee]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | |
| }}
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| The '''Flipper''' ({{ja|グルグル|Guruguru}}, ''Spinning''), sometimes referred to as the '''[[Bumper]]''' by fans, is a [[Item #Projectile Items|projectile item]] in ''[[Super Smash Bros. Melee]]'' and also a stage hazard in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''.
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| ==Origin==
| | The '''flipper''' is an [[item]] in [[SSBM]] that can be [[Throw (item)|throw]]n, originating from the [[Balloon Fight]] game. After it travels a certain distance, it stops in mid-air. When hit, it spins either slowly or quickly (depending on either the speed [[knockback]] when contacted, or the strength of the attack), blocking passage and causing light (though generally repeated) damage when touched. Aside from causing general havoc in a frey, they can also be placed strategically at integral locations, such as [[ledge]]s or against walls. This will prevent your opponent from recovering, or not allow them to pass through certain points. The downfalls of this item are easy avoid ability and relatively short duration on the field. |
| [[File:FlipperBalloonFight.png|left|thumb|150px|Flippers as they originally appeared in ''Balloon Fight''.]]
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| The flipper originates from the {{s|nwiki|Nintendo Entertainment System}} game, ''Balloon Fight''. In ''Balloon Fight'', if a player bumps into a flipper, it starts to spin. If a player or enemies hits the flipper while it's spinning, the player temporarily flies out of control. After awhile, the flipper stops spinning.
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| {{clrl}}
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| ==Operation==
| | When used on moving stages (such as [[Big Blue]], [[Rainbow Cruise]], [[Poké Floats]], etc.), the flipper will continue move with the background instead of remaining stationary. This most apparent on Big Blue, where the flipper hangs still for a split-second, then races offscreen as everything else speeds away from it. |
| ===As an item===
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| The Flipper acts as a projectile item which can be picked up and thrown. After the Flipper travels a certain distance, it stops in midair. When hit, it spins either slowly or quickly (depending on either the speed of someone who has contacted it, or the strength of the attack), blocking passage and causing light (though generally repeated) [[damage]] when touched. After a certain period of time, the flipper will slow down and eventually stop spinning[http://www.youtube.com/watch?v=zsftegYjaiQ]. The Flipper will disappear after about ten seconds have passed.
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| When used on moving stages (such as [[Big Blue]], [[Rainbow Cruise]], etc.), the flipper will continue to move with the background instead of remaining stationary. This is most apparent on Big Blue, where the flipper hangs still for a split-second, then races off screen as the [[Falcon Flyer]] and racers speed away from it.
| | In [[Melee]], the flipper seems to have replaced the [[bumper]] from the original [[Super Smash Bros.]], as their usages and effects are quite similar, and due to the flipper's absence and the bumper's reappearance in [[Super Smash Bros. Brawl]]. |
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| Due to having near-identical usages and effects, the Flipper serves as ''Melee''{{'}}s equivilant of the Bumper from the original ''[[Super Smash Bros.]]'' game. This is further supported as the Bumper is the only item which didn't return from ''Smash 64'', as well as the Bumper's return and Flipper's absence in ''[[Brawl]]'', combined with Bumper's new ability to be set in midair being identical to the Flipper's. Furthermore, when [[Masahiro Sakurai]] revealed the return of the Bumper for ''[[Super Smash Bros. 4]]'', he stated "This also means there will be no Flippers," an official confirmation that the items were intended to fill the same niche and not appear in the same game together. As such, the fandom often considers it and the Bumper as the same item.
| | *Touching it causes 1% damage. |
| | *Smash throwing it causes 11% damage. |
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| ====Angle====
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| The hitbox of a set Flipper uses a unique knockback [[angle]] of 362, which is not used by anything else and has never reappeared in any later game. Its behaviour is to knock the victim away from the hitbox based on the direction between the point of impact and the center of the damaged hurtbox. Because these factors can be difficult for players to perceive, especially if the Flipper is rotating quickly, it can appear like this angle is fairly random. But in general, this means that dropping onto a Flipper from above will try to knock the character upward, while jumping into one from below will try to knock back downward.
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| ===As a stage hazard===
| | {{SSBMItems}} |
| [[File:SSBU-Balloon Fight.png|thumb|Flippers on the Balloon Fight stage in ''Ultimate''.]]
| | {{Smash universe}} |
| Multiple Flippers appear on Luigi's [[Break the Targets]] stage in ''Melee''. Uniquely, these Flippers do not remain stationary in midair as they do in item form; instead, they move in random directions across the stage. Otherwise, they function the same as they do as an item.
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| Although Flippers are not items in ''Smash 4'', multiple ones appear as [[stage hazard]]s in the [[Balloon Fight]] stage in {{for3ds}}. Similar their effect as an item, they will knock players upwards to the left or right (depending on the direction they hit it) and deal 1% damage. Unlike in ''Melee'', it'll only knock players left or right. In ''Ultimate'', Flippers once again appear as hazards on the [[Balloon Fight]] stage, functioning the same as they previously did on the stage.
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| ===Damage===
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| {|class="wikitable sortable"
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| |-
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| !Action
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| !''[[Melee]]''
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| |-
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| !Each hit
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| |1%
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| |-
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| !Throw
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| |9% - 11%
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| |-
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| !U-tilt throw
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| |10% - 12%
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| |-
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| !D-tilt throw
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| |13%
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| |-
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| !F-tilt throw
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| |11%
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| |-
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| !Dash throw
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| |7% - 13%
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| |-
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| !F-smash throw
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| |13% - 14%
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| |-
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| !U-smash throw
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| |13% - 15%
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| |-
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| !D-smash throw
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| |15%
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| |-
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| !Air throw
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| |11%
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| |-
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| !Air f-tilt throw
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| |11%
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| |-
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| !Air u-tilt throw
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| |11% - 12%
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| |-
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| !Air d-tilt throw
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| |8% - 13%
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| |-
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| !Air f-smash throw
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| |6% - 11%
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| |-
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| !Air u-smash throw
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| |7% - 12%
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| |-
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| !Air d-smash throw
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| |11% - 13%
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| |}
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| ==Trophy==
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| {{Trophy
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| |name=Flipper
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| |image=Flipper Trophy Melee.png
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| |desc=Made famous as an unpredictable obstacle in Balloon Fight, the Flipper stops and hangs in midair when thrown. Any character who comes in contact with the bumper-balls on its ends will be knocked away as the Flipper spins wildly. Flippers can be a bit irksome: in Balloon Fight, they caused accidents to friends and foes alike.
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| |gamelist={{Trophy games|game1=Balloon Fight|release1=6/86}}
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| |game=Melee
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| }}
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| {{clrl}}
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| ==See also==
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| *[[Bumper]]
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| {{SSBMItems}}
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| {{Stage hazards}}
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| {{Balloon Fight universe}}
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| [[Category:Items (SSBM)]] | | [[Category:Items (SSBM)]] |
| [[Category:Trap items]] | | [[Category:Trap items]] |
| [[Category:Items]] | | [[Category: Items]] |
| [[Category:Stage hazards]]
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