Editing Flight of Ganon

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===Method 2===
===Method 2===
Method 2 of Flight of Ganon is drastically more difficult to perform. However, it is far less circumstantial than method 1. The second method simply involves performing a traditional SJR to set up the Flight of Ganon. First of all, Ganondorf has to use an air dodge to set up the SJR. The reason Ganondorf cannot use any of his aerials is because all of his aerials have [[interruptible]] frames and an SJR only works when an aerial's animation has been fully completed and not when an aerial is actionable, this means that Ganondorf cannot buffer the Wizard's Foot, preventing him from being able to perform the trick. As Ganondorf's air dodge has no interruptible frames, it can be used.
Method 2 of Flight of Ganon is drastically more difficult to perform however, it is far less circumstantial than method 1. The second method simply involves performing a traditional SJR to set up the Flight of Ganon. First of all, Ganondorf has to use an air dodge to set up the SJR. The reason Ganondorf cannot use any of his aerials is because all of his aerials have [[interruptible]] frames and an SJR only works when an aerial's animation has been fully completed and not when an aerial is actionable, this means that Ganondorf cannot buffer the Wizard's Foot, preventing him from being able to perform the trick. As Ganondorf's air dodge has no interruptible frames, it can be used.


The easiest way Ganondorf can set up an SJR is by performing a short hop and at the apex of his short hop, he then has to double jump and immediately air dodge. During the air dodge's ending frames, Ganondorf then has to buffer a double jump and then a down special. Ganondorf does have a couple of frames of leniency to perform the double jump but the air dodge has to be performed frame perfectly, which like any other traditional SJR, makes it incredibly difficult to perform.  
The easiest way Ganondorf can set up an SJR is by performing a short hop and at the apex of his short hop, he then has to double jump and immediately air dodge. During the air dodge's ending frames, Ganondorf then has to buffer a double jump and then a down special. Ganondorf does have a couple of frames of leniency to perform the double jump but the air dodge has to be performed frame perfectly, which like any other traditional SJR, makes it incredibly difficult to perform.  

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