Editing Flight of Ganon
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===Method 1=== | ===Method 1=== | ||
[[File:Brawl-Ganon-FlightOfGanon.gif|thumb|A Flight of Ganon performed with Method 1.]] | [[File:Brawl-Ganon-FlightOfGanon.gif|right|thumb|A Flight of Ganon performed with Method 1.]] | ||
Method 1 of Flight of Ganon is the most well-known and easiest to perform. However, its ease of execution comes at the cost of being incredibly slow and telegraphed to set up. To perform Method 1, the player has to perform a grounded Wizard's foot and Ganondorf must end the move with the aerial ending animation (where he performs a mid-air roll rather than skidding on the ground) while still being on the ground. When this animation ends, Ganondorf is put into the transition animation frame, where he can then perform the technique. All the player has to do is buffer the double jump and Wizard's Foot at the end of the grounded Wizard Foot's animation. They do not require frame perfect timing or tight spacing, which makes it a lot easier than most other SJR-related techniques. | Method 1 of Flight of Ganon is the most well-known and easiest to perform. However, its ease of execution comes at the cost of being incredibly slow and telegraphed to set up. To perform Method 1, the player has to perform a grounded Wizard's foot and Ganondorf must end the move with the aerial ending animation (where he performs a mid-air roll rather than skidding on the ground) while still being on the ground. When this animation ends, Ganondorf is put into the transition animation frame, where he can then perform the technique. All the player has to do is buffer the double jump and Wizard's Foot at the end of the grounded Wizard Foot's animation. They do not require frame perfect timing or tight spacing, which makes it a lot easier than most other SJR-related techniques. | ||
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===Method 2=== | ===Method 2=== | ||
Method 2 of Flight of Ganon is drastically more difficult to perform | Method 2 of Flight of Ganon is drastically more difficult to perform however, it is far less circumstantial than method 1. The second method simply involves performing a traditional SJR to set up the Flight of Ganon. First of all, Ganondorf has to use an air dodge to set up the SJR. The reason Ganondorf cannot use any of his aerials is because all of his aerials have [[interruptible]] frames and an SJR only works when an aerial's animation has been fully completed and not when an aerial is actionable, this means that Ganondorf cannot buffer the Wizard's Foot, preventing him from being able to perform the trick. As Ganondorf's air dodge has no interruptible frames, it can be used. | ||
The easiest way Ganondorf can set up an SJR is by performing a short hop and at the apex of his short hop, he then has to double jump and immediately air dodge. During the air dodge's ending frames, Ganondorf then has to buffer a double jump and then a down special. Ganondorf does have a couple of frames of leniency to perform the double jump but the air dodge has to be performed frame perfectly, which like any other traditional SJR, makes it incredibly difficult to perform. | The easiest way Ganondorf can set up an SJR is by performing a short hop and at the apex of his short hop, he then has to double jump and immediately air dodge. During the air dodge's ending frames, Ganondorf then has to buffer a double jump and then a down special. Ganondorf does have a couple of frames of leniency to perform the double jump but the air dodge has to be performed frame perfectly, which like any other traditional SJR, makes it incredibly difficult to perform. |